The ability to convert unwanted consumables to gems is good!ZOS_GinaBruno wrote: »Hi everyone, here’s where we are with Crown Crates:
We put systems on the PTS for player feedback for a reason – we have sifted (and continue to analyze) your feedback on Crown Crates, and as such, we’re going to make at least the following changes to the system before it goes live later this year:We may well find other changes we want to make as well, and will let everyone know what we have done when this initial round of changes are in and can test them internally.
- We are working to change the way the system works to ensure that you get higher tiered items more often.
- We will allow you to convert unwanted Crown Crate consumables into Crown Gems. This way, you won’t be stuck with consumables you may not want, and you will also have more Gems to purchase the items that you do want.
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
Or not, considering the bit I bonded.Pay to win confirmedZOS_GinaBruno wrote: »
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
mommadani907 wrote: »While the changes being mentioned are perhaps a step in the right direction, I for one will still not be purchasing crown crates with real money. I have literally no interest in spending my money on a chance to get something I want. I might as well light my paycheck on fire for all the good crown crates will do me. And perhaps you will have people that will blow tons of cash on them. Maybe they will be a hit. But I hope they aren't.
we’re going to make at least the following changes to the system before it goes live later this year
Yay! Such awesome! Thank you for listening and responding. It's always so nice to have communication.ZOS_GinaBruno wrote: »Hi everyone, here’s where we are with Crown Crates:
We put systems on the PTS for player feedback for a reason – we have sifted (and continue to analyze) your feedback on Crown Crates, and as such, we’re going to make at least the following changes to the system before it goes live later this year:
That's cool, I guess. I'll wait to see what the changes are.ZOS_GinaBruno wrote: »
- We are working to change the way the system works to ensure that you get higher tiered items more often.
Great! Something is better than nothing, I guess. Or maybe give us the ability to choose which consumables we prefer? I would have no problems receiving a ton of respec scrolls and XP scrolls, but I have no use for any of the other consumables in the store.ZOS_GinaBruno wrote: »
- We will allow you to convert unwanted Crown Crate consumables into Crown Gems. This way, you won’t be stuck with consumables you may not want, and you will also have more Gems to purchase the items that you do want.
No no no no no no no no no no no no no!!!ZOS_GinaBruno wrote: »
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
WhiteCoatSyndrome wrote: »Sapeterson16ub17_ESO wrote: »It seems like a lot of people are angry about the drop chance of the cool stuff in crown crates. Why not also have some daily quests that reward crown crates? It makes it so people who are angry about earning items only from buying the crates can play the game to also earn them but if they cannot earn wait to get that really cool mount they will still buy them. it makes it so the amount of gems you now get on pts feels more reasonable and people cant complain about having exclusive items in the crown crates.
I believe there are legal ramifications to allowing something they charge real money for to drop for 'free.' (Not ILLEGAL necessarily, just different laws than only selling the thing.) Hence the habit of other games that drop Crate-equivalents in the game to then have a key you have to buy to open them. I don't believe that's something they can therefore swap on a whim, although someone with more experience in these things may correct me on that.
More practically anything that can be farmed, will be farmed, and if we've taught Zenimax nothing else we've definitely taught them that.
In the other MMOs I've played, loot crates are either a point sink for long term/lifetime subscribers who don't have anything better to buy with their points or offer a way to sell/buy/trade putting unwanted items using the auction house. The current system doesn't offer either of those options. As currently implemented, the Crown Crate system doesn't offer any value to me.
ZOS_GinaBruno wrote: »Hi everyone, here’s where we are with Crown Crates:
We put systems on the PTS for player feedback for a reason – we have sifted (and continue to analyze) your feedback on Crown Crates, and as such, we’re going to make at least the following changes to the system before it goes live later this year:We may well find other changes we want to make as well, and will let everyone know what we have done when this initial round of changes are in and can test them internally.
- We are working to change the way the system works to ensure that you get higher tiered items more often.
- We will allow you to convert unwanted Crown Crate consumables into Crown Gems. This way, you won’t be stuck with consumables you may not want, and you will also have more Gems to purchase the items that you do want.
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
silvereyes wrote: »No no no no no no no no no no no no no!!!ZOS_GinaBruno wrote: »
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
First of all, increasing duration doesn't fix anything. Having a useless thing last longer doesn't make it less useless.
niawrathb16_ESO wrote: »I think it's great that Zenimax is listening to feedback anyone who doesn't want to gamble doesnt have to its a choice about how much you want those items and what you are willing to pay to get them. So far in my testing the drop rates are reasonable compared to other systems i have seen. I like the handing in of unwanted consumables for gems...some are useful like xp scrolls others not so much for me personally but the variety needs to stay to allow for individuals usage.
One question is are you able to swap in unwanted cosmetic items too? For example I got the lizard non combat pet but it's not one i want? If there is a reason you don't want this available if so maybe explain maybe your community can help inspire a solution?
ZOS_GinaBruno wrote: »
- We are working to change the way the system works to ensure that you get higher tiered items more often.
ZOS_GinaBruno wrote: »
- We will allow you to convert unwanted Crown Crate consumables into Crown Gems. This way, you won’t be stuck with consumables you may not want, and you will also have more Gems to purchase the items that you do want.
ZOS_GinaBruno wrote: »
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
phreatophile wrote: »If crown crates are altered to the point where they are a good value instead of a ripoff, then they don't serve their intended purpose. We will be thrown a couple bones in a few days to a week but nothing with any meat on it.
I've been subbed since launch on PC. When the game went B2P, I kept my ESO+ and have bought hundreds of extra dollars in crowns, not only because I like collectibles, but because I love the game and want to support it. Locking the collectibles behind gambling crates and forcing us to pay for a chance to get the item we want instead of a set price for a set item is a sleazy move. I'm interpreting it as a bag-over-the-head punch-to-the-face betrayal.
So please ZOS, reconsider. Let us continue to buy the collectibles outright for a set price. It's absurd that we're having to come here to beg you to take our money in an honest way, but that is the position you've put us in.
ZOS_GinaBruno wrote: »Hi everyone, here’s where we are with Crown Crates:
[...]
- We will allow you to convert unwanted Crown Crate consumables into Crown Gems. This way, you won’t be stuck with consumables you may not want, and you will also have more Gems to purchase the items that you do want.
ZOS_GinaBruno wrote: »[...]
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
The game shouldn't have new, more powerful recipes/ingredients at all. We don't need another source of power creep, especially not when the whole justification is just to provide a bigger carrot for the universally despised gamble boxes.VerboseQuips wrote: »Just make sure the new recipes/ingredients are at least on par with (or preferably better than) Crown Crates
ZOS_GinaBruno wrote: »Hi everyone, here’s where we are with Crown Crates:
We put systems on the PTS for player feedback for a reason – we have sifted (and continue to analyze) your feedback on Crown Crates, and as such, we’re going to make at least the following changes to the system before it goes live later this year:We may well find other changes we want to make as well, and will let everyone know what we have done when this initial round of changes are in and can test them internally.
- We are working to change the way the system works to ensure that you get higher tiered items more often.
- We will allow you to convert unwanted Crown Crate consumables into Crown Gems. This way, you won’t be stuck with consumables you may not want, and you will also have more Gems to purchase the items that you do want.
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
ZOS_GinaBruno wrote: »Hi everyone, here’s where we are with Crown Crates:
We put systems on the PTS for player feedback for a reason – we have sifted (and continue to analyze) your feedback on Crown Crates, and as such, we’re going to make at least the following changes to the system before it goes live later this year:We may well find other changes we want to make as well, and will let everyone know what we have done when this initial round of changes are in and can test them internally.
- We are working to change the way the system works to ensure that you get higher tiered items more often.
- We will allow you to convert unwanted Crown Crate consumables into Crown Gems. This way, you won’t be stuck with consumables you may not want, and you will also have more Gems to purchase the items that you do want.
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
While we were expecting changes on this, the preceding bullet points are completely inadequate.
For one thing, let's talk about these increased drop rates for higher-tiered items. Maybe not everyone knows, but all increased drop rates do is ensure that somewhat fewer customers wind up with nothing of value. You are still all but guaranteeing that some customers simply won't get what they are trying to buy, no matter how much they spend. It is a mathematical fact. With the sample size of the ESO playerbase, I can guarun-dang-tee that you are leaving some paying customers completely out, even if they're buying 50 boxes, 100 boxes, or more. The system is literally designed to do that. We don't want ZOS to become a company that intends for some players to spend money and get nothing out of it.
As a caveat to the above, trading in the useless consumables for gems technically guarantees that you will be able to buy the items you want, but only if you have close to immeasurable disposable income to work with. That means that your average customer is STILL stuck with somewhere in the typical distribution of probability, and that you are therefore once again leaving them out, even though they are paying customers.
Next, we don't want another Perfect Roe situation. Giving better-quality consumables on the Crown Store and implementing a difficult-to-grind, extremely expensive in-game alternative is not cool. If these "new recipes" become the standard to run, and if players have a difficult time getting them in-game, then you are skirting close to, and probably passing, the pay-to-win threshold. You've stated repeatedly that you don't want to do that, I believe you, and I'm letting you know that such a change would land us in that kind of situation. Perfect Roe and XP pots are not really crossing the line, I feel, because XP only gets you to max level and max CP. It does nothing for you once you're playing with the big kids, and as such I don't see it as a pay-to-win feature. So please, don't cross that line.
In all, even with these changes, nothing about the bad core experience of the gambling boxes is going away. The Crown Store has always had two big let-downs:These were at least tolerable, because in the first case the goods did sometimes return so that new players could buy them, and in the second case we at least "owned" the goods once we purchased them (in as much as we "own" any of the digital goods, which if I recall are technically a service via the TOS). Now, though, we have worse versions of the preceding points and a whole new mess of problems.
- Items get take off the listing, even though they are digital goods and there is no actual supply-side shortage.
- Instead of having a dollar value in real-world currency, you use Crowns, a nonrefundable fiat currency with no intrinsic value.
- Gambling boxes are "seasonal", which sounds like they will be taken off the store at some point, along with the content inside them.
- We now have a SECOND nonrefundable fiat currency in the form of Crown Gems, except it's even worse because they are doled out in completely random amounts on a random schedule, and are "bought" exclusively with the FIRST nonrefundable fiat currency. That's two layers of intentionally-designed value loss. It's like buying a gift card, then using that gift card to buy as second, random set of gift cards, then using those to buy actual products, except you can't ever actually use up the full amount on either version of gift cards and just lose out on the balance of value invested.
- Gambling boxes give random rewards, which is absolutely bogus because we want specific items.
- Can't refund excess gambling boxes after you get everything you wanted from that season.
- Gambling boxes never actually guarantee that you'll get the item you're going for, no matter how much you spend on them. Again, that's an irrefutable mathematical fact. You did this on purpose. This sends the message that you are becoming a company that is OK with people spending money on products and then not getting anything of value out of it. Completely shameful.
If you're really dead set on adding this unwanted, exploitative gambling service, then you need to do a lot more to make it less of an ethical massacre. For one thing, you could offer the "Exclusive Themed Mounts" at a set price (obviously higher than even the other high-quality mounts like the Dro-m'Athra Senche). This lets people who don't want to gamble actually buy the things they like (making a legitimate form of bank along the way), while still letting you make illegitimate bank exploiting poorer users who don't understand lotteries, or who are willing to take the risk. Like bargaining with a crocodile to only tear off and eat one of your legs. When it comes down to it, though, I hope you scrap the whole project instead of continuing to try to make it work, or more appealing. It's just a dreadful concept through and through.
Let's not forget that these gambling boxes also keep ZOS from conducting quality market research. When rewards are doled out at random, there's no way to tell what people actually wanted to purchase. How, then, are you going to know what kinds of new items to make? If everyone's getting, say, the belly-dancer veil, but doesn't actually want it, what is the creative/art team going to do? How will they know if people do or don't actually want more items like that?
The ability to convert unwanted consumables to gems is good!ZOS_GinaBruno wrote: »Hi everyone, here’s where we are with Crown Crates:
We put systems on the PTS for player feedback for a reason – we have sifted (and continue to analyze) your feedback on Crown Crates, and as such, we’re going to make at least the following changes to the system before it goes live later this year:We may well find other changes we want to make as well, and will let everyone know what we have done when this initial round of changes are in and can test them internally.
- We are working to change the way the system works to ensure that you get higher tiered items more often.
- We will allow you to convert unwanted Crown Crate consumables into Crown Gems. This way, you won’t be stuck with consumables you may not want, and you will also have more Gems to purchase the items that you do want.
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
What I'd like to see:I'm not against consumables, but I do want them to be interesting. But I also don't want the crates to compete with crafters in game. Something unique, but fun can be done that makes the crates have a value OTHER than just the mounts.
- Crown Offsets - Crown conversions at 50% of the item's value. If we're getting better items, and can convert them to crowns, this should offset the risk and allow us to ACTUALLY get the things we want.
- Rare Consumables - No consumables in place of collectables (e.g. XP scrolls should not replace a collectable if it drops). Rare consumables should drop, and include things like character re-customization. Make it worth the risk.
- Fun/Interesting Drops - If you're going to have consumables why not have some fun ones? Go with the concept of Alteration magic and allow polymorph potions which can which can turn you into various NPCs (Essence of Razum-Dar) for X minutes. This won't interfere with crafters and can offer up something unique. Or perhaps a dye that turns whatever weapon you have equipped into a certain color (based on available ingots in the game).
jedtb16_ESO wrote: »ZOS_GinaBruno wrote: »Hi everyone, here’s where we are with Crown Crates:
We put systems on the PTS for player feedback for a reason – we have sifted (and continue to analyze) your feedback on Crown Crates, and as such, we’re going to make at least the following changes to the system before it goes live later this year:We may well find other changes we want to make as well, and will let everyone know what we have done when this initial round of changes are in and can test them internally.
- We are working to change the way the system works to ensure that you get higher tiered items more often.
- We will allow you to convert unwanted Crown Crate consumables into Crown Gems. This way, you won’t be stuck with consumables you may not want, and you will also have more Gems to purchase the items that you do want.
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
While we were expecting changes on this, the preceding bullet points are completely inadequate.
For one thing, let's talk about these increased drop rates for higher-tiered items. Maybe not everyone knows, but all increased drop rates do is ensure that somewhat fewer customers wind up with nothing of value. You are still all but guaranteeing that some customers simply won't get what they are trying to buy, no matter how much they spend. It is a mathematical fact. With the sample size of the ESO playerbase, I can guarun-dang-tee that you are leaving some paying customers completely out, even if they're buying 50 boxes, 100 boxes, or more. The system is literally designed to do that. We don't want ZOS to become a company that intends for some players to spend money and get nothing out of it.
As a caveat to the above, trading in the useless consumables for gems technically guarantees that you will be able to buy the items you want, but only if you have close to immeasurable disposable income to work with. That means that your average customer is STILL stuck with somewhere in the typical distribution of probability, and that you are therefore once again leaving them out, even though they are paying customers.
Next, we don't want another Perfect Roe situation. Giving better-quality consumables on the Crown Store and implementing a difficult-to-grind, extremely expensive in-game alternative is not cool. If these "new recipes" become the standard to run, and if players have a difficult time getting them in-game, then you are skirting close to, and probably passing, the pay-to-win threshold. You've stated repeatedly that you don't want to do that, I believe you, and I'm letting you know that such a change would land us in that kind of situation. Perfect Roe and XP pots are not really crossing the line, I feel, because XP only gets you to max level and max CP. It does nothing for you once you're playing with the big kids, and as such I don't see it as a pay-to-win feature. So please, don't cross that line.
In all, even with these changes, nothing about the bad core experience of the gambling boxes is going away. The Crown Store has always had two big let-downs:These were at least tolerable, because in the first case the goods did sometimes return so that new players could buy them, and in the second case we at least "owned" the goods once we purchased them (in as much as we "own" any of the digital goods, which if I recall are technically a service via the TOS). Now, though, we have worse versions of the preceding points and a whole new mess of problems.
- Items get take off the listing, even though they are digital goods and there is no actual supply-side shortage.
- Instead of having a dollar value in real-world currency, you use Crowns, a nonrefundable fiat currency with no intrinsic value.
- Gambling boxes are "seasonal", which sounds like they will be taken off the store at some point, along with the content inside them.
- We now have a SECOND nonrefundable fiat currency in the form of Crown Gems, except it's even worse because they are doled out in completely random amounts on a random schedule, and are "bought" exclusively with the FIRST nonrefundable fiat currency. That's two layers of intentionally-designed value loss. It's like buying a gift card, then using that gift card to buy as second, random set of gift cards, then using those to buy actual products, except you can't ever actually use up the full amount on either version of gift cards and just lose out on the balance of value invested.
- Gambling boxes give random rewards, which is absolutely bogus because we want specific items.
- Can't refund excess gambling boxes after you get everything you wanted from that season.
- Gambling boxes never actually guarantee that you'll get the item you're going for, no matter how much you spend on them. Again, that's an irrefutable mathematical fact. You did this on purpose. This sends the message that you are becoming a company that is OK with people spending money on products and then not getting anything of value out of it. Completely shameful.
If you're really dead set on adding this unwanted, exploitative gambling service, then you need to do a lot more to make it less of an ethical massacre. For one thing, you could offer the "Exclusive Themed Mounts" at a set price (obviously higher than even the other high-quality mounts like the Dro-m'Athra Senche). This lets people who don't want to gamble actually buy the things they like (making a legitimate form of bank along the way), while still letting you make illegitimate bank exploiting poorer users who don't understand lotteries, or who are willing to take the risk. Like bargaining with a crocodile to only tear off and eat one of your legs. When it comes down to it, though, I hope you scrap the whole project instead of continuing to try to make it work, or more appealing. It's just a dreadful concept through and through.
Let's not forget that these gambling boxes also keep ZOS from conducting quality market research. When rewards are doled out at random, there's no way to tell what people actually wanted to purchase. How, then, are you going to know what kinds of new items to make? If everyone's getting, say, the belly-dancer veil, but doesn't actually want it, what is the creative/art team going to do? How will they know if people do or don't actually want more items like that?
take no notice of this zos.....
we do want another perfect roe situation.
i made millions from that and the recipe..... do it again
Please don't feed the trolls.Could you be any more petulant? There's a little bit more to that post than just a statement about Perfect Roe that you disagree with. Also, why would you want an actual pay-to-win item in the Crown Store?
jedtb16_ESO wrote: »ZOS_GinaBruno wrote: »Hi everyone, here’s where we are with Crown Crates:
We put systems on the PTS for player feedback for a reason – we have sifted (and continue to analyze) your feedback on Crown Crates, and as such, we’re going to make at least the following changes to the system before it goes live later this year:We may well find other changes we want to make as well, and will let everyone know what we have done when this initial round of changes are in and can test them internally.
- We are working to change the way the system works to ensure that you get higher tiered items more often.
- We will allow you to convert unwanted Crown Crate consumables into Crown Gems. This way, you won’t be stuck with consumables you may not want, and you will also have more Gems to purchase the items that you do want.
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
While we were expecting changes on this, the preceding bullet points are completely inadequate.
For one thing, let's talk about these increased drop rates for higher-tiered items. Maybe not everyone knows, but all increased drop rates do is ensure that somewhat fewer customers wind up with nothing of value. You are still all but guaranteeing that some customers simply won't get what they are trying to buy, no matter how much they spend. It is a mathematical fact. With the sample size of the ESO playerbase, I can guarun-dang-tee that you are leaving some paying customers completely out, even if they're buying 50 boxes, 100 boxes, or more. The system is literally designed to do that. We don't want ZOS to become a company that intends for some players to spend money and get nothing out of it.
As a caveat to the above, trading in the useless consumables for gems technically guarantees that you will be able to buy the items you want, but only if you have close to immeasurable disposable income to work with. That means that your average customer is STILL stuck with somewhere in the typical distribution of probability, and that you are therefore once again leaving them out, even though they are paying customers.
Next, we don't want another Perfect Roe situation. Giving better-quality consumables on the Crown Store and implementing a difficult-to-grind, extremely expensive in-game alternative is not cool. If these "new recipes" become the standard to run, and if players have a difficult time getting them in-game, then you are skirting close to, and probably passing, the pay-to-win threshold. You've stated repeatedly that you don't want to do that, I believe you, and I'm letting you know that such a change would land us in that kind of situation. Perfect Roe and XP pots are not really crossing the line, I feel, because XP only gets you to max level and max CP. It does nothing for you once you're playing with the big kids, and as such I don't see it as a pay-to-win feature. So please, don't cross that line.
In all, even with these changes, nothing about the bad core experience of the gambling boxes is going away. The Crown Store has always had two big let-downs:These were at least tolerable, because in the first case the goods did sometimes return so that new players could buy them, and in the second case we at least "owned" the goods once we purchased them (in as much as we "own" any of the digital goods, which if I recall are technically a service via the TOS). Now, though, we have worse versions of the preceding points and a whole new mess of problems.
- Items get take off the listing, even though they are digital goods and there is no actual supply-side shortage.
- Instead of having a dollar value in real-world currency, you use Crowns, a nonrefundable fiat currency with no intrinsic value.
- Gambling boxes are "seasonal", which sounds like they will be taken off the store at some point, along with the content inside them.
- We now have a SECOND nonrefundable fiat currency in the form of Crown Gems, except it's even worse because they are doled out in completely random amounts on a random schedule, and are "bought" exclusively with the FIRST nonrefundable fiat currency. That's two layers of intentionally-designed value loss. It's like buying a gift card, then using that gift card to buy as second, random set of gift cards, then using those to buy actual products, except you can't ever actually use up the full amount on either version of gift cards and just lose out on the balance of value invested.
- Gambling boxes give random rewards, which is absolutely bogus because we want specific items.
- Can't refund excess gambling boxes after you get everything you wanted from that season.
- Gambling boxes never actually guarantee that you'll get the item you're going for, no matter how much you spend on them. Again, that's an irrefutable mathematical fact. You did this on purpose. This sends the message that you are becoming a company that is OK with people spending money on products and then not getting anything of value out of it. Completely shameful.
If you're really dead set on adding this unwanted, exploitative gambling service, then you need to do a lot more to make it less of an ethical massacre. For one thing, you could offer the "Exclusive Themed Mounts" at a set price (obviously higher than even the other high-quality mounts like the Dro-m'Athra Senche). This lets people who don't want to gamble actually buy the things they like (making a legitimate form of bank along the way), while still letting you make illegitimate bank exploiting poorer users who don't understand lotteries, or who are willing to take the risk. Like bargaining with a crocodile to only tear off and eat one of your legs. When it comes down to it, though, I hope you scrap the whole project instead of continuing to try to make it work, or more appealing. It's just a dreadful concept through and through.
Let's not forget that these gambling boxes also keep ZOS from conducting quality market research. When rewards are doled out at random, there's no way to tell what people actually wanted to purchase. How, then, are you going to know what kinds of new items to make? If everyone's getting, say, the belly-dancer veil, but doesn't actually want it, what is the creative/art team going to do? How will they know if people do or don't actually want more items like that?
take no notice of this zos.....
we do want another perfect roe situation.
i made millions from that and the recipe..... do it again
Could you be any more petulant? There's a little bit more to that post than just a statement about Perfect Roe that you disagree with. Also, why would you want an actual pay-to-win item in the Crown Store?
silvereyes wrote: »Please don't feed the trolls.Could you be any more petulant? There's a little bit more to that post than just a statement about Perfect Roe that you disagree with. Also, why would you want an actual pay-to-win item in the Crown Store?
Edit: your original post was brilliant, btw. I don't want to detract from it by starting a fight.
ZOS_GinaBruno wrote: »Hi everyone, here’s where we are with Crown Crates:
We put systems on the PTS for player feedback for a reason – we have sifted (and continue to analyze) your feedback on Crown Crates, and as such, we’re going to make at least the following changes to the system before it goes live later this year:Completely remove Crown Crates from the game and never again consider them as a viable form of milking our players
We may well find other changes we want to make as well, and will let everyone know what we have done when this initial round of changes are in and can test them internally.
ZOS_GinaBruno wrote: »Hi everyone, here’s where we are with Crown Crates:
We put systems on the PTS for player feedback for a reason – we have sifted (and continue to analyze) your feedback on Crown Crates, and as such, we’re going to make at least the following changes to the system before it goes live later this year:We may well find other changes we want to make as well, and will let everyone know what we have done when this initial round of changes are in and can test them internally.
- We are working to change the way the system works to ensure that you get higher tiered items more often.
- We will allow you to convert unwanted Crown Crate consumables into Crown Gems. This way, you won’t be stuck with consumables you may not want, and you will also have more Gems to purchase the items that you do want.
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
nikolaj.lemcheb16_ESO wrote: »May I suggest that you put in a change in the code so all cosmetic items, fit the character opening the box?
So will only get cosmetics that actually works on a human female if you use a human female char to open the box as well as only things that fit an argonian male if you are on an argonian male when you open the box.
That way people can make sure themselves that they don't get things they can never use.
nimander99 wrote: »ZOS_GinaBruno wrote: »Hi everyone, here’s where we are with Crown Crates:
We put systems on the PTS for player feedback for a reason – we have sifted (and continue to analyze) your feedback on Crown Crates, and as such, we’re going to make at least the following changes to the system before it goes live later this year:We may well find other changes we want to make as well, and will let everyone know what we have done when this initial round of changes are in and can test them internally.
- We are working to change the way the system works to ensure that you get higher tiered items more often.
- We will allow you to convert unwanted Crown Crate consumables into Crown Gems. This way, you won’t be stuck with consumables you may not want, and you will also have more Gems to purchase the items that you do want.
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
This is the obligatory "Oh, they listened! Now I love Crown Crates! Yippie!" post.
- Fun/Interesting Drops - If you're going to have consumables why not have some fun ones? Go with the concept of Alteration magic and allow polymorph potions which can which can turn you into various NPCs (Essence of Razum-Dar) for X minutes. This won't interfere with crafters and can offer up something unique.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »ZOS_GinaBruno wrote: »Hi everyone, here’s where we are with Crown Crates:
We put systems on the PTS for player feedback for a reason – we have sifted (and continue to analyze) your feedback on Crown Crates, and as such, we’re going to make at least the following changes to the system before it goes live later this year:We may well find other changes we want to make as well, and will let everyone know what we have done when this initial round of changes are in and can test them internally.
- We are working to change the way the system works to ensure that you get higher tiered items more often.
- We will allow you to convert unwanted Crown Crate consumables into Crown Gems. This way, you won’t be stuck with consumables you may not want, and you will also have more Gems to purchase the items that you do want.
- We will also take another look at Crown Crate potions, food, XP scrolls, etc. with an eye towards boosting their effectiveness and/or duration. This may entail us adding new recipes to allow crafters to make similar items.
While we were expecting changes on this, the preceding bullet points are completely inadequate.
For one thing, let's talk about these increased drop rates for higher-tiered items. Maybe not everyone knows, but all increased drop rates do is ensure that somewhat fewer customers wind up with nothing of value. You are still all but guaranteeing that some customers simply won't get what they are trying to buy, no matter how much they spend. It is a mathematical fact. With the sample size of the ESO playerbase, I can guarun-dang-tee that you are leaving some paying customers completely out, even if they're buying 50 boxes, 100 boxes, or more. The system is literally designed to do that. We don't want ZOS to become a company that intends for some players to spend money and get nothing out of it.
As a caveat to the above, trading in the useless consumables for gems technically guarantees that you will be able to buy the items you want, but only if you have close to immeasurable disposable income to work with. That means that your average customer is STILL stuck with somewhere in the typical distribution of probability, and that you are therefore once again leaving them out, even though they are paying customers.
Next, we don't want another Perfect Roe situation. Giving better-quality consumables on the Crown Store and implementing a difficult-to-grind, extremely expensive in-game alternative is not cool. If these "new recipes" become the standard to run, and if players have a difficult time getting them in-game, then you are skirting close to, and probably passing, the pay-to-win threshold. You've stated repeatedly that you don't want to do that, I believe you, and I'm letting you know that such a change would land us in that kind of situation. Perfect Roe and XP pots are not really crossing the line, I feel, because XP only gets you to max level and max CP. It does nothing for you once you're playing with the big kids, and as such I don't see it as a pay-to-win feature. So please, don't cross that line.
In all, even with these changes, nothing about the bad core experience of the gambling boxes is going away. The Crown Store has always had two big let-downs:These were at least tolerable, because in the first case the goods did sometimes return so that new players could buy them, and in the second case we at least "owned" the goods once we purchased them (in as much as we "own" any of the digital goods, which if I recall are technically a service via the TOS). Now, though, we have worse versions of the preceding points and a whole new mess of problems.
- Items get take off the listing, even though they are digital goods and there is no actual supply-side shortage.
- Instead of having a dollar value in real-world currency, you use Crowns, a nonrefundable fiat currency with no intrinsic value.
- Gambling boxes are "seasonal", which sounds like they will be taken off the store at some point, along with the content inside them.
- We now have a SECOND nonrefundable fiat currency in the form of Crown Gems, except it's even worse because they are doled out in completely random amounts on a random schedule, and are "bought" exclusively with the FIRST nonrefundable fiat currency. That's two layers of intentionally-designed value loss. It's like buying a gift card, then using that gift card to buy as second, random set of gift cards, then using those to buy actual products, except you can't ever actually use up the full amount on either version of gift cards and just lose out on the balance of value invested.
- Gambling boxes give random rewards, which is absolutely bogus because we want specific items.
- Can't refund excess gambling boxes after you get everything you wanted from that season.
- Gambling boxes never actually guarantee that you'll get the item you're going for, no matter how much you spend on them. Again, that's an irrefutable mathematical fact. You did this on purpose. This sends the message that you are becoming a company that is OK with people spending money on products and then not getting anything of value out of it. Completely shameful.
If you're really dead set on adding this unwanted, exploitative gambling service, then you need to do a lot more to make it less of an ethical massacre. For one thing, you could offer the "Exclusive Themed Mounts" at a set price (obviously higher than even the other high-quality mounts like the Dro-m'Athra Senche). This lets people who don't want to gamble actually buy the things they like (making a legitimate form of bank along the way), while still letting you make illegitimate bank exploiting poorer users who don't understand lotteries, or who are willing to take the risk. Like bargaining with a crocodile to only tear off and eat one of your legs. When it comes down to it, though, I hope you scrap the whole project instead of continuing to try to make it work, or more appealing. It's just a dreadful concept through and through.
Let's not forget that these gambling boxes also keep ZOS from conducting quality market research. When rewards are doled out at random, there's no way to tell what people actually wanted to purchase. How, then, are you going to know what kinds of new items to make? If everyone's getting, say, the belly-dancer veil, but doesn't actually want it, what is the creative/art team going to do? How will they know if people do or don't actually want more items like that?
take no notice of this zos.....
we do want another perfect roe situation.
i made millions from that and the recipe..... do it again
Could you be any more petulant? There's a little bit more to that post than just a statement about Perfect Roe that you disagree with. Also, why would you want an actual pay-to-win item in the Crown Store?
i wasn't asking for it in the crown store....
perfect roe was brilliant. made stacks of gold from that and the ambrosia recipe. i think more things like that in game would be a good idea.