It breaks my heart how beautifully Pacrooti interactions/animations are handled...
But what else can we do?
SWTOR is fine, it is restrictive in F2P with silly stuff but you can play 8 class stories for free not a lot to a argue against. However the cash shop, in particular - hypercrates, in addition to subs have made them successful financially and the community has very little outcry certainly not like this. That is a good thing for those that love the game and one cant fault players for supporting a game they love and enjoy good for them! The RNG boxes are unique to MMOs they are popular in many games and formats, if they weren't they wouldn't be implemented so often.
You must have missed the huge outcry during SWTOR's f2p transition.
But that is beside the point, what makes SWTOR's crates bearable is the fact that you can sell everything in them on GTN. Sure, the items are expensive as hell, but you can get every item without ever purchasing a single crate from the cartel market (at least as subscriber. for the f2p player the prices are way beyond their credit limit).
That, however, is not an option in ESO.
silvereyes wrote: »To get a little philosophical, I find it interesting that people (not me) are willing to sink a ton of *time* into collecting RNG cosmetics in-game (e.g. soul shriven skin), but aren't willing to sink a ton of real-world *money* into attaining a potentially much larger collection of RNG cosmetics. I would argue that time is a more limited resource for most folks, and therefore *should* be more valuable.
Is it's because we don't like our jobs, so the time we spend earning money there seems more valuable than time playing a game we like? Or maybe it's that real-world money always seems like a higher short-term priority? Or is it because of a deep-seated fear of death that we avoid thinking about the limited nature of time?
Pondering....
lordrichter wrote: »
Tavore1138 wrote: »A few points:
[...]
[*] The drop rates are not announced so ZOS *could* actually tailor them to drop less frequently for people who have been known to spend more money - the lack of transparency makes this worse than playing a slot machine.
[...]
aheck1111_ESO wrote: »lordrichter wrote: »
But that Red Wolf mount though! Take my money in a direct purchase ZOS......or leave it in the Crates and get $0!!
VerboseQuips wrote: »Tavore1138 wrote: »A few points:
[...]
[*] The drop rates are not announced so ZOS *could* actually tailor them to drop less frequently for people who have been known to spend more money - the lack of transparency makes this worse than playing a slot machine.
[...]
This is what I tried to explain in the unofficial discussion thread (you know, the hundred-pages one, which apparently wasn't enough for the devs who decided to open this one so they can remain silent in two places instead of one). I cut and paste here what I wrote in a (much longer) post there:
[...]
I have seen many times in this thread and now in the official PTS one a comparison between lottery and Crown Crates. I think this comparison hides a very hideous aspect of the Crown Crates. I will emphasize.
Crown Crates are not a lottery.
The key difference between Crown Crates and lottery is that in a lottery, everyone has the same probability of winning. But we do not know how Crown RNG will work. The "everyone the same odds" model is a mere assumption, one that is based on nothing, impossible to test and one that can be dangerous.
@Lysette and I mentioned in this thread that we received a mail offering an 'exclusive gifting offer' - an experimental stuff allowing us to offer Crown items to another player. This makes me think that ZOS already identified possible whales, probably from our spending patterns. But ZOS doesn't only rely on data about our spending patterns. They are sitting on a throve of data about our psychological behaviours. What kind of choices do we do during quests? What kind of words do we use in chat? How long do we persevere when facing RNG-generated adversity before giving up? All these data would allow them, if so they wish, to create a quite accurate psychological portrayal of their customers.
If ZOS want to go full evil, they will use that psychological data to extort as much money as they can from their playerbase.
I try to explain how this could be done in the next spoiler.Let's assume each players recieves 3 'intrinsic' values : susceptibility, perseverance and wealth.
Susceptibility would be a measure of how easily they are influenced by other players. If they see someone on a special mount, will they want the same mount too? How much will they want it?
Perseverance would measure how long they'll keep trying before giving up.
Wealth would be an estimate of how much a player can spend on the game, from the history of their Crown purchases.
Now add to this some data about the network/ecosystem in which Player A lives. Whenever a player B meets A, B's values are checked. Is he susceptible and perseverant? Is he rich? Did B already see any of the new mounts and pets, or has B failed to meet them in-game so far? If B saw one already, how long ago was it? This generates an 'influence' value for A, and the influence adds up as A plays.
Now A wants to buy a Crown Crate (bad idea, but let's make the hypothesis he does).
If A has a high influence value, he'll get a higher probability of getting an Atronach mount - but if he does, other players will have more opportunity to see the Atronach mounts, so that other players' influence in A's ecosystem will drop, as well as A's influence itself.
If A has a high perseverence, then the last 10 Gems needed to buy the 400-gem mount A really wants might very well cost him as much as the first 100.
Now add those four values in some equation to determine the drop rates, then fine-tune the parameters following some market theory in order to maximize profit.
This is just an example and I don't know how much resource would be needed to compute those four values for every player - so I don't know whether it's technically feasible. My point is, we should not expect it to be as "equalitarian" as a lottery. ZOS has weapons to make it much more unfair, if so they wish.
At this point, ZOS's sense of ethics can and should be questioned.
At this point, you could call me paranoid. But after having heard Pacrooti's lines, I now question ZOS's sense of ethics and the hypothesis of a full-evil ZOS cannot be just ruled out a priori anymore. Stuff like "The next try might be the one", really? We're talking about in-game incitement to gamble with real-world money, here! How can you fall so low?
There have been arguments in this thread - by @SantieClaws if I remember well - stating that this RNG system is not as bad as in another MMO (I don't remember which one), because the other MMO provided locked boxes in-game and the player had to buy the key. This was a worse way to implement it, as the fact of refusing to buy a key equated, on a psychological level, to trashing something possibly valuable that you already have.
But now I see that ZOS also does in-game incitement. I find it utterly disgusting. Tu quoque, ZOS!
The 'fifth card' animation bugged me in one of the videos. Considering the route ZOS has taken, it wouldn't astonish me, now, that we would see Pacrooti's tokens with Update 13. You loot a chest, kill a boss or pickpocket a rogue citizen and bam! Pacrooti's token. The in-game description would read "This precious memory was lost by Pacrooti when he was robbed by a group of bandits. Bring it to him the next time you'll meet him, and he'll surely thank you by giving you a fifth card!". Nearly the same effect as the locked boxes : you'd get the feeling of trashing something possibly valuable when you refuse to buy a crate to use it. Pure speculation, of course. But seeing how it already works on launch, this wouldn't surprise me.
[...]
VerboseQuips wrote: »A few points:
I have seen many times in this thread and now in the official PTS one a comparison between lottery and Crown Crates. I think this comparison hides a very hideous aspect of the Crown Crates. I will emphasize.
Crown Crates are not a lottery.
The key difference between Crown Crates and lottery is that in a lottery, everyone has the same probability of winning. But we do not know how Crown RNG will work. The "everyone the same odds" model is a mere assumption, one that is based on
VerboseQuips wrote: »A few points:
I have seen many times in this thread and now in the official PTS one a comparison between lottery and Crown Crates. I think this comparison hides a very hideous aspect of the Crown Crates. I will emphasize.
Crown Crates are not a lottery.
The key difference between Crown Crates and lottery is that in a lottery, everyone has the same probability of winning. But we do not know how Crown RNG will work. The "everyone the same odds" model is a mere assumption, one that is based on
This is implying that lotteries can't be rigged...
lordrichter wrote: »aheck1111_ESO wrote: »lordrichter wrote: »
But that Red Wolf mount though! Take my money in a direct purchase ZOS......or leave it in the Crates and get $0!!
I can live without the Red Wolf Mount. I expect that they will put a lot of things I would buy behind the Crown Crates and I will never get them. I think it will mean that I will spend less in the Crown Store, which means that I will spend less real money on Crowns. The same will happen if they decide to jack up the price of direct purchase items. I did not buy the Personality because 1200 Crowns is more than it is worth to me. They might have had me at 1000 Crowns, but we will never know. I can live without the Drunk Personality, too.
I can live without ESO Plus, but I don't have to. For now.
silvereyes wrote: »To get a little philosophical, I find it interesting that people (not me) are willing to sink a ton of *time* into collecting RNG cosmetics in-game (e.g. soul shriven skin), but aren't willing to sink a ton of real-world *money* into attaining a potentially much larger collection of RNG cosmetics. I would argue that time is a more limited resource for most folks, and therefore *should* be more valuable.
Is it's because we don't like our jobs, so the time we spend earning money there seems more valuable than time playing a game we like? Or maybe it's that real-world money always seems like a higher short-term priority? Or is it because of a deep-seated fear of death that we avoid thinking about the limited nature of time?
Pondering....
Sooo coming up on the end of day 3(here in the U.S.) with no official comment here or the 100+ thread. ZOS? Anyone there? With the work that went into this I'm pretty sure your P.R. had SOME kinda spin prepared for the negativity no? You had 100+ pages to prepare, open an OFFICIAL thread, then...nothing? "we're making adjustments" "we're reading the feedback and discussing ways to improve it" "you're all wrong and we're doing this as is" anything? The silence alone makes a pretty strong comment when so many customers seem....concerned.
Sooo coming up on the end of day 3(here in the U.S.) with no official comment here or the 100+ thread. ZOS? Anyone there? With the work that went into this I'm pretty sure your P.R. had SOME kinda spin prepared for the negativity no? You had 100+ pages to prepare, open an OFFICIAL thread, then...nothing? "we're making adjustments" "we're reading the feedback and discussing ways to improve it" "you're all wrong and we're doing this as is" anything? The silence alone makes a pretty strong comment when so many customers seem....concerned.
We buy the stuff that makes us happy. Now you're introducing new items but we basically can't have them unless we gamble, which means we're not going to get them.
Sooo coming up on the end of day 3(here in the U.S.) with no official comment here or the 100+ thread. ZOS? Anyone there? With the work that went into this I'm pretty sure your P.R. had SOME kinda spin prepared for the negativity no? You had 100+ pages to prepare, open an OFFICIAL thread, then...nothing? "we're making adjustments" "we're reading the feedback and discussing ways to improve it" "you're all wrong and we're doing this as is" anything? The silence alone makes a pretty strong comment when so many customers seem....concerned.
I agree. A lack of communication is disconcerting to say the least. I can understand the need to form a prepared statement once things were in the players' hands... but as Lumenn has said here, there was a lot of time to prepare.
Silence isn't truly silent... while open to interpretation, in my own mind it seems to say, "We are ignoring you. You aren't precious to us. Your voices are not required -- we only created this space so you could vent."
There was a time when I would not have spoken so critically... before my faith in what I considered a sanctuary was disrupted by this kind of activity.
But hey... Skyrim is getting a facelift. So there's always that, I guess.
silvereyes wrote: »The crown crates are trying to turn the crown store into a collectible card game.
It's a little more sinister than that. They're trying to get people used to a system that will be the primary revenue source of Elder Scrolls Legends. Spending over and over and over again for rare cards that will entwine you even more deeply into that game and its MTX system.
Elder Scrolls Legends, a full F2P title, seems vastly more fair than this crate disaster. Even though packs are very similar to crates as it's a gamble which cards you get, you can get everything without paying a penny. Just by playing the game you get more than enough gold, crafting gems, cards and packs.And let's look behind the curtain. Is it any coincidence that Heather Powers was an MMORPG adviser on Star Wars the Old Republic when the cash shop became an issue, and is Bethesda's marketing director right as this happens?
That two of her self-founded Game Psyche consultancy services are consumer research and micro-transaction strategy?
I knew she was trouble when she randomly showed up and neutered everyone on stage at PaxEast. If the team fell so quickly and quietly to her Bethesda-blessed direction, then it's pretty much up to this community to make her Enemy Number One.
It won't be pretty but it'll be less laggy than PVP that's for *** sure.
... I'm so tempted to link to Bill ***' bit on marketing, but I don't want to risk a ban.
edit: Huh, his name gets censored, lol. Not sure why.
pareidolon wrote: »Just adding my opinion here: I'm finding myself with little to no incentive to buy crown crates. I'm not angry over any aspect of it, because I don't approach appearance in a competitive way. Admittedly, I do tend to go after limited time mounts and pets, that's a marketing scheme that reels me in. But this doesn't.
One day I was on the Crown store and I bought two mounts: The Dro-M'Athra Senche was beautiful. The Tessellated Guar fit perfectly with Shuck's color scheme and how I envision him as a character. These are my reasons for buying cosmetic items. Now with a Crown Crate, I'll get probably one random cosmetic item, which most likely won't fulfill either criteria, and a bunch of consumables I won't care to use. Sure, I can buy up to an item with Crown Gems, but that means I'm forced to buy things I don't want and won't use before I can even get the gems, and it's impossible to tell how much money I'll need to spend for it in any case.
I can only have one of each cosmetic thing at a time. Realistically, I could be happy with only what I have right now. I buy more things because the items themselves draw me in. The random crate separates the purchase from the goal. That's not to speak against random rewards in other contexts, such as those found in-game. (On a side note, I wonder if many random reward purchases in other games are popular specifically because they give powerful cards or equipment, which thrive on the competitiveness of the game itself. Don't get me wrong -- I'd probably stop playing the day such a system became intertwined with in-game performance.)
So, basically, this crate system as it is won't affect how I play. Other players can use it, not use it, hate it, love it, I'll be over in the corner with my picking and choosing. And if the system comes to replace the old, I'll be sad, I'll be stingy and sad.
My crafter/trader toon now has maxed out bags and my bank is maxed out too. I will not be re-subscribing, nor will I purchase anything else from the Crown Store unless / until this train switches tracks. I don't expect that to be anytime soon, given that the development is already a sunk cost.silvereyes wrote: »I see the new Kagouti mount on the crown store, and it looks really cool. But all I can think of is how done I am with the whole thing.
The real test will come when my sub ends and I have to learn to live without the craft bag again.