It is a waste of money, but on the other hand if you got the cash and want to put it back into the economy and get brief enjoyment from it, then why not
Because it takes a game all of us love, a world we've enjoyed for decades and a character we've known for years and turns them into a cheap F2P-like scummy casino?
It is a waste of money, but on the other hand if you got the cash and want to put it back into the economy and get brief enjoyment from it, then why not
Because it takes a game all of us love, a world we've enjoyed for decades and a character we've known for years and turns them into a cheap F2P-like scummy casino?
well ya don't have to buy the crap they sell, more fool to the person that will waste it on the crates, it's a bad idea really towards the weak minded people with gambling problems
I'm here on the forums decrying this because I don't want to cancel my sub and move on, I like it here. However if my favorite restaurant invited crack dealers to sit out front in exchange for a share of the profits I would stop going there. ESO is no different in that regard.
jedtb16_ESO wrote: »driosketch wrote: »Constructive suggestions to take the edge off: (Not entirely all my ideas, credit to feed back from MissBizz, Dominoid and others.)
Put the consumables in a collection tab, out of inventory, and available to all characters account wide. At least then they might see some use on leveling alts or as backup. At the very least removes the negative inventory impact.
Only exclusives should should be the storm theme items. Everything else should appear in the Crown Store first.
While we're at it, put all past collectables in the crates and gem store, from the limited time senches, to the hero costumes, right down to the chef costume. This'll give crates added value as a second chance.
Increase gems for duplicates, allow converting any unwanted item to gems, lower the gem prices, or lower the crown price of crates. If we assume the 400 gem apex items are the same tier as the limited addition 4k crown senche, then no matter how unlucky, no one should ever spend twice on crates without the possibility of buying the item they want. Under the current numbers, that means gem recovery has to increase to at least 20 per crate.
Publish the odds for getting an item. I used to play a collectable card game app with some pretty terrible business practices, and they at least did that much for card packs.
how about just scrap the whole sad idea and put the stuff that would have been in the boxes at a fixed price in the crown store?
ZOS_GinaBruno wrote: »This is the official feedback thread for Crown Crates. Specific feedback that the team is looking for includes the following:
- Did you like/use the consumables you received from the Crown Crates?
- Do you have any general feedback?
arasysb14_ESO wrote: »lordrichter wrote: »
I will say this. For as much as ZOS struggles with how to make a successful MMO, they seem to have no problem when it comes to stuff like this. It is like two different studios worked on this, which I think is exactly what happened. These Crown Crates are way too refined for it to come from ZOS. Seriously. I think they hired someone to come in and run the Crown Store for them. (Edit: so they (ZOS) could "focus" on developing for the game)
This was my first impression when I was testing crates on PTS yesterday, as soon as I was done opening 13 crates; I felt something was missing; there were no bugs, their gambling mini game ran far too smoothly compared to everything they put in the game since beta.
That's when I decided to hit ALT + F4 with a bad taste in my mouth for several reasons:
1- I didn't care when Crown Store pop ups appeared every time I logged in, but this time this is literally poking our eyes with ZOS' blatant and horribly marketed greed. Putting stuff out there saying "No harm" is at college freshman marketing 101 level, especially when you can't even back it up with your past actions.
2- Should I even dare to put more time in to this game, knowing how game's potential has been butchered for years? At this point we all know a lot of things players asked for (such as housing) will be so monetized, and if it goes on like this game will start looking like a side product built around Crown Store. That's really what I am afraid of.
3- Now I have more questions about the potential quality of actual content than ever.
4- Is ESO in such a bad shape that they are willing to sacrifice customer loyalty over few players' impulse purchases for game's survival? I think your community has already endured bunch of inexcusable game breaking bugs, and cheating for so long.
if they only offered decent quality DLCs and really added in game mini games like this but asked for subscription, I wouldn't even think twice. But adding F2P games' revenue methods into a so called AAA B2P MMO with optional subscription game appears to be a desperate move at this point. It's like ZOS decided to copy everything EA's Bioware has been doing.. Same game engine, same monetizing methods, launching the game in beta phase.. and so on.
If ZOS thinks a lot of disheartened TES fans are going to forget stuff like this in the long term, they are so wrong.
silvereyes wrote: »The crown crates are trying to turn the crown store into a collectible card game.
It's a little more sinister than that. They're trying to get people used to a system that will be the primary revenue source of Elder Scrolls Legends. Spending over and over and over again for rare cards that will entwine you even more deeply into that game and its MTX system.
And let's look behind the curtain. Is it any coincidence that Heather Powers was an MMORPG adviser on Star Wars the Old Republic when the cash shop became an issue, and is Bethesda's marketing director right as this happens?
That two of her self-founded Game Psyche consultancy services are consumer research and micro-transaction strategy?
I knew she was trouble when she randomly showed up and neutered everyone on stage at PaxEast. If the team fell so quickly and quietly to her Bethesda-blessed direction, then it's pretty much up to this community to make her Enemy Number One.
It won't be pretty but it'll be less laggy than PVP that's for *** sure.
SilentRaven1972 wrote: »It almost feels like they are gearing up to turn ESO into a F2P game
silvereyes wrote: »The crown crates are trying to turn the crown store into a collectible card game.
It's a little more sinister than that. They're trying to get people used to a system that will be the primary revenue source of Elder Scrolls Legends. Spending over and over and over again for rare cards that will entwine you even more deeply into that game and its MTX system.
Elder Scrolls Legends, a full F2P title, seems vastly more fair than this crate disaster. Even though packs are very similar to crates as it's a gamble which cards you get, you can get everything without paying a penny. Just by playing the game you get more than enough gold, crafting gems, cards and packs.And let's look behind the curtain. Is it any coincidence that Heather Powers was an MMORPG adviser on Star Wars the Old Republic when the cash shop became an issue, and is Bethesda's marketing director right as this happens?
That two of her self-founded Game Psyche consultancy services are consumer research and micro-transaction strategy?
I knew she was trouble when she randomly showed up and neutered everyone on stage at PaxEast. If the team fell so quickly and quietly to her Bethesda-blessed direction, then it's pretty much up to this community to make her Enemy Number One.
It won't be pretty but it'll be less laggy than PVP that's for *** sure.
... I'm so tempted to link to Bill ***' bit on marketing, but I don't want to risk a ban.
edit: Huh, his name gets censored, lol. Not sure why.
rhapsodious wrote: »
That's what gets me about the whole thing - there's so much polish and pizzazz on this. The animations, the voiceover, the fact that it doesn't simply look slapped together - all for something that is money-grabbing at best and predatory at worst. Meanwhile, things that should hypothetically only be small fixes (like guild kiosk bids, if I'm imagining/assuming correctly, should just be a variable) remain at the wayside.
Also, explain why it is good for the game when each of the games listed that have had similar mechanisms had a huge decrease in population once these 'micro-transaction strategies' were implemented. Let's have a chat about how many people left SWTOR when they implemented the same type of things, or how many people were angry with ME3's boxes. Let's talk about how many people are left playing WildStar these days.
.
SWTOR is fine, it is restrictive in F2P with silly stuff but you can play 8 class stories for free not a lot to a argue against. However the cash shop, in particular - hypercrates, in addition to subs have made them successful financially and the community has very little outcry certainly not like this. That is a good thing for those that love the game and one cant fault players for supporting a game they love and enjoy good for them! The RNG boxes are unique to MMOs they are popular in many games and formats, if they weren't they wouldn't be implemented so often.
SWTOR is fine, it is restrictive in F2P with silly stuff but you can play 8 class stories for free not a lot to a argue against. However the cash shop, in particular - hypercrates, in addition to subs have made them successful financially and the community has very little outcry certainly not like this. That is a good thing for those that love the game and one cant fault players for supporting a game they love and enjoy good for them! The RNG boxes are unique to MMOs they are popular in many games and formats, if they weren't they wouldn't be implemented so often.
You must have missed the huge outcry during SWTOR's f2p transition.
But that is beside the point, what makes SWTOR's crates bearable is the fact that you can sell everything in them on GTN. Sure, the items are expensive as hell, but you can get every item without ever purchasing a single crate from the cartel market (at least as subscriber. for the f2p player the prices are way beyond their credit limit).
That, however, is not an option in ESO.
There are 2 mounts, 3 pets, and a hat that I would buy in direct purchase from the crown store as and when they were released - that's what, around 10,000 crowns all in all. I will not be gambling for those items (I am testing it out on the PTS, and out of 13 crates purchased so far, didn't get a single one of the items I wanted and have a pitiful 23 gems for duplicate items plus a few consumables that I have absolutely no use for). I am not stupid enough to spend actual money on this.
If this is implemented where these things are crate-exclusive items, zeni will have lost themselves 10k crowns from me, and I daresay I am not alone.
I think the atronach mounts are horrible btw.
SWTOR is fine, it is restrictive in F2P with silly stuff but you can play 8 class stories for free not a lot to a argue against. However the cash shop, in particular - hypercrates, in addition to subs have made them successful financially and the community has very little outcry certainly not like this. That is a good thing for those that love the game and one cant fault players for supporting a game they love and enjoy good for them! The RNG boxes are unique to MMOs they are popular in many games and formats, if they weren't they wouldn't be implemented so often.
You must have missed the huge outcry during SWTOR's f2p transition.
But that is beside the point, what makes SWTOR's crates bearable is the fact that you can sell everything in them on GTN. Sure, the items are expensive as hell, but you can get every item without ever purchasing a single crate from the cartel market (at least as subscriber. for the f2p player the prices are way beyond their credit limit).
That, however, is not an option in ESO.
I imagine it will be an option eventually. Remember when ZOS sent those mails to people with piles of Crowns, about testing some gifting systems for the Crown Store? A couple of months ago or so.
Who really is to blame the companies that make what people purchase or the people that purchase what is made? If no one bought them, they wouldnt make them.
Who really is to blame the companies that make what people purchase or the people that purchase what is made? If no one bought them, they wouldnt make them.
Yeah. They make lousy games because people buy them. Stop buying bad games, you fools! Fun aside, your argument is quite disturbing. The fact that people fall for a scam doesn't make its perpetrators the good guys. You wouldn't use that argument to justify drug producers or human organ sellers, would you?