Strider_Roshin wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We have an update for you. We will be making the following changes to Trait attainability with the launch of Update 12:
- Prosperous and Training will be removed as a valid Trait for all items that drop in Trials
- Valid Traits for Trials and Leaderboard rewards are as follows:
- Weapons – Infused, Powered, Precise, Defending, Sharpened, Charged, Decisive
- Armor – Infused, Divines, Well-Fitted, Reinforced, Sturdy
- Items drops in the overland and in dungeons will have a chance of dropping with all available Traits, including Impenetrable
Thank you all for sharing your thoughts with us on this subject. We appreciate how constructive this discussion has been, and the ideas shared.
This is what they said.
No more, no less.
Impenetrable Monster sets can still be obtained via the Golden vendor in Cyrodiil.
That's why there's no impen in the table. Why don't we understand that lol.
Well by that logic divine shouldn't be on the loot table either. After all, you can buy monster sets in divines with gold.
*Only the shoulder, the head is always infused
ZOS_RichLambert wrote: »
ZOS_RichLambert wrote: »
Please remove Prosperous and Training while you are at it.
Sallington wrote: »
From ALL dungeon gear. Those 2 traits should ONLY be on random overworld mob drops, so you can decon them to craft that gear. No one runs a dungeon or trial hoping for a prosperous drop.
Transairion wrote: »Sallington wrote: »
From ALL dungeon gear. Those 2 traits should ONLY be on random overworld mob drops, so you can decon them to craft that gear. No one runs a dungeon or trial hoping for a prosperous drop.
Except for the people who do want those drops, but let's just ignore they exist because it's inconvenient to include them. They've also already confirmed Trials have no Training, Prosperous or Impen drops so enjoy. Sturdy/Reinforced for all.
Almost all Dungeon content is easy enough to be done repeatedly with no stress and complete randoms, so it really isn't like getting a Training drop there is the end of the world. Especially not with the upcoming "each boss is guaranteed to drop a set piece" in Update 12. That's in addition to Vet always dropping a Monster Helm. And keys will always give a shoulder.
Getting ANY Dungeon set will be incredibly easy in Update 12, even with Training/Prosperous (and Impen will be dropping as well). And they don't have this supposed 75% droprate either, so it's a whole lot of complaining about nothing.
IxskullzxI wrote: »Wow.. I hope this gets fixed before live. Why is it such a struggle for ZoS to give us impen on our gear?
DocFrost72 wrote: »Not to mention grinding doesn't teach you how to play.
Everything else you said is fine, but this is silly. There is such a thing as grinding effectively.
Basically, yes I can spam puncturing sweeps over and over and drop mobs. No that will not work well in dungeons. But I learned how to fell massive groups of mobs in rapid fire succession through grinding. Better yet, I learned how to stay alive while doing so. I learned not to freak out, when to block, when to heal, when to roll dodge to reposition or avoid a pretty beefy salvo of red.
So thanks to grinding, I pop caltrops and endless hail, brawler then vigor, throw in a jabs flurry or two and a whole vet trash pull is wasted. I learned that from grinding.
To fix your quote: "Not striving for efficacy doesn't teach you how to play."
None of the above needs a freaking monster helm either. Let's drop prosperous and training from helms and shoulders.
I thought they had said they were removing training and prosperous from dungeons and trials in t his update? Was it only for trials?
Transairion wrote: »Besides if you are telling me that when farming cp you are farming mobs that you need your monster set to do it? Other than jewlery, which can't have propserous or training, you can craft every single piece you need training on. You could literally craft for a 2 set bonus which would match your 1 set bonus on your monster set.
You don't "need" any kind of set for anything: Monster Sets are powerful 2-peices, more powerful sets means mobs die faster, faster dying mobs means faster respawn, faster respawn means more efficient mob farming. It's pretty straightforward, and trying to equate a Monster Set to the terrible 2-peice crafted sets (%chance to do a low amount of fire damage, JEE WIZZ BATMAN) doesn't at all add up. And if you can't self-craft, what are you going to do, pay out of the nose for a 9-trait set of Training gear to be efficient?
It's also really hard to craft Training/Prosperous if you remove all the places it can drop.i can totally see sturdy or reinforced finding a niche i don't get the existence of nirnhorned atm. so you would use your training monster set over divine or infused? although the increased dps could propably outweigh the xp loss? To even argue for a sudden 200cp increase is silly nothing like that was even in the realm of possibility zose implied. Monster sets provide very very vew advantages while grinding and atm i am highly doubting anybody is grinding for them while still not having a divine/infused/impen one (i would say everybody beside a to neclect minority will want a "good" trait before training or prosperous)
Sturdy/Reinforced/Nirnhorned is good on tank builds and tank sets, and that's about it. Any DPS/healer gear that comes in these traits are just as filler/worthless as Training/Prosperous supposedly are. But because they provide a tiny insignifitant combat bonus, people want to ignore that. Divines/Infused is basically the one and only choice for DPS and heals sets, and Impen is the PvP set. Almost every other trait is a "bad drop" on the majority of the game's sets. That's just how it is.
+70% mob experience VS higher dps... yeah I'll take experience when I choose to grind. CP cap has also only been raised ONCE so far, from CP501 to CP531 (correct me if I'm wrong) with CP561 being Update 12's cap. People are clamoring for more usable CP, and it's been said (somewhere, don't have a link sorry) that the initial CP change from 501 to 531 was only 30 points because they were testing the system. So yes I would expect it to go up more than 30CP per year.
No, nobody is probably grinding Vet Dungeons for their first ever Monster Set and are hoping for Training. But they're probably not hoping for anything other than Divines/Infused either, so that's a moot point. Almost all traits are bad compared to those two. That doesn't stop non-Divines dropping in the truckloads and immediately being deconstructed: a Prosperous Kena helm is no more filler than a Reinforced one, since you're going to replace EITHER ONE anyway.Someone did the math on this but isn't impen better for grinding than prosperous as the gold you gain from prosperous is less than the gold you save from repairs?
If you want to call theorycrafting in Wrothgar (which depending on where you are, has no gold-dropping mobs so Prosperous is non-functional) "doing the math", but that's not a particularly balanced view. Saying Impen is better without actually wearing Prosperous at any point sort of throws that out the window.
Nobody has ever bothered to actually buy/craft a full set and go out farming mobs that actually drop gold to find out. I'm all for buffs, but even this specific it's STILL better than some of the old traits.
Transairion wrote: »Sallington wrote: »
From ALL dungeon gear. Those 2 traits should ONLY be on random overworld mob drops, so you can decon them to craft that gear. No one runs a dungeon or trial hoping for a prosperous drop.
Except for the people who do want those drops, but let's just ignore they exist because it's inconvenient to include them. They've also already confirmed Trials have no Training, Prosperous or Impen drops so enjoy. Sturdy/Reinforced for all.
Almost all Dungeon content is easy enough to be done repeatedly with no stress and complete randoms, so it really isn't like getting a Training drop there is the end of the world. Especially not with the upcoming "each boss is guaranteed to drop a set piece" in Update 12. That's in addition to Vet always dropping a Monster Helm. And keys will always give a shoulder.
Getting ANY Dungeon set will be incredibly easy in Update 12, even with Training/Prosperous (and Impen will be dropping as well). And they don't have this supposed 75% droprate either, so it's a whole lot of complaining about nothing.