ZOS_RichLambert wrote: »
Dagoth_Rac wrote: »Please add Divines to golden vendor. There are now 2 ways to get BiS PvP monster gear (grinding or vendor) but only 1 way to get BiS PvE monster gear (grinding). And with 12 sets in each chest, that is 12 sets * 3 weights * 8 traits = 288 possibilities from the Maj and Glirion chests. Which means if you are looking for a particular set/weight/trait, 287 times out of 288, you will not get it. Which means (287 / 288) ^ 288 = 36.7%. So after 288 keys, more than 1 in 3 players will still not get the set/weight/trait they want. This applies just as much to PvE players looking for Divines as PvP players looking for Impenetrable. That is just brutal. Obviously, it is much better than all sets in one chest, but it is still going to be a miserable, horrible grind.
But at least PvP players know that if the piece shows up at golden vendor, it will be BiS. Please do the same for PvE players.
Dagoth_Rac wrote: »Please add Divines to golden vendor. There are now 2 ways to get BiS PvP monster gear (grinding or vendor) but only 1 way to get BiS PvE monster gear (grinding). And with 12 sets in each chest, that is 12 sets * 3 weights * 8 traits = 288 possibilities from the Maj and Glirion chests. Which means if you are looking for a particular set/weight/trait, 287 times out of 288, you will not get it. Which means (287 / 288) ^ 288 = 36.7%. So after 288 keys, more than 1 in 3 players will still not get the set/weight/trait they want. This applies just as much to PvE players looking for Divines as PvP players looking for Impenetrable. That is just brutal. Obviously, it is much better than all sets in one chest, but it is still going to be a miserable, horrible grind.
But at least PvP players know that if the piece shows up at golden vendor, it will be BiS. Please do the same for PvE players.
Dagoth_Rac wrote: »But at least PvP players know that if the piece shows up at golden vendor, it will be BiS. Please do the same for PvE players.
So you argue that there is a valid reason to grind for monster masks in training? You really argue that anybody will want monster masks in training or hell prosperous? Like literally wanting it and hoping for a drop? Who wants that and for what reason?
Seeing this makes me wish once someone reaches the CP cap the game was intelligent enough to exclude traits like Training from said player's loot table.
At this point in time, I could quit the game for one year, return, and still be above the new CP cap.
Transairion wrote: »So you argue that there is a valid reason to grind for monster masks in training? You really argue that anybody will want monster masks in training or hell prosperous? Like literally wanting it and hoping for a drop? Who wants that and for what reason?
Can you argue there's a valid reason to get something like Molag Kena in Reinforced? Or Sturdy? Or Nirnhorned? Or X Y or Z that isn't Divines/Impen/Infused? More than half the traits are "beyond terrible" on any given set, usually because other traits are just flat out the best traits and anything else is inferior. Everything else is "filler loot".
I've got a complete Training Monster set that I searched and spent a long of keys to get: why? Because it's better than some rubbish crafted set, and I'm not a 9-trait crafter yet. Pure and simple, I use it because I want to use it. Why should someone NOT be able to use if they want to?Seeing this makes me wish once someone reaches the CP cap the game was intelligent enough to exclude traits like Training from said player's loot table.
At this point in time, I could quit the game for one year, return, and still be above the new CP cap.
Usable CP cap =/= total CP cap; you can currently use 531(?) CP... the actual CP cap where you can no longer earn any CP is actually about 3600 CP.
Unless you have 3600 CP, you can still use Training. Now most people won't bother because they can't use anything beyond 531CP, but ZOS has said time and time again that CP cap will keep going up. The CP system still isn't that old, which is why cap has only gone up by 30 or so each time thus far.
You'll be happy with Training once CP cap is raised by 200+, I'd imagine.
Besides if you are telling me that when farming cp you are farming mobs that you need your monster set to do it? Other than jewlery, which can't have propserous or training, you can craft every single piece you need training on. You could literally craft for a 2 set bonus which would match your 1 set bonus on your monster set.
i can totally see sturdy or reinforced finding a niche i don't get the existence of nirnhorned atm. so you would use your training monster set over divine or infused? although the increased dps could propably outweigh the xp loss? To even argue for a sudden 200cp increase is silly nothing like that was even in the realm of possibility zose implied. Monster sets provide very very vew advantages while grinding and atm i am highly doubting anybody is grinding for them while still not having a divine/infused/impen one (i would say everybody beside a to neclect minority will want a "good" trait before training or prosperous)
Someone did the math on this but isn't impen better for grinding than prosperous as the gold you gain from prosperous is less than the gold you save from repairs?
phreatophile wrote: »Every decon trash trait reduces the chances of getting useful traits by an unacceptable amount. If you couple that with what seems to be a pretty clear bias in drop chance toward prosperous and training your completely useless Skoria with training helm is costing dozens other people something they can actually use. Given ZOS's record of trolling us with junk traits, I feel lucky that end-game sets don't drop in intricate and ornate.
Or even better, add a re-trait system and everybody, even the first to reach the cap with over 3000cp they can't use will be happy. You'll be able to switch that cherry divines or impenetrable helm to a training trait CP machine, and I'll be able to fix the purple temper that just happens to be shaped like a Daedra's head and make it into something I'd wear.
Some general feedback:
- The chests still retain their old small/medium/large appearance, even though the old Bronze/Silver/Gold system is gone. Since the chests are supposed to be equals, they should look the same. Or at least they shouldn't look like they have a hierarchy of quality when such a hierarchy does not exist.
- Why are our keys still unbankable? Now that Veteran ranks have been removed, the only time where it would be an advantage for a different character to open the key is if the key was earned by a character between levels 45 and 49--once they reach level 50, they will receive the exact same chest scaling as other level 50 characters on that account. That's a very narrow window that most people level through within a few hours or a few days. For people with many characters, removing the bankability restriction would be a nice quality-of-life improvement.
- I observed a higher motif drop rate from Urgarlag's chest, though it's hard to say whether it's just luck or if it's something worth investigating.
- And last, but definitely not least, why is Impenetrable still missing from the loot table? This has been a serious regression since Update 10, and we were promised that Impenetrable would be brought back for dungeon drops in Update 12. If the concern is that adding Impenetrable would dilute the trait table too much, then there's a very simple solution that everyone would support: drop Prosperous. Impenetrable is better than Prosperous for gold grinding anyway. People have been calling for Impenetrable to be restored as soon as it went missing in the Update 10 PTS. How many PTS cycles worth of feedback is it going to take to reverse this grievous mistake?
@ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Finn
ZOS_JessicaFolsom wrote: »Hi everyone,
We have an update for you. We will be making the following changes to Trait attainability with the launch of Update 12:
- Prosperous and Training will be removed as a valid Trait for all items that drop in Trials
- Valid Traits for Trials and Leaderboard rewards are as follows:
- Weapons – Infused, Powered, Precise, Defending, Sharpened, Charged, Decisive
- Armor – Infused, Divines, Well-Fitted, Reinforced, Sturdy
- Items drops in the overland and in dungeons will have a chance of dropping with all available Traits, including Impenetrable
Thank you all for sharing your thoughts with us on this subject. We appreciate how constructive this discussion has been, and the ideas shared.
This is what they said.
No more, no less.
Impenetrable Monster sets can still be obtained via the Golden vendor in Cyrodiil.
I don't "argue" anything. There was a guy just 3 posts above mine that was *asking* for them with the training trait.So you argue that there is a valid reason to grind for monster masks in training? You really argue that anybody will want monster masks in training or hell prosperous? Like literally wanting it and hoping for a drop? Who wants that and for what reason?So you want ZOS to change their loot table because *you* don't need/want a certain trait?Ghost-Shot wrote: »I don't grind and I don't use a single piece of training gear and I have 730 CP, training should stay on crafted gear and trash items.
Seems just a wee bit egotistical ...
ZOS_JessicaFolsom wrote: »Hi everyone,
We have an update for you. We will be making the following changes to Trait attainability with the launch of Update 12:
- Prosperous and Training will be removed as a valid Trait for all items that drop in Trials
- Valid Traits for Trials and Leaderboard rewards are as follows:
- Weapons – Infused, Powered, Precise, Defending, Sharpened, Charged, Decisive
- Armor – Infused, Divines, Well-Fitted, Reinforced, Sturdy
- Items drops in the overland and in dungeons will have a chance of dropping with all available Traits, including Impenetrable
Thank you all for sharing your thoughts with us on this subject. We appreciate how constructive this discussion has been, and the ideas shared.
This is what they said.
No more, no less.
Impenetrable Monster sets can still be obtained via the Golden vendor in Cyrodiil.
That's why there's no impen in the table. Why don't we understand that lol.
Strider_Roshin wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We have an update for you. We will be making the following changes to Trait attainability with the launch of Update 12:
- Prosperous and Training will be removed as a valid Trait for all items that drop in Trials
- Valid Traits for Trials and Leaderboard rewards are as follows:
- Weapons – Infused, Powered, Precise, Defending, Sharpened, Charged, Decisive
- Armor – Infused, Divines, Well-Fitted, Reinforced, Sturdy
- Items drops in the overland and in dungeons will have a chance of dropping with all available Traits, including Impenetrable
Thank you all for sharing your thoughts with us on this subject. We appreciate how constructive this discussion has been, and the ideas shared.
This is what they said.
No more, no less.
Impenetrable Monster sets can still be obtained via the Golden vendor in Cyrodiil.
That's why there's no impen in the table. Why don't we understand that lol.
Well by that logic divine shouldn't be on the loot table either. After all, you can buy monster sets in divines with gold.
aLumbermill_Emperor wrote: »FYI
TRAINING IS NOT LOW LEVEL TRAIT!
im glad i can grind in monster stets with training trait
Ghost-Shot wrote: »Lumbermill_Emperor wrote: »@Ghost-Shot
ok, so i agreed training trait need to be removed from loot IF YOU REACHed CP limit
CP limit is 3600.
Just because you hit the current (spending) limit does not mean you stop earning CP.
So we should all get screwed with *** drops because you want to earn CP you will likely never be able to use? I don't grind and I don't use a single piece of training gear and I have 730 CP, training should stay on crafted gear and trash items.