AmberLaTerra wrote: »This dead horse is dug up and beaten over and over and it all comes down to one thing. Mostly poor PVPers who cannot hold their own in Cyro wanting easy kills of PVE players.
AmberLaTerra wrote: »
f you're going to participate in something that
a) doesn't require pve gear
b) can end up with pvp
you'll probably want to wear pvp gear. "But this is a pve area!" isn't an excuse here. It's not like an obligation to wear pve gear in pve areas. Especially when most pve content doesn't need you to wear anything at all except your underwear because you can't take it off.
AmberLaTerra wrote: »So basically what you are supporting coming to this game is what 1% of players who were not greifers actually liked. How exactly is inflicting massive amounts of greifing into the game to make 1% of people happy a good thing?
AmberLaTerra wrote: »So basically what you are supporting coming to this game is what 1% of players who were not greifers actually liked. How exactly is inflicting massive amounts of greifing into the game to make 1% of people happy a good thing?
Hmm. This reminds me a story of black desert in korea. Back in the beta the game was rather popular, but there was an unrestricted open world pvp. The majority of players began whining on forums and Daum games increased PK penalties to the point when it made pvp outside guilds virtually non-existent. Then in just a few weeks the game left korean top 100 for good. The moral here is: never listen to carebears, even if they seem to be a majority.
AmberLaTerra wrote: »So basically what you are supporting coming to this game is what 1% of players who were not greifers actually liked. How exactly is inflicting massive amounts of greifing into the game to make 1% of people happy a good thing?
Hmm. This reminds me a story of black desert in korea. Back in the beta the game was rather popular, but there was an unrestricted open world pvp. The majority of players began whining on forums and Daum games increased PK penalties to the point when it made pvp outside guilds virtually non-existent. Then in just a few weeks the game left korean top 100 for good. The moral here is: never listen to carebears, even if they seem to be a majority.
AmberLaTerra wrote: »AmberLaTerra wrote: »So basically what you are supporting coming to this game is what 1% of players who were not greifers actually liked. How exactly is inflicting massive amounts of greifing into the game to make 1% of people happy a good thing?
Hmm. This reminds me a story of black desert in korea. Back in the beta the game was rather popular, but there was an unrestricted open world pvp. The majority of players began whining on forums and Daum games increased PK penalties to the point when it made pvp outside guilds virtually non-existent. Then in just a few weeks the game left korean top 100 for good. The moral here is: never listen to carebears, even if they seem to be a majority.
Once again you use a red herring and forget to mention how black desert went pay to win just before the mass exodus. It seems you like to cherry pick the minor causes of these occurrences and ignore the larger contributing factors in order to try to bolster your argument and hope no one see through them.
Sadly for you this is not the days of dealing with gamers who are not knowledgeable and can have the wool pulled over their eyes by red herrings and straw man arguments. At least not on these forums where so many of us are vastly experienced in the games we play and knowing why they have become what they have. Maybe your arguments could work on games with gamers who are younger and have less experience, but here every one just stands out for what it really is as a grasp at a straw to try to fool people to your side.
Justice PVP quite simple will drive more people away from doing anything justice and just lead to greifing of noobs. It will lead to new players who are trying to steal things to get to their first horse to just quitting the game from being constantly greifed by max levels who have nothing better to do they get their jollies by crushing people who have no chance against them.
It will quite simply be a game killer.
AmberLaTerra wrote: »Once again you use a red herring and forget to mention how black desert went pay to win just before the mass exodus. It seems you like to cherry pick the minor causes of these occurrences and ignore the larger contributing factors in order to try to bolster your argument and hope no one see through them.
Justice PVP quite simple will drive more people away from doing anything justice
Zamrod_beta wrote: »I'm rather in between on this one. I have had bad experiences with PvP and am primarily a PvE player. However, I don't think there needs to be a huge line drawn in the sand that says that the two can never meet for any reason.
When I heard the announcement that the Justice System would allow you to get caught and have people hunt you down I was pretty excited while being very wary at the same time depending on how it was implemented. I don't keep very up to date on ESO news so I had never heard that feature was cancelled until now. I just assumed that the second half of the Justice System would show up eventually. It does feel rather incomplete without that part of it.
I don't think there's anything wrong with doing Injustice activities being a high risk, high reward prospect. Of course, it would be difficult to implement now that it wasn't put in at the beginning.
I think it would be perfectly fine to say "Hey, you can do these activities and you'll get some good rewards from them but you risk the real possibility of entering PvP if you do so." and allow players to choose to take that risk. That way players who didn't mind PvP but didn't want to do it constantly could decide that they wanted to risk PvP without guaranteeing it. That if they were skilled enough at killing or stealing where they couldn't be seen then they wouldn't have to worry about PvP.
I have to admit that the current implementation does feel a little dull. It's fairly obvious that they had to balance the system around the idea that nothing bad was going to happen to you if you get caught. So because of that, you can't steal anything especially valuable or get ahead using it. There's a limit on how much you can fence each day to avoid the system being too profitable. But those restrictions only need to be put in because there's no real penalty for stealing. So instead, it becomes another perfectly balanced PvE activity.
Without any real risk, they can't put in any real reward. Which just makes the whole thing seem a little bland. And as much as I hate forced PvP, I don't see anything wrong with labeling Injustice activities as "partially PvP".
AmberLaTerra wrote: »AmberLaTerra wrote: »So basically what you are supporting coming to this game is what 1% of players who were not greifers actually liked. How exactly is inflicting massive amounts of greifing into the game to make 1% of people happy a good thing?
Hmm. This reminds me a story of black desert in korea. Back in the beta the game was rather popular, but there was an unrestricted open world pvp. The majority of players began whining on forums and Daum games increased PK penalties to the point when it made pvp outside guilds virtually non-existent. Then in just a few weeks the game left korean top 100 for good. The moral here is: never listen to carebears, even if they seem to be a majority.
Once again you use a red herring and forget to mention how black desert went pay to win just before the mass exodus. It seems you like to cherry pick the minor causes of these occurrences and ignore the larger contributing factors in order to try to bolster your argument and hope no one see through them.
Sadly for you this is not the days of dealing with gamers who are not knowledgeable and can have the wool pulled over their eyes by red herrings and straw man arguments. At least not on these forums where so many of us are vastly experienced in the games we play and knowing why they have become what they have. Maybe your arguments could work on games with gamers who are younger and have less experience, but here every one just stands out for what it really is as a grasp at a straw to try to fool people to your side.
Justice PVP quite simple will drive more people away from doing anything justice and just lead to greifing of noobs. It will lead to new players who are trying to steal things to get to their first horse to just quitting the game from being constantly greifed by max levels who have nothing better to do they get their jollies by crushing people who have no chance against them.
It will quite simply be a game killer.
the bold *may* be true but in my mind it would definitely be a certain justice content participation killer.
i can imagine the legit outrage over someone finding that DLC full of PVE contentthey paid money for now is entirely PVP enabling content if the admitted choosing to play justice content enables pvp crowd gets their way.
AmberLaTerra wrote: »AmberLaTerra wrote: »AmberLaTerra wrote: »So basically what you are supporting coming to this game is what 1% of players who were not greifers actually liked. How exactly is inflicting massive amounts of greifing into the game to make 1% of people happy a good thing?
Hmm. This reminds me a story of black desert in korea. Back in the beta the game was rather popular, but there was an unrestricted open world pvp. The majority of players began whining on forums and Daum games increased PK penalties to the point when it made pvp outside guilds virtually non-existent. Then in just a few weeks the game left korean top 100 for good. The moral here is: never listen to carebears, even if they seem to be a majority.
Once again you use a red herring and forget to mention how black desert went pay to win just before the mass exodus. It seems you like to cherry pick the minor causes of these occurrences and ignore the larger contributing factors in order to try to bolster your argument and hope no one see through them.
Sadly for you this is not the days of dealing with gamers who are not knowledgeable and can have the wool pulled over their eyes by red herrings and straw man arguments. At least not on these forums where so many of us are vastly experienced in the games we play and knowing why they have become what they have. Maybe your arguments could work on games with gamers who are younger and have less experience, but here every one just stands out for what it really is as a grasp at a straw to try to fool people to your side.
Justice PVP quite simple will drive more people away from doing anything justice and just lead to greifing of noobs. It will lead to new players who are trying to steal things to get to their first horse to just quitting the game from being constantly greifed by max levels who have nothing better to do they get their jollies by crushing people who have no chance against them.
It will quite simply be a game killer.
the bold *may* be true but in my mind it would definitely be a certain justice content participation killer.
i can imagine the legit outrage over someone finding that DLC full of PVE contentthey paid money for now is entirely PVP enabling content if the admitted choosing to play justice content enables pvp crowd gets their way.
I can imagine the brand new player working in stonefalls, Daggerfall, or Vhulkul Guard on theiving to buy their first horse with barely any money stealing getting seen and caught by a guard and running away now with max bounty due to running thinking they are safe once away from the guard.
Then BAM! a max level justice player slaughters them what little gold they had gone for the bounty and all their stolen items gone as well. They see it as the game completely being against letting noobs make progress and log out never to play again.
This is what PVP justice brings to the table and just the kind of greifing and kills those supporting it want to be able to get. It is also why is should never be brought into the game.
All that without even getting started on how it destroys PVE DLCs people pay for as you have stated @STEVIL That just adds and entire additional group of players who will be ticked off and feel they threw their money away on that content.
AmberLaTerra wrote: »Once again you use a red herring and forget to mention how black desert went pay to win just before the mass exodus. It seems you like to cherry pick the minor causes of these occurrences and ignore the larger contributing factors in order to try to bolster your argument and hope no one see through them.
Every mmo in korea is p2w. But only a few end up with such a failure.Justice PVP quite simple will drive more people away from doing anything justice
The only thing that drives people away from justice is it's being extremely easy and boring as hell.
So the game should be protected from any changes just because we've all paid for it? Even if some things are just bad and stupid as they are and most certainly need to be improved, devs can't do it because there will always be some "But i Paid For It!" guy who objects?
AmberLaTerra wrote: »Once again you use a red herring and forget to mention how black desert went pay to win just before the mass exodus. It seems you like to cherry pick the minor causes of these occurrences and ignore the larger contributing factors in order to try to bolster your argument and hope no one see through them.
Every mmo in korea is p2w. But only a few end up with such a failure.Justice PVP quite simple will drive more people away from doing anything justice
The only thing that drives people away from justice is it's being extremely easy and boring as hell.
Actually on this thread we have seen folks comment on how offensive they find the idea of killing innocents so my guess is some people are driven off by the content currently being that of stealing and killing. So your statement is not true of the current game.
But of course, were they to change it with a PVP takeover of the injustice pove content, there would be a new thing to drive people away.
However, as i have said many times, i would love to see an expansion of the injustice content to add in a justice element with a dlc, full quests, dailies, delves, world-boss or trial, new skill lines etc etc etc etc to add some more variety to it as part of an actual PVE justice content (separate from the vast majority of the PVE content that really is sort of "justice centric" anyway. i mean, most of the time you are questing its about saving innocents and doing good things.)
bellanca6561n wrote: »AmberLaTerra wrote: »Once again you use a red herring and forget to mention how black desert went pay to win just before the mass exodus. It seems you like to cherry pick the minor causes of these occurrences and ignore the larger contributing factors in order to try to bolster your argument and hope no one see through them.
Every mmo in korea is p2w. But only a few end up with such a failure.Justice PVP quite simple will drive more people away from doing anything justice
The only thing that drives people away from justice is it's being extremely easy and boring as hell.
Actually on this thread we have seen folks comment on how offensive they find the idea of killing innocents so my guess is some people are driven off by the content currently being that of stealing and killing. So your statement is not true of the current game.
But of course, were they to change it with a PVP takeover of the injustice pove content, there would be a new thing to drive people away.
However, as i have said many times, i would love to see an expansion of the injustice content to add in a justice element with a dlc, full quests, dailies, delves, world-boss or trial, new skill lines etc etc etc etc to add some more variety to it as part of an actual PVE justice content (separate from the vast majority of the PVE content that really is sort of "justice centric" anyway. i mean, most of the time you are questing its about saving innocents and doing good things.)
Yes. The problem now is that it's just hanging there like a severed limb.
So much about it feels...awkward and unfinished.
So the game should be protected from any changes just because we've all paid for it? Even if some things are just bad and stupid as they are and most certainly need to be improved, devs can't do it because there will always be some "But i Paid For It!" guy who objects?
AmberLaTerra wrote: »There is a reason IC is the poorest selling DLC, because people who want to PVE do not want to gave to deal with gankers and greifers while doing it.
bellanca6561n wrote: »AmberLaTerra wrote: »Once again you use a red herring and forget to mention how black desert went pay to win just before the mass exodus. It seems you like to cherry pick the minor causes of these occurrences and ignore the larger contributing factors in order to try to bolster your argument and hope no one see through them.
Every mmo in korea is p2w. But only a few end up with such a failure.Justice PVP quite simple will drive more people away from doing anything justice
The only thing that drives people away from justice is it's being extremely easy and boring as hell.
Actually on this thread we have seen folks comment on how offensive they find the idea of killing innocents so my guess is some people are driven off by the content currently being that of stealing and killing. So your statement is not true of the current game.
But of course, were they to change it with a PVP takeover of the injustice pove content, there would be a new thing to drive people away.
However, as i have said many times, i would love to see an expansion of the injustice content to add in a justice element with a dlc, full quests, dailies, delves, world-boss or trial, new skill lines etc etc etc etc to add some more variety to it as part of an actual PVE justice content (separate from the vast majority of the PVE content that really is sort of "justice centric" anyway. i mean, most of the time you are questing its about saving innocents and doing good things.)
Yes. The problem now is that it's just hanging there like a severed limb.
So much about it feels...awkward and unfinished.
Not imo.
Currently it seems fine.
That doesnt mean there isnt room for a lot more growth and addition.
The fact that these threads keep appearing is a clear indication that the current system is not fine for everyone.
AmberLaTerra wrote: »So basically what you are supporting coming to this game is what 1% of players who were not greifers actually liked. How exactly is inflicting massive amounts of greifing into the game to make 1% of people happy a good thing?
Hmm. This reminds me a story of black desert in korea. Back in the beta the game was rather popular, but there was an unrestricted open world pvp. The majority of players began whining on forums and Daum games increased PK penalties to the point when it made pvp outside guilds virtually non-existent. Then in just a few weeks the game left korean top 100 for good. The moral here is: never listen to carebears, even if they seem to be a majority.
bellanca6561n wrote: »
Yes. The problem now is that it's just hanging there like a severed limb.
So much about it feels...awkward and unfinished.
Not imo.
Currently it seems fine.
That doesnt mean there isnt room for a lot more growth and addition.