I honestly don't know why people tend to label themselves "pvp-" or "pve-" player. How would occasional PvP stop you from enjoying the game?pvp vs pve players
I disagree that you need to have pvp elements in pve content
"pvp elements in pve content" isn't a problem. If it turns out to be a problem, it's comes from a bad design, not the idea itself. Avoiding potential problems by throwing out a good idea instead of improving mechanics is acceptable for low-cost korean mmo, not something that once supposed to become "a WoW killer".I honestly don't know why people tend to label themselves "pvp-" or "pve-" player. How would occasional PvP stop you from enjoying the game?pvp vs pve playersNew justice quest themed dlc, daily worldwide justice quests including escort missions from mages guild, hunt down worldwide missions from fighters guild, "world boss" style missions rousting a couple new strongholds, new passive lawman skill line, etc. Nothing pvp needed to expand the existing content.
Yeah. And it will all be dull and repetitive (just like the current justice system) because scripted AI can never surprise you after you've done that daily once or maybe twice.I guess most people who wanted this left the game shortly after closing PvE content because the same dailies over and over or dumb PvP in Cyrodiil paddok just for the sake of it is not their idea of fun. They came to see the organic Elder Scrolls MMO where having to deal with other players would open new possibilities, not bad single player Elder Scolls on one side and bad Elder Scrolls MOBA on another.Could lotsa things be rewritten to make it happen this way or that way? Sure. But whether or not enough people want it or if it ends up just driving folks awsy from content is another issue entirely.
jcasini222ub17_ESO wrote: »@STEVIL I believe LaiTash is from a generation, or group, of gamers that just "game". Their isn't an important distinction between PvE or PvP. I know exactly what's meant.
There was a time in MMOs the gear you'd use for PvE was the same as PvP, while there's always pure optimum, it was just a more seamless flow between both camps.
The gulf in games now at least seems way, way, wider.
When they announced the Justice System, I was very excited and decided to grind up a Magicka Sorcerer who was going to be a part of the Guard faction and start a PvP guild in Wayrest with my brother. Several of my friends who ended up quitting after release were planning to come back as well. When they announced they didn't want to add the PvP aspect of this (honestly felt like they didn't know how to code it into the game lol) several of my games quit again and never returned.
Cyrodiil is very inbalanced, can get very laggy, and cannot keep us PvPers going all the way to 3600 CP at the end of this game's life. Dueling is much more inbalanced and as much as I love dueling in other games, I will not partake in dueling where it comes in a matter of using broken sets > skill. IC was supposed to be the first DLC update, but was clearly disguised as PvE content.
The PvP aspect of the Justice system was supposed to be about forming groups and guilds of Guards vs Criminals; choosing between Sentinel and Legerdemain.
This has also ruined any RP I had left for ESO as nowadays all I see are WW and Vamp guilds and occasionally that one nudist group in Ebonheart on EP.
With One Tamriel, I believe they should reconsider the PvP aspect as there is NO excuse at this point. Possibly add Sanctuary cities to criminals and such, but treat this game as an Elder Scroll game and not a generic carebear MMO like it is now.
jcasini222ub17_ESO wrote: »@STEVIL I believe LaiTash is from a generation, or group, of gamers that just "game". Their isn't an important distinction between PvE or PvP. I know exactly what's meant.
There was a time in MMOs the gear you'd use for PvE was the same as PvP, while there's always pure optimum, it was just a more seamless flow between both camps.
The gulf in games now at least seems way, way, wider.
its certainly quite significant in ESO. the game and the forum involved here, so thats why i dont get how anyone informed couldnt recognize the significance of that difference.
I would agree that it's unlikely most people who wanted open world pvp vs everyone as their primary gameplay have stayed with eso. Those who enjoy interactions of the other types, not so much with the grouping and guiding available I would be.
Yeah I think any content will be considered dull or otherwise uninteresting to some people and interesting to others. I find pvp dull. I find achievement hunting dull. I find fishing dull. Others do not. If I were forced to fish I likely wouldn't play.
Occasional pvp or fishing or having to go quest just to axquire an achievement would be dull and unfun to me. It would not be a part of the game I would play.
If it were forced on me by certain content, I would avoid that content. If it were mandatory, likely not be playing in the game. My game time is limited and valuable so why waste it on stuff I don't enjoy?
My comment you snipped was about calling content incomplete because it doesn't have pvp elements. I disagree with that characterization.
jcasini222ub17_ESO wrote: »This thread made me chuckle. I remember mastering 14 professions to unlock the ability to be a Jedi in a long distant game.
I remember facing off against bounty hunters tracking me to distant planets, way out in the wild and facing off. It was awesome. (We didn't usually fight in cities, wasn't smart to be a Jedi in a city unless you were rolling deep)
So I actually have done more PvE then I ever would want just to have a chance at amazing PvP moments.
I feel like when first announced the justice system would be similar to bounty hunting in SWG from the enforcement perspective. That didn't happen, a shame.
No question some of my best gaming memories are from that system from hunting as a bh to surviving as a Jedi. For that experience you had to do a stupid amount of PvE for PvP and I do it again in a heartbeat. Shame ESO never tapped at sandbox potential an elder scrolls game can embody.
vyndral13preub18_ESO wrote: »LegendaryArcher wrote: »My post might make some of you facepalm, but can anyone explain to me what exactly this griefing would look like?
Let's take the most simple system: Upstanding, Disreputable, Notorious, Fugitive as they are now and a 5th "rank" where PvP comes into play. Doesn't matter if that player is free to kill for everyone or one must take a special quest to have this player assigned as target, where is the griefing potential?
The justice system is about being careful and not getting caught. I have gotten all my Justice achievements very long time ago and have never been running around even close to Fugitive. If you go on a rampage in the city, why not have the risk of being taken down by someone smarter than the *** guard AI?
Please explain the griefing to me.
There wouldn't be any if the system was done right. It basically comes down to the pvers who want to pretend pvp doesn't exist and don't want to see people fighting. And for Zos I think they are either afraid they can't do it right, or that it would take to much time and cost to much for something that a good chunk of players aren't interested in.
What concerns me is why your first instinct is to punish players that use the justice system by killing them with a PVP/Duel system.
There would be so many more interesting ways to do this. Calling for the help of a guard, debuffing and slowing down the player with a tar grenade, increasing their bounty, who knows.
I personally REALLY dislike the idea of PVP Justice, but if it was necessary, there would be better ways to implement it than just allowing you to kill players.
Those are the kind of systems implemented in other sandbox games like BDO and Archeage. Games that, in my opinion, reward the toxic griefers in the community far too much by creating mechanics specifically targeted at those kind of players.
Most of the arguments I've seen supporting PVP Justice boil down to "I want to make other people suffer", and while that is part of any competitive PVP game (Like Cyrodill) that behavior has no room in the general community.
jcasini222ub17_ESO wrote: »@STEVIL I believe LaiTash is from a generation, or group, of gamers that just "game". Their isn't an important distinction between PvE or PvP. I know exactly what's meant.
There was a time in MMOs the gear you'd use for PvE was the same as PvP, while there's always pure optimum, it was just a more seamless flow between both camps.
The gulf in games now at least seems way, way, wider.
its certainly quite significant in ESO. the game and the forum involved here, so thats why i dont get how anyone informed couldnt recognize the significance of that difference.
Why would one want to wear a pve gear to do justice stuff? One can do it all naked.
My khajiit won't let me sleep again, soI would agree that it's unlikely most people who wanted open world pvp vs everyone as their primary gameplay have stayed with eso. Those who enjoy interactions of the other types, not so much with the grouping and guiding available I would be.
It's not about "open world pvp" - the idea of unrestricted open world pvp seemed nice to UO creators before they had to deal with actual players. It's about adding *some* limited pvp elements to the game, otherwise bethesda could just make ES6 with cooperative features, no need to make a mmo.Yeah I think any content will be considered dull or otherwise uninteresting to some people and interesting to others. I find pvp dull. I find achievement hunting dull. I find fishing dull. Others do not. If I were forced to fish I likely wouldn't play.
Somehow every mmo forces pvp-oriented folk to pve and they don't object. Those who did are now playing moba.Occasional pvp or fishing or having to go quest just to axquire an achievement would be dull and unfun to me. It would not be a part of the game I would play.
So, if a massive multiplayer online rpg forces you to interact with other players without your consent here and there you consider it dull and not fun??!If it were forced on me by certain content, I would avoid that content. If it were mandatory, likely not be playing in the game. My game time is limited and valuable so why waste it on stuff I don't enjoy?
Participation in justice system is by no means mandatory, so you should be fine.My comment you snipped was about calling content incomplete because it doesn't have pvp elements. I disagree with that characterization.
It's incomplete because we've got half of what we were promised.
bellanca6561n wrote: »
What sort of game world is this? Somebody in zone chat calls it Aleppo Online....as a joke. Folks say all sorts of things in zone chat though.
Just let me do something. Don't have to kill them. If I wanted to kill players I'd have a much better time in Cyrodiil. Require a radius from players. Drop the death rattle and allow the victims to be treated for their wounds. Make a game system out of it.
That's all.
KaleidoscopeEyz wrote: »No thank you. This idea doesn't need to just die, it needs to be salted and torched as well. You want to kill fellow players, go to Cyrodil or IC. Don't try and turn PvE area into PvP. Tuuurible.
jcasini222ub17_ESO wrote: »This thread made me chuckle. I remember mastering 14 professions to unlock the ability to be a Jedi in a long distant game.
I remember facing off against bounty hunters tracking me to distant planets, way out in the wild and facing off. It was awesome. (We didn't usually fight in cities, wasn't smart to be a Jedi in a city unless you were rolling deep)
So I actually have done more PvE then I ever would want just to have a chance at amazing PvP moments.
I feel like when first announced the justice system would be similar to bounty hunting in SWG from the enforcement perspective. That didn't happen, a shame.
No question some of my best gaming memories are from that system from hunting as a bh to surviving as a Jedi. For that experience you had to do a stupid amount of PvE for PvP and I do it again in a heartbeat. Shame ESO never tapped at sandbox potential an elder scrolls game can embody.
jcasini222ub17_ESO wrote: »Disagree @AmberLaTerra , when I unlocked Jedi, as with other members of my guild we knew we were going to be hunted. The game world turned hostile to a Jedi like it should. That's what made it enjoyable for me, clearly more people are in your camp. We were Jedi in a game world that considered most Jedi extinct. So of course rolling through a city, doing normal stuff would be utterly odd and would attract negative attention.
And it wasn't exceedingly rare. Not at all. And it wasn't an instant death sentence either. Plenty of times people would come with the bh to just watch. Same thing happened when I was the bh.
Your describing a game that wasn't the norm for me and the guild I was in, maybe for you but not all. I do remember the blowback on the forums though, and yea many of us left, it was no longer a game we enjoyed. Sticking it out wouldn't have helped since the base mechanics weren't appealing.
jcasini222ub17_ESO wrote: »@STEVIL I believe LaiTash is from a generation, or group, of gamers that just "game". Their isn't an important distinction between PvE or PvP. I know exactly what's meant.
There was a time in MMOs the gear you'd use for PvE was the same as PvP, while there's always pure optimum, it was just a more seamless flow between both camps.
The gulf in games now at least seems way, way, wider.
its certainly quite significant in ESO. the game and the forum involved here, so thats why i dont get how anyone informed couldnt recognize the significance of that difference.
Why would one want to wear a pve gear to do justice stuff? One can do it all naked.
As part of other pve questing etc and so forth in the pve areas. in PVE area doing pve stuff wear pve gear - seems obvious enough.