Becoming an Outlaw
Criminals can toggle the Outlaw status by interacting with a Fence. This toggle is available to players without an active bounty and can happen once every 20 hours. Outlaws are "opted-in" for PvP Justice. Pirharri the Smuggler assistant cannot be used to toggle this status.
And here i rest my case, some people will NEVER be happy, and they will NEVER change their opinion.@LaiTash , i believe next week you will have your justice system with PvP. Just start a duel! Nothing new needs to be implemented!
IC showed that for major PvE content only absolute PvP opt-out is acceptable with no extra rewards for PvP. That means that again 90% will opt out. There is no need to find compromise. Dueling is enough.
Dueling is not enough. And there is always need for compromise.
Daemons_Bane wrote: »There's no doubt that we need more content for the PvP crowd The question just keeps being how to do it right
AmberLaTerra wrote: »Daemons_Bane wrote: »There's no doubt that we need more content for the PvP crowd The question just keeps being how to do it right
And your compromise is instead of getting new and unique PVP content you instead have to take over PVP content with no opt out? That is not compromise, that is just taking what you want and flipping off any who do not want PVP in it.
Perhaps you need to learn the definition of compromise.
AmberLaTerra wrote: »Daemons_Bane wrote: »There's no doubt that we need more content for the PvP crowd The question just keeps being how to do it right
And your compromise is instead of getting new and unique PVP content you instead have to take over PVP content with no opt out? That is not compromise, that is just taking what you want and flipping off any who do not want PVP in it.
Perhaps you need to learn the definition of compromise.
As for the issues about seeing other players mass murdering and such. What exactly makes your immersion more valuable then their immersion?
Perhaps they are RPing a member of the DB who snapped and has gone rouge killing off contract. That in no way violates the 5 tenants of the brotherhood as a soul to Sithis is a soul to Sithis.
Why should you not liking seeing it ruin their immersion in their RP? What makes you the ONLY ONE who matters in an MMO?
Don't like having to deal with other peoples immersion in the game bothering your immersion in the game, then the answer is simple, go play a single player game where your immersion is the only immersion that matters.
Because it's what people call bad RP. It would take an army to slaughter half of the town.
Daemons_Bane wrote: »Have anyone presented some good ideas as to how better rewards should work.? I would think it weird that the civillians would suddenly have better stuff in their pockets/homes just because we had joined the PvP justice
Daemons_Bane wrote: »@Dubhliam, a question.. You sayBecoming an Outlaw
Criminals can toggle the Outlaw status by interacting with a Fence. This toggle is available to players without an active bounty and can happen once every 20 hours. Outlaws are "opted-in" for PvP Justice. Pirharri the Smuggler assistant cannot be used to toggle this status.
How does the cooldown/opt out work in that suggestion.?
Daemons_Bane wrote: »Then no.. That's not something that I can geet behind.. Say that a player turns it on, tries for a few hours but has a horrible time, a really bad experience.. Should he then be trapped for another 15-17 hours.?
Daemons_Bane wrote: »Then no.. That's not something that I can geet behind.. Say that a player turns it on, tries for a few hours but has a horrible time, a really bad experience.. Should he then be trapped for another 15-17 hours.?
Such weak arguments.
I've said it before, and I'll say it again.
PvP Justice opposition will NEVER be satisfied, no matter how many hoops you present.
AmberLaTerra wrote: »The vast majority of your posts are about how PVP needs everything, but why does that require taking anything away from PVE? Why not ask for new PVP content, or ask for this with a full opt out so those who want to play is as they have can?
The ability to be able to opt in to simple play it with a PVP aspect and no greater rewards as you are choosing to add PVP on your own is what you should be asking for.
Daemons_Bane wrote: »Well, if that'sDaemons_Bane wrote: »Then no.. That's not something that I can geet behind.. Say that a player turns it on, tries for a few hours but has a horrible time, a really bad experience.. Should he then be trapped for another 15-17 hours.?
Such weak arguments.
I've said it before, and I'll say it again.
PvP Justice opposition will NEVER be satisfied, no matter how many hoops you present.
Trying to prevent players from bad experiences is a weak argument.? I can live with that, instead of trying to steamroll people.. I like the first part you presented, with the opt in.. But as has come up so many times now, the opt out needs improvement.. What would be wrong with making the timer shorter.? For example, if you want out of Cyrodill, it takes you like 2 minutes to do so, and then it's over.. Why does the justice timer need to be 20 hours then.? I'm not saying it should be instant at all.. But maybe 30 min instead.? That prevents the PvE player from doing a crime and just disabling the system to troll the enforcers.. meanwhile it prevents the enforcers from trolling the thief for a whole day
Even when opted in, in my concept, one cannot engage in PvP Justice combat without consent.Daemons_Bane wrote: »Well, if that'sDaemons_Bane wrote: »Then no.. That's not something that I can geet behind.. Say that a player turns it on, tries for a few hours but has a horrible time, a really bad experience.. Should he then be trapped for another 15-17 hours.?
Such weak arguments.
I've said it before, and I'll say it again.
PvP Justice opposition will NEVER be satisfied, no matter how many hoops you present.
Trying to prevent players from bad experiences is a weak argument.? I can live with that, instead of trying to steamroll people.. I like the first part you presented, with the opt in.. But as has come up so many times now, the opt out needs improvement.. What would be wrong with making the timer shorter.? For example, if you want out of Cyrodill, it takes you like 2 minutes to do so, and then it's over.. Why does the justice timer need to be 20 hours then.? I'm not saying it should be instant at all.. But maybe 30 min instead.? That prevents the PvE player from doing a crime and just disabling the system to troll the enforcers.. meanwhile it prevents the enforcers from trolling the thief for a whole day
Daemons_Bane wrote: »The thing is, which I guess some people forget to consider, that PvE and PvP players are of different mindsets.. They usually don't enjoy the same things.. And since both of them have paid, they need to be equally respected.. That's why, imo, that we can't trap PvE players in a system if they do not like it.. That's why I'm against using bounties as an opt in, and keeping them there for 20 hours.. I'm not saying they should be able to leave just by clicking a box, as that would create trolls and griefers too.. The way I see it, there is 2 ways out.. Either clicking a box which starts a timer, or by clearing the bounty by dieing.. Simple as that
Daemons_Bane wrote: »The thing is, which I guess some people forget to consider, that PvE and PvP players are of different mindsets.. They usually don't enjoy the same things.. And since both of them have paid, they need to be equally respected.. That's why, imo, that we can't trap PvE players in a system if they do not like it.. That's why I'm against using bounties as an opt in, and keeping them there for 20 hours.. I'm not saying they should be able to leave just by clicking a box, as that would create trolls and griefers too.. The way I see it, there is 2 ways out.. Either clicking a box which starts a timer, or by clearing the bounty by dieing.. Simple as that
Timed opt- outs are also not grief proof.
The only way I see the opt - switch could work is in a confined space where Enforcers don't have access.
Hence Fences.
Heck, it might even work with low cooldowns on opt - switching.
But one day is a compromise.
I think opted in players should get better rewards to match the higher risk, and I can see many players agreeing with that.
The reason those higher rewards should be locked behind a "cooldown" is because with a full opt-out and no cooldowns, players would still be able to reap the rewards by being opted in for a short time, and then simply opt out and resume their careless NPC slaying sprees.
It is a genuine concern for many players.
Killing sprees will still occur, since there will be opted out players.
But at least let's try to constrict the killing sprees to the opted out population.
Daemons_Bane wrote: »Well, if that'sDaemons_Bane wrote: »Then no.. That's not something that I can geet behind.. Say that a player turns it on, tries for a few hours but has a horrible time, a really bad experience.. Should he then be trapped for another 15-17 hours.?
Such weak arguments.
I've said it before, and I'll say it again.
PvP Justice opposition will NEVER be satisfied, no matter how many hoops you present.
Trying to prevent players from bad experiences is a weak argument.? I can live with that, instead of trying to steamroll people.. I like the first part you presented, with the opt in.. But as has come up so many times now, the opt out needs improvement.. What would be wrong with making the timer shorter.? For example, if you want out of Cyrodill, it takes you like 2 minutes to do so, and then it's over.. Why does the justice timer need to be 20 hours then.? I'm not saying it should be instant at all.. But maybe 30 min instead.? That prevents the PvE player from doing a crime and just disabling the system to troll the enforcers.. meanwhile it prevents the enforcers from trolling the thief for a whole day
AmberLaTerra wrote: »Giving opted in players better rewards is just an excuse to give enforcers more reward. If people who want PVP justice really just want it for the PVP aspect and not as a get rich quick or easy way then it should have the same rewards.
Once again you are adding a condition to the PVE player, get less reward or face PVP
I_killed_Vivec wrote: »Daemons_Bane wrote: »Well, if that'sDaemons_Bane wrote: »Then no.. That's not something that I can geet behind.. Say that a player turns it on, tries for a few hours but has a horrible time, a really bad experience.. Should he then be trapped for another 15-17 hours.?
Such weak arguments.
I've said it before, and I'll say it again.
PvP Justice opposition will NEVER be satisfied, no matter how many hoops you present.
Trying to prevent players from bad experiences is a weak argument.? I can live with that, instead of trying to steamroll people.. I like the first part you presented, with the opt in.. But as has come up so many times now, the opt out needs improvement.. What would be wrong with making the timer shorter.? For example, if you want out of Cyrodill, it takes you like 2 minutes to do so, and then it's over.. Why does the justice timer need to be 20 hours then.? I'm not saying it should be instant at all.. But maybe 30 min instead.? That prevents the PvE player from doing a crime and just disabling the system to troll the enforcers.. meanwhile it prevents the enforcers from trolling the thief for a whole day
Don't worry, there's a simple work around...
Just before leaving the game, opt-in to PvP justice, and immediately opt out. You remain in for 20 hours, but 16 of those hours are spent logged out of the game. Log in for four hours of crime spree, after which you are opted out.
Repeat as required
AmberLaTerra wrote: »Daemons_Bane wrote: »The thing is, which I guess some people forget to consider, that PvE and PvP players are of different mindsets.. They usually don't enjoy the same things.. And since both of them have paid, they need to be equally respected.. That's why, imo, that we can't trap PvE players in a system if they do not like it.. That's why I'm against using bounties as an opt in, and keeping them there for 20 hours.. I'm not saying they should be able to leave just by clicking a box, as that would create trolls and griefers too.. The way I see it, there is 2 ways out.. Either clicking a box which starts a timer, or by clearing the bounty by dieing.. Simple as that
Timed opt- outs are also not grief proof.
The only way I see the opt - switch could work is in a confined space where Enforcers don't have access.
Hence Fences.
Heck, it might even work with low cooldowns on opt - switching.
But one day is a compromise.
I think opted in players should get better rewards to match the higher risk, and I can see many players agreeing with that.
The reason those higher rewards should be locked behind a "cooldown" is because with a full opt-out and no cooldowns, players would still be able to reap the rewards by being opted in for a short time, and then simply opt out and resume their careless NPC slaying sprees.
It is a genuine concern for many players.
Killing sprees will still occur, since there will be opted out players.
But at least let's try to constrict the killing sprees to the opted out population.
Giving opted in players better rewards is just an excuse to give enforcers more reward. If people who want PVP justice really just want it for the PVP aspect and not as a get rich quick or easy way then it should have the same rewards.
That is one of the points where all the arguments those who want PVP Justice fall apart. You want to either force it on all PVE players, or if there is an opt out get better rewards to you can make more money killing PVE players who chose to opt in.
Once again you are adding a condition to the PVE player, get less reward or face PVP which again equates back to your idea before you added an opt out of pay bounty and all loot over to guard or face PVP. You do not want justice PVP @Dubhliam, you just want a way to extort PVE players under the guise of Justice PVP.
I may not agree with @LaiTash and how he wants to go about Justice PVP, but at least I he/she wants it for PVP not just to extort PVE players.
AmberLaTerra wrote: »The only way PVP justice would work is with an unconditional opt-in/opt-out.
By unconditional I mean a box in the settings screen you click to opt in what can only be adjusted toggled daily so no switching back and forth to troll. This opt-in toggle should also remain locked until a player is level 10 to avoid both Noobs fooling around with the settings ending up getting themselves slaughtered, or max CP players greifing the enforcers with their high CP having an impact on the PVP when a low level enforcer thinks they have a fair fight. Just like PVP in cyrodiil and IC is not available until level 10.
A being in PVP at "X" bounty is a condition
Being force into PVP by a guard chat if you choose to flee is a condition (Yes @Dubhliam I remember your little fake opt out of pay guard your bounty and all loot or face PVP if caught, that is extortion not option)
Being told just do not do justice content if you do not want to deal with PVP is a massive condition.
The simple fact is a toggle in settings for SHOULD satisfy both sides in this debate, but every time such a simple solution is brought up those for PVP justice are all against it as it will not feed them the easy kills they want but only feed them those who know exactly what they are signing up for and are ready for the PVP aspect.
The very simple fact they are against an unconditional opt-in/opt-out shows the truth of their intentions to grief no matter how vehemently they deny those intentions because only facing people who choose to do PVP justice by toggling it on is not acceptable to them.
It simply comes down to they want a system that is unfairly weighted in their favor to the determent of all others, where those of us who are against the ways they want to implement it would be fine with it being added as content as long as it had a clear unconditional opt-out.
You are quick to call me out.
My proposed concept has an unconditional opt-in:Becoming an Outlaw
- Criminals can toggle the Outlaw status by interacting with a Fence. This toggle is available to players without an active bounty and can happen once every 20 hours. Outlaws are "opted-in" for PvP Justice. Pirharri the Smuggler assistant cannot be used to toggle this status.
The "pay bounty" dialogue is just an additional hoop that protects even the opted in players from grief.Heat Levels
- The highest heat level- Wanted can be only triggered by Outlaw Criminals, by choosing the "Flee dialogue" when accosted by a Guard or Enforcer. This does not apply in Outlaw Prison, which is the only Trespassing area accessible by Enforcers - where Outlaws are constantly marked as Wanted.
- Players with the Wanted heat are marked for PvP, making them attackable by Guards and Enforcers.
Once again, I would like all participants in this thread to stop calling out on my concept because clearly none of you are really interested in reading through it.
... (though I am not sure its as cut and dried as he describes here - since IIRC if you got heat sufficient to get kill on sight while opt-in i dont think you got dialogs but that particualr bit i am unclear of.)
...
Heat Levels
- The highest heat level- Wanted can be only triggered by Outlaw Criminals, by choosing the "Flee dialogue" when accosted by a Guard or Enforcer. This does not apply in Outlaw Prison, which is the only Trespassing area accessible by Enforcers - where Outlaws are constantly marked as Wanted.
- Players with the Wanted heat are marked for PvP, making them attackable by Guards and Enforcers.
Daemons_Bane wrote: »The thing is, which I guess some people forget to consider, that PvE and PvP players are of different mindsets.. They usually don't enjoy the same things.. And since both of them have paid, they need to be equally respected.. That's why, imo, that we can't trap PvE players in a system if they do not like it.. That's why I'm against using bounties as an opt in, and keeping them there for 20 hours.. I'm not saying they should be able to leave just by clicking a box, as that would create trolls and griefers too.. The way I see it, there is 2 ways out.. Either clicking a box which starts a timer, or by clearing the bounty by dieing.. Simple as that
Timed opt- outs are also not grief proof.
The only way I see the opt - switch could work is in a confined space where Enforcers don't have access.
Hence Fences.
Heck, it might even work with low cooldowns on opt - switching.
But one day is a compromise.
I think opted in players should get better rewards to match the higher risk, and I can see many players agreeing with that.
The reason those higher rewards should be locked behind a "cooldown" is because with a full opt-out and no cooldowns, players would still be able to reap the rewards by being opted in for a short time, and then simply opt out and resume their careless NPC slaying sprees.
It is a genuine concern for many players.
Killing sprees will still occur, since there will be opted out players.
But at least let's try to constrict the killing sprees to the opted out population.
EDIT: as you like to shoehorn people into PvE and PvP mentalities, then why is it so hard for you to understand that opting in should be a long term commitment?
PvEers will be opted out, PvPerrs will be opted in.
It's not they have menses and change preferences every few minutes.
Daemons_Bane wrote: »Daemons_Bane wrote: »The thing is, which I guess some people forget to consider, that PvE and PvP players are of different mindsets.. They usually don't enjoy the same things.. And since both of them have paid, they need to be equally respected.. That's why, imo, that we can't trap PvE players in a system if they do not like it.. That's why I'm against using bounties as an opt in, and keeping them there for 20 hours.. I'm not saying they should be able to leave just by clicking a box, as that would create trolls and griefers too.. The way I see it, there is 2 ways out.. Either clicking a box which starts a timer, or by clearing the bounty by dieing.. Simple as that
Timed opt- outs are also not grief proof.
The only way I see the opt - switch could work is in a confined space where Enforcers don't have access.
Hence Fences.
Heck, it might even work with low cooldowns on opt - switching.
But one day is a compromise.
I think opted in players should get better rewards to match the higher risk, and I can see many players agreeing with that.
The reason those higher rewards should be locked behind a "cooldown" is because with a full opt-out and no cooldowns, players would still be able to reap the rewards by being opted in for a short time, and then simply opt out and resume their careless NPC slaying sprees.
It is a genuine concern for many players.
Killing sprees will still occur, since there will be opted out players.
But at least let's try to constrict the killing sprees to the opted out population.
EDIT: as you like to shoehorn people into PvE and PvP mentalities, then why is it so hard for you to understand that opting in should be a long term commitment?
PvEers will be opted out, PvPerrs will be opted in.
It's not they have menses and change preferences every few minutes.
Letting the opt out be an option that requires a fence would work fine if that's what people want When I say box it's just an example to get the point across..
With regards to your edit.. I use the terms PvE and PvP since, whether we like it or not, people are often in one of the two groups.. It's not hard for me to understand that you want it to be binding, but I don't see why it should be.? PvP is not binding, except for a campaign.. you can leave it whenever you like.. Why should this be kept for 20 hours then.?