Besides the pvp population makes up a small number of players in any mmo. that is why there are very few pvp focused mmos.
yes let us add another pvp element, must i remind you it is because of the pvp focused players that all the nerfs happen to the items and classes. I do not mind pvp i even join in but people who do nothing but pvp lack an understanding of the effect changes made for pvp have on pve
Besides the pvp population makes up a small number of players in any mmo. that is why there are very few pvp focused mmos.
Yet any decent mmo has both aspects, not to say you don't have to focus on PvP to still enjoy it. That strict line between these aspects exists only in some people's heads, who'd be better off with single player games or MOBA and i wonder why they even bother playing a MMORPG. Some of them whine about having to do PvE to be competitive in PvP, some won't let a slightest PvP element to interrupt their skyrim with friends experience, both are utter BS.yes let us add another pvp element, must i remind you it is because of the pvp focused players that all the nerfs happen to the items and classes. I do not mind pvp i even join in but people who do nothing but pvp lack an understanding of the effect changes made for pvp have on pve
And that's another reason why separating PvP crowd from PvE is a bad idea. MMOs with no such firewall have no such problems.
Doctordarkspawn wrote: »Attempt to do the quests there, and trust the enemy players will ignore you.
The ballance, the tactics, the set choices, the build choices, it is almost completely different in every game because that's just how it works.
PVP and PVE do not have the same audience. The seperation is unconcious, and on the part of the playerbase. REALIZE, AND ACCEPT. Please.
Doctordarkspawn wrote: »Attempt to do the quests there, and trust the enemy players will ignore you.
No one proposes FFA PvP, so it's irrelevant. It would be ok in a mmo where you can just skip dialogues, but not here, i admit that.The ballance, the tactics, the set choices, the build choices, it is almost completely different in every game because that's just how it works.
Just true for any MMO, yet some still manage to have both aspects successfully integrated.PVP and PVE do not have the same audience. The seperation is unconcious, and on the part of the playerbase. REALIZE, AND ACCEPT. Please.
How about no?
Doctordarkspawn wrote: »How about yes. How about you stop cherrypicking what you want to see and adress the -rest- of my points please?
How about you adress the fact the divide is not of ZOS's creation, please?
Doctordarkspawn wrote: »How about yes. How about you stop cherrypicking what you want to see and adress the -rest- of my points please?
I trust i did. Just because you repeat yourself doesn't mean i have to answer every single sentence.How about you adress the fact the divide is not of ZOS's creation, please?
So what? Just because many mmo's follow the same stupid cliche doesn't make it a good thing.
Daemons_Bane wrote: »@Doctordarkspawn I think you might as well spare the time.. Tons of fair arguments have been laid before him, to no effect
Doctordarkspawn wrote: »You didn't. You refuse to acknowledge that the reason PVP and PVE dont mix, is because the audiences are different, and actively hate each other
Can we make somekind prize of most stubborn dead horse beater of this year?Doctordarkspawn wrote: »You didn't. You refuse to acknowledge that the reason PVP and PVE dont mix, is because the audiences are different, and actively hate each other
That's because that statement is simply false.
Besides the pvp population makes up a small number of players in any mmo. that is why there are very few pvp focused mmos.
Yet any decent mmo has both aspects, not to say you don't have to focus on PvP to still enjoy it. That strict line between these aspects exists only in some people's heads, who'd be better off with single player games or MOBA and i wonder why they even bother playing a MMORPG. Some of them whine about having to do PvE to be competitive in PvP, some won't let a slightest PvP element to interrupt their skyrim with friends experience, both are utter BS.yes let us add another pvp element, must i remind you it is because of the pvp focused players that all the nerfs happen to the items and classes. I do not mind pvp i even join in but people who do nothing but pvp lack an understanding of the effect changes made for pvp have on pve
And that's another reason why separating PvP crowd from PvE is a bad idea. MMOs with no such firewall have no such problems.
You dont get to tell me when to stop my PVE play of a given type or else get PVPed on... any more than i should be able to tell you (or get enforced by rule) that you have killed too many folks in PVP too quickly or ran with zergs too long and now you have to go jump into maelstrom arena.
You can go play PVP zerging or pvp dueling as long as you want and deal with the PVP consequences of that play... and i would never ever dream of telling you otherwise or getting rules passed to stop that or go get some PVE done.
But that's exactly how ESO threats PvP players, actually. Especially with One Tamriel BoP changes.
But BOP doesnt require pve play of pvpers. If there are sets you want that are being bop in pve play then you are being driven by your wants, not mandated by the system.
I don't think there should be a separation of players. We are all playing eso. The great pvp/pve divide is all in some peoples heads.
I pve and I pvp regularly and I enjoy both. So do a lot of others.
Do I want open would pvp? Nope.
Do I want someone who accidentally steals a radish to be subject to pvp justice? Nope
Do I want to add some content that allows others to participate in the justice system in ways they find fun? Yep.
I don't think there should be a separation of players. We are all playing eso. The great pvp/pve divide is all in some peoples heads.
I pve and I pvp regularly and I enjoy both. So do a lot of others.
Do I want open would pvp? Nope.
Do I want someone who accidentally steals a radish to be subject to pvp justice? Nope
Do I want to add some content that allows others to participate in the justice system in ways they find fun? Yep.
Daemons_Bane wrote: »Getting closer at least, to something that I can get behind
Daemons_Bane wrote: »Getting closer at least, to something that I can get behind
This is actually what this thread is all about. No one tells you should be a subject to PvP if you've just stolen a few things.
Daemons_Bane wrote: »Except for the implementations that you guys suggest.. But I don't really expect that to get through to you, so I'm hoping that someone else may have some useful suggestions for how we can make this work
Daemons_Bane wrote: »There was a reason that the idea was scrapped..
Daemons_Bane wrote: »Except for the implementations that you guys suggest.. But I don't really expect that to get through to you, so I'm hoping that someone else may have some useful suggestions for how we can make this work
That's the original zeni implementation. And we actually suggested a checkbox with better stealables for those who signs up for PvP-enabled justice. Yet there are people who still object no matter what.
Daemons_Bane wrote: »Daemons_Bane wrote: »Getting closer at least, to something that I can get behind
This is actually what this thread is all about. No one tells you should be a subject to PvP if you've just stolen a few things.
Except for the implementations that you guys suggest.. But I don't really expect that to get through to you, so I'm hoping that someone else may have some useful suggestions for how we can make this work
Daemons_Bane wrote: »There was a reason that the idea was scrapped..
That was the only possible reasonable and compromise way of doing this i can think of. Without better rewards involved, it just won't work.
Daemons_Bane wrote: »There was a reason that the idea was scrapped..
That was the only possible reasonable and compromise way of doing this i can think of. Without better rewards involved, it just won't work.
Tavore1138 wrote: »Yawn, risk for players - reward for griefers.
None of the bounty hunters would hang out around the refuge doors to take a shot at a target trying to get into the sanctuary, would they? Because once they get to the refuge they can get rid of their bounty..... No one would hang out around wayshrines to take a shot at someone with a bounty porting in, would they? No one would camp quest locations to take a shot at a target, would they? Nah, none of them would ever think about doing something like that....
Not "no matter what", rather with good reason. You're proposing that the best rewards in what is predominantly PvE content should be reserved for PvPers.
For instance, if "added risk is i can be stopped, spotted and jumped by PC enforcers and lose my stolen goods/bounty" then added reward could be "but i can jump PC enforcers or steal from them and get something worthwhile."