kylewwefan wrote: »I didn’t get in Cyrodil hardly at all in March. Couldn’t get into a group and got my teeth kicked in a lot. Daggerfall was looking pretty crappy most the times I popped in. Who won? Was it close? I on,y got rewards on one toon.
ZOS_BrianWheeler wrote: »Here is some news about Cyrodiil for update 18 (the Summerset update). There are more things coming for the update besides what is listed here and we’ll detail those in the coming months, but here’s a start:
Server Performance: Several requirements that were part of ability passives have been converted to server side encoded checks, which will cut down on requirements ran per ability use.
Client Performance: We have increased the amount of cpu cores used by the client which should improve framerate for players on mid to high end CPU's on PC platforms. On consoles and PC we have improved how characters are composited resulting in faster character loads and less framerate spikes.
Defense ticks no longer require you to sit and wait in an objective for the tick. Instead, each type of objective will track whether you’ve earned credit towards a defense or offense tick. Earning the offense or defense "tick" is pretty easy, and you earn credit for pretty much everything except standing there doing nothing. Offense ticks still have a base value that will be granted regardless of being on the credit list, but any bonus AP earned by combat around and inside an objective will only be granted to players that are on the credit lists.
You can be on several credit lists for a Keep superstructure of a Keep, Mine, Lumbermill and Farm and earn Defense ticks for each of them, however if you defend or attack a new Keep superstructure, your credit will be removed.
On top of that, we've increased the amount of Alliance Points you can earn from a Keep Defense with a multiplier based on the lowest ranking Resource of that keep. This is meant to encourage defending the entire superstructure of a Keep and it's supporting structures.
Lastly regarding Keeps themselves, we’ve added a new Keep Upgrade to more defensive siege weapons. The higher the keep levels are on wood, food and ore, the more siege weapons defenders can place.
New daily quests have been added with a new quest board. These quests will grant Cyrodiil exclusive costume pieces and other goodies.
Under-population and Underdog evaluation periods have been drastically reduced. This will result in scoring adjustments being applied more frequently depending on population and scoring within shorter time periods.
Monsters/guards in CP Enabled campaigns have learned how to deal with CP enabled characters. They will be a bit harder to kill and hit a bit harder.
Catapults now have their area damage stick around in the world for a period of time after impact resulting in better area denial. Ballista have been rebalanced to do more damage vs. Siege weapons and damage vs. players has been reduced.
There is more info for Cyrodiil and update 18 coming in the next few months, but until then we will see you in the war!
ZOS_BrianWheeler wrote: »The character compositing should help with console crashes <-- confirmed from our coder gang.
In terms of the BRK -> Sejanus example, the two are technically different structures on the server as one is an Outpost and the other is a Keep. This means you could be on both of their credit lists, but if you pushed to Alessia and contributed to that battle, your BRK credit would be replaced with Alessia credit.
holy cow - don't know if you all caught this - but, brain wheeler actually communicated some cyrodiil stuff today:ZOS_BrianWheeler wrote: »Here is some news about Cyrodiil for update 18 (the Summerset update). There are more things coming for the update besides what is listed here and we’ll detail those in the coming months, but here’s a start:
Server Performance: Several requirements that were part of ability passives have been converted to server side encoded checks, which will cut down on requirements ran per ability use.
Client Performance: We have increased the amount of cpu cores used by the client which should improve framerate for players on mid to high end CPU's on PC platforms. On consoles and PC we have improved how characters are composited resulting in faster character loads and less framerate spikes.
Defense ticks no longer require you to sit and wait in an objective for the tick. Instead, each type of objective will track whether you’ve earned credit towards a defense or offense tick. Earning the offense or defense "tick" is pretty easy, and you earn credit for pretty much everything except standing there doing nothing. Offense ticks still have a base value that will be granted regardless of being on the credit list, but any bonus AP earned by combat around and inside an objective will only be granted to players that are on the credit lists.
You can be on several credit lists for a Keep superstructure of a Keep, Mine, Lumbermill and Farm and earn Defense ticks for each of them, however if you defend or attack a new Keep superstructure, your credit will be removed.
On top of that, we've increased the amount of Alliance Points you can earn from a Keep Defense with a multiplier based on the lowest ranking Resource of that keep. This is meant to encourage defending the entire superstructure of a Keep and it's supporting structures.
Lastly regarding Keeps themselves, we’ve added a new Keep Upgrade to more defensive siege weapons. The higher the keep levels are on wood, food and ore, the more siege weapons defenders can place.
New daily quests have been added with a new quest board. These quests will grant Cyrodiil exclusive costume pieces and other goodies.
Under-population and Underdog evaluation periods have been drastically reduced. This will result in scoring adjustments being applied more frequently depending on population and scoring within shorter time periods.
Monsters/guards in CP Enabled campaigns have learned how to deal with CP enabled characters. They will be a bit harder to kill and hit a bit harder.
Catapults now have their area damage stick around in the world for a period of time after impact resulting in better area denial. Ballista have been rebalanced to do more damage vs. Siege weapons and damage vs. players has been reduced.
There is more info for Cyrodiil and update 18 coming in the next few months, but until then we will see you in the war!ZOS_BrianWheeler wrote: »The character compositing should help with console crashes <-- confirmed from our coder gang.
In terms of the BRK -> Sejanus example, the two are technically different structures on the server as one is an Outpost and the other is a Keep. This means you could be on both of their credit lists, but if you pushed to Alessia and contributed to that battle, your BRK credit would be replaced with Alessia credit.
i like hanging out at keeps and outposts fighting...not a big fan of scrambling around to keeps just to fight npcs and doors...
AD won going away...i think it was by about 4k...DC followed and EP brought up the rear...
things flipped with about 10 days or so left in the camapign...
once EP lost their lead they pretty much folded tents and headed elsewhere...
fighting solo, "zerg surfing" can definitely be a lonely feeling when you're just running around taking resources and trying to find some action...
holy cow - don't know if you all caught this - but, brain wheeler actually communicated some cyrodiil stuff today:ZOS_BrianWheeler wrote: »Here is some news about Cyrodiil for update 18 (the Summerset update). There are more things coming for the update besides what is listed here and we’ll detail those in the coming months, but here’s a start:
Server Performance: Several requirements that were part of ability passives have been converted to server side encoded checks, which will cut down on requirements ran per ability use.
Client Performance: We have increased the amount of cpu cores used by the client which should improve framerate for players on mid to high end CPU's on PC platforms. On consoles and PC we have improved how characters are composited resulting in faster character loads and less framerate spikes.
Defense ticks no longer require you to sit and wait in an objective for the tick. Instead, each type of objective will track whether you’ve earned credit towards a defense or offense tick. Earning the offense or defense "tick" is pretty easy, and you earn credit for pretty much everything except standing there doing nothing. Offense ticks still have a base value that will be granted regardless of being on the credit list, but any bonus AP earned by combat around and inside an objective will only be granted to players that are on the credit lists.
You can be on several credit lists for a Keep superstructure of a Keep, Mine, Lumbermill and Farm and earn Defense ticks for each of them, however if you defend or attack a new Keep superstructure, your credit will be removed.
On top of that, we've increased the amount of Alliance Points you can earn from a Keep Defense with a multiplier based on the lowest ranking Resource of that keep. This is meant to encourage defending the entire superstructure of a Keep and it's supporting structures.
Lastly regarding Keeps themselves, we’ve added a new Keep Upgrade to more defensive siege weapons. The higher the keep levels are on wood, food and ore, the more siege weapons defenders can place.
New daily quests have been added with a new quest board. These quests will grant Cyrodiil exclusive costume pieces and other goodies.
Under-population and Underdog evaluation periods have been drastically reduced. This will result in scoring adjustments being applied more frequently depending on population and scoring within shorter time periods.
Monsters/guards in CP Enabled campaigns have learned how to deal with CP enabled characters. They will be a bit harder to kill and hit a bit harder.
Catapults now have their area damage stick around in the world for a period of time after impact resulting in better area denial. Ballista have been rebalanced to do more damage vs. Siege weapons and damage vs. players has been reduced.
There is more info for Cyrodiil and update 18 coming in the next few months, but until then we will see you in the war!ZOS_BrianWheeler wrote: »The character compositing should help with console crashes <-- confirmed from our coder gang.
In terms of the BRK -> Sejanus example, the two are technically different structures on the server as one is an Outpost and the other is a Keep. This means you could be on both of their credit lists, but if you pushed to Alessia and contributed to that battle, your BRK credit would be replaced with Alessia credit.
i like hanging out at keeps and outposts fighting...not a big fan of scrambling around to keeps just to fight npcs and doors...
Going to take some adjusting to get use to these changes
TequilaFire wrote: »AD won going away...i think it was by about 4k...DC followed and EP brought up the rear...
things flipped with about 10 days or so left in the camapign...
once EP lost their lead they pretty much folded tents and headed elsewhere...
fighting solo, "zerg surfing" can definitely be a lonely feeling when you're just running around taking resources and trying to find some action...
They were on AD, it is like all 3 alliances won the campaign by combining into one.
Abysswarrior45 wrote: »*** Zaan and these *** *** sniping cowards man are all you see now. Or gank*** throwing incaps left and right with 100 into befoul. Tempted to make another thread complaining about Zaan. That *** should not exist!
Takes-No-Prisoner wrote: »For the record though, when I do see you and your groupies I leave you all alone. I play by my own standards, and when I see enemies heavily out numbered, and I’m not in a group, I don’t help my own alliance out. There isn’t a point to bullying an out numbered enemy.
As for Zaan, I suggest thinking creatively here. It’s a proc that turns on on a 10% chance, on light or heavy attacks. So if you’re dealing with multiple users, and you are with that group of reds I saw you with last time. Kite them way from an objective into the wilds and single them out. The dudes I saw you fighting with at Bleakers and at Nikel can obviously hold their ground. The trick to dealing with proc users is identifying and focusing them quickly. No different then focusing a healer.
Back to Zaan for a second, it scales off of magic and is a magic attack. And what things are you gonna see with it? Staff attacks sometimes, duel wielded attacks or Sword and Shield. Since it procs off of a heavy or light, if you start seeing them swing around their normal attacks that’s the indication to get out of that close range. It’s obvious they are fishing for a proc, don’t let them have it even if you have to dodge roll away and use Talons do it.(assuming you usually run DK I saw your Red was a MagDK)
Abysswarrior45 wrote: »Takes-No-Prisoner wrote: »For the record though, when I do see you and your groupies I leave you all alone. I play by my own standards, and when I see enemies heavily out numbered, and I’m not in a group, I don’t help my own alliance out. There isn’t a point to bullying an out numbered enemy.
As for Zaan, I suggest thinking creatively here. It’s a proc that turns on on a 10% chance, on light or heavy attacks. So if you’re dealing with multiple users, and you are with that group of reds I saw you with last time. Kite them way from an objective into the wilds and single them out. The dudes I saw you fighting with at Bleakers and at Nikel can obviously hold their ground. The trick to dealing with proc users is identifying and focusing them quickly. No different then focusing a healer.
Back to Zaan for a second, it scales off of magic and is a magic attack. And what things are you gonna see with it? Staff attacks sometimes, duel wielded attacks or Sword and Shield. Since it procs off of a heavy or light, if you start seeing them swing around their normal attacks that’s the indication to get out of that close range. It’s obvious they are fishing for a proc, don’t let them have it even if you have to dodge roll away and use Talons do it.(assuming you usually run DK I saw your Red was a MagDK)
A mag dk can't burst a magplar with Zaan which is what you see a lot. A mag dk without Zaan can't burst a mag dk with Zaan because they both hold L2. Divide and conquer is the strategy every 1vXer/small scaler uses unless they're in a group full of bombs. At Nikel we try and get people to chase us into the rocks where theres plenty of LOS and spots immune to siege as well as chokes to ult dump in. And while I appreciate the tip, creating space with your targets in an Xv1 scenario is extremely difficult. They all grow a pair and stay on your ass when its an outnumbered situation.
just finished all the vlastrus quests on my AD stamblade - got like 9 boxes i think...
figured that would be a pretty safe bet not to get messed with farming boxes...
did a little fighting to help take the town a couple of times...any one though I came across outside of that that left alone...
super excited - gonna take my EP mag dk to cheydinhal...always wanted a good reason to hang out in that city and do a little fighting...
not looking to engage folks - but, cheydinhal is a neat place to fight at...
normally I don't switch so closely from alliance to alliance, however, i'm not really looking to take flags, or, any other alliance objectives (bounties aren't too bad though)...
just wanna pick up some more boxes - outside of worm cult and buoyant armiger, I've collected a whole.bunch of other motif pages...
all the crafting gold improvement items are super useful too...
really liking the apostle and hlaalu styles...