LegendaryArcher wrote: »Why is this discussion going on? Since when do you get anything useful from vMA?
Sorry, but whoever is posting here hasn't been running it for quite some time. Since DB you cannot get useful vMA weapons from running vMA. Neither the chest, nor the leaderboard. The chance of getting them is negligibly small. Only 18% of farmers will get their weapon after 150 vMA runs. 20% will not get their weapon after 1000+ runs.
What are we even talking about?
Someone had an amazing suggestion: Let Maelstrom weapons drop in nMA in Decisive, Charged, Powered, Defending, etc. and let vMA drop only Sharpened and Precise. All problems solved. No coding for a token system required.
That way it would still take 40 - 50 runs on average to get the specific weapon, which is a fair amount of runs in my opinion, while the chance to not get the desired weapon after 1000+ runs would be below 1% (and not 20% as it is now).
@ZOS_Finn
Even if I get a maelstrom dagger in powered it will still outperform any sharpened 1h weapon (due to the enchantement) in the game. The suggestion is stupid. Leave maelstrom weapons to Veteran. If I see another stupid post like this I will start reporting people.......
My friend said a very true thing the other day:Elitists doesn´t ruin a game, casual player does, since they always want all the content to be adjusted to their "lifestyle". Casuals doesn´t spend the amount of time that some content in the game requires, but still want to experience/perform it like the more experienced ones, and on top of that they still want the same "rewards" but not putting in effort
PureEnvelope35 wrote: »No, complete vet or stop seeking the rewards that come from completing it.
I can't believe that people actually suggest that dropping the weapons in a lower quality is a good idea (your not the first). The difficulty involved with upgrading from white to purple or gold weapons is nothing compared to the difficulty in completing the VMSA and getting to a point where you can run it in less than an hour with few or no deaths and getting on the weekly leader board.
Yeah I really want about 6 more powered bows, 4 charged restos and 2 infused maces
At the moment normal mode is a piece of [snip]... no good rewards you can get out of it... here is just a quick thought, since vet rank drops purple/gold weapons, why not make normal drops only white malestorm weapons which then the player would need to upgrade via materials. Also yes then people would spam their filthy [snip] for a white weapon and get them easy... that's what your thinking right? probably not but I'm still going to cover it ... funny guy...
Make the drop rate quite low so it's not easy to get compared to vet. What do you guys think of this? [snip]
[snip]
[Edit to remove bait and censor bypass.]
NoMoreChillies wrote: »tanks and healers could get their weps!!!!!
ForsakenSin wrote: »
people who are able to finish it and should be rewarded as such and those who are unable to finish it
It would be nice but tryhards will say no because they want you to "earn it". Really? You don't play on my account. If I want the weapons to drop on normal it should. But ZOS doesn't have this mind set, you see that's the problem on eso everyone is so about themselves on here.
Bobby_V_Rockit wrote: »Theres that word again! "Earn" and "work for" are pure idiocy. Its a video game!!! I EARNT the contents of the game when I PAID for it!
End communication!
It would be nice but tryhards will say no because they want you to "earn it". Really? You don't play on my account. If I want the weapons to drop on normal it should. But ZOS doesn't have this mind set, you see that's the problem on eso everyone is so about themselves on here.
DschiPeunt wrote: »The reason for this may be that trials are designed for 12 players and MSA is solo content. If you land 12 hits on a normal trial mob, it will probably die too.DschiPeunt wrote: »But the difficulty level of normal trials deserves alkosh/aether/ophidian jewelry to drop?No. Level difficulty of normal MA dont deserve to have even small chance to get malestorm weapon from there. And fact it could be white weapons is hilarious since it cost 1k gold to improve it to purple which drops on vMA.
Normal trials and nVA aren't comparable. Nobody's one-shotting mobs in normal trials...
It's funny to see, how you come up with arguments, why it is perfectly fine, that these sets drop in normal trials, while arguing, that MSA weapons should only drop in vet mode. Looks like cherry-picking to me.
LegendaryArcher wrote: »LegendaryArcher wrote: »Why is this discussion going on? Since when do you get anything useful from vMA?
Sorry, but whoever is posting here hasn't been running it for quite some time. Since DB you cannot get useful vMA weapons from running vMA. Neither the chest, nor the leaderboard. The chance of getting them is negligibly small. Only 18% of farmers will get their weapon after 150 vMA runs. 20% will not get their weapon after 1000+ runs.
What are we even talking about?
Someone had an amazing suggestion: Let Maelstrom weapons drop in nMA in Decisive, Charged, Powered, Defending, etc. and let vMA drop only Sharpened and Precise. All problems solved. No coding for a token system required.
That way it would still take 40 - 50 runs on average to get the specific weapon, which is a fair amount of runs in my opinion, while the chance to not get the desired weapon after 1000+ runs would be below 1% (and not 20% as it is now).
@ZOS_Finn
Even if I get a maelstrom dagger in powered it will still outperform any sharpened 1h weapon (due to the enchantement) in the game. The suggestion is stupid. Leave maelstrom weapons to Veteran. If I see another stupid post like this I will start reporting people.......
My friend said a very true thing the other day:Elitists doesn´t ruin a game, casual player does, since they always want all the content to be adjusted to their "lifestyle". Casuals doesn´t spend the amount of time that some content in the game requires, but still want to experience/perform it like the more experienced ones, and on top of that they still want the same "rewards" but not putting in effort
@Qbiken Did you get your vMA weapons before DB? Yes? Then I don't think you should have any say in this. Another scrub that got his vMA weapons easy. Decon them and then work for them like everyone else has to! This is what you want, right?
Please post the vid of you doing this exact method on the 5th round . But yeah normal mode is a joke, so 100% no to the weapons dropping there. Unless of course they also are in a joke form where they look exactly like maelstrom weapons but don't have the special enchant trololol.Strider_Roshin wrote: »At the moment normal mode is a piece of [snip]... no good rewards you can get out of it... here is just a quick thought, since vet rank drops purple/gold weapons, why not make normal drops only white malestorm weapons which then the player would need to upgrade via materials. Also yes then people would spam their filthy [snip] for a white weapon and get them easy... that's what your thinking right? probably not but I'm still going to cover it ... funny guy...
Make the drop rate quite low so it's not easy to get compared to vet. What do you guys think of this? [snip]
[snip]
[Edit to remove bait and censor bypass.]
I can be completely naked, standing still, and beat maelstrom arena on normal mode while spamming one button. Content that requires zero skill to complete shouldn't reward you the most powerful weapons in the game.
Oh, and here's my proof in case you doubt me.
https://youtu.be/axsgf6Ei_lU
redspecter23 wrote: »I could get on board if specific traits dropped on each difficulty.
Normal
Training
Charged
Nirnhoned
Decisive
Powered (every weapon but resto staff)
Veteran
Precise
Sharpened
Defending
Infused
Powered (resto staff only)
Normal will never drop best in slot and the crappy diluted pool of traits in veteran gets a bit better. Make training drop about 50% of the time on normal with the other traits dropping the rest of the time. Veteran would have a 25% chance of any given trait on most weapons and 20% of any trait on a resto staff. Alternatively, you could just fix the trait pool in veteran and have normal drop only in training.
NoMoreChillies wrote: »tanks and healers could get their weps!!!!!