But the difficulty level of normal trials deserves alkosh/aether/ophidian jewelry to drop?No. Level difficulty of normal MA dont deserve to have even small chance to get malestorm weapon from there. And fact it could be white weapons is hilarious since it cost 1k gold to improve it to purple which drops on vMA.
DschiPeunt wrote: »But the difficulty level of normal trials deserves alkosh/aether/ophidian jewelry to drop?No. Level difficulty of normal MA dont deserve to have even small chance to get malestorm weapon from there. And fact it could be white weapons is hilarious since it cost 1k gold to improve it to purple which drops on vMA.
redspecter23 wrote: »I could get on board if specific traits dropped on each difficulty.
Normal
Training
Charged
Nirnhoned
Decisive
Powered (every weapon but resto staff)
Veteran
Precise
Sharpened
Defending
Infused
Powered (resto staff only)
Normal will never drop best in slot and the crappy diluted pool of traits in veteran gets a bit better. Make training drop about 50% of the time on normal with the other traits dropping the rest of the time. Veteran would have a 33% chance of any given trait on most weapons and 25% of any trait on a resto staff. Alternatively, you could just fix the trait pool in veteran and have normal drop only in training.
FrostFallFox wrote: »They could drop as level 10 white weapons with no enchantment, sure.
redspecter23 wrote: »I could get on board if specific traits dropped on each difficulty.
Normal
Training
Charged
Nirnhoned
Decisive
Powered (every weapon but resto staff)
Veteran
Precise
Sharpened
Defending
Infused
Powered (resto staff only)
Normal will never drop best in slot and the crappy diluted pool of traits in veteran gets a bit better. Make training drop about 50% of the time on normal with the other traits dropping the rest of the time. Veteran would have a 25% chance of any given trait on most weapons and 20% of any trait on a resto staff. Alternatively, you could just fix the trait pool in veteran and have normal drop only in training.
DschiPeunt wrote: »I like the idea. They started handing out sets from veteran trials in normal trials, too. So, why not do the same for Maelstrom Arena? Especially considering the annoying "trait-farming".
@ZOS_Finn make it happen. I need a Maelstrom staff!
DschiPeunt wrote: »I like the idea. They started handing out sets from veteran trials in normal trials, too. So, why not do the same for Maelstrom Arena? Especially considering the annoying "trait-farming".
@ZOS_Finn make it happen. I need a Maelstrom staff!
If they make this a thing just have a guaranteed drop rate so we can all switch from the 1hr average per run to faceroll mode and farm it in a night?
redspecter23 wrote: »I could get on board if specific traits dropped on each difficulty.
Normal
Training
Charged
Nirnhoned
Decisive
Powered (every weapon but resto staff)
Veteran
Precise
Sharpened
Defending
Infused
Powered (resto staff only)
Normal will never drop best in slot and the crappy diluted pool of traits in veteran gets a bit better. Make training drop about 50% of the time on normal with the other traits dropping the rest of the time. Veteran would have a 25% chance of any given trait on most weapons and 20% of any trait on a resto staff. Alternatively, you could just fix the trait pool in veteran and have normal drop only in training.
Although I think the token system proposed in another thread is better, this isn't a bad idea either and not sure why people are so adamantly against people trying to get BiS gear or lock gear (which is all sadly now going to be BoP) behind veteran content. It's like people don't want other people to complete their builds or something. Not everyone has fun running VMSA/vet trials over and over to get some incredibly difficult rng drop just for their PvP build.
This. And I might add: Most of the PvE players I play with, don't enjoy MSA too. I myself am able to complete it (even in one session), but I don't like doing it. This was pointed out, as MSA was just released: a single player arena in an MMO to get the best weapons is bad game design. Just look at the stamina builds (except templar): Without Maelstrom weapons you don't even have to start playing them competitively.Although I think the token system proposed in another thread is better, this isn't a bad idea either and not sure why people are so adamantly against people trying to get BiS gear or lock gear (which is all sadly now going to be BoP) behind veteran content. It's like people don't want other people to complete their builds or something. Not everyone has fun running VMSA/vet trials over and over to get some incredibly difficult rng drop just for their PvP build.
So, wouldn't that be a good argument to make the best weapons in the game drop from vMoL hardmode only?Dont think this should ever happen.
Gaining materials to upgrade your weapon takes 20 seconds.
Learning how to play takes a lot longer and therefore, players who have earned it should be rewarded.