People should play content and earn rewards! Why should some "players" who has lots of gold simply be able to get these items without even playing the content?
I completely disagree with you, sorry.
biovitalb16_ESO wrote: »People should play content and earn rewards! Why should some "players" who has lots of gold simply be able to get these items without even playing the content?
I completely disagree with you, sorry.
This makes no sense. Wouldn't they have to play the game to earn that gold to buy items? With that kinda of logic everything in the game should be BoP, ore, herbs, wood, tempers...everything. If you didn't play the farming game you didn't earn it.
Ones entitled to an opinion...
I still stand by my decision to keep BOE/BOP within the game, If a person cannot obtain something in-game @Wolfenbelle because of time restrictions then that is on them. You don't purchase a game and expect an option to unlock everything from the get go because "you haven't got as much time to play as others do"!
The same should imply here, If me or any other group spend our time completing Vet Trials/Dungeons why should you feel entitled to the reward for not even participating? again this is my opinion, (sorry for using lazy mofo's).
All I can suggest as a possible alternative is that with the new Craglorn supporting solo play somehow incorporate single player rewards so the more casual players have an option to obtain good items.
I somehow understand your point, and it seems to me, that this is a somehow similar topic to the threads longer time ago, asking "Why should PVEers not get access to PVP skill lines?", where I strongly replied, no - you do not play PVP - you do not get the PVP skills!
So technically the same should apply here, you do not play as a hardcore player, you should not be able to get the end game gear!
but there is the one difference, that for a casual player, to get lets say 100K or 200k gold (for which these end game sets would be sold in guild stores, I guess) requires maybe the same effort and time invested, as for a hard core players to run trials or vet dungeons more times!!
so please give us casual players some love ZOS and make this experiment happen - only for one quarter - let`s see what it will do!!!
@ZOS_GinaBruno @ZOS_KaiSchober @Wrobel @ZOS_RichLambert
I hope this answers you question @altemriel, I watched PaxWest yesterday and what you are asking has been answered by Rich and Mike so look at the video below starting at 02:09:12 and you'll get your answer dude.
Video Link
and no I did not scout out some random video you can actually see me agreeing with them at 02:10:26
/END OF DISCUSSION
biovitalb16_ESO wrote: »People should play content and earn rewards! Why should some "players" who has lots of gold simply be able to get these items without even playing the content?
I completely disagree with you, sorry.
This makes no sense. Wouldn't they have to play the game to earn that gold to buy items? With that kinda of logic everything in the game should be BoP, ore, herbs, wood, tempers...everything. If you didn't play the farming game you didn't earn it.
Well you aren't the whole playerbase, are you?
I'm sure many do that, but we're talking big numbers here.
And why would they take the risk that the majority of players will just happily go about playing all kinds of content, when they can just give people a concrete reason to play that content?
AmberLaTerra wrote: »
Then remove the Cyro helm seller. Let you pure PvP people have to actually run the content to get the helms and grind out the inpen trait. Let's see just how much rage that idea brings out as it is what you are all supporting PVE having to deal with.
KingYogi415 wrote: »No, they need to stop taking a hammer to the meta people enjoy and leave things as they are.
These huge meta shift's push away long time players and ruin the game.
AmberLaTerra wrote: »
Then remove the Cyro helm seller. Let you pure PvP people have to actually run the content to get the helms and grind out the inpen trait. Let's see just how much rage that idea brings out as it is what you are all supporting PVE having to deal with.
Well you aren't the whole playerbase, are you?
I'm sure many do that, but we're talking big numbers here.
And why would they take the risk that the majority of players will just happily go about playing all kinds of content, when they can just give people a concrete reason to play that content?
of course not, but neither are you
Well you aren't the whole playerbase, are you?
I'm sure many do that, but we're talking big numbers here.
And why would they take the risk that the majority of players will just happily go about playing all kinds of content, when they can just give people a concrete reason to play that content?
of course not, but neither are you
Correct. But the majority of players don't do content for the fun. They do it because they want to earn gear, and making gear BOP means they have to run the content more and for longer. Thus prolonging the life of the game for the MAJORITY of people.
biovitalb16_ESO wrote: »People should play content and earn rewards! Why should some "players" who has lots of gold simply be able to get these items without even playing the content?
I completely disagree with you, sorry.
This makes no sense. Wouldn't they have to play the game to earn that gold to buy items? With that kinda of logic everything in the game should be BoP, ore, herbs, wood, tempers...everything. If you didn't play the farming game you didn't earn it.
Peekachu99 wrote: »Again, the only people whingeing are those who can't exploit time-poor players who now might actually have a shot at BIS--by doing content that provides said rewards, as it should be.
I'm a PC xfer, 9 trait crafter and I came to console with mountains of gold. Would I rather have farmed most of my CP 160 rings and necklaces rather than spending hundreds of thousands of gold to equip 4 main toons with jewlery? Umm, yeah, I would have. But the option wasn't available and BOE was all there was.
Peekachu99 wrote: »KingYogi415 wrote: »No, they need to stop taking a hammer to the meta people enjoy and leave things as they are.
These huge meta shift's push away long time players and ruin the game.
We always hear these kinds of veiled mass-abandonment threats--Heck, I've even made them myself before (passionate players often swing quite wildly on the mood pendulum when changes are introduced). It never amounts to anything. And we're still here.
Change is good. We should see how it pans out before shrieking that the sky is falling.
Peekachu99 wrote: »The change only "hurts" a very vocal minority who are worried they can no longer exploit a broken market. Your poor little friend needs gear? Good, carry him through a dungeon. It's all tradeable in group. I finished off all my Hist sets in less than a week (with good traits), doing one or two dungeons a night. Teamwork and participation. Most of the stuff won't even need the absurd gear and attendance checks seen (but unnecessary) for trials, so more variety and accessibility for all. Again, the only people whingeing are those who can't exploit time-poor players who now might actually have a shot at BIS--by doing content that provides said rewards, as it should be.
I'm a PC xfer, 9 trait crafter and I came to console with mountains of gold. Would I rather have farmed most of my CP 160 rings and necklaces rather than spending hundreds of thousands of gold to equip 4 main toons with jewlery? Umm, yeah, I would have. But the option wasn't available and BOE was all there was.
I honestly hope that this change and one Tamriel is the smoke before the fire of ZoS incinerating their abomination of a trading system. Convenience is key and nothing about the current system is convenient for either buyers or sellers.
I think radically changes are coming for trading, and that's even better news buried amid the drama.
Saucy_Jack wrote: »Peekachu99 wrote: »Again, the only people whingeing are those who can't exploit time-poor players who now might actually have a shot at BIS--by doing content that provides said rewards, as it should be.
I'm a PC xfer, 9 trait crafter and I came to console with mountains of gold. Would I rather have farmed most of my CP 160 rings and necklaces rather than spending hundreds of thousands of gold to equip 4 main toons with jewlery? Umm, yeah, I would have. But the option wasn't available and BOE was all there was.
As someone who's in five trading guilds and as someone who's relatively "time-poor", I would LOVE it if people offered to sell loot from places that I simply don't have time to slog through again and again and again and again - first to learn the mechanics, and then to get good slots/traits - but for which I DO have the gold to spend.
We're not talking about Olympic medals or Nobel prizes here; we're talking about gearsets. Why shouldn't they be sellable? Because a player didn't "earn it"? If a player's willing to drop multiple hundreds of thousands of gold - that took a long time to save up - then you bet your arse that players "earned" anything they can afford. Which, in my opinion, should also include trial/dungeon/arena gearsets, if people are willing to sell excess pieces.