The title pretty much says it, I am not the only one, who does not like the BOE (bound on equip) and BOP (bound on pick up) system of many item sets in the game. It creates unneeded exclusivity and harms the economy of the game in my opinion.
I think you should make an experiment - for at least one quarter ZOS, for this limited time of this experiment, drop all BOP and BOE restrictions and make all the items in the game fully tradable and sellable. I bet it would totally boost the economy and improve the player experience of many many players. Definitely it would not harm anything. But to the contrary - it would make more people happy than unhappy. Maybe it would even attract many more players to the game!
@ZOS_GinaBruno @ZOS_KaiSchober @Wrobel @ZOS_RichLambert
Slayer9292_ESO wrote: »
Well you aren't the whole playerbase, are you?
I'm sure many do that, but we're talking big numbers here.
And why would they take the risk that the majority of players will just happily go about playing all kinds of content, when they can just give people a concrete reason to play that content?
of course not, but neither are you
Correct. But the majority of players don't do content for the fun. They do it because they want to earn gear, and making gear BOP means they have to run the content more and for longer. Thus prolonging the life of the game for the MAJORITY of people.
If your not playing the game to enjoy it, then your doing it wrong.
Games are meant to be fun, not mindless boring slogs.
The day I stop enjoying content, will be the day I quit playing.
Well you're taking what I said far too literally, because you actually don't have a valid argument/
Slayer9292_ESO wrote: »Well you're taking what I said far too literally, because you actually don't have a valid argument/
I believe I have a valid argument.
I don't play content over and over just to get gear. For me, grinding/farming is boring and unfun.
I play content because I enjoy it. For example, I run undaunted pledges and dungeon runs with my friends every week, because I have fun playing with them. Not because I need yet another undaunted key.
While some players may enjoy grinding stuff over and over. There are many who do not. You can see that by the fact that new people join every day and leave the game after a few weeks/months because they are tired of grinding for stuff.
If striving for best gear was why the majority of the people played. Threads like this wouldn't exists because everyone would want to get the gear doing that content.
The fact that gold sellers exist proves that not everyone just wants to earn everything.
Slayer9292_ESO wrote: »Well you're taking what I said far too literally, because you actually don't have a valid argument/
I believe I have a valid argument.
I don't play content over and over just to get gear. For me, grinding/farming is boring and unfun.
I play content because I enjoy it. For example, I run undaunted pledges and dungeon runs with my friends every week, because I have fun playing with them. Not because I need yet another undaunted key.
While some players may enjoy grinding stuff over and over. There are many who do not. You can see that by the fact that new people join every day and leave the game after a few weeks/months because they are tired of grinding for stuff.
If striving for best gear was why the majority of the people played. Threads like this wouldn't exists because everyone would want to get the gear doing that content.
The fact that gold sellers exist proves that not everyone just wants to earn everything.
1) You aren't the only person playing this game, I'm talking about majorities here
2) So why do you care that items are going to be bind on pickup, when you can just trade with your 'friends'?
3) But do you think ZOS cares about those few people who are leaving after playing for a week cause they can't exploit the market so easily? No, ZOS cares about getting more people to play a wider range of content, obviously. Because if someone doesn't run dungeons because they can buy their gear with gold farmed from trials, then they probably won't be interested in buying the latest dungeon DLC. Marketing.
4) This is the first thread of this kind that I've seen so far. And if there are others, then the OP has created a duplicate thread, so this one should be locked/removed anyway.
5) In my 14 months of playing ESO I have not yet encountered a single gold seller. Honestly. So I'm not sure how your point there is relevant.
Slayer9292_ESO wrote: »Slayer9292_ESO wrote: »Well you're taking what I said far too literally, because you actually don't have a valid argument/
I believe I have a valid argument.
I don't play content over and over just to get gear. For me, grinding/farming is boring and unfun.
I play content because I enjoy it. For example, I run undaunted pledges and dungeon runs with my friends every week, because I have fun playing with them. Not because I need yet another undaunted key.
While some players may enjoy grinding stuff over and over. There are many who do not. You can see that by the fact that new people join every day and leave the game after a few weeks/months because they are tired of grinding for stuff.
If striving for best gear was why the majority of the people played. Threads like this wouldn't exists because everyone would want to get the gear doing that content.
The fact that gold sellers exist proves that not everyone just wants to earn everything.
1) You aren't the only person playing this game, I'm talking about majorities here
2) So why do you care that items are going to be bind on pickup, when you can just trade with your 'friends'?
3) But do you think ZOS cares about those few people who are leaving after playing for a week cause they can't exploit the market so easily? No, ZOS cares about getting more people to play a wider range of content, obviously. Because if someone doesn't run dungeons because they can buy their gear with gold farmed from trials, then they probably won't be interested in buying the latest dungeon DLC. Marketing.
4) This is the first thread of this kind that I've seen so far. And if there are others, then the OP has created a duplicate thread, so this one should be locked/removed anyway.
5) In my 14 months of playing ESO I have not yet encountered a single gold seller. Honestly. So I'm not sure how your point there is relevant.
1. Of course you equate what you like to being the majority, yet you have no idea what the majority like. Your not the only one playing, and you don't speak for everyone.
2. Not all items are trade-able. Maelstrom gear isn't trade-able with friends since it's solo content.
3. ZOS cares about getting more people to buy the game or get subscriptions. When games are buy to play, new sales = more money. People who stay for years and don't have a subscription don't always put lots of money into the game.
4. I've seen dozens of these threads about BOP vs BOE over the past 2 years. They became more common after IC launch when more and more items became BOP.
5. You haven't been playing long enough. The months after launch were plagued with gold sellers. And while you don't see them in game anymore, you can still find them by doing a google search. Personally I find gold has almost no value in this game since there is very little you can buy with it. And the point about gold sellers to begin with, is that if people just want to grind for gear/gold, etc (like you suggest), then gold sellers wouldn't exist because there wouldn't be a market for them.
Example:
Lets say there is a rare weapon that is not BOP. This means a player could get it by doing some piece of content or by buying it with gold.
Player 1 likes doing that content so they do that content over and over and have dozens of these weapons. Player 2 does not like that content so instead they pick up crafting mats all day (something they enjoy), sell the mats and then buy the weapon.
Not seeing why this is a bad thing. Both players get to enjoy the game how they want. The content gets played by player 1 who likes doing it. And they now have incentive to keep doing it once they have the item cause they can always sell the stuff they get to someone else.
Now if that weapon was BOP. Then player 1 would do the content till they got that weapon, then never do it again since there is no incentive to do so. Player 2 will never do it anyway cause they hate the content.
To be fair you have some good points there. I'm actually on the fence about it after this discussion, there are good parts on both sides of it. Insightfuls for you