I think the patch notes are full of great things We are definitely going in the right direction. The worst downside about all of this is people endlessly complaining patch after patch that ZOS has not fulfilled their expectations just yet and assuming that the game is officially dead.
It's ok to complain about a few things but generally claiming that the entire patch notes are a total disaster and not giving any credit is just pure non sense. People like this are the ones who kill the game, not ZOS removing doors from towers. This is just a small mistake compared to everything else they have made better and will continue to do so.
Seriously Jauriel, educate yourself
https://www.youtube.com/watch?v=L-BhwhwX38o
This was beta, right before launch. You think the populations are anywhere near what it was early in the game? Seriously?
Watch especially from 4 minutes onward.
I think the patch notes are full of great things We are definitely going in the right direction. The worst downside about all of this is people endlessly complaining patch after patch that ZOS has not fulfilled their expectations just yet and assuming that the game is officially dead.
It's ok to complain about a few things but generally claiming that the entire patch notes are a total disaster and not giving any credit is just pure non sense. People like this are the ones who kill the game, not ZOS removing doors from towers. This is just a small mistake compared to everything else they have made better and will continue to do so.
God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »Reading the new patch notes I lost all hope in ZOS. PvP balance just got thrown out the window, stamina/magicka balance is worse than its ever been and there's no class balancing in the patch. I fear for the future of PvP in this game if some of these changes aren't altered. Everyone wanted weapon ultimates, well here you go. Everyone thought Stamina was strong before, if these changes go live the only magicka builds you'll see will be healers.
I flat out refuse to be led by the nose by the devs as to whether to play stam or mag. I agree this is getting ridiculous that they're giving stam yet another boost! We need to just start calling it Elder Stamina Online, I guess.
I wish I felt the same way, but when I go in Cyrodiil on my Magicka DK or Magicka NB I feel so weak in comparison to all the stamina builds that populate Cyrodiil to the point where I rage quit and switch to my Stam characters. I honestly don't know if I'll be playing after 2.6 hits if some of these changes go through
I find I am forced to play my magblade in a different manner than I would if we actually had class balance. And I'm investing in poisons that drain stamina. I wish I didn't have to focus so hard on only countering all the OP stamina builds out there. It's so stupid. This is why I have to get totally blacked out drunk to play anymore.
I refused to use poisons for so long, but I'm seriously considering using them on my magicka builds just so I can have something to counter the stamina builds.
I tried to make magblade work for me but it just wasn't happening. If I went dual wield I get rekt by stamina builds that are far superior in melee. If I go destro, stamina builds dodge every other attack so I can't freaking kill them. Build a little tankier and I can't kill anything Grrr buff mag blade please.
Without a doubt magblade is the most difficult class to play and has been since launch.
WTF are you on about? Mageblade was the way to play from launch until 1.6.
Maybe stamblade. But not mag. Sure there were some fotm magblade builds from launch until 1.6 but it has become increasingly difficult and far less rewarding. Jmo and clearly you disagree. No need to get all nasty with me.
God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »Reading the new patch notes I lost all hope in ZOS. PvP balance just got thrown out the window, stamina/magicka balance is worse than its ever been and there's no class balancing in the patch. I fear for the future of PvP in this game if some of these changes aren't altered. Everyone wanted weapon ultimates, well here you go. Everyone thought Stamina was strong before, if these changes go live the only magicka builds you'll see will be healers.
I flat out refuse to be led by the nose by the devs as to whether to play stam or mag. I agree this is getting ridiculous that they're giving stam yet another boost! We need to just start calling it Elder Stamina Online, I guess.
I wish I felt the same way, but when I go in Cyrodiil on my Magicka DK or Magicka NB I feel so weak in comparison to all the stamina builds that populate Cyrodiil to the point where I rage quit and switch to my Stam characters. I honestly don't know if I'll be playing after 2.6 hits if some of these changes go through
I find I am forced to play my magblade in a different manner than I would if we actually had class balance. And I'm investing in poisons that drain stamina. I wish I didn't have to focus so hard on only countering all the OP stamina builds out there. It's so stupid. This is why I have to get totally blacked out drunk to play anymore.
I refused to use poisons for so long, but I'm seriously considering using them on my magicka builds just so I can have something to counter the stamina builds.
I tried to make magblade work for me but it just wasn't happening. If I went dual wield I get rekt by stamina builds that are far superior in melee. If I go destro, stamina builds dodge every other attack so I can't freaking kill them. Build a little tankier and I can't kill anything Grrr buff mag blade please.
Without a doubt magblade is the most difficult class to play and has been since launch.
WTF are you on about? Mageblade was the way to play from launch until 1.6.
Maybe stamblade. But not mag. Sure there were some fotm magblade builds from launch until 1.6 but it has become increasingly difficult and far less rewarding. Jmo and clearly you disagree. No need to get all nasty with me.
I'll say it again: mageblades may be challenging to play now, but mageblade was the way to play from launch until 1.6.
Stamblades were few and far between during that same time period and only a few people were successful going stam. I think one of the the reasons why stamblades (and stam in general) are so powerful now is because of the endless flow of tears from those people who couldn't weren't skilled enough to be successful back then. Much like the removal of tower doors, Zose devs cater to those who cry the loudest/longest.
God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »Reading the new patch notes I lost all hope in ZOS. PvP balance just got thrown out the window, stamina/magicka balance is worse than its ever been and there's no class balancing in the patch. I fear for the future of PvP in this game if some of these changes aren't altered. Everyone wanted weapon ultimates, well here you go. Everyone thought Stamina was strong before, if these changes go live the only magicka builds you'll see will be healers.
I flat out refuse to be led by the nose by the devs as to whether to play stam or mag. I agree this is getting ridiculous that they're giving stam yet another boost! We need to just start calling it Elder Stamina Online, I guess.
I wish I felt the same way, but when I go in Cyrodiil on my Magicka DK or Magicka NB I feel so weak in comparison to all the stamina builds that populate Cyrodiil to the point where I rage quit and switch to my Stam characters. I honestly don't know if I'll be playing after 2.6 hits if some of these changes go through
I find I am forced to play my magblade in a different manner than I would if we actually had class balance. And I'm investing in poisons that drain stamina. I wish I didn't have to focus so hard on only countering all the OP stamina builds out there. It's so stupid. This is why I have to get totally blacked out drunk to play anymore.
I refused to use poisons for so long, but I'm seriously considering using them on my magicka builds just so I can have something to counter the stamina builds.
I tried to make magblade work for me but it just wasn't happening. If I went dual wield I get rekt by stamina builds that are far superior in melee. If I go destro, stamina builds dodge every other attack so I can't freaking kill them. Build a little tankier and I can't kill anything Grrr buff mag blade please.
Without a doubt magblade is the most difficult class to play and has been since launch.
WTF are you on about? Mageblade was the way to play from launch until 1.6.
Maybe stamblade. But not mag. Sure there were some fotm magblade builds from launch until 1.6 but it has become increasingly difficult and far less rewarding. Jmo and clearly you disagree. No need to get all nasty with me.
I'll say it again: mageblades may be challenging to play now, but mageblade was the way to play from launch until 1.6.
Stamblades were few and far between during that same time period and only a few people were successful going stam. I think one of the the reasons why stamblades (and stam in general) are so powerful now is because of the endless flow of tears from those people who couldn't weren't skilled enough to be successful back then. Much like the removal of tower doors, Zose devs cater to those who cry the loudest/longest.
Astanphaeus wrote: »God_flakes wrote: »Without a doubt magblade is the most difficult class to play and has been since launch.
Bahahahahahahahahahahaha This is a joke, right. roflmao
caeliusstarbreaker wrote: »God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »Reading the new patch notes I lost all hope in ZOS. PvP balance just got thrown out the window, stamina/magicka balance is worse than its ever been and there's no class balancing in the patch. I fear for the future of PvP in this game if some of these changes aren't altered. Everyone wanted weapon ultimates, well here you go. Everyone thought Stamina was strong before, if these changes go live the only magicka builds you'll see will be healers.
I flat out refuse to be led by the nose by the devs as to whether to play stam or mag. I agree this is getting ridiculous that they're giving stam yet another boost! We need to just start calling it Elder Stamina Online, I guess.
I wish I felt the same way, but when I go in Cyrodiil on my Magicka DK or Magicka NB I feel so weak in comparison to all the stamina builds that populate Cyrodiil to the point where I rage quit and switch to my Stam characters. I honestly don't know if I'll be playing after 2.6 hits if some of these changes go through
I find I am forced to play my magblade in a different manner than I would if we actually had class balance. And I'm investing in poisons that drain stamina. I wish I didn't have to focus so hard on only countering all the OP stamina builds out there. It's so stupid. This is why I have to get totally blacked out drunk to play anymore.
I refused to use poisons for so long, but I'm seriously considering using them on my magicka builds just so I can have something to counter the stamina builds.
I tried to make magblade work for me but it just wasn't happening. If I went dual wield I get rekt by stamina builds that are far superior in melee. If I go destro, stamina builds dodge every other attack so I can't freaking kill them. Build a little tankier and I can't kill anything Grrr buff mag blade please.
Without a doubt magblade is the most difficult class to play and has been since launch.
WTF are you on about? Mageblade was the way to play from launch until 1.6.
Maybe stamblade. But not mag. Sure there were some fotm magblade builds from launch until 1.6 but it has become increasingly difficult and far less rewarding. Jmo and clearly you disagree. No need to get all nasty with me.
I'll say it again: mageblades may be challenging to play now, but mageblade was the way to play from launch until 1.6.
Stamblades were few and far between during that same time period and only a few people were successful going stam. I think one of the the reasons why stamblades (and stam in general) are so powerful now is because of the endless flow of tears from those people who couldn't weren't skilled enough to be successful back then. Much like the removal of tower doors, Zose devs cater to those who cry the loudest/longest.
@Poxheart where the heck have you been lately?
God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »Reading the new patch notes I lost all hope in ZOS. PvP balance just got thrown out the window, stamina/magicka balance is worse than its ever been and there's no class balancing in the patch. I fear for the future of PvP in this game if some of these changes aren't altered. Everyone wanted weapon ultimates, well here you go. Everyone thought Stamina was strong before, if these changes go live the only magicka builds you'll see will be healers.
I flat out refuse to be led by the nose by the devs as to whether to play stam or mag. I agree this is getting ridiculous that they're giving stam yet another boost! We need to just start calling it Elder Stamina Online, I guess.
I wish I felt the same way, but when I go in Cyrodiil on my Magicka DK or Magicka NB I feel so weak in comparison to all the stamina builds that populate Cyrodiil to the point where I rage quit and switch to my Stam characters. I honestly don't know if I'll be playing after 2.6 hits if some of these changes go through
I find I am forced to play my magblade in a different manner than I would if we actually had class balance. And I'm investing in poisons that drain stamina. I wish I didn't have to focus so hard on only countering all the OP stamina builds out there. It's so stupid. This is why I have to get totally blacked out drunk to play anymore.
I refused to use poisons for so long, but I'm seriously considering using them on my magicka builds just so I can have something to counter the stamina builds.
I tried to make magblade work for me but it just wasn't happening. If I went dual wield I get rekt by stamina builds that are far superior in melee. If I go destro, stamina builds dodge every other attack so I can't freaking kill them. Build a little tankier and I can't kill anything Grrr buff mag blade please.
Without a doubt magblade is the most difficult class to play and has been since launch.
WTF are you on about? Mageblade was the way to play from launch until 1.6.
Maybe stamblade. But not mag. Sure there were some fotm magblade builds from launch until 1.6 but it has become increasingly difficult and far less rewarding. Jmo and clearly you disagree. No need to get all nasty with me.
I'll say it again: mageblades may be challenging to play now, but mageblade was the way to play from launch until 1.6.
Stamblades were few and far between during that same time period and only a few people were successful going stam. I think one of the the reasons why stamblades (and stam in general) are so powerful now is because of the endless flow of tears from those people who couldn't weren't skilled enough to be successful back then. Much like the removal of tower doors, Zose devs cater to those who cry the loudest/longest.
See I remember a LOT of people wanted to bow and always have since launch. I could be wrong but I think a bowblade has always been more popular than a magblade. And of course now it seems so many are doing the cancerous one or two shot poison injection bow.
As far as the doors go....should zos cater to the trollish tower farmers instead? I think either way someone will be disappointed.
caeliusstarbreaker wrote: »God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »Reading the new patch notes I lost all hope in ZOS. PvP balance just got thrown out the window, stamina/magicka balance is worse than its ever been and there's no class balancing in the patch. I fear for the future of PvP in this game if some of these changes aren't altered. Everyone wanted weapon ultimates, well here you go. Everyone thought Stamina was strong before, if these changes go live the only magicka builds you'll see will be healers.
I flat out refuse to be led by the nose by the devs as to whether to play stam or mag. I agree this is getting ridiculous that they're giving stam yet another boost! We need to just start calling it Elder Stamina Online, I guess.
I wish I felt the same way, but when I go in Cyrodiil on my Magicka DK or Magicka NB I feel so weak in comparison to all the stamina builds that populate Cyrodiil to the point where I rage quit and switch to my Stam characters. I honestly don't know if I'll be playing after 2.6 hits if some of these changes go through
I find I am forced to play my magblade in a different manner than I would if we actually had class balance. And I'm investing in poisons that drain stamina. I wish I didn't have to focus so hard on only countering all the OP stamina builds out there. It's so stupid. This is why I have to get totally blacked out drunk to play anymore.
I refused to use poisons for so long, but I'm seriously considering using them on my magicka builds just so I can have something to counter the stamina builds.
I tried to make magblade work for me but it just wasn't happening. If I went dual wield I get rekt by stamina builds that are far superior in melee. If I go destro, stamina builds dodge every other attack so I can't freaking kill them. Build a little tankier and I can't kill anything Grrr buff mag blade please.
Without a doubt magblade is the most difficult class to play and has been since launch.
WTF are you on about? Mageblade was the way to play from launch until 1.6.
Maybe stamblade. But not mag. Sure there were some fotm magblade builds from launch until 1.6 but it has become increasingly difficult and far less rewarding. Jmo and clearly you disagree. No need to get all nasty with me.
I'll say it again: mageblades may be challenging to play now, but mageblade was the way to play from launch until 1.6.
Stamblades were few and far between during that same time period and only a few people were successful going stam. I think one of the the reasons why stamblades (and stam in general) are so powerful now is because of the endless flow of tears from those people who couldn't weren't skilled enough to be successful back then. Much like the removal of tower doors, Zose devs cater to those who cry the loudest/longest.
@Poxheart where the heck have you been lately?
I'm in grad school for an archaeology MA; working on my thesis right now so no time for PvP (other than the forum).
God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »Reading the new patch notes I lost all hope in ZOS. PvP balance just got thrown out the window, stamina/magicka balance is worse than its ever been and there's no class balancing in the patch. I fear for the future of PvP in this game if some of these changes aren't altered. Everyone wanted weapon ultimates, well here you go. Everyone thought Stamina was strong before, if these changes go live the only magicka builds you'll see will be healers.
I flat out refuse to be led by the nose by the devs as to whether to play stam or mag. I agree this is getting ridiculous that they're giving stam yet another boost! We need to just start calling it Elder Stamina Online, I guess.
I wish I felt the same way, but when I go in Cyrodiil on my Magicka DK or Magicka NB I feel so weak in comparison to all the stamina builds that populate Cyrodiil to the point where I rage quit and switch to my Stam characters. I honestly don't know if I'll be playing after 2.6 hits if some of these changes go through
I find I am forced to play my magblade in a different manner than I would if we actually had class balance. And I'm investing in poisons that drain stamina. I wish I didn't have to focus so hard on only countering all the OP stamina builds out there. It's so stupid. This is why I have to get totally blacked out drunk to play anymore.
I refused to use poisons for so long, but I'm seriously considering using them on my magicka builds just so I can have something to counter the stamina builds.
I tried to make magblade work for me but it just wasn't happening. If I went dual wield I get rekt by stamina builds that are far superior in melee. If I go destro, stamina builds dodge every other attack so I can't freaking kill them. Build a little tankier and I can't kill anything Grrr buff mag blade please.
Without a doubt magblade is the most difficult class to play and has been since launch.
WTF are you on about? Mageblade was the way to play from launch until 1.6.
Maybe stamblade. But not mag. Sure there were some fotm magblade builds from launch until 1.6 but it has become increasingly difficult and far less rewarding. Jmo and clearly you disagree. No need to get all nasty with me.
I'll say it again: mageblades may be challenging to play now, but mageblade was the way to play from launch until 1.6.
Stamblades were few and far between during that same time period and only a few people were successful going stam. I think one of the the reasons why stamblades (and stam in general) are so powerful now is because of the endless flow of tears from those people who couldn't weren't skilled enough to be successful back then. Much like the removal of tower doors, Zose devs cater to those who cry the loudest/longest.
See I remember a LOT of people wanted to bow and always have since launch. I could be wrong but I think a bowblade has always been more popular than a magblade. And of course now it seems so many are doing the cancerous one or two shot poison injection bow.
As far as the doors go....should zos cater to the trollish tower farmers instead? I think either way someone will be disappointed.
Those failed bow blades are the reason why stamblades are so powerful now.
Re: tower farms, plenty of people have explained how to deal with them, but PuG tears are kryptonite to Zose developers.
caeliusstarbreaker wrote: »Someone enlighten me why the group, of 4 to let's arbitrarily say 12 people in a tower, are the villains, and not the group of 24-60 mobbing down the 4-12?
And extending that to the rest of cyrodiil. Why are the 4-12 always painted as the villains against the mob that chances them?
God_flakes wrote: »caeliusstarbreaker wrote: »Someone enlighten me why the group, of 4 to let's arbitrarily say 12 people in a tower, are the villains, and not the group of 24-60 mobbing down the 4-12?
And extending that to the rest of cyrodiil. Why are the 4-12 always painted as the villains against the mob that chances them?
Come on. We all know the cancer has been the LARGE groups setting up tower farms and farming noobs as they trickle in one and two at a time. Smaller groups are not tower farming to avoid zergs.
God_flakes wrote: »Actually this is the first time in a long time the patch made any sense to me.
caeliusstarbreaker wrote: »Someone enlighten me why the group, of 4 to let's arbitrarily say 12 people in a tower, are the villains, and not the group of 24-60 mobbing down the 4-12?
And extending that to the rest of cyrodiil. Why are the 4-12 always painted as the villains against the mob that chances them?
Rohamad_Ali wrote: »I remember this so much . Very sad to see numbers today . Campaign closers and pop caps reduction so many times . Now people think 2 raids is huge epic battle . They would of been mind blown day after pre launch was over .
Could probably get it a lot higher with Orgnum added into the mix(i was wearing random weapons/jewelry)
God_flakes wrote: »And I will say I find it glaringly hypocritical to see so many people gripe about zos fixing a broken mechanic. The doors don't work and give the farmers and unfair and exploitive edge. Doors gone=broken mechanic gone. You all should be applauding.
caeliusstarbreaker wrote: »Someone enlighten me why the group, of 4 to let's arbitrarily say 12 people in a tower, are the villains, and not the group of 24-60 mobbing down the 4-12?
And extending that to the rest of cyrodiil. Why are the 4-12 always painted as the villains against the mob that chances them?
Because people like neither acknowledging that others are better than them nor working to improve at the game. People want immediate gratification and reward for no effort. Therefore people who do work to improve and become a threat to this lazy majority are vilified.
1vXers and small groupers used to be celebrities. Now they're looked down on and accused of "preying on less skilled players" and cheating regardless of actual evidence.
caeliusstarbreaker wrote: »Someone enlighten me why the group, of 4 to let's arbitrarily say 12 people in a tower, are the villains, and not the group of 24-60 mobbing down the 4-12?
And extending that to the rest of cyrodiil. Why are the 4-12 always painted as the villains against the mob that chances them?
Because people like neither acknowledging that others are better than them nor working to improve at the game. People want immediate gratification and reward for no effort. Therefore people who do work to improve and become a threat to this lazy majority are vilified.
1vXers and small groupers used to be celebrities. Now they're looked down on and accused of "preying on less skilled players" and cheating regardless of actual evidence.
I am REALLY looking forward to using the Swarm Mother set on my nightblade sap tank. You heard it here first! (Although the idea belongs to a guildy of mine, he's a tank genius.)
Now THAT set is encroaching on an iconic class ability. It's basically at automatic DK chains every 2 seconds, and I for the record do NOT like that. I will use it though. lol @caeliusstarbreaker
They made it easier to get the PVE gear and level undaunted - this is a plus
They removed scaffolding and doors on towers because muh PVE tearz.
Have you seen the weapon ultimates? My head is spinning.... I can't....even
They made it easier to get the PVE gear and level undaunted - this is a plus
They removed scaffolding and doors on towers because muh PVE tearz.
Have you seen the weapon ultimates? My head is spinning.... I can't....even
Easier to levell undaunted?? As if it wasn´t easy already (avarage time to get lvl9 is about 12hours gameplay)