Maintenance for the week of January 6:
· [COMPLETE] NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Well... Pack it up boys and gals.

  • zuto40
    zuto40
    ✭✭✭✭✭
    If they kept the stairs at the gates I can deal with what comes, but Stams gonna hurt my little mageblade a lot
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • magictucktuck
    magictucktuck
    ✭✭✭✭✭
    I was waiting for this... How long have people complained about tower farming so they listen and people complain.
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    frozywozy wrote: »
    I think the patch notes are full of great things :) We are definitely going in the right direction. The worst downside about all of this is people endlessly complaining patch after patch that ZOS has not fulfilled their expectations just yet and assuming that the game is officially dead.

    It's ok to complain about a few things but generally claiming that the entire patch notes are a total disaster and not giving any credit is just pure non sense. People like this are the ones who kill the game, not ZOS removing doors from towers. This is just a small mistake compared to everything else they have made better and will continue to do so.

    Frozn. I would think u hate tower farms. You are very vocal that concentrating players kill performance. I think this is a good change. Allessia bridge will get more traffic tho.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rylana wrote: »
    Seriously Jauriel, educate yourself

    https://www.youtube.com/watch?v=L-BhwhwX38o

    This was beta, right before launch. You think the populations are anywhere near what it was early in the game? Seriously?

    Watch especially from 4 minutes onward.

    I remember this so much . Very sad to see numbers today . Campaign closers and pop caps reduction so many times . Now people think 2 raids is huge epic battle . They would of been mind blown day after pre launch was over .
  • fastolfv_ESO
    fastolfv_ESO
    ✭✭✭✭✭
    People say its not the end of the world but watching cyro numbers after every major failed update it concerns me how many people actually leave. Take DC side, we have most of DC huddled on one campaign to be competitive right now. So what happens when this abomination of an update hits and the last guilds leave for CU? your left with nothing but pugs in the smallest pop alliance and you know they wont last long out there vs larger numbers and guild grps. That results in 2 alliance pvp and when has a pvp game ever thrived with 2 factions?
  • caeliusstarbreaker
    caeliusstarbreaker
    ✭✭✭✭✭
    frozywozy wrote: »
    I think the patch notes are full of great things :) We are definitely going in the right direction. The worst downside about all of this is people endlessly complaining patch after patch that ZOS has not fulfilled their expectations just yet and assuming that the game is officially dead.

    It's ok to complain about a few things but generally claiming that the entire patch notes are a total disaster and not giving any credit is just pure non sense. People like this are the ones who kill the game, not ZOS removing doors from towers. This is just a small mistake compared to everything else they have made better and will continue to do so.

    The only thing I can "give credit" to is the increase in DBoS costs. Other than that there is nothing of merit in the entire patch notes that addresses any sort of issues in balance and the clamor for reform that the community has sent ZoS' way. The entire patch is just more fluff. More shiny objects to distract from the crux of the problem, and more nonsense that they won't fix and we will all have to suffer till the next patch.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    God_flakes wrote: »
    Poxheart wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    Reading the new patch notes I lost all hope in ZOS. PvP balance just got thrown out the window, stamina/magicka balance is worse than its ever been and there's no class balancing in the patch. I fear for the future of PvP in this game if some of these changes aren't altered. Everyone wanted weapon ultimates, well here you go. Everyone thought Stamina was strong before, if these changes go live the only magicka builds you'll see will be healers.

    I flat out refuse to be led by the nose by the devs as to whether to play stam or mag. I agree this is getting ridiculous that they're giving stam yet another boost! We need to just start calling it Elder Stamina Online, I guess. :rage:

    I wish I felt the same way, but when I go in Cyrodiil on my Magicka DK or Magicka NB I feel so weak in comparison to all the stamina builds that populate Cyrodiil to the point where I rage quit and switch to my Stam characters. I honestly don't know if I'll be playing after 2.6 hits if some of these changes go through :/

    I find I am forced to play my magblade in a different manner than I would if we actually had class balance. And I'm investing in poisons that drain stamina. I wish I didn't have to focus so hard on only countering all the OP stamina builds out there. It's so stupid. This is why I have to get totally blacked out drunk to play anymore. :anguished:

    I refused to use poisons for so long, but I'm seriously considering using them on my magicka builds just so I can have something to counter the stamina builds.
    I tried to make magblade work for me but it just wasn't happening. If I went dual wield I get rekt by stamina builds that are far superior in melee. If I go destro, stamina builds dodge every other attack so I can't freaking kill them. Build a little tankier and I can't kill anything :/ Grrr buff mag blade please.

    Without a doubt magblade is the most difficult class to play and has been since launch.

    WTF are you on about? Mageblade was the way to play from launch until 1.6.

    Maybe stamblade. But not mag. Sure there were some fotm magblade builds from launch until 1.6 but it has become increasingly difficult and far less rewarding. Jmo and clearly you disagree. No need to get all nasty with me.

    I'll say it again: mageblades may be challenging to play now, but mageblade was the way to play from launch until 1.6.

    Stamblades were few and far between during that same time period and only a few people were successful going stam. I think one of the the reasons why stamblades (and stam in general) are so powerful now is because of the endless flow of tears from those people who couldn't weren't skilled enough to be successful back then. Much like the removal of tower doors, Zose devs cater to those who cry the loudest/longest.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Poxheart wrote: »
    God_flakes wrote: »
    Poxheart wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    Reading the new patch notes I lost all hope in ZOS. PvP balance just got thrown out the window, stamina/magicka balance is worse than its ever been and there's no class balancing in the patch. I fear for the future of PvP in this game if some of these changes aren't altered. Everyone wanted weapon ultimates, well here you go. Everyone thought Stamina was strong before, if these changes go live the only magicka builds you'll see will be healers.

    I flat out refuse to be led by the nose by the devs as to whether to play stam or mag. I agree this is getting ridiculous that they're giving stam yet another boost! We need to just start calling it Elder Stamina Online, I guess. :rage:

    I wish I felt the same way, but when I go in Cyrodiil on my Magicka DK or Magicka NB I feel so weak in comparison to all the stamina builds that populate Cyrodiil to the point where I rage quit and switch to my Stam characters. I honestly don't know if I'll be playing after 2.6 hits if some of these changes go through :/

    I find I am forced to play my magblade in a different manner than I would if we actually had class balance. And I'm investing in poisons that drain stamina. I wish I didn't have to focus so hard on only countering all the OP stamina builds out there. It's so stupid. This is why I have to get totally blacked out drunk to play anymore. :anguished:

    I refused to use poisons for so long, but I'm seriously considering using them on my magicka builds just so I can have something to counter the stamina builds.
    I tried to make magblade work for me but it just wasn't happening. If I went dual wield I get rekt by stamina builds that are far superior in melee. If I go destro, stamina builds dodge every other attack so I can't freaking kill them. Build a little tankier and I can't kill anything :/ Grrr buff mag blade please.

    Without a doubt magblade is the most difficult class to play and has been since launch.

    WTF are you on about? Mageblade was the way to play from launch until 1.6.

    Maybe stamblade. But not mag. Sure there were some fotm magblade builds from launch until 1.6 but it has become increasingly difficult and far less rewarding. Jmo and clearly you disagree. No need to get all nasty with me.

    I'll say it again: mageblades may be challenging to play now, but mageblade was the way to play from launch until 1.6.

    Stamblades were few and far between during that same time period and only a few people were successful going stam. I think one of the the reasons why stamblades (and stam in general) are so powerful now is because of the endless flow of tears from those people who couldn't weren't skilled enough to be successful back then. Much like the removal of tower doors, Zose devs cater to those who cry the loudest/longest.

    See I remember a LOT of people wanted to bow and always have since launch. I could be wrong but I think a bowblade has always been more popular than a magblade. And of course now it seems so many are doing the cancerous one or two shot poison injection bow.

    As far as the doors go....should zos cater to the trollish tower farmers instead? I think either way someone will be disappointed.
  • caeliusstarbreaker
    caeliusstarbreaker
    ✭✭✭✭✭
    Poxheart wrote: »
    God_flakes wrote: »
    Poxheart wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    Reading the new patch notes I lost all hope in ZOS. PvP balance just got thrown out the window, stamina/magicka balance is worse than its ever been and there's no class balancing in the patch. I fear for the future of PvP in this game if some of these changes aren't altered. Everyone wanted weapon ultimates, well here you go. Everyone thought Stamina was strong before, if these changes go live the only magicka builds you'll see will be healers.

    I flat out refuse to be led by the nose by the devs as to whether to play stam or mag. I agree this is getting ridiculous that they're giving stam yet another boost! We need to just start calling it Elder Stamina Online, I guess. :rage:

    I wish I felt the same way, but when I go in Cyrodiil on my Magicka DK or Magicka NB I feel so weak in comparison to all the stamina builds that populate Cyrodiil to the point where I rage quit and switch to my Stam characters. I honestly don't know if I'll be playing after 2.6 hits if some of these changes go through :/

    I find I am forced to play my magblade in a different manner than I would if we actually had class balance. And I'm investing in poisons that drain stamina. I wish I didn't have to focus so hard on only countering all the OP stamina builds out there. It's so stupid. This is why I have to get totally blacked out drunk to play anymore. :anguished:

    I refused to use poisons for so long, but I'm seriously considering using them on my magicka builds just so I can have something to counter the stamina builds.
    I tried to make magblade work for me but it just wasn't happening. If I went dual wield I get rekt by stamina builds that are far superior in melee. If I go destro, stamina builds dodge every other attack so I can't freaking kill them. Build a little tankier and I can't kill anything :/ Grrr buff mag blade please.

    Without a doubt magblade is the most difficult class to play and has been since launch.

    WTF are you on about? Mageblade was the way to play from launch until 1.6.

    Maybe stamblade. But not mag. Sure there were some fotm magblade builds from launch until 1.6 but it has become increasingly difficult and far less rewarding. Jmo and clearly you disagree. No need to get all nasty with me.

    I'll say it again: mageblades may be challenging to play now, but mageblade was the way to play from launch until 1.6.

    Stamblades were few and far between during that same time period and only a few people were successful going stam. I think one of the the reasons why stamblades (and stam in general) are so powerful now is because of the endless flow of tears from those people who couldn't weren't skilled enough to be successful back then. Much like the removal of tower doors, Zose devs cater to those who cry the loudest/longest.

    @Poxheart where the heck have you been lately?
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    God_flakes wrote: »
    Without a doubt magblade is the most difficult class to play and has been since launch.

    Bahahahahahahahahahahaha This is a joke, right. roflmao

    The only thing mageblade excels at is bombing distracted PvEers in IC, and I wouldn't even consider that PvP... People don't like mageblade because of the bombers, but it's suffering right now, no doubt about it.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    Poxheart wrote: »
    God_flakes wrote: »
    Poxheart wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    Reading the new patch notes I lost all hope in ZOS. PvP balance just got thrown out the window, stamina/magicka balance is worse than its ever been and there's no class balancing in the patch. I fear for the future of PvP in this game if some of these changes aren't altered. Everyone wanted weapon ultimates, well here you go. Everyone thought Stamina was strong before, if these changes go live the only magicka builds you'll see will be healers.

    I flat out refuse to be led by the nose by the devs as to whether to play stam or mag. I agree this is getting ridiculous that they're giving stam yet another boost! We need to just start calling it Elder Stamina Online, I guess. :rage:

    I wish I felt the same way, but when I go in Cyrodiil on my Magicka DK or Magicka NB I feel so weak in comparison to all the stamina builds that populate Cyrodiil to the point where I rage quit and switch to my Stam characters. I honestly don't know if I'll be playing after 2.6 hits if some of these changes go through :/

    I find I am forced to play my magblade in a different manner than I would if we actually had class balance. And I'm investing in poisons that drain stamina. I wish I didn't have to focus so hard on only countering all the OP stamina builds out there. It's so stupid. This is why I have to get totally blacked out drunk to play anymore. :anguished:

    I refused to use poisons for so long, but I'm seriously considering using them on my magicka builds just so I can have something to counter the stamina builds.
    I tried to make magblade work for me but it just wasn't happening. If I went dual wield I get rekt by stamina builds that are far superior in melee. If I go destro, stamina builds dodge every other attack so I can't freaking kill them. Build a little tankier and I can't kill anything :/ Grrr buff mag blade please.

    Without a doubt magblade is the most difficult class to play and has been since launch.

    WTF are you on about? Mageblade was the way to play from launch until 1.6.

    Maybe stamblade. But not mag. Sure there were some fotm magblade builds from launch until 1.6 but it has become increasingly difficult and far less rewarding. Jmo and clearly you disagree. No need to get all nasty with me.

    I'll say it again: mageblades may be challenging to play now, but mageblade was the way to play from launch until 1.6.

    Stamblades were few and far between during that same time period and only a few people were successful going stam. I think one of the the reasons why stamblades (and stam in general) are so powerful now is because of the endless flow of tears from those people who couldn't weren't skilled enough to be successful back then. Much like the removal of tower doors, Zose devs cater to those who cry the loudest/longest.

    @Poxheart where the heck have you been lately?

    I'm in grad school for an archaeology MA; working on my thesis right now so no time for PvP (other than the forum).
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    God_flakes wrote: »
    Poxheart wrote: »
    God_flakes wrote: »
    Poxheart wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    Reading the new patch notes I lost all hope in ZOS. PvP balance just got thrown out the window, stamina/magicka balance is worse than its ever been and there's no class balancing in the patch. I fear for the future of PvP in this game if some of these changes aren't altered. Everyone wanted weapon ultimates, well here you go. Everyone thought Stamina was strong before, if these changes go live the only magicka builds you'll see will be healers.

    I flat out refuse to be led by the nose by the devs as to whether to play stam or mag. I agree this is getting ridiculous that they're giving stam yet another boost! We need to just start calling it Elder Stamina Online, I guess. :rage:

    I wish I felt the same way, but when I go in Cyrodiil on my Magicka DK or Magicka NB I feel so weak in comparison to all the stamina builds that populate Cyrodiil to the point where I rage quit and switch to my Stam characters. I honestly don't know if I'll be playing after 2.6 hits if some of these changes go through :/

    I find I am forced to play my magblade in a different manner than I would if we actually had class balance. And I'm investing in poisons that drain stamina. I wish I didn't have to focus so hard on only countering all the OP stamina builds out there. It's so stupid. This is why I have to get totally blacked out drunk to play anymore. :anguished:

    I refused to use poisons for so long, but I'm seriously considering using them on my magicka builds just so I can have something to counter the stamina builds.
    I tried to make magblade work for me but it just wasn't happening. If I went dual wield I get rekt by stamina builds that are far superior in melee. If I go destro, stamina builds dodge every other attack so I can't freaking kill them. Build a little tankier and I can't kill anything :/ Grrr buff mag blade please.

    Without a doubt magblade is the most difficult class to play and has been since launch.

    WTF are you on about? Mageblade was the way to play from launch until 1.6.

    Maybe stamblade. But not mag. Sure there were some fotm magblade builds from launch until 1.6 but it has become increasingly difficult and far less rewarding. Jmo and clearly you disagree. No need to get all nasty with me.

    I'll say it again: mageblades may be challenging to play now, but mageblade was the way to play from launch until 1.6.

    Stamblades were few and far between during that same time period and only a few people were successful going stam. I think one of the the reasons why stamblades (and stam in general) are so powerful now is because of the endless flow of tears from those people who couldn't weren't skilled enough to be successful back then. Much like the removal of tower doors, Zose devs cater to those who cry the loudest/longest.

    See I remember a LOT of people wanted to bow and always have since launch. I could be wrong but I think a bowblade has always been more popular than a magblade. And of course now it seems so many are doing the cancerous one or two shot poison injection bow.

    As far as the doors go....should zos cater to the trollish tower farmers instead? I think either way someone will be disappointed.

    Those failed bow blades are the reason why stamblades are so powerful now.

    Re: tower farms, plenty of people have explained how to deal with them, but PuG tears are kryptonite to Zose developers.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • caeliusstarbreaker
    caeliusstarbreaker
    ✭✭✭✭✭
    Poxheart wrote: »
    Poxheart wrote: »
    God_flakes wrote: »
    Poxheart wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    Reading the new patch notes I lost all hope in ZOS. PvP balance just got thrown out the window, stamina/magicka balance is worse than its ever been and there's no class balancing in the patch. I fear for the future of PvP in this game if some of these changes aren't altered. Everyone wanted weapon ultimates, well here you go. Everyone thought Stamina was strong before, if these changes go live the only magicka builds you'll see will be healers.

    I flat out refuse to be led by the nose by the devs as to whether to play stam or mag. I agree this is getting ridiculous that they're giving stam yet another boost! We need to just start calling it Elder Stamina Online, I guess. :rage:

    I wish I felt the same way, but when I go in Cyrodiil on my Magicka DK or Magicka NB I feel so weak in comparison to all the stamina builds that populate Cyrodiil to the point where I rage quit and switch to my Stam characters. I honestly don't know if I'll be playing after 2.6 hits if some of these changes go through :/

    I find I am forced to play my magblade in a different manner than I would if we actually had class balance. And I'm investing in poisons that drain stamina. I wish I didn't have to focus so hard on only countering all the OP stamina builds out there. It's so stupid. This is why I have to get totally blacked out drunk to play anymore. :anguished:

    I refused to use poisons for so long, but I'm seriously considering using them on my magicka builds just so I can have something to counter the stamina builds.
    I tried to make magblade work for me but it just wasn't happening. If I went dual wield I get rekt by stamina builds that are far superior in melee. If I go destro, stamina builds dodge every other attack so I can't freaking kill them. Build a little tankier and I can't kill anything :/ Grrr buff mag blade please.

    Without a doubt magblade is the most difficult class to play and has been since launch.

    WTF are you on about? Mageblade was the way to play from launch until 1.6.

    Maybe stamblade. But not mag. Sure there were some fotm magblade builds from launch until 1.6 but it has become increasingly difficult and far less rewarding. Jmo and clearly you disagree. No need to get all nasty with me.

    I'll say it again: mageblades may be challenging to play now, but mageblade was the way to play from launch until 1.6.

    Stamblades were few and far between during that same time period and only a few people were successful going stam. I think one of the the reasons why stamblades (and stam in general) are so powerful now is because of the endless flow of tears from those people who couldn't weren't skilled enough to be successful back then. Much like the removal of tower doors, Zose devs cater to those who cry the loudest/longest.

    @Poxheart where the heck have you been lately?

    I'm in grad school for an archaeology MA; working on my thesis right now so no time for PvP (other than the forum).

    Dude... Make a documentary about the life of dk's.
    Edited by caeliusstarbreaker on September 4, 2016 7:23PM
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Poxheart wrote: »
    God_flakes wrote: »
    Poxheart wrote: »
    God_flakes wrote: »
    Poxheart wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    God_flakes wrote: »
    Caza99 wrote: »
    Reading the new patch notes I lost all hope in ZOS. PvP balance just got thrown out the window, stamina/magicka balance is worse than its ever been and there's no class balancing in the patch. I fear for the future of PvP in this game if some of these changes aren't altered. Everyone wanted weapon ultimates, well here you go. Everyone thought Stamina was strong before, if these changes go live the only magicka builds you'll see will be healers.

    I flat out refuse to be led by the nose by the devs as to whether to play stam or mag. I agree this is getting ridiculous that they're giving stam yet another boost! We need to just start calling it Elder Stamina Online, I guess. :rage:

    I wish I felt the same way, but when I go in Cyrodiil on my Magicka DK or Magicka NB I feel so weak in comparison to all the stamina builds that populate Cyrodiil to the point where I rage quit and switch to my Stam characters. I honestly don't know if I'll be playing after 2.6 hits if some of these changes go through :/

    I find I am forced to play my magblade in a different manner than I would if we actually had class balance. And I'm investing in poisons that drain stamina. I wish I didn't have to focus so hard on only countering all the OP stamina builds out there. It's so stupid. This is why I have to get totally blacked out drunk to play anymore. :anguished:

    I refused to use poisons for so long, but I'm seriously considering using them on my magicka builds just so I can have something to counter the stamina builds.
    I tried to make magblade work for me but it just wasn't happening. If I went dual wield I get rekt by stamina builds that are far superior in melee. If I go destro, stamina builds dodge every other attack so I can't freaking kill them. Build a little tankier and I can't kill anything :/ Grrr buff mag blade please.

    Without a doubt magblade is the most difficult class to play and has been since launch.

    WTF are you on about? Mageblade was the way to play from launch until 1.6.

    Maybe stamblade. But not mag. Sure there were some fotm magblade builds from launch until 1.6 but it has become increasingly difficult and far less rewarding. Jmo and clearly you disagree. No need to get all nasty with me.

    I'll say it again: mageblades may be challenging to play now, but mageblade was the way to play from launch until 1.6.

    Stamblades were few and far between during that same time period and only a few people were successful going stam. I think one of the the reasons why stamblades (and stam in general) are so powerful now is because of the endless flow of tears from those people who couldn't weren't skilled enough to be successful back then. Much like the removal of tower doors, Zose devs cater to those who cry the loudest/longest.

    See I remember a LOT of people wanted to bow and always have since launch. I could be wrong but I think a bowblade has always been more popular than a magblade. And of course now it seems so many are doing the cancerous one or two shot poison injection bow.

    As far as the doors go....should zos cater to the trollish tower farmers instead? I think either way someone will be disappointed.

    Those failed bow blades are the reason why stamblades are so powerful now.

    Re: tower farms, plenty of people have explained how to deal with them, but PuG tears are kryptonite to Zose developers.

    I think we should try to not be so disdainful towards new players and pugs. We need these people for the health and life of this game. The trollish tower farming elite types are what is ruining this game and chasing people away, IMO. Not the new and inexperienced people. You can sit here and preach all day what they should do when jerks set up tower farms but it doesn't really mean anything at the end of the day. Zos has always tried to mitigate this stuff and control player behavior in these ways and we will see the results.
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    And I will say I find it glaringly hypocritical to see so many people gripe about zos fixing a broken mechanic. The doors don't work and give the farmers and unfair and exploitive edge. Doors gone=broken mechanic gone. You all should be applauding.
  • caeliusstarbreaker
    caeliusstarbreaker
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    Someone enlighten me why the group, of 4 to let's arbitrarily say 12 people in a tower, are the villains, and not the group of 24-60 mobbing down the 4-12?

    And extending that to the rest of cyrodiil. Why are the 4-12 always painted as the villains against the mob that chances them?
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • God_flakes
    God_flakes
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    Someone enlighten me why the group, of 4 to let's arbitrarily say 12 people in a tower, are the villains, and not the group of 24-60 mobbing down the 4-12?

    And extending that to the rest of cyrodiil. Why are the 4-12 always painted as the villains against the mob that chances them?

    Come on. We all know the cancer has been the LARGE groups setting up tower farms and farming noobs as they trickle in one and two at a time. Smaller groups are not tower farming to avoid zergs. :D
  • caeliusstarbreaker
    caeliusstarbreaker
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    God_flakes wrote: »
    Someone enlighten me why the group, of 4 to let's arbitrarily say 12 people in a tower, are the villains, and not the group of 24-60 mobbing down the 4-12?

    And extending that to the rest of cyrodiil. Why are the 4-12 always painted as the villains against the mob that chances them?

    Come on. We all know the cancer has been the LARGE groups setting up tower farms and farming noobs as they trickle in one and two at a time. Smaller groups are not tower farming to avoid zergs. :D

    Has it been though? Because in whatever cyrodiil I have been playing in the "cancer"(which is a term I really hate has made its way into colloquial gamer terminology) is the 40+ amorphous blobs stumbling and bumbling their way to and from a keep. Or that same blob scampering to a resource to annihilate whatever is there. It seems to be ok when the mega-turd is allowed to mow you down, but the moment anyone shifts the influence bar the other way, there is a social uproar.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • kevlarto_ESO
    kevlarto_ESO
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    God_flakes wrote: »
    Actually this is the first time in a long time the patch made any sense to me.

    This^^^^

    I am looking forward to a lot of the new changes, for the first time I think things might be leaning in the right direction. I still have my normal concerns with all the new sets and the like coming into the game, how much more stuff will be broken and exploitable but that is ESO online.. LOL

    Every new patch with big changes there always seems to be that pack it up everyone the sky has fallen and time to move on and knee jerk reactions to change, I am sure this is going to be one of those patches. /shrug
    Edited by kevlarto_ESO on September 4, 2016 8:00PM
  • KenaPKK
    KenaPKK
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    ✭✭
    Someone enlighten me why the group, of 4 to let's arbitrarily say 12 people in a tower, are the villains, and not the group of 24-60 mobbing down the 4-12?

    And extending that to the rest of cyrodiil. Why are the 4-12 always painted as the villains against the mob that chances them?

    Because people like neither acknowledging that others are better than them nor working to improve at the game. People want immediate gratification and reward for no effort. Therefore people who do work to improve and become a threat to this lazy majority are vilified.

    1vXers and small groupers used to be celebrities. Now they're looked down on and accused of "preying on less skilled players" and cheating regardless of actual evidence.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Adernath
    Adernath
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    I remember this so much . Very sad to see numbers today . Campaign closers and pop caps reduction so many times . Now people think 2 raids is huge epic battle . They would of been mind blown day after pre launch was over .

    Same m8t... especially a fight for that bridge which is seen right at the beginning of the video, where everyone was just around level 20 during beta :D

  • AhPook_Is_Here
    AhPook_Is_Here
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    Sharee wrote: »
    Rylana wrote: »
    Sharee wrote: »
    Xsorus wrote: »
    Debating if its worth getting that Troll King Undaunted Set, that's basically a free 3k-4k Health Regen for Nord DK's

    This is just a stock template character with beekeeper and troll king:

    D3eDpn.jpg

    ROFLMAO

    Actually *dies a little inside*

    Could probably get it a lot higher with Orgnum added into the mix(i was wearing random weapons/jewelry) :)

    That will be a lulzy suit for a DK and their additional regen boosts.
    “Whatever.”
    -Unknown American
  • Ara_Valleria
    Ara_Valleria
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    God_flakes wrote: »
    And I will say I find it glaringly hypocritical to see so many people gripe about zos fixing a broken mechanic. The doors don't work and give the farmers and unfair and exploitive edge. Doors gone=broken mechanic gone. You all should be applauding.

    Not going to applaud band-aid fixes.
    A proper fix would be actually fixing the door, not getting rid of it.

    But yeah keep cheering for incompetence and half-a**ed fixes, its good for the game.


    Edited by Ara_Valleria on September 4, 2016 9:17PM
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  • Darnathian
    Darnathian
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    KenaPKK wrote: »
    Someone enlighten me why the group, of 4 to let's arbitrarily say 12 people in a tower, are the villains, and not the group of 24-60 mobbing down the 4-12?

    And extending that to the rest of cyrodiil. Why are the 4-12 always painted as the villains against the mob that chances them?

    Because people like neither acknowledging that others are better than them nor working to improve at the game. People want immediate gratification and reward for no effort. Therefore people who do work to improve and become a threat to this lazy majority are vilified.

    1vXers and small groupers used to be celebrities. Now they're looked down on and accused of "preying on less skilled players" and cheating regardless of actual evidence.

    Because a lot of them are now killable.
  • DHale
    DHale
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    I like a majority to of the update. Not sure why taking doors off towers is needed. I think bad groups get wiped but i think it will get changed back. Seems silly. That said this update was never intended or advertised as a balance patch. You should expect when they are going to fundamentally change the game they were not going to spend any time unscrewing the hot mess of balance changes. That said when they do balance things forum warriors will not be happy. They will always complain.... about everything. Balance to most of you means my build is strong and even if i am a horrible player i should be able to beat people. On NA PC the amount of really good players I can count off the top of my head. Once everything is balanced if ever, the same people will be there and there wont be any new additions.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Ernest145
    Ernest145
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    KenaPKK wrote: »
    Someone enlighten me why the group, of 4 to let's arbitrarily say 12 people in a tower, are the villains, and not the group of 24-60 mobbing down the 4-12?

    And extending that to the rest of cyrodiil. Why are the 4-12 always painted as the villains against the mob that chances them?

    Because people like neither acknowledging that others are better than them nor working to improve at the game. People want immediate gratification and reward for no effort. Therefore people who do work to improve and become a threat to this lazy majority are vilified.

    1vXers and small groupers used to be celebrities. Now they're looked down on and accused of "preying on less skilled players" and cheating regardless of actual evidence.

    I would say most aren't well liked now because of how much crap they talk to less skilled players and just the trolling they do in general. Also, it doesn't helped when some were caught and banned because of CE but of course they are back. Not saying all small scalers are like that because I've met and talked to quite a few who are really nice, but it's mostly others bringing them down.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Brrrofski
    Brrrofski
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    ✭✭✭✭
    KenaPKK wrote: »
    I am REALLY looking forward to using the Swarm Mother set on my nightblade sap tank. You heard it here first! (Although the idea belongs to a guildy of mine, he's a tank genius.)

    Now THAT set is encroaching on an iconic class ability. It's basically at automatic DK chains every 2 seconds, and I for the record do NOT like that. I will use it though. lol @caeliusstarbreaker

    Lol, first thing i thought of was my sap tank when I saw that. Got pretty excited. Either that or the one that gives health and stam. Funnel, sap and path should proc it often.
  • Qbiken
    Qbiken
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    Magus wrote: »
    They made it easier to get the PVE gear and level undaunted - this is a plus

    They removed scaffolding and doors on towers because muh PVE tearz.

    Have you seen the weapon ultimates? My head is spinning.... I can't....even

    Easier to levell undaunted?? As if it wasn´t easy already (avarage time to get lvl9 is about 12hours gameplay)
    Removing doors from towers....seems that ranting on forums gives some results
    No real opinion about weapon ulties (I asume they will be tweaked until release)
  • Sharee
    Sharee
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    ✭✭✭✭✭
    Qbiken wrote: »
    Magus wrote: »
    They made it easier to get the PVE gear and level undaunted - this is a plus

    They removed scaffolding and doors on towers because muh PVE tearz.

    Have you seen the weapon ultimates? My head is spinning.... I can't....even

    Easier to levell undaunted?? As if it wasn´t easy already (avarage time to get lvl9 is about 12hours gameplay)

    Believe it or not, but the highest undaunted i have across all my characters is 4, and i've been playing since release.

    Not everyone is fan of group PvE. The option to finally get those passives through my preferred style of gameplay is a big plus for me.

    Edited by Sharee on September 5, 2016 10:27AM
  • Avenias
    Avenias
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    Nah im looking forward to one tamriel
This discussion has been closed.