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PTS Patch Notes - Towers have no doors???

  • Avenias
    Avenias
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    Tower farming is one of the best playstyles in pvp. You guys just had to ruin it. Good job!
  • Bandit1215
    Bandit1215
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    All I have to say is I hate zergs, so hello duelling. I have waited so long for any form of PvP that does not involve getting steamrolled by a guild running 2 24 man groups. :smiley:
    CP 561
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  • HeroOfNone
    HeroOfNone
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    I look forward to tower fights being more like bridge fights, with defending teams not taking advantage of the port in delays and instead using the choke points effectively.

    I'll also be interested in seeing how this changes the leaderboards. Seeing if the same folks will be ontop or if some will fall off, I know its hard for some one trick ponies to learn how to play differently. There is plenty of buggy and borderline broken stuff that they can claim is "skill" though, so I'm sure most of the leaderboards will be unaffected and their egos will survive this change.

    It would be a shame to hurt the feelings of those that so passionately teabag and insult their fellow players, both in game and on the forums.
    Edited by HeroOfNone on September 5, 2016 3:46AM
    Herfi Driderkitty of the Aldmeri Dominion
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  • Cogo
    Cogo
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    This is the most idiotic "change" Ive seen since launch.

    Why do ZoS have to listen to whiners who wants the game to change instead of improving themselves?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • smacx250
    smacx250
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    Drdeath20 wrote: »
    Darnathian wrote: »
    Manoekin wrote: »
    Darnathian wrote: »
    manny254 wrote: »
    NACtron wrote: »
    This change is fantastic. Perhaps this will result in more map control focused gameplay. :)

    Translation: This change Benefits Zerging, and discourages small group play.

    i cant believe u are saying that. You always call out broke mechanics. That door delay crap was bs.

    shocked u of all people are against this.
    you condone killing people as the load in? wow

    Except if you actually played with him he usually waits at the top or 2nd floor of the tower if there is siege. There's no door required to get up there. If what causes people problems is the door delay, then you deal with the door delay. You don't mitigate gameplay experience simply because RPer#9546 likes that it takes an acceptable amount of time to get through doors. That's not at all what people are bringing up as an issue, which proves the point that in this thread certain players just don't get it.

    oh i get it. the majority of farmers use the bottom floor. and its about farming bads. not hiding from zergs.

    and it kills performance.

    It was a flawed mechanic that was exploited to death, especially by the zergs.
    This truth is worth repeating. Let it go already!
  • DHale
    DHale
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    Please put door back on. Please ask people to play better.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Lettigall
    Lettigall
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    C'mon tower farmers, are you really so bad at the game that you need broken mechanics to kill someone? You really won't be able to kill anyone without that 0.5-1s delay!? Don't be ridiculous!

    Only real sufferers will be players who used towers doors to get in safety from zergs. But it's not end of the world, we will find way to survive!
    Some men just want to watch the world burn... I just want a cold beer!
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    This is a great change. If you're good at tower farming you'll figure out a way to make it work. If you needed a door to keep you safe you weren't as good as you thought you were.
  • Ernest145
    Ernest145
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    Drdeath20 wrote: »
    Ernest145 wrote: »
    Gotta love how people complain that meerly removing doors on resource towers is "the death of small group pvp," when they literally would only farm AP off by proxy-detting and burning down poor noobs and pugs who don't know that they shouldn't feed the farm. Wanna really do pvp? Take keeps, resources to take keeps, scrolls, etc. There's a million and one things you can do to get AP other than farm.

    I don't remember anyone saying its the death of small scaling lol... its just another change out of many that has hurt it. Have you ever tried taking an objective as a small group? You will be met with overwhelming numbers and pugs sieging you even though they outnumber you. Like really even if you are in a 2-4 person group, you take a resource and go by the keep and there is already 5 siege up hitting you. I'm not saying small numbers should be able to take main objectives, what they excel at is distracting larger numbers and pulling them off of other objectives. With this change it reduces their effectiveness.

    It was an exploit that favored zerging. Small groups of 4-6 people last what, maybe 1 minute, vs a group of 30 zerging the tower. Small groups are better off going into the tower just to go off 2nd floor and get away.

    People keep saying it's a way to escape seige but tower farmers still used seige inside the tower. It's OK for them to use it and the door delay, and the immunity from all range attacks, and the bottleneck but not ok for people to use seige back. Besides I'd rather a guy on seige. They can be ganked.

    Now that wont be possible because with the 20+ players spamming gap closers on you and you won't be able to get away. It is incredibly easy to break a tower farm with only a few amount of players, even against a raid farming it. I along with others have mention how to do so already in this thread, it is not our fault that players don't use these strategies and just run into a tower by themselves and cry that they melted. ZOS could've actually thought this out, if they wanted to nerf tower farming maybe don't not allow siege if you do not own the tower or some others ways. But no like always they just try to think of the easiest and quickest way to try to fix something, and they end up messing up like usual.

    I'll say this one last time, most people aren't upset because we can't "exploit a door". We are upset because this is a *** band aid fix that had no thought put into it, there are plenty of other ways they could've weakened tower farming which I would be fine with. But no they choose the easy way out and because of that they yet again cripple small scalers.
    Edited by Ernest145 on September 5, 2016 7:29AM
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Drdeath20
    Drdeath20
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    Ernest145 wrote: »
    Drdeath20 wrote: »
    Ernest145 wrote: »
    Gotta love how people complain that meerly removing doors on resource towers is "the death of small group pvp," when they literally would only farm AP off by proxy-detting and burning down poor noobs and pugs who don't know that they shouldn't feed the farm. Wanna really do pvp? Take keeps, resources to take keeps, scrolls, etc. There's a million and one things you can do to get AP other than farm.

    I don't remember anyone saying its the death of small scaling lol... its just another change out of many that has hurt it. Have you ever tried taking an objective as a small group? You will be met with overwhelming numbers and pugs sieging you even though they outnumber you. Like really even if you are in a 2-4 person group, you take a resource and go by the keep and there is already 5 siege up hitting you. I'm not saying small numbers should be able to take main objectives, what they excel at is distracting larger numbers and pulling them off of other objectives. With this change it reduces their effectiveness.

    It was an exploit that favored zerging. Small groups of 4-6 people last what, maybe 1 minute, vs a group of 30 zerging the tower. Small groups are better off going into the tower just to go off 2nd floor and get away.

    People keep saying it's a way to escape seige but tower farmers still used seige inside the tower. It's OK for them to use it and the door delay, and the immunity from all range attacks, and the bottleneck but not ok for people to use seige back. Besides I'd rather a guy on seige. They can be ganked.

    Now that wont be possible because with the 20+ players spamming gap closers on you and you won't be able to get away. It is incredibly easy to break a tower farm with only a few amount of players, even against a raid farming it. I along with others have mention how to do so already in this thread, it is not our fault that players don't use these strategies and just run into a tower by themselves and cry that they melted. ZOS could've actually thought this out, if they wanted to nerf tower farming maybe don't not allow siege if you do not own the tower or some others ways. But no like always they just try to think of the easiest and quickest way to try to fix something, and they end up messing up like usual.

    I'll say this one last time, most people aren't upset because we can't "exploit a door". We are upset because this is a *** band aid fix that had no thought put into it, there are plenty of other ways they could've weakened tower farming which I would be fine with. But no they choose the easy way out and because of that they yet again cripple small scalers.

    Small scale shouldn't let a zerg chase them right to the most predictable spot. There are tons of better hiding spots. The minute you go to the tower, 3 zerg links run to the back of it.
  • Avenias
    Avenias
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    Im going to to guess that the devs got destroyed in a tower farm so they got rid of the doors as a form of revenge. I mean just look at the dev " he who shall not be named, *cough* most hated dev *cough.*" How many times do you think that guy got destroyed in his own game?
  • Sanct16
    Sanct16
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    I personally have farmed a lot in towers mostly because it is very easy to get an offensive tick after you killed a lot of ppl in the tower. The door delay doesnt really matter that much, bottom floor is the best choice mostly because you cant get sieged there but top or middle floor work fine as well. Personally for small scale i never found resource farming that great because as soon as people get up the tower and place a camp on top and oils etc you usually get overwhelmed rather fast - and chances are high that you wont be able to prevent them from going up. I feel we have way more success just poking the big zerg and kiting the ones that chase you to a good choke.

    The only effect the door change will have on smallscale is that you will need to pick your fights and the locations a bit more careful which should be a key task in every outnumbered fight.

    Personally as someone who mostly plays 8-14 man groups I look very much towards this as it will make farming resources way more interesting since you will have more option for strategic movement on resources. Like kite to flag, pull in the tower go up and drop down from the mage and push the guys that entered behind you from the back etc etc.

    However its typical for ZOS that they "fix" stuff 12 months after it stopped being a problem.
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  • God_flakes
    God_flakes
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    Sanct16 wrote: »
    I personally have farmed a lot in towers mostly because it is very easy to get an offensive tick after you killed a lot of ppl in the tower. The door delay doesnt really matter that much, bottom floor is the best choice mostly because you cant get sieged there but top or middle floor work fine as well. Personally for small scale i never found resource farming that great because as soon as people get up the tower and place a camp on top and oils etc you usually get overwhelmed rather fast - and chances are high that you wont be able to prevent them from going up. I feel we have way more success just poking the big zerg and kiting the ones that chase you to a good choke.

    The only effect the door change will have on smallscale is that you will need to pick your fights and the locations a bit more careful which should be a key task in every outnumbered fight.

    Personally as someone who mostly plays 8-14 man groups I look very much towards this as it will make farming resources way more interesting since you will have more option for strategic movement on resources. Like kite to flag, pull in the tower go up and drop down from the mage and push the guys that entered behind you from the back etc etc.

    However its typical for ZOS that they "fix" stuff 12 months after it stopped being a problem.

    Quite right, good sir. This change actually requires more skill from the would be farmers and the farmees. I can't figure out why anyone is claiming it requires less.
  • God_flakes
    God_flakes
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    Jules wrote: »
    This change is honestly just a slap in the face to small scale. Not only do I get zerged down in the tower constantly from 20+ people arriving to take back the resource, now I can't even have a moment to regroup inside the tower while they flip the flag. It's gonna be so great to be gap closed to death and not even make it up the stairs. It's going to be so great to not even have time to set up oils or any kind of defense against larger numbers.


    One of the worst decisions of Update 12.

    Are you claiming you and you alone should be able to take a resource tower and fend of 20 players? With oils? Why do you even want or need to hold a tower of a resource you don't even own? Pray tell me the strategy of that. When in the world did resource towers become main objectives? They're ONLY main objectives to people who desire to farm ap there whilst enjoying doing so with a broken mechanic. Please stop acting like they're some all important objective of small man play. This is ludicrous in the extreme.
    Edited by God_flakes on September 5, 2016 1:23PM
  • Jaronking
    Jaronking
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    This is a great change. If you're good at tower farming you'll figure out a way to make it work. If you needed a door to keep you safe you weren't as good as you thought you were.
    That's easy for you to say your usual the group of 20+ that's chases a small group into the tower in the first place.This change just helps larger groups kill smaller groups easier and no way for a small group to get away fight back.
  • KenaPKK
    KenaPKK
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    Since when is the door even required for a successful tower farm? I honestly think this change will make towers more organic to fight in and around. The good groups will make themselves at home up top as usual.

    Can someone post pictures of how they changed the milegates? I'm curious about that.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • LegendaryChef
    LegendaryChef
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    Once again we see a lazy fix implemented by zos....
    Zzoro/Elliot Brown/Baldy ~Kitesquad/Noricum~
    PC EU.
    Spider mount was the only good part about morrowind release.
  • Lore_lai
    Lore_lai
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    God_flakes wrote: »
    Are you claiming you and you alone should be able to take a resource tower and fend of 20 players? With oils? Why do you even want or need to hold a tower of a resource you don't even own? Pray tell me the strategy of that. When in the world did resource towers become main objectives? They're ONLY main objectives to people who desire to farm ap there whilst enjoying doing so with a broken mechanic. Please stop acting like they're some all important objective of small man play. This is ludicrous in the extreme.
    When they award the same scoring as keeps and scrolls?
    :p
  • God_flakes
    God_flakes
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    The resources do. Not their towers. Squatting in a tower of an enemy owned resources doesn't award any points to a faction.
  • Lore_lai
    Lore_lai
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    God_flakes wrote: »
    The resources do. Not their towers. Squatting in a tower of an enemy owned resources doesn't award any points to a faction.

    That's why you take the flag back.
    And don't you big groups complain that small-mans don't "play the map", "help the Alliance", "contribute to scoring"?

    Do you think this change will encourage small groups/duos to try any form of map-play (by themselves, not zerg surfing another big group) when you know you don't have even a small breather from those outnumbering you, spamming you with gap closers/siege?
  • Armitas
    Armitas
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    Leave the doors until you implement battlegrounds. That we we can escape the 40-60man zergs there instead of the tower.
    Retired.
    Nord mDK
  • Aquanova
    Aquanova
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    I like this change. No more tower farm means real fights.

    Good job ZOS! <3
    NA/PC
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Jaronking wrote: »
    This is a great change. If you're good at tower farming you'll figure out a way to make it work. If you needed a door to keep you safe you weren't as good as you thought you were.
    That's easy for you to say your usual the group of 20+ that's chases a small group into the tower in the first place.This change just helps larger groups kill smaller groups easier and no way for a small group to get away fight back.

    Well ... you got a point. I'm looking at it from the other point of view for sure. I'm no fan of death by door.
  • LegendaryChef
    LegendaryChef
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    Jaronking wrote: »
    This is a great change. If you're good at tower farming you'll figure out a way to make it work. If you needed a door to keep you safe you weren't as good as you thought you were.
    That's easy for you to say your usual the group of 20+ that's chases a small group into the tower in the first place.This change just helps larger groups kill smaller groups easier and no way for a small group to get away fight back.

    Well ... you got a point. I'm looking at it from the other point of view for sure. I'm no fan of death by door.

    If you are no fan of death by door then simply move on and do not enter if you know there is a farm group in there.

    That's like me standing at the side of a road when a car is fast approaching and walking out infront of it anyway only to start complaining about it after...
    Zzoro/Elliot Brown/Baldy ~Kitesquad/Noricum~
    PC EU.
    Spider mount was the only good part about morrowind release.
  • Jaronking
    Jaronking
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    Jaronking wrote: »
    This is a great change. If you're good at tower farming you'll figure out a way to make it work. If you needed a door to keep you safe you weren't as good as you thought you were.
    That's easy for you to say your usual the group of 20+ that's chases a small group into the tower in the first place.This change just helps larger groups kill smaller groups easier and no way for a small group to get away fight back.

    Well ... you got a point. I'm looking at it from the other point of view for sure. I'm no fan of death by door.
    Yes but you have a group who could easily counter a toward farm with negates maybe you could use those against AD instead of DC more.
  • Ernest145
    Ernest145
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    Drdeath20 wrote: »
    Ernest145 wrote: »
    Drdeath20 wrote: »
    Ernest145 wrote: »
    Gotta love how people complain that meerly removing doors on resource towers is "the death of small group pvp," when they literally would only farm AP off by proxy-detting and burning down poor noobs and pugs who don't know that they shouldn't feed the farm. Wanna really do pvp? Take keeps, resources to take keeps, scrolls, etc. There's a million and one things you can do to get AP other than farm.

    I don't remember anyone saying its the death of small scaling lol... its just another change out of many that has hurt it. Have you ever tried taking an objective as a small group? You will be met with overwhelming numbers and pugs sieging you even though they outnumber you. Like really even if you are in a 2-4 person group, you take a resource and go by the keep and there is already 5 siege up hitting you. I'm not saying small numbers should be able to take main objectives, what they excel at is distracting larger numbers and pulling them off of other objectives. With this change it reduces their effectiveness.

    It was an exploit that favored zerging. Small groups of 4-6 people last what, maybe 1 minute, vs a group of 30 zerging the tower. Small groups are better off going into the tower just to go off 2nd floor and get away.

    People keep saying it's a way to escape seige but tower farmers still used seige inside the tower. It's OK for them to use it and the door delay, and the immunity from all range attacks, and the bottleneck but not ok for people to use seige back. Besides I'd rather a guy on seige. They can be ganked.

    Now that wont be possible because with the 20+ players spamming gap closers on you and you won't be able to get away. It is incredibly easy to break a tower farm with only a few amount of players, even against a raid farming it. I along with others have mention how to do so already in this thread, it is not our fault that players don't use these strategies and just run into a tower by themselves and cry that they melted. ZOS could've actually thought this out, if they wanted to nerf tower farming maybe don't not allow siege if you do not own the tower or some others ways. But no like always they just try to think of the easiest and quickest way to try to fix something, and they end up messing up like usual.

    I'll say this one last time, most people aren't upset because we can't "exploit a door". We are upset because this is a *** band aid fix that had no thought put into it, there are plenty of other ways they could've weakened tower farming which I would be fine with. But no they choose the easy way out and because of that they yet again cripple small scalers.

    Small scale shouldn't let a zerg chase them right to the most predictable spot. There are tons of better hiding spots. The minute you go to the tower, 3 zerg links run to the back of it.

    And zergs should learn how to play better by either sieging down the tower first, don't go into the tower, or just learn how to use an immovable pot and negate.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  •  Jules
    Jules
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    God_flakes wrote: »
    Jules wrote: »
    This change is honestly just a slap in the face to small scale. Not only do I get zerged down in the tower constantly from 20+ people arriving to take back the resource, now I can't even have a moment to regroup inside the tower while they flip the flag. It's gonna be so great to be gap closed to death and not even make it up the stairs. It's going to be so great to not even have time to set up oils or any kind of defense against larger numbers.


    One of the worst decisions of Update 12.

    Are you claiming you and you alone should be able to take a resource tower and fend of 20 players? With oils? Why do you even want or need to hold a tower of a resource you don't even own? Pray tell me the strategy of that. When in the world did resource towers become main objectives? They're ONLY main objectives to people who desire to farm ap there whilst enjoying doing so with a broken mechanic. Please stop acting like they're some all important objective of small man play. This is ludicrous in the extreme.

    Like you know anything about small man lol
    JULES | PC NA | ADAMANT

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  • Darnathian
    Darnathian
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    Once again we see a lazy fix implemented by zos....

    Or another lazy answer to a change that hasn't hit live yet.

    As stated above if the door delay doesn't matter then it wont change much. Just have to deal with the siege. Which can be mitigated by using different locations in the tower or purging.

    Honestly though this can only be good for the health of pvp. Resources are not objectives. The resource farms take away from the fight for map control.

    I get it. I farmed in those too. ALOT. Before I knew better. 1vX crowd needs to stop beating around the bush. Be mad that your tower farming just got a lot harder. Its okay.
  • White wabbit
    White wabbit
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    Lazy asses will now have to go out and earn their Ap instead of sitting in a resource , those that did it only have themselves to blame for the changes
  •  Jules
    Jules
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    Darnathian wrote: »
    Once again we see a lazy fix implemented by zos....

    Or another lazy answer to a change that hasn't hit live yet.

    As stated above if the door delay doesn't matter then it wont change much. Just have to deal with the siege. Which can be mitigated by using different locations in the tower or purging.

    Honestly though this can only be good for the health of pvp. Resources are not objectives. The resource farms take away from the fight for map control.

    I get it. I farmed in those too. ALOT. Before I knew better. 1vX crowd needs to stop beating around the bush. Be mad that your tower farming just got a lot harder. Its okay.

    Resources are objectives actually, and on some servers they are main objectives. Also, why would we want MORE people to blob toward the inner ring rather than spread out in segmented fights all across the map. Simply illogical.
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This discussion has been closed.