Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

PTS Patch Notes - Towers have no doors???

Micah123
Micah123
✭✭✭
WTF does this mean?
"The carpenters of Cyrodiil are on strike, and Towers no longer have doors." BOOOO
Tertiary Meat
  • Micah123
    Micah123
    ✭✭✭
    Micah123 wrote: »
    WTF does this mean?
    "The carpenters of Cyrodiil are on strike, and Towers no longer have doors." BOOOO

    And this?
    "Champion System
    The Shadow
    Befoul: This champion passive no longer increases the healing reduction of Meatbag Catapults."

    Tertiary Meat
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    Micah123 wrote: »
    WTF does this mean?
    "The carpenters of Cyrodiil are on strike, and Towers no longer have doors." BOOOO

    PUG tears finally influenced ZoS' developers.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Viper and veli buffed/fixed :trollface:
    EU | PC
  • Micah123
    Micah123
    ✭✭✭
    Micah123 wrote: »
    Micah123 wrote: »
    WTF does this mean?
    "The carpenters of Cyrodiil are on strike, and Towers no longer have doors." BOOOO

    And this?
    "Champion System
    The Shadow
    Befoul: This champion passive no longer increases the healing reduction of Meatbag Catapults."

    And this?

    "Storm Knight’s Plate: Increased the amount of pulsing Shock Damage from this item set to 4374 Shock Damage to all enemies around you from 1150 Shock Damage."

    And one more?

    "Velidreth: Reduced this item set’s cooldown to 9 seconds from 10 seconds."
    Tertiary Meat
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Good change in my opinion. Tower farms were cancer.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Micah123
    Micah123
    ✭✭✭
    Sallington wrote: »
    Good change in my opinion. Tower farms were cancer.

    ground oils were cancer.

    CE is cancer.

    Tower farms...not so much.
    Tertiary Meat
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Micah123 wrote: »
    Sallington wrote: »
    Good change in my opinion. Tower farms were cancer.

    ground oils were cancer.

    CE is cancer.

    Tower farms...not so much.

    Ground oils need to come back. Fact.

    And if a group was really THAT good at tower farming, they'll still be able to. If you need to rely on the bugged out door delays, then I don't know what to tell ya.
    Edited by Sallington on September 2, 2016 6:35PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    This is the second dumbest change they every made after AOe caps this is just stupid they just keep rewarding bad play.
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Guess even the devs (who play this game) are sick of the tower farming. :)
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Jaronking wrote: »
    This is the second dumbest change they every made after AOe caps this is just stupid they just keep rewarding bad play.

    Now the combat at resources will be more fluid and fun, instead of dying on the steps of the tower while spamming your 'E' key.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Eirella
    Eirella
    ✭✭✭✭✭
    This is such a stupid change and completely unnecessary.
    >:(
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Pchela
    Pchela
    ✭✭✭✭✭
    No door, but will windows still be there?
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Sallington wrote: »
    Jaronking wrote: »
    This is the second dumbest change they every made after AOe caps this is just stupid they just keep rewarding bad play.

    Now the combat at resources will be more fluid and fun, instead of dying on the steps of the tower while spamming your 'E' key.

    Yes more fluid and funnow my 8 man group has no way of getting away from a 30+ group of AD anymore.Plus its your choice to walk into the tower and get farm again now zergs got AOe caps on their sides and this.Gg ZoS.
  • Magus
    Magus
    ✭✭✭✭✭
    Empower the zergs. RIP tower farms, you had a good run. Now there will be siege hitting the top, middle, and bottom floor of towers.

    And did they seriously buff storm knight? LMFAO.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Micah123
    Micah123
    ✭✭✭
    Magus wrote: »
    Empower the zergs. RIP tower farms, you had a good run. Now there will be siege hitting the top, middle, and bottom floor of towers.

    And did they seriously buff storm knight? LMFAO.

    Maoh,

    "We have a fix planned for the Storm Knight's Plate item set in the next incremental patch. We also have some additional balance changes for this set coming in Update 12."

    "Storm Knight’s Plate: Increased the amount of pulsing Shock Damage from this item set to 4374 Shock Damage to all enemies around you from 1150 Shock Damage."

    Ultimately we'll have to see what they've done to it...it's just funny to read
    Tertiary Meat
  • bikerangelo
    bikerangelo
    ✭✭✭✭✭
    pvp_changes.PNG

    NVM, this is why I post memes and refrain from actually talking about stuff. Long story short:
    Sejanus = DC home keep
    Bleakers = AD home keep
    Nikel = EP home keep.
    Edited by bikerangelo on September 2, 2016 7:28PM
  • Micah123
    Micah123
    ✭✭✭
    pvp_changes.PNG

    You're all missing the other revisions. Outposts are now the new infinite range forward camps. Removing the doors on outposts is hardly balanced compared to this change. If I'm reading this right, one person can take an outpost in around a minute and spawn an entire raid from across the map next to a keep.

    Please...Enlighten me on the person who plays on PC NA who can "take an outpost in around a minute". I want to be this persons new best friend...They're OP
    Edited by Micah123 on September 2, 2016 7:18PM
    Tertiary Meat
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    pvp_changes.PNG

    You're all missing the other revisions. Outposts are now the new infinite range forward camps. Removing the doors on outposts is hardly balanced compared to this change. If I'm reading this right, one person can take an outpost in around a minute and spawn an entire raid from across the map next to a keep.

    They removed the doors on towers, not outposts.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Jaronking wrote: »
    Sallington wrote: »
    Jaronking wrote: »
    This is the second dumbest change they every made after AOe caps this is just stupid they just keep rewarding bad play.

    Now the combat at resources will be more fluid and fun, instead of dying on the steps of the tower while spamming your 'E' key.

    Yes more fluid and funnow my 8 man group has no way of getting away from a 30+ group of AD anymore.Plus its your choice to walk into the tower and get farm again now zergs got AOe caps on their sides and this.Gg ZoS.

    Nor is there the option for a solo player to see a zerg coming, pop into the tower, go up the stairs and sneak out the back during those few seconds that they can't follow you.
  • bikerangelo
    bikerangelo
    ✭✭✭✭✭
    Micah123 wrote: »
    pvp_changes.PNG

    You're all missing the other revisions. Outposts are now the new infinite range forward camps. Removing the doors on outposts is hardly balanced compared to this change. If I'm reading this right, one person can take an outpost in around a minute and spawn an entire raid from across the map next to a keep.

    Please...Enlighten me on the person who plays on PC NA who can "take an outpost in around a minute". I want to be this persons new best friend...They're OP

    .... might've read that as resource, my bad.
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    I guess I'm kinda torn about this. I'm sick and darn tired of the cancer that is tower farming but I can see the points about smaller groups using towers to defend resources. I just think the devs are sending us a clear message to stop being so "ap farm" centric and be more map objective focused. I feel like they're trying to help the trollish players weed themselves out. A lot will quit over not being able to tower farm all night long.
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Micah123 wrote: »
    pvp_changes.PNG

    You're all missing the other revisions. Outposts are now the new infinite range forward camps. Removing the doors on outposts is hardly balanced compared to this change. If I'm reading this right, one person can take an outpost in around a minute and spawn an entire raid from across the map next to a keep.

    Please...Enlighten me on the person who plays on PC NA who can "take an outpost in around a minute". I want to be this persons new best friend...They're OP

    I can with a ram and 2 ballistas.
    Edited by susmitds on September 2, 2016 7:28PM
  • Micah123
    Micah123
    ✭✭✭
    susmitds wrote: »
    Micah123 wrote: »
    pvp_changes.PNG

    You're all missing the other revisions. Outposts are now the new infinite range forward camps. Removing the doors on outposts is hardly balanced compared to this change. If I'm reading this right, one person can take an outpost in around a minute and spawn an entire raid from across the map next to a keep.

    Please...Enlighten me on the person who plays on PC NA who can "take an outpost in around a minute". I want to be this persons new best friend...They're OP

    I can with a ram and 2 ballistas.

    I doubt it...Whats the point of the ram? One person can't run a ram.
    Tertiary Meat
  • NedicWildling
    NedicWildling
    ✭✭✭
    Micah123 wrote: »
    susmitds wrote: »
    Micah123 wrote: »
    pvp_changes.PNG

    You're all missing the other revisions. Outposts are now the new infinite range forward camps. Removing the doors on outposts is hardly balanced compared to this change. If I'm reading this right, one person can take an outpost in around a minute and spawn an entire raid from across the map next to a keep.

    Please...Enlighten me on the person who plays on PC NA who can "take an outpost in around a minute". I want to be this persons new best friend...They're OP

    I can with a ram and 2 ballistas.

    I doubt it...Whats the point of the ram? One person can't run a ram.

    ba702138cfe2f93c428a80385488d4abeb02b4914d0961f852f8fda358b43570.jpg
    Edited by NedicWildling on September 2, 2016 7:39PM
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Someone needs to think of the Farmers .
  • Skyy
    Skyy
    ✭✭✭
    Micah123 wrote: »
    Micah123 wrote: »
    WTF does this mean?
    "The carpenters of Cyrodiil are on strike, and Towers no longer have doors." BOOOO

    And this?
    "Champion System
    The Shadow
    Befoul: This champion passive no longer increases the healing reduction of Meatbag Catapults."

    So it's okay to have mighty boost stone trebs, but not befoul boost meatbags?
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    Curious to know what the changes to the mile gates entail.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Magus
    Magus
    ✭✭✭✭✭
    Poxheart wrote: »
    Curious to know what the changes to the mile gates entail.

    I'm sure whatever changes there are will make it easier for zergs and harder for small groups.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Micah123
    Micah123
    ✭✭✭
    Skyy wrote: »
    Micah123 wrote: »
    Micah123 wrote: »
    WTF does this mean?
    "The carpenters of Cyrodiil are on strike, and Towers no longer have doors." BOOOO

    And this?
    "Champion System
    The Shadow
    Befoul: This champion passive no longer increases the healing reduction of Meatbag Catapults."

    So it's okay to have mighty boost stone trebs, but not befoul boost meatbags?

    No they fixed that too...but...I'm in Tertiary Meat...So I care more about THA MEAT.

    "Fixed an issue where Siege Weapon damage could be increased by various passives that increase damage done, such as Mighty and Destructive Ancestry."
    Tertiary Meat
  • Agrippa_Invisus
    Agrippa_Invisus
    ✭✭✭✭✭
    ✭✭✭
    Poxheart wrote: »
    Curious to know what the changes to the mile gates entail.

    Probably killed the clipping issues that allowed people to leap/streak/twerk their way onto the third floor, making the scaffolding unnecessary.

    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
This discussion has been closed.