WTF does this mean?
"The carpenters of Cyrodiil are on strike, and Towers no longer have doors." BOOOO
Sallington wrote: »Good change in my opinion. Tower farms were cancer.
Sallington wrote: »Good change in my opinion. Tower farms were cancer.
ground oils were cancer.
CE is cancer.
Tower farms...not so much.
This is the second dumbest change they every made after AOe caps this is just stupid they just keep rewarding bad play.
Sallington wrote: »
Empower the zergs. RIP tower farms, you had a good run. Now there will be siege hitting the top, middle, and bottom floor of towers.
And did they seriously buff storm knight? LMFAO.
bikerangelo wrote: »
You're all missing the other revisions. Outposts are now the new infinite range forward camps. Removing the doors on outposts is hardly balanced compared to this change. If I'm reading this right, one person can take an outpost in around a minute and spawn an entire raid from across the map next to a keep.
bikerangelo wrote: »
You're all missing the other revisions. Outposts are now the new infinite range forward camps. Removing the doors on outposts is hardly balanced compared to this change. If I'm reading this right, one person can take an outpost in around a minute and spawn an entire raid from across the map next to a keep.
Sallington wrote: »
Yes more fluid and funnow my 8 man group has no way of getting away from a 30+ group of AD anymore.Plus its your choice to walk into the tower and get farm again now zergs got AOe caps on their sides and this.Gg ZoS.
bikerangelo wrote: »
You're all missing the other revisions. Outposts are now the new infinite range forward camps. Removing the doors on outposts is hardly balanced compared to this change. If I'm reading this right, one person can take an outpost in around a minute and spawn an entire raid from across the map next to a keep.
Please...Enlighten me on the person who plays on PC NA who can "take an outpost in around a minute". I want to be this persons new best friend...They're OP
bikerangelo wrote: »
You're all missing the other revisions. Outposts are now the new infinite range forward camps. Removing the doors on outposts is hardly balanced compared to this change. If I'm reading this right, one person can take an outpost in around a minute and spawn an entire raid from across the map next to a keep.
Please...Enlighten me on the person who plays on PC NA who can "take an outpost in around a minute". I want to be this persons new best friend...They're OP
bikerangelo wrote: »
You're all missing the other revisions. Outposts are now the new infinite range forward camps. Removing the doors on outposts is hardly balanced compared to this change. If I'm reading this right, one person can take an outpost in around a minute and spawn an entire raid from across the map next to a keep.
Please...Enlighten me on the person who plays on PC NA who can "take an outpost in around a minute". I want to be this persons new best friend...They're OP
I can with a ram and 2 ballistas.
bikerangelo wrote: »
You're all missing the other revisions. Outposts are now the new infinite range forward camps. Removing the doors on outposts is hardly balanced compared to this change. If I'm reading this right, one person can take an outpost in around a minute and spawn an entire raid from across the map next to a keep.
Please...Enlighten me on the person who plays on PC NA who can "take an outpost in around a minute". I want to be this persons new best friend...They're OP
I can with a ram and 2 ballistas.
I doubt it...Whats the point of the ram? One person can't run a ram.
So it's okay to have mighty boost stone trebs, but not befoul boost meatbags?
Curious to know what the changes to the mile gates entail.