God_flakes wrote: »caeliusstarbreaker wrote: »I legitimately think, if you truly feel that tower farming was an immense plague in the game that merited removing doors by way of "carpenter strike", you need to reevaluate your entire view on cyrodiil.
Right now it's all speculation as to why the devs did this. And unless they come out and say why we can only speculate. Obviously they are lazy.
God_flakes wrote: »caeliusstarbreaker wrote: »I legitimately think, if you truly feel that tower farming was an immense plague in the game that merited removing doors by way of "carpenter strike", you need to reevaluate your entire view on cyrodiil.
Right now it's all speculation as to why the devs did this. And unless they come out and say why we can only speculate. Obviously they felt it was necessary.
caeliusstarbreaker wrote: »God_flakes wrote: »caeliusstarbreaker wrote: »I legitimately think, if you truly feel that tower farming was an immense plague in the game that merited removing doors by way of "carpenter strike", you need to reevaluate your entire view on cyrodiil.
Right now it's all speculation as to why the devs did this. And unless they come out and say why we can only speculate. Obviously they felt it was necessary.
The devs also thought a lot of things were necessary. Rapid change, every other ability having a snare, aoe caps, proxy and VD, viper/velidreth, mdk, radiant D, stamina dominance, cold harbor siege, troll repairing, IC flags, towns with no significance, and the list goes on and on.
Hard to maintain a belief that they know what is "necessary" in their own game. A game that abruptly changes every 2-3 months, with no incremental patches to adjust any balance and just plain ignorance regarding testing. But hey at least they are throwing 30 something new sets our way to distract us.
God_flakes wrote: »They just can't please everyone. And the sheer amount of notorious tower farmers I see expressing outrage at this tells me the right people aren't pleased by this change.
caeliusstarbreaker wrote: »Lucius_Aelius wrote: »caeliusstarbreaker wrote: »I legitimately think, if you truly feel that tower farming was an immense plague in the game that merited removing doors by way of "carpenter strike", you need to reevaluate your entire view on cyrodiil.
We don't have to think it was a "plague" to think removing it was a good change, that's ridiculous.
Then the statement does not apply to you. If you would like I can loosen the parameters.
God_flakes wrote: »Come on guys, don't you think you're overreacting a tad? It's just doors being removed from resource towers. The sky isn't falling.
caeliusstarbreaker wrote: »@God_flakes
Succinctly, my biggest qualm is that it continues the proliferation of the game basically being dumbed down to a level beyond belief, where the "wow look at that high dmg number dad!" And running over and infant with a steam roller is basically the only "fun factor."
Edit: I mean with siege and group sizes on the rise, there isn't really isn't much "pvp" going on at these vast battles. And from an AvA stand point, if I wanted to sit on a ballista and left click my way to entertainment, I'd be far better off doing 18th century warfare reenactments on the weekends, than being a digital Orc with a yellow broomstick jabbing people before I hit them with my mega-flashlight of smiting.
God_flakes wrote: »caeliusstarbreaker wrote: »@God_flakes
Succinctly, my biggest qualm is that it continues the proliferation of the game basically being dumbed down to a level beyond belief, where the "wow look at that high dmg number dad!" And running over and infant with a steam roller is basically the only "fun factor."
Edit: I mean with siege and group sizes on the rise, there isn't really isn't much "pvp" going on at these vast battles. And from an AvA stand point, if I wanted to sit on a ballista and left click my way to entertainment, I'd be far better off doing 18th century warfare reenactments on the weekends, than being a digital Orc with a yellow broomstick jabbing people before I hit them with my mega-flashlight of smiting.
Isn't that what tower farming is? Sitting on a siege weapon, aiming it at a door and left clicking your way to victory?
God_flakes wrote: »Come on guys, don't you think you're overreacting a tad? It's just doors being removed from resource towers. The sky isn't falling.
caeliusstarbreaker wrote: »God_flakes wrote: »caeliusstarbreaker wrote: »@God_flakes
Succinctly, my biggest qualm is that it continues the proliferation of the game basically being dumbed down to a level beyond belief, where the "wow look at that high dmg number dad!" And running over and infant with a steam roller is basically the only "fun factor."
Edit: I mean with siege and group sizes on the rise, there isn't really isn't much "pvp" going on at these vast battles. And from an AvA stand point, if I wanted to sit on a ballista and left click my way to entertainment, I'd be far better off doing 18th century warfare reenactments on the weekends, than being a digital Orc with a yellow broomstick jabbing people before I hit them with my mega-flashlight of smiting.
Isn't that what tower farming is? Sitting on a siege weapon, aiming it at a door and left clicking your way to victory?
So we abolish that in favor of people sitting on the outside, on siege, aimed in the now no door, left clicking their way to victory?
God_flakes wrote: »caeliusstarbreaker wrote: »God_flakes wrote: »caeliusstarbreaker wrote: »@God_flakes
Succinctly, my biggest qualm is that it continues the proliferation of the game basically being dumbed down to a level beyond belief, where the "wow look at that high dmg number dad!" And running over and infant with a steam roller is basically the only "fun factor."
Edit: I mean with siege and group sizes on the rise, there isn't really isn't much "pvp" going on at these vast battles. And from an AvA stand point, if I wanted to sit on a ballista and left click my way to entertainment, I'd be far better off doing 18th century warfare reenactments on the weekends, than being a digital Orc with a yellow broomstick jabbing people before I hit them with my mega-flashlight of smiting.
Isn't that what tower farming is? Sitting on a siege weapon, aiming it at a door and left clicking your way to victory?
So we abolish that in favor of people sitting on the outside, on siege, aimed in the now no door, left clicking their way to victory?
In the words of those opposed to this: YOU DON'T HAVE TO GO IN THE TOWER.
God_flakes wrote: »Towers were fine imo, if you failed to siege it down before the flagged flip then you paid the price for it. If I'm leading a 12-16 man group I don't really try to tower farm since most pugs wont run in unless you have fewer numbers. You make much more ap just kiting around and funneling them. When I'm playing in a group less than 6 then towers are much more needed since if you try kiting you just get ganked/ gap close spammed/ jesus beam spammed/ etc. and don't have enough healers and rapids to keep the group going. Pretty dumb change that just promotes larger numbers and less thoughtful decision making, like there isn't enough of that already.
So what I see you saying here is when you have a group of 6 (highly skilled since you're Earnie right?) you "need" tower farms to make ap?
caeliusstarbreaker wrote: »God_flakes wrote: »caeliusstarbreaker wrote: »I legitimately think, if you truly feel that tower farming was an immense plague in the game that merited removing doors by way of "carpenter strike", you need to reevaluate your entire view on cyrodiil.
Right now it's all speculation as to why the devs did this. And unless they come out and say why we can only speculate. Obviously they felt it was necessary.
The devs also thought a lot of things were necessary. Rapid change, every other ability having a snare, aoe caps, proxy and VD, viper/velidreth, mdk, radiant D, stamina dominance, cold harbor siege, troll repairing, IC flags, towns with no significance, and the list goes on and on.
Hard to maintain a belief that they know what is "necessary" in their own game. A game that abruptly changes every 2-3 months, with no incremental patches to adjust any balance and just plain ignorance regarding testing. But hey at least they are throwing 30 something new sets our way to distract us.
caeliusstarbreaker wrote: »God_flakes wrote: »caeliusstarbreaker wrote: »God_flakes wrote: »caeliusstarbreaker wrote: »@God_flakes
Succinctly, my biggest qualm is that it continues the proliferation of the game basically being dumbed down to a level beyond belief, where the "wow look at that high dmg number dad!" And running over and infant with a steam roller is basically the only "fun factor."
Edit: I mean with siege and group sizes on the rise, there isn't really isn't much "pvp" going on at these vast battles. And from an AvA stand point, if I wanted to sit on a ballista and left click my way to entertainment, I'd be far better off doing 18th century warfare reenactments on the weekends, than being a digital Orc with a yellow broomstick jabbing people before I hit them with my mega-flashlight of smiting.
Isn't that what tower farming is? Sitting on a siege weapon, aiming it at a door and left clicking your way to victory?
So we abolish that in favor of people sitting on the outside, on siege, aimed in the now no door, left clicking their way to victory?
In the words of those opposed to this: YOU DON'T HAVE TO GO IN THE TOWER.
Haha but in lieu of someone who offered a specific alternative, but then where will I run too? With the faction chasing me? With snares abound? With gap closing snare? How will I get away? Or by virtue of such a slippery slope should I not be there in the first place? Should I be confined to the same nikel Roebeck highway? Should I in turn just fold solely back into the faction mass behind me? Should my method solely be well if I can't have a measure to even odds against those greater than me should I just come back with greater than them?
caeliusstarbreaker wrote: »God_flakes wrote: »caeliusstarbreaker wrote: »I legitimately think, if you truly feel that tower farming was an immense plague in the game that merited removing doors by way of "carpenter strike", you need to reevaluate your entire view on cyrodiil.
Right now it's all speculation as to why the devs did this. And unless they come out and say why we can only speculate. Obviously they felt it was necessary.
The devs also thought a lot of things were necessary. Rapid change, every other ability having a snare, aoe caps, proxy and VD, viper/velidreth, mdk, radiant D, stamina dominance, cold harbor siege, troll repairing, IC flags, towns with no significance, and the list goes on and on.
Hard to maintain a belief that they know what is "necessary" in their own game. A game that abruptly changes every 2-3 months, with no incremental patches to adjust any balance and just plain ignorance regarding testing. But hey at least they are throwing 30 something new sets our way to distract us.
I agree that half those things you listed are incredibly stupid, but a few of them are actually quite awesome in my opinion. Especially troll repairing, greatest thing ever.
caeliusstarbreaker wrote: »God_flakes wrote: »caeliusstarbreaker wrote: »God_flakes wrote: »caeliusstarbreaker wrote: »@God_flakes
Succinctly, my biggest qualm is that it continues the proliferation of the game basically being dumbed down to a level beyond belief, where the "wow look at that high dmg number dad!" And running over and infant with a steam roller is basically the only "fun factor."
Edit: I mean with siege and group sizes on the rise, there isn't really isn't much "pvp" going on at these vast battles. And from an AvA stand point, if I wanted to sit on a ballista and left click my way to entertainment, I'd be far better off doing 18th century warfare reenactments on the weekends, than being a digital Orc with a yellow broomstick jabbing people before I hit them with my mega-flashlight of smiting.
Isn't that what tower farming is? Sitting on a siege weapon, aiming it at a door and left clicking your way to victory?
So we abolish that in favor of people sitting on the outside, on siege, aimed in the now no door, left clicking their way to victory?
In the words of those opposed to this: YOU DON'T HAVE TO GO IN THE TOWER.
Haha but in lieu of someone who offered a specific alternative, but then where will I run too? With the faction chasing me? With snares abound? With gap closing snare? How will I get away? Or by virtue of such a slippery slope should I not be there in the first place? Should I be confined to the same nikel Roebeck highway? Should I in turn just fold solely back into the faction mass behind me? Should my method solely be well if I can't have a measure to even odds against those greater than me should I just come back with greater than them?
Honestly, these people seem to want smallscale to completely disappear and for PVP to be only zerg vs zerg. It's sad.
I think that anyone who is positive to them removing doors of resources needs to try out playing outnumbered by a f ton. The people who are positive to this change, are probably the people who get rekt in 24mans by 2-5 people in a tower. But then again, ZOS is known for making changes to appeal the zergling PvPers instead of small scale PvPers, that's for sure.
All in all, removing doors is bad for the people who enjoy playing in small groups because it gives a small advantage for the small man, while the 24man zerg has a HUGE advantage by having so many players compared to the small group.
DISAPPOINTED
Joy_Division wrote: »I think that anyone who is positive to them removing doors of resources needs to try out playing outnumbered by a f ton. The people who are positive to this change, are probably the people who get rekt in 24mans by 2-5 people in a tower. But then again, ZOS is known for making changes to appeal the zergling PvPers instead of small scale PvPers, that's for sure.
All in all, removing doors is bad for the people who enjoy playing in small groups because it gives a small advantage for the small man, while the 24man zerg has a HUGE advantage by having so many players compared to the small group.
DISAPPOINTED
I would agree with that sentiment, namely in the the game favors large groups too much.. The problem, however, is the very 24mans "zerglings" you despise are exploiting the door delay and disarm mechanics by hiding in these towers.
If the enjoyability of Cyrodiil small group play hinges on the idiocy of the tower mechanics and hiding in a indestructible tower in which the people inside get free attacks against those who want to actually fight, then the game is a hopeless cause, just uninstall and wait for CU or something.
The entrance is still a choke point, they still can't bust the tower down, asking for ZoS to keep the door disarm mechanics is not something I would expect people who want a game based on skill to request or express disappointment that it has been removed. Be disappointed the AoE cap is in place, not that tower doors have been removed.
Joy isn't wrong. The disarm mechanic is cheese and we've all exploited it.
Still.
Can we just have one place in Cyrodiil to fight without getting pounded by siege pls?
God_flakes wrote: »Dumb AF.
Who would build a tower without doors?
If folks want to lemming at a tower then that's their option. As of this change the structure has no purpose.
Complete waste of time.
Can you not set up meatbag and cold fire on the first floor and oil on the second floor?
Of course you can.
The reason you want a door is the .5 seconds you inside can see the enemy without the enemy seeing you.
If there was no delay in the door animation load, you would not have a problem with that?
Tower farms are bad for the game, sorry if that makes you sad.
Why. Don't. You. Just. Not. Go. In. To. The. Tower?
why. do. you. feel. its. ok. to. farm. other. players?
I don't know how to break this game any simpler, if you're not there, there's no farm is there? Why are you not grasping something a kindergarten kid could?
Wow what a Freudian slip there: "I don't know how to break this game any simpler". Yes. You farmers have lost yet another way to stack on top of one another and break this game. B-o-o H-o-o.I am a solo player, I don't join groups, so I am not sure really why you would lump me into that.
LOL You think I am a LFG person, I get it. That makes sense, but alas no, if I am in a group it is a 2 person group.
You can present yourself as noble, I don't know you, but your above post says more about your attitude than anything.
Presenting me with a kill death ratio and then attributing that to somehow your opinion is more valid than mine is strange, isn't it?
His opinion is more valid than yours because he is a great player, has played since beta and has seen how ZOS has nerfed small groups patch after patch since the launch of the game.
You don't get it because you are simply a bad player and don't understand that this change favours zergs and not the small group who is already always at a disadvantage.
How is this hard to understand???
You got hella nerve acting like you're some elite small man queen, Nymiria. Any time I ever see you in game you're firmly embedded in a zerg. In fact I'm sure you guys were sobbing when your meat shields PM left TF.
God_flakes wrote: »Come on guys, don't you think you're overreacting a tad? It's just doors being removed from resource towers. The sky isn't falling.
caeliusstarbreaker wrote: »caeliusstarbreaker wrote: »God_flakes wrote: »caeliusstarbreaker wrote: »I legitimately think, if you truly feel that tower farming was an immense plague in the game that merited removing doors by way of "carpenter strike", you need to reevaluate your entire view on cyrodiil.
Right now it's all speculation as to why the devs did this. And unless they come out and say why we can only speculate. Obviously they felt it was necessary.
The devs also thought a lot of things were necessary. Rapid change, every other ability having a snare, aoe caps, proxy and VD, viper/velidreth, mdk, radiant D, stamina dominance, cold harbor siege, troll repairing, IC flags, towns with no significance, and the list goes on and on.
Hard to maintain a belief that they know what is "necessary" in their own game. A game that abruptly changes every 2-3 months, with no incremental patches to adjust any balance and just plain ignorance regarding testing. But hey at least they are throwing 30 something new sets our way to distract us.
I agree that half those things you listed are incredibly stupid, but a few of them are actually quite awesome in my opinion. Especially troll repairing, greatest thing ever.
I've used it, specifically when it's a few of us holding out till help arrives... But I've also had it used against me when there was 4 of us, with at least 11 counted people on the walls, with 4 siege pointed at us, many times. And in the spirit of fairness incorporated it into the list. I don't think it's a huge problem, but in a pvp game, and you're trying to get into a keep to fight people, because ya know... Pvp.. And you're outnumbered and they won't come out, and they are troll repairing and sieging you and your horde of 4, it gets irritating. Maybe it's a compliment that they view us as that dangerous, but I can assure you im not playing the game for compliments. Haha I'm playing yo kill you.
caeliusstarbreaker wrote: »caeliusstarbreaker wrote: »God_flakes wrote: »caeliusstarbreaker wrote: »I legitimately think, if you truly feel that tower farming was an immense plague in the game that merited removing doors by way of "carpenter strike", you need to reevaluate your entire view on cyrodiil.
Right now it's all speculation as to why the devs did this. And unless they come out and say why we can only speculate. Obviously they felt it was necessary.
The devs also thought a lot of things were necessary. Rapid change, every other ability having a snare, aoe caps, proxy and VD, viper/velidreth, mdk, radiant D, stamina dominance, cold harbor siege, troll repairing, IC flags, towns with no significance, and the list goes on and on.
Hard to maintain a belief that they know what is "necessary" in their own game. A game that abruptly changes every 2-3 months, with no incremental patches to adjust any balance and just plain ignorance regarding testing. But hey at least they are throwing 30 something new sets our way to distract us.
I agree that half those things you listed are incredibly stupid, but a few of them are actually quite awesome in my opinion. Especially troll repairing, greatest thing ever.
I've used it, specifically when it's a few of us holding out till help arrives... But I've also had it used against me when there was 4 of us, with at least 11 counted people on the walls, with 4 siege pointed at us, many times. And in the spirit of fairness incorporated it into the list. I don't think it's a huge problem, but in a pvp game, and you're trying to get into a keep to fight people, because ya know... Pvp.. And you're outnumbered and they won't come out, and they are troll repairing and sieging you and your horde of 4, it gets irritating. Maybe it's a compliment that they view us as that dangerous, but I can assure you im not playing the game for compliments. Haha I'm playing yo kill you.
Sure it's annoying. I've tried taking back Drake with just me (actually I've tried many many times) and had three people sitting inside troll repairing. No way I was gonna break that even with 4 siege going. However, I don't really mind people using a keep for what a keep is typically meant for. If you have 4 people sieging and 11 people just sitting inside, chances are they are too stupid to notice if you send one around to get the other side and get that to 94% and then pull everyone over there. In general it adds an extra layer to strategy and gives a tiny group a chance to hold out against a huge zerg until reinforcements get there.