Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »Tower farming was never a exploit ever . I've cleared so many towers with good groups . People didn't know how to enter was reason they would die fast . Good group would roll dodge at the door and pop barrier , Rapids and get to the top quickly clearing from top to bottom . Avoid oils and ground trebs . It took skilled group but could be done .
Also , stay off flags and destroy the tower , no skill at all needed .
This amazes me the Devs will remove basic architecture to cater to easy mode fighting . Heck , what will be next , castles ? That makes no sense "carpenters on strike" . So striking carpenters would remove all doors in Cyrodiil ? How corny ! This is not even good reasons . There are no real carpenters .
Also , farmers will still find choke points and farm AP . Will they remove boulders and bridges next cause "Carpenters Strike" ? So goofy not smart development . PvP happened in a PvP zone !
What do you supporters of this want ? Flat dirt field fight for now on ?
I'm not understanding any of this non sense and I am NO CHEATER so don't bother insulting me with THAT garbage talk .
Choke points are good. Indestructible towers that safely protect you and with a choke point that delays your opponent for a second are bad.
Towers were never indestructible . Anyone could siege down a tower . That stupid door never prevented any good groups I rolled with from getting inside . We never bothered sieging towers . One person pops barrier , same time Rapids ; roll dodge at the door and click "E" and you're in . Once in one person pops a cleanse and everyone runs to the top . Easy peezy .
Except groups would have sorcs using negate.
So put a Sorc in your group and drop counter negate at the entrance before entering . The radius would still go inside and bypass walls .
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »Tower farming was never a exploit ever . I've cleared so many towers with good groups . People didn't know how to enter was reason they would die fast . Good group would roll dodge at the door and pop barrier , Rapids and get to the top quickly clearing from top to bottom . Avoid oils and ground trebs . It took skilled group but could be done .
Also , stay off flags and destroy the tower , no skill at all needed .
This amazes me the Devs will remove basic architecture to cater to easy mode fighting . Heck , what will be next , castles ? That makes no sense "carpenters on strike" . So striking carpenters would remove all doors in Cyrodiil ? How corny ! This is not even good reasons . There are no real carpenters .
Also , farmers will still find choke points and farm AP . Will they remove boulders and bridges next cause "Carpenters Strike" ? So goofy not smart development . PvP happened in a PvP zone !
What do you supporters of this want ? Flat dirt field fight for now on ?
I'm not understanding any of this non sense and I am NO CHEATER so don't bother insulting me with THAT garbage talk .
Choke points are good. Indestructible towers that safely protect you and with a choke point that delays your opponent for a second are bad.
Towers were never indestructible . Anyone could siege down a tower . That stupid door never prevented any good groups I rolled with from getting inside . We never bothered sieging towers . One person pops barrier , same time Rapids ; roll dodge at the door and click "E" and you're in . Once in one person pops a cleanse and everyone runs to the top . Easy peezy .
Except groups would have sorcs using negate.
So put a Sorc in your group and drop counter negate at the entrance before entering . The radius would still go inside and bypass walls .
After you get wiped the first 3 times going in there do you finally decided to stop or do you keep feeding them ap?
RinaldoGandolphi wrote: »Im torn on this, I can see both sides of this argument. Both sides have equally valid reasons...its tough.
I'll just wait and see at this point. Im not gonna go either way till i see how this actually pans out...its still early they may revert this change...just have to wait and see.
I know. People are all up in arms and they haven't even given it a chance. Players would tower farm up to emperor. There's still tons of choke points but now you actually gotta gitgud. There was absolutely no skill or tactics involved in holding a resource tower.
Sallington wrote: »Good change in my opinion. Tower farms were cancer.
I don't understand how you couldn't avoid a tower farm in the first place? It's not like we're forcing you to come in the door and die with your zerg. This is just a change for carebears who refuse to use common sense.
What is offensive to me about this change is that it is so half-assed -- like every change involving PVP.
Towers were fine imo, if you failed to siege it down before the flagged flip then you paid the price for it. If I'm leading a 12-16 man group I don't really try to tower farm since most pugs wont run in unless you have fewer numbers. You make much more ap just kiting around and funneling them. When I'm playing in a group less than 6 then towers are much more needed since if you try kiting you just get ganked/ gap close spammed/ jesus beam spammed/ etc. and don't have enough healers and rapids to keep the group going. Pretty dumb change that just promotes larger numbers and less thoughtful decision making, like there isn't enough of that already.
Dumb AF.
Who would build a tower without doors?
If folks want to lemming at a tower then that's their option. As of this change the structure has no purpose.
Complete waste of time.
Can you not set up meatbag and cold fire on the first floor and oil on the second floor?
Of course you can.
The reason you want a door is the .5 seconds you inside can see the enemy without the enemy seeing you.
If there was no delay in the door animation load, you would not have a problem with that?
Tower farms are bad for the game, sorry if that makes you sad.
Why. Don't. You. Just. Not. Go. In. To. The. Tower?
why. do. you. feel. its. ok. to. farm. other. players?
I don't know how to break this game any simpler, if you're not there, there's no farm is there? Why are you not grasping something a kindergarten kid could?
I am a solo player, I don't join groups, so I am not sure really why you would lump me into that.
LOL You think I am a LFG person, I get it. That makes sense, but alas no, if I am in a group it is a 2 person group.
You can present yourself as noble, I don't know you, but your above post says more about your attitude than anything.
Presenting me with a kill death ratio and then attributing that to somehow your opinion is more valid than mine is strange, isn't it?
His opinion is more valid than yours because he is a great player, has played since beta and has seen how ZOS has nerfed small groups patch after patch since the launch of the game.
You don't get it because you are simply a bad player and don't understand that this change favours zergs and not the small group who is already always at a disadvantage.
How is this hard to understand???
IxSTALKERxI wrote: »I actually wouldn't have a problem with them removing the tower door if the meta allowed people to use terrain properly and successfully fight outnumbered. With every patch though it has gotten more and more difficult to fight off 20-40 spread solo players spamming negates, using lots of siege, heal debuffs and the odd player dropping the occasional 15k dawnbreaker even with the use of chokes etc. The fact that people even feel the need to hide behind a door says a lot about how toxic the meta has become.
Anyways, if anything this thread actually makes me want to try and successfully pull off a tower farm without a door. Challenge accepted.
Darnathian wrote: »
i cant believe u are saying that. You always call out broke mechanics. That door delay crap was bs.
shocked u of all people are against this.
you condone killing people as the load in? wow
Their no point in waiting and see because their no way to test this so this will go live and once live they will never revert the change we told how bad 1 IC flag is and its still their they don't care.RinaldoGandolphi wrote: »Im torn on this, I can see both sides of this argument. Both sides have equally valid reasons...its tough.
I'll just wait and see at this point. Im not gonna go either way till i see how this actually pans out...its still early they may revert this change...just have to wait and see.
caeliusstarbreaker wrote: »I legitimately think, if you truly feel that tower farming was an immense plague in the game that merited removing doors by way of "carpenter strike", you need to reevaluate your entire view on cyrodiil.
Lucius_Aelius wrote: »caeliusstarbreaker wrote: »I legitimately think, if you truly feel that tower farming was an immense plague in the game that merited removing doors by way of "carpenter strike", you need to reevaluate your entire view on cyrodiil.
We don't have to think it was a "plague" to think removing it was a good change, that's ridiculous.
caeliusstarbreaker wrote: »I legitimately think, if you truly feel that tower farming was an immense plague in the game that merited removing doors by way of "carpenter strike", you need to reevaluate your entire view on cyrodiil.