L0rd0fAngmar wrote: »One thing I would like to point out, about the one tamriel update, is its effect on equipment crafting writs for those of us who aren't subbed and don't own the Wrothgar DLC.
All of us who have max crafting and are cp 160 will find no cp90-140 nodes in the world to use to complete our writs. Why should we be forced to respec if we want to find those cp-90-140 nodes? And not to mention if we use multiple characters to do the writs every day, we go through very large amounts of those materials. Farming will take up all of those players time then, they will have no time to do anything else, and that's not fun.
if you are cp160 skill-10 your writs even in craglorn will be for that level cp150-160 so that character will not need those mats. the crag topsd at 140 goes away when all zones scale to you and all nodes scale to you. this was specifically asked and answered not just my imaginings.
For any character running writs, half the nodes/drops-mat, etc will be at their skill level/writ level and half will be at their character level so they will be gathering nodes relevant to their character gear needs or their writ needs every node they hit anywhere everywhere all the time.
this is not a mechanic that says you will lose lots of time gathering useless mats - it says the opposite.
NOTE (edit) This does not mean certain builds, certain practices, certain "ways i do things now" wont need to change or evolve or adapt once OneT comes out. that happens every major patch/update/change.
FOR EXAMPLE: i have found crafting my updated sets as characters level up (thru the fast paced 1-50) to be better off for OneT doing it at the end of a tier (using flax to make lvl24 to wear lvl 24-35just before i start harvesting cotton?) instead of my OldT habit of crafting new gear when the new mat was wearable (crafting flax at lvl16 to wear from 16-25.)
But every major change ihas something some or many have to adapt to... this time crafting is one of those things.
BUT it wont mean LESS MATS available... and it wont mean LESS USEFUL MATS available.
L0rd0fAngmar wrote: »
You didn't really answer my question. Let me reword it then.
Say I have 7 characters, all max level, all with gear crafting passives at 9. It would require nearly 700 of each cp 90-140 material every day just to do my writs, an amount I can normally get now in about 3 hours. Now it would take 6 hours to get all the mats I need just for the day. Why should I have to spend that much time gathering the mats i need? An account wont stay cp 90-140 forever, and I'm already well past that point.
And I don't have the choice to do tier 10 writs, I'm not subbed, nor do I have wrothgar DLC. If tier 10 writs didn't hinge on us having wrothgar, then that would be fine.
Another thing I have seen earlier in this thread would be to remove the lower levl limit on crafting materials, IE, steel ingots could make gear lvls 1-24, ebony could make lvls 1-50, and rubedite could make any level item. Then I wouldn't need voidstone for my writs, I could simply use rubedite.
It will take 6 hours instead of 3 hours to farm your mats.
True.
It also means you will gain the same amount of max tier mats.
Which are far more valuable than Void.
$ Profit $
L0rd0fAngmar wrote: »
You didn't really answer my question. Let me reword it then.
Say I have 7 characters, all max level, all with gear crafting passives at 9. It would require nearly 700 of each cp 90-140 material every day just to do my writs, an amount I can normally get now in about 3 hours. Now it would take 6 hours to get all the mats I need just for the day. Why should I have to spend that much time gathering the mats i need? An account wont stay cp 90-140 forever, and I'm already well past that point.
And I don't have the choice to do tier 10 writs, I'm not subbed, nor do I have wrothgar DLC. If tier 10 writs didn't hinge on us having wrothgar, then that would be fine.
Another thing I have seen earlier in this thread would be to remove the lower levl limit on crafting materials, IE, steel ingots could make gear lvls 1-24, ebony could make lvls 1-50, and rubedite could make any level item. Then I wouldn't need voidstone for my writs, I could simply use rubedite.
see your bolded.
See where i said this
you are cp160 skill-10 your writs even in craglorn will be for that level cp150-160 so that character will not need those mats. the crag topsd at 140 goes away when all zones scale to you and all nodes scale to you. this was specifically asked and answered not just my imaginings
with OneT they have ecplicitly said tier 10 writs using tier 10 matd dont require wrothgar. The crsglorn writs will go as high as 160.
So you can bu "just fine"
I have bern pushing to get the lowrr limit removed as well.
I'm curious how this will affect smaller guilds. imo, 10k isn't nearly high enough to prevent troll bidding, but it may be high enough to prevent legit small guilds from affording any trader at all. Seems like the worst of both worlds.ZOS_GinaBruno wrote: »Crafting & Economy
General
- The minimum bid and the buyout price for a Guild Trader with no bids have been increased to 10,000 gold from 100 gold.
L0rd0fAngmar wrote: »
I was literally just on the pts an hour ago. I made a new character, put 10 points into the gear crafting passives, and started the 3 gear writs. They ALL required cp 90-140 materials.
L0rd0fAngmar wrote: »
I was literally just on the pts an hour ago. I made a new character, put 10 points into the gear crafting passives, and started the 3 gear writs. They ALL required cp 90-140 materials.
A trivial question... where did you initiate the writs? Inside crag or another zone?
L0rd0fAngmar wrote: »
It was in stonefalls. I can try again with another character, this time in crag. I wouldn't think that the zone your in when you start the writs should effect what writ you get, should it?
I get reliably CP140 writs to 9/10 crafters and CP160 writs to 10/10 crafters. I picked the quests in different locations. Location didn't matter.
it shouldn't but since this was a bug based on what they indicated, was curious if it was craglorn specific.
I get reliably CP140 writs to 9/10 crafters and CP160 writs to 10/10 crafters. I picked the quests in different locations. Location didn't matter.
And i have also sub.
Good to hear. When i ran some writs in the early pts they seemed to work like that as well.
But since i am a sub i have wrothgar and so... its not possible for me to test the craglorn issues with tier-10 writs.
And i have also sub.
L0rd0fAngmar wrote: »
That's why. You guys are subbed, so you get tier 10 writs.
If someone could point me to where ZOS has said they are making tier 10 writs available to everyone and not just people who have access to wrothgar, that would be great.
There was one question at least in this video , after 25 minutes. The ZOS guys misunderstood it.L0rd0fAngmar wrote: »
That's why. You guys are subbed, so you get tier 10 writs.
If someone could point me to where ZOS has said they are making tier 10 writs available to everyone and not just people who have access to wrothgar, that would be great.
There was one question at least in this video , after 25 minutes. The ZOS guys misunderstood it.
I tested with an account not having Wrothgar, and yes, without Wrothgar 10/10 characters can not do 10/10 writs. The quests are 9/10. @L0rd0fAngmar , sorry about being so thick to understand. I didn't even consider it as a possibility.
In One Tamriel everything is scaled to CP160, except crafting writs without Wrothgar DLC. I consider this a high priority bug. @ZOS_RichLambert BTW: does Phil Draven have a forum account?
And thinking a bit further: Now we can pick writ quests from everywhere and survey maps are everywhere. Why returning writs is hard-wired?
L0rd0fAngmar wrote: »
https://forums.elderscrollsonline.com/en/discussion/comment/3315974/#Comment_3315974
Tier 10 writs still not being available to players without orsinium is apparently intentional.
Even with the updates to the material nodes.
This is a slap in the face to ALL players who aren't subbed to the game.
L0rd0fAngmar wrote: »
Just found this in the PTS patch notes ctrl+f "writs"
https://forums.elderscrollsonline.com/en/discussion/comment/3315974/#Comment_3315974
Tier 10 writs still not being available to players without orsinium is apparently intentional.
Even with the updates to the material nodes.
This is a slap in the face to ALL players who aren't subbed to the game.
lordrichter wrote: »
Doesn't matter. I doubt that Crafting is a primary task in ESO anymore. It is still there for people who want to do it, but I expect ZOS will continue down this path.
L0rd0fAngmar wrote: »
Just found this in the PTS patch notes ctrl+f "writs"
https://forums.elderscrollsonline.com/en/discussion/comment/3315974/#Comment_3315974
Tier 10 writs still not being available to players without orsinium is apparently intentional.
Even with the updates to the material nodes.
This is a slap in the face to ALL players who aren't subbed to the game.
L0rd0fAngmar wrote: »
If crafting is no longer important to ESO, then how will people keep a steady supply of gold mats to upgrade all their new equipment that gets released with each new DLC?
Crafting will always remain an important aspect of ESO, until the day ZOS decides that they wont make any more DLC, or even touch the games balance, for that matter. If they patch the game and nerf or buff something, a lot of players might want to change their builds and that would require a lot of gold mats if they want to stay competitive with the people that have the ability to supply their own gold mats.
MornaBaine wrote: »So if resources all now scale how do my max level crafting characters acquire lower level resources???
lordrichter wrote: »
Lucky crafting writs.
Edit: Ok, needs more. You will get random lower level materials when turning in crafting writs. Crafting is now more of a secondary activity in the game, centered around your personal needs.
lordrichter wrote: »
Lucky crafting writs.
MornaBaine wrote: »
SIGH. So this means I have to go back to doing the utterly useless crafting writs, where I'll get an incredibly tiny amount of mats. Great. Just great. This is entirely unacceptable. A lot of my crafting is done specifically to make my guildies things as they are leveling up. Now I won't be able to. Peachy. GG ZOS.
lordrichter wrote: »
Well, they can do their own farming for materials, and craft their own things, so it all works out in the end. Right? That is the best thing about making crafting personal. No pesky depending on others, messing around selling stuff in the Guild Store or trading between players. Right? No matter where you go, every time you turn around, there is something you either need for your character or need for your crafting leveling.
MornaBaine wrote: »
Which totally screws over those who make their gold by crafting, not just those of us who like to be able to do it just to be nice. Not everyone enjoys crafting and it has always worked out well with the system in place of the mats you need for specific levels being in specific zones. This was really ill-considered.
MornaBaine wrote: »
Which totally screws over those who make their gold by crafting, not just those of us who like to be able to do it just to be nice. Not everyone enjoys crafting and it has always worked out well with the system in place of the mats you need for specific levels being in specific zones. This was really ill-considered.