MornaBaine wrote: »lordrichter wrote: »lordrichter wrote: »MornaBaine wrote: »So if resources all now scale how do my max level crafting characters acquire lower level resources???
Lucky crafting writs.MornaBaine wrote: »lordrichter wrote: »MornaBaine wrote: »So if resources all now scale how do my max level crafting characters acquire lower level resources???
Lucky crafting writs.
Edit: Ok, needs more. You will get random lower level materials when turning in crafting writs. Crafting is now more of a secondary activity in the game, centered around your personal needs.
SIGH. So this means I have to go back to doing the utterly useless crafting writs, where I'll get an incredibly tiny amount of mats. Great. Just great. This is entirely unacceptable. A lot of my crafting is done specifically to make my guildies things as they are leveling up. Now I won't be able to. Peachy. GG ZOS.
Well, they can do their own farming for materials, and craft their own things, so it all works out in the end. Right? That is the best thing about making crafting personal. No pesky depending on others, messing around selling stuff in the Guild Store or trading between players. Right? No matter where you go, every time you turn around, there is something you either need for your character or need for your crafting leveling.
Which totally screws over those who make their gold by crafting, not just those of us who like to be able to do it just to be nice. Not everyone enjoys crafting and it has always worked out well with the system in place of the mats you need for specific levels being in specific zones. This was really ill-considered.
Yes having most everyone else in the game getting mats they need in nodes and drops and getting sets they can use all scaled etc... that will make it so even casual play types will have much less need to pony up gold to get what they need.
Wiyjout mismatch zone locked rewards shafting others and creating exploitable shortages for the many, how will the few sellers survive?
L0rd0fAngmar wrote: »MornaBaine wrote: »lordrichter wrote: »lordrichter wrote: »MornaBaine wrote: »So if resources all now scale how do my max level crafting characters acquire lower level resources???
Lucky crafting writs.MornaBaine wrote: »lordrichter wrote: »MornaBaine wrote: »So if resources all now scale how do my max level crafting characters acquire lower level resources???
Lucky crafting writs.
Edit: Ok, needs more. You will get random lower level materials when turning in crafting writs. Crafting is now more of a secondary activity in the game, centered around your personal needs.
SIGH. So this means I have to go back to doing the utterly useless crafting writs, where I'll get an incredibly tiny amount of mats. Great. Just great. This is entirely unacceptable. A lot of my crafting is done specifically to make my guildies things as they are leveling up. Now I won't be able to. Peachy. GG ZOS.
Well, they can do their own farming for materials, and craft their own things, so it all works out in the end. Right? That is the best thing about making crafting personal. No pesky depending on others, messing around selling stuff in the Guild Store or trading between players. Right? No matter where you go, every time you turn around, there is something you either need for your character or need for your crafting leveling.
Which totally screws over those who make their gold by crafting, not just those of us who like to be able to do it just to be nice. Not everyone enjoys crafting and it has always worked out well with the system in place of the mats you need for specific levels being in specific zones. This was really ill-considered.
Yes having most everyone else in the game getting mats they need in nodes and drops and getting sets they can use all scaled etc... that will make it so even casual play types will have much less need to pony up gold to get what they need.
Wiyjout mismatch zone locked rewards shafting others and creating exploitable shortages for the many, how will the few sellers survive?
The argument isn't that its hurting sellers, which it is, but rather its actually going to make low level mats rarer, and thus more expensive. currently if a low level player want to buy some low level mats, they can for a really cheap price. now those mats are going to be so rare that players arent going to want to sell them when they do get them, forcing players who don't enjoy farming to go partake in an activity that they do not enjoy, which ends up hurting the game as a whole.
in the new system, that will change and the demand will go down and the supply will be synced to the number of characters actually being played at any given level.
@lordrichter
To me there is nothing social at all about buying mats from guild vendors.
The social aspect was finding a crafter.
Characters having the mats needed and having the skill to craft them is not being changed. The ones who want to do it will, the others wont.
It's not any more social to negotiate for crafting than it is to negotiate for crafting and mats.
Now depending on how it plays out the drop sets scaling may be a huge blow to crating overall. Why spend my own mats and quality stones on gear if it can't scale? In 5 levels the drops surpass it and start already at green or blue. Anything I craft starts at white.
It feels to me like I personally will see myself shifting from one crafted set and one drop set to 2 drop sets over time and especially during l1-50.
But again that is not social necessarily.
dropped sets will become the go to gear, esp when levelling.
I can absolutely say that i have never once had the thought "w that there is another player behind those items" occur to me in eso or any other game while vending. I can also say nobody i game with has ever shared this viewpoint with me in our various discussions about eso, social gaming, economy etc..
lordrichter wrote: »dropped sets will become the go to gear, esp when levelling.
Agree with this statement as a projected direction that the game is going. This would definitely fit into the mindset that I see with the studio. This reflects more of a single-player PVE focus, rather than a multi-player focus, even if the player has to do it as part of a group. The grouping is just a side effect of the single player needing to get the desired personal gear that they can get from no other source.I can absolutely say that i have never once had the thought "w that there is another player behind those items" occur to me in eso or any other game while vending. I can also say nobody i game with has ever shared this viewpoint with me in our various discussions about eso, social gaming, economy etc..
The thing about social interactions is that they happen whether intended, or unintended, deliberate or incidental. You do not have to think about the ESO economy being a social activity, but it is one.