So that's what that patch note meant. That sounds good, if it's persistent.lordrichter wrote: »As I was wandering around Craglorn today, I came across areas where it announced that I was entering and leaving group areas.
I lost all of my Craglorn wayshrines on my character that had 100% completion in Craglorn.
Is this a bug?
Doctordarkspawn wrote: »The dev team seems to want to make it still semi group oriented, and to that I say: Why?
The entire reason I dont duo or quad quest with others is because it's cumbersome and tiresome let alone something I'm going to do, day after day.
Bite the bullet and make Crag a repeatable, single player zone. Because there's just no point, splitting hairs and trying to hold onto the dream, when it's the same dream that failed for the same reasons.
Some friends and I went to do some of the delves in Craglorn this evening that we found the hardest the last time we did them, a very long time ago, before CP's... I was actually saddened slightly by how ridiculously easy they were! We even relogged back onto live, onto our cp531 characters, to redo the delve, to make sure we weren't going crazy.... We were not. On live, it is easy, on pts, everything in Craglorn, including delve bosses, die in a a couple of hits, it is FAR too easy I think it is safe to say that NONE of my characters will ever be going to Craglorn again for anything other than deconstructing stuff in Belkarth... We found Coldharbour more of a challenge, tbh
Despite the Craglorn disappointment, Some of the world bosses are lots of fun now, and I am really enjoying the duelling, so overall, PTS is lots of fun, but Craglorn definitely put a downer on the evening tonight
Some friends and I went to do some of the delves in Craglorn this evening that we found the hardest the last time we did them, a very long time ago, before CP's... I was actually saddened slightly by how ridiculously easy they were! We even relogged back onto live, onto our cp531 characters, to redo the delve, to make sure we weren't going crazy.... We were not. On live, it is easy, on pts, everything in Craglorn, including delve bosses, die in a a couple of hits, it is FAR too easy I think it is safe to say that NONE of my characters will ever be going to Craglorn again for anything other than deconstructing stuff in Belkarth... We found Coldharbour more of a challenge, tbh
Despite the Craglorn disappointment, Some of the world bosses are lots of fun now, and I am really enjoying the duelling, so overall, PTS is lots of fun, but Craglorn definitely put a downer on the evening tonight
Question, if someone is able to find out before I do;
Do Group Delves still exist? (I hope they do...) Are they still instanced? (I hope they aren't...)
JR_Returns wrote: »Some friends and I went to do some of the delves in Craglorn this evening that we found the hardest the last time we did them, a very long time ago, before CP's... I was actually saddened slightly by how ridiculously easy they were! We even relogged back onto live, onto our cp531 characters, to redo the delve, to make sure we weren't going crazy.... We were not. On live, it is easy, on pts, everything in Craglorn, including delve bosses, die in a a couple of hits, it is FAR too easy I think it is safe to say that NONE of my characters will ever be going to Craglorn again for anything other than deconstructing stuff in Belkarth... We found Coldharbour more of a challenge, tbh
Despite the Craglorn disappointment, Some of the world bosses are lots of fun now, and I am really enjoying the duelling, so overall, PTS is lots of fun, but Craglorn definitely put a downer on the evening tonight
As Sadie.Joan says you haven't just made Craglorn easier you've made it into a joke zone.
Yesterday we completed Skyreach Hold, which by the way still drops cp140 loot. We tried the room with the Manticore that used to one shot you, I called him "One Shot Willie" but not any more, what a joke. What has been done to him actually goes beyond being a joke, it's disrespectful. If you accidentally passed wind while attacking him with a limp celery stalk he'd die of fright.
At the moment Craglorn is the only group zone, to complete it take effort and the ability to function as part of a team, but if you complete it it's very worthwhile. It's also good teamwork training which prepares you for harder group dungeons and trails. One Tamriel should make it easier to form groups so to me removing the only group zone seems counter intuitive.
I will be taking all our guild members that I can through Craglorn before One Tamriel goes live, as like Sadie.Joan I won't be going there after, because it's possible to find much harder challenges in the starter zones.