Against my better judgment, I will give this one last go. I believe that, for the most part, the discussions have been fun and enjoyable. I feel that I've gotten to know some people on other factions a bit, and it is cool being killed by someone you recognize!Anyway, let's stick to talks of builds, funny stories (like the time I got jumped by 8 AD as I rode across the bridge and they bashed me to death as I fell out of my chair laughing), map strategy, which in game snacks you prefer, and of course... Ice trebs.
1H/Shield and Dual Wield. Partially I just wanted to practice the good old heavy attack into Ransack/bash cancel move, and I like the synergy of Dual Wield passives with Dawnbreaker's knockdown.
1H/Shield and Dual Wield. Partially I just wanted to practice the good old heavy attack into Ransack/bash cancel move, and I like the synergy of Dual Wield passives with Dawnbreaker's knockdown.
S&B/Bow is my go to for stam sorc. Haven't really tried DW but range helps a lot from what I've found. Plus with the Bound Armaments hvy attack dmg a bow hvy into inject will blow most people up. I feel like stamplar is more conducive to hvy armor whereas sorc gives some more versatility.
Edit: With bow you get draining shot to make up for the lack of rally heals, and bombard to hold people in negates.
A little bit late on the Chal/Aleswell/Bleakers discussion, but can we all agree that the Aleswell keep is a *** show to defend? I don`t know what kind of military engineer thought 'yea, let`s put this crucial keep *in a pit* with a tower overlooking it from the most likely point of entry, that's a winner!'.
1H/Shield and Dual Wield. Partially I just wanted to practice the good old heavy attack into Ransack/bash cancel move, and I like the synergy of Dual Wield passives with Dawnbreaker's knockdown.
S&B/Bow is my go to for stam sorc. Haven't really tried DW but range helps a lot from what I've found. Plus with the Bound Armaments hvy attack dmg a bow hvy into inject will blow most people up. I feel like stamplar is more conducive to hvy armor whereas sorc gives some more versatility.
Edit: With bow you get draining shot to make up for the lack of rally heals, and bombard to hold people in negates.
Arrius is arguably the strongest tri-keep.
1H/Shield and Dual Wield. Partially I just wanted to practice the good old heavy attack into Ransack/bash cancel move, and I like the synergy of Dual Wield passives with Dawnbreaker's knockdown.
S&B/Bow is my go to for stam sorc. Haven't really tried DW but range helps a lot from what I've found. Plus with the Bound Armaments hvy attack dmg a bow hvy into inject will blow most people up. I feel like stamplar is more conducive to hvy armor whereas sorc gives some more versatility.
Edit: With bow you get draining shot to make up for the lack of rally heals, and bombard to hold people in negates.
Hmm, I appreciate the appeal of having a ranged option. Do you run that in heavy or medium? S/B feels weird in medium and bow feels weird in heavy, but that feeling might not be accurate to how they actually perform.
@Vyle_Byte you and valen you come check out my house sometime. I may have spent a "little" too much on it but it was worth and I keep dumping more gold into it and idk why
vamp_emily wrote: »I have the best houseIt is in Craglorn. I only have 3 items in it right now. A banker, a merchant, and some fish hanging by the water.
DeadlyRecluse wrote: »A little bit late on the Chal/Aleswell/Bleakers discussion, but can we all agree that the Aleswell keep is a *** show to defend? I don`t know what kind of military engineer thought 'yea, let`s put this crucial keep *in a pit* with a tower overlooking it from the most likely point of entry, that's a winner!'.
Every alliance has one "pit" ring keep and one on level ground:
"pit" keeps: Alessia, Chalman, Aleswell
level keeps: Roe, Ash, BRK
I know I may sound biased since I'm DC but c'mon, Aleswell is the worst. The N and E side have enough room to setup 10 sieges on very high ground. I find Alessia farm super overrated, barely enough flat terrain to setup sieges, and like some1 mentioned, the FD is right next to the bridge and has horrible terrain so that's a big up for AD.
As for Glade, Fare and Arrius, I think the worst might be on DC again. The mine side is a classic but also the high rock N side.
Again, Fare would be the easiest, with only that little hill on the W side.
And while im bashing on faction inequality, I'm also gonna mention the Atronach and Apprentice stone that AD have in their tri keep zone. Oh and that bridge, WTB a DC bridge between Ash and Nikel. I don't care if it makes no geographical sense, MAKE IT HAPPEN!!!
vamp_emily wrote: »I'm bad sometimes.
Last time I was in BwB was Saturday morning and EP was camping our try keeps. I t-bagged a few and then get the message: "You are next". So I decided to have some fun, and I replied "Cry harder, do you need some tissues?".
I've been trying out a stamsorc in BWB lately. I'm surprised to find I don't like it very much, at least not compared to my stamplar. I admit that Negate is nice, and since I haven't unlocked Streak yet I know I'm missing out on one of the big distinctives of the class, but honestly ultra-mobility isn't a part of my stamina playstyle anyway. Stamplar feels like it adds something truly unique to combat (the kill-to-sustain mechanic of Repentance and the unorthodox DOT with Power of the Light), and Jabs is just awesome. While stamsorc unquestionably feels more effective at times, it gets boring. "Press button to regain resources" is definitely a more effective sustain mechanic than stamplar's kill-to-sustain, but it doesn't give me the same sense of challenge and risk.
In bad news, my magblade finally vetted out.Fortunately it's been so long since I played the zones after Stormhaven that I'm having fun just solo questing and queuing for random dungeons with her.
DeadlyRecluse wrote: »1H/Shield and Dual Wield. Partially I just wanted to practice the good old heavy attack into Ransack/bash cancel move, and I like the synergy of Dual Wield passives with Dawnbreaker's knockdown.
S&B/Bow is my go to for stam sorc. Haven't really tried DW but range helps a lot from what I've found. Plus with the Bound Armaments hvy attack dmg a bow hvy into inject will blow most people up. I feel like stamplar is more conducive to hvy armor whereas sorc gives some more versatility.
Edit: With bow you get draining shot to make up for the lack of rally heals, and bombard to hold people in negates.
Inject is last skill now though, which turns a lot of people off of bow in BWB, especially if you like bringing in characters early.
Draining shot is great. It was everywhere right after they changed it, I feel like it has largely disappeared.
ColoursYouHave wrote: »I might say Ash for the same reason. I mean, the AD pugs start running to Ash from Nikel, they cross the gate, and the front door is right there! How could one resist charging towards that beautiful door instead of choosing a strategic location to set up siege? Same thing with Sej. Something about those two front doors is just so irresistible to some AD.
Hmm, I appreciate the appeal of having a ranged option. Do you run that in heavy or medium? S/B feels weird in medium and bow feels weird in heavy, but that feeling might not be accurate to how they actually perform.