By definition, the economy is created by the transactions performed by humans.
By procedure, the transactions that humans perform are only possible AFTER they have engaged in playing (at least one part of) the game. One must fish, or farm, or grind, or in some other manner must PLAY the game before a single transaction may be performed.
The economy is built on the foundation of playing the game, and therefore the game must take priority over any trade issues.
People seem to forget that the economy is the aggregate of human action, and that human action will always continue to exist even if they delete the program code for guilds and guild traders completely.
Hard truth - the economy will not disappear if the maintenance times mean that no trade guild gets a cart anywhere on the map. ESO is a game of killing monsters and enemy characters, not the 1995 game Capitalism. https://en.m.wikipedia.org/wiki/Capitalism_(video_game)
Except it is ZOS' fault for inventing the system of guild trading which puts players in the bind that they are in now. Perhaps people would not have to work so hard if ZOS had not implemented this system in the first place. ZOS implements the system and then punishes players for it.
By definition, the economy is created by the transactions performed by humans.
By procedure, the transactions that humans perform are only possible AFTER they have engaged in playing (at least one part of) the game. One must fish, or farm, or grind, or in some other manner must PLAY the game before a single transaction may be performed.
The economy is built on the foundation of playing the game, and therefore the game must take priority over any trade issues.
People seem to forget that the economy is the aggregate of human action, and that human action will always continue to exist even if they delete the program code for guilds and guild traders completely.
Hard truth - the economy will not disappear if the maintenance times mean that no trade guild gets a cart anywhere on the map. ESO is a game of killing monsters and enemy characters, not the 1995 game Capitalism. https://en.m.wikipedia.org/wiki/Capitalism_(video_game)
Except it is ZOS' fault for inventing the system of guild trading which puts players in the bind that they are in now. Perhaps people would not have to work so hard if ZOS had not implemented this system in the first place. ZOS implements the system and then punishes players for it.
And this argument is also stupid because I don't see anyone arguing that maintenance should *not* happen at all because of traders. What they are asking is that ZOS not punish traders because of a flaw in their design.
By definition, the economy is created by the transactions performed by humans.
By procedure, the transactions that humans perform are only possible AFTER they have engaged in playing (at least one part of) the game. One must fish, or farm, or grind, or in some other manner must PLAY the game before a single transaction may be performed.
The economy is built on the foundation of playing the game, and therefore the game must take priority over any trade issues.
People seem to forget that the economy is the aggregate of human action, and that human action will always continue to exist even if they delete the program code for guilds and guild traders completely.
Hard truth - the economy will not disappear if the maintenance times mean that no trade guild gets a cart anywhere on the map. ESO is a game of killing monsters and enemy characters, not the 1995 game Capitalism. https://en.m.wikipedia.org/wiki/Capitalism_(video_game)
Except it is ZOS' fault for inventing the system of guild trading which puts players in the bind that they are in now. Perhaps people would not have to work so hard if ZOS had not implemented this system in the first place. ZOS implements the system and then punishes players for it.
And this argument is also stupid because I don't see anyone arguing that maintenance should *not* happen at all because of traders. What they are asking is that ZOS not punish traders because of a flaw in their design.
Moonbat...
You just replied to me with "except its Zos fault...", and then called your own reply stupid.
Are you feeling okay?
We need to hear from ZOS on this matter.. Even if it's just a go play in traffic type thing.. At least let us know you hear us. Treat us like you treat others.. If you post on other threads, why not this one?
I'd like to take this opportunity to lay out a few of the issues we have with Kiosk flip times. Despite our best efforts of asking about this and suggesting specific solutions for over a year, we've never had any sort of response.
Bid Spying
It remains a huge issue in the game and is extremely easy to do. It is possible to calculate EXACTLY what a guild has bid *before* the bids process. This forces guilds in a competitive location to be on just before the kiosks flip to "top off" their bid. Numerous suggestions have been put forth to eliminate this issue once and for all. Removing bids from the history (which used to be posted after the bids processed) has accomplished nothing other than reducing transparency to members while allowing bid spies to keep right on spying. This also creates paranoia and bad blood between guilds.
Flip Time
In the summer, Kiosks flip at 5AM PDT / 8AM EDT. It's even worse in the winter - an hour earlier!
Highly active trade guilds typically do their biggest events on Sunday night and then have just a few hours to grab some sleep and be present for the flip. Even if bid-spying was eliminated, Officers still have to be on to search for an open location if the bid is lost. Why does this have to take place before the sun comes up on a *Monday* morning?
Maintenance
And now, maintenance has added a special new layer of hell. That means placing final bids at 4A East / 1A West and then being at the mercy of whenever servers come back up to know the results and search for a location if the bid isn't won.
Why do kiosk flip times have to be early Monday morning? How about something closer to peak play time so people don't have to interrupt their sleep 1-2 times every Monday just to secure a kiosk?
I realize this affects a small slice of the community and there are far more pressing issues that affect bigger portions of the population. But c'mon. These have been our main "pain points" with Trading Guilds for a very long time and despite extensive and thoughtful feedback, we can't even get an answer, let alone any sort of improvement to the situation.
Suggestions:
- Eliminate bid spying once and for all.
- Move kiosk flip time to something at or near "prime time" on Saturday or Sunday nights, when we're all online holding our end of week guild events.
- If the above isn't possible, can we please be told why? And if that's the case, then yes, the last resort would be a request to move maintenance so it doesn't directly conflict with this critical game mechanic for trading guilds, but it seems there are much greater benefits to moving Kiosk flip times instead, to a time that would never interfere with regular maintenance and would allow people to get a good night's sleep. Mondays are hard enough as it is!
@ZOS_GinaBruno
lordrichter wrote: »We need to hear from ZOS on this matter.. Even if it's just a go play in traffic type thing.. At least let us know you hear us. Treat us like you treat others.. If you post on other threads, why not this one?
Well, we are hip deep in the weekend right now, and heading into the console drop week. We would not hear anything before Thursday, at this point. And... that is assuming that this rises to the point where someone crafts an answer for Gina or Jessica to post.
The problem with this thread is that it covers too many different parts of ZOS. That means that it is 2 or 3 times more work to get an answer. This is not just a simple instant message to Wrobel asking a question. This gets into how the bids work, when they are processed, and what time maintenance happens. Programming, game design, server operations, and who knows what else. The common point of "management" between all of them might be Firor, for all we know.
No, I don't expect an answer any time soon.
lordrichter wrote: »We need to hear from ZOS on this matter.. Even if it's just a go play in traffic type thing.. At least let us know you hear us. Treat us like you treat others.. If you post on other threads, why not this one?
Well, we are hip deep in the weekend right now, and heading into the console drop week. We would not hear anything before Thursday, at this point. And... that is assuming that this rises to the point where someone crafts an answer for Gina or Jessica to post.
The problem with this thread is that it covers too many different parts of ZOS. That means that it is 2 or 3 times more work to get an answer. This is not just a simple instant message to Wrobel asking a question. This gets into how the bids work, when they are processed, and what time maintenance happens. Programming, game design, server operations, and who knows what else. The common point of "management" between all of them might be Firor, for all we know.
No, I don't expect an answer any time soon.
Trade Guilds, in meeting with ZoS for well over a year, have been asking for help on these "pain points".
We've posted these issues to the forums (along with well thought out suggestions).
There has been no response and no relief. We have been beyond patient.
Even this post is approaching the 1 week mark.
No one is expecting solutions in 5 minutes. But some sort of response + a commitment to take action would at least be a light at the end of the tunnel.
lordrichter wrote: »This thread, however, has been on my radar since it was posted and no response from ZOS is to be expected. Like I said, this is not just something that Gina or Jessica can fire off to someone and get an answer back in a couple of hours.
lordrichter wrote: »This thread, however, has been on my radar since it was posted and no response from ZOS is to be expected. Like I said, this is not just something that Gina or Jessica can fire off to someone and get an answer back in a couple of hours.
Just to re-state, the bid spying and kiosk flip time has been discussed in person and on this forum for over a year. Trade Guild GMs & Officers have been exceedingly patient.
As for the new maintenance times, if issues 1 & 2 above were addressed at any point in the past year+, we wouldn't even be having that conversation.
With the old maintenance time of 8A EDT, we at least knew if we won our bids or not (even if we couldn't do anything about it until after maintenance ended). That was bad enough.
Now bids must be in by 4AM "ish" and the servers may or may not be back up before the flip (it's been "not" so far).
This is absolute heaven for bid-spyers and a nightmare for trading guilds who bid honestly.
ishilb14_ESO wrote: »Only people that have permissions in a guild to place a bid for a kiosk, should be able to see the bid amount.
ishilb14_ESO wrote: »Only people that have permissions in a guild to place a bid for a kiosk, should be able to see the bid amount.
sylviermoone wrote: »ishilb14_ESO wrote: »Only people that have permissions in a guild to place a bid for a kiosk, should be able to see the bid amount.
And this is "kind of" how it works. Only members that have permission to bid can see in the guild history that a bid was placed, and only members with permission to bid can see that a winning bid was placed, or that a losing bid was refunded.
HOWEVER: The gold still leaves the bank the moment a bid was placed. If you know a starting balance, it is fairly easy to track, with a spread sheet or addon, what is coming in and out for taxes, raffles, etc, and what the "missing" gold amount is (ie, it isn't in the bank, but doesn't have an event tied to it's removal). This is your bid, and this is what bid spies are doing when they spy.
Given that ZOS has addressed issues they *thought* were related to spying (removing member's ability to see the bid amount AFTER a bid was won or lost) in the interest of stopping "spying", it is fairly clear the what is still happening is NOT how the system is intended to work. They need to address how the bid amounts are moved/displayed, and who has access to that information, in order to stop that particular problem. Which would be fan-freaking-tastic.
Or.....they could you know....just move the maintenance time back so that it doesn't conflict with this game mechanic. That is NOT hard, and they've shown repeatedly that they can and will change maintenance time.
I'd like to take this opportunity to lay out a few of the issues we have with Kiosk flip times. Despite our best efforts of asking about this and suggesting specific solutions for over a year, we've never had any sort of response.
Bid Spying
It remains a huge issue in the game and is extremely easy to do. It is possible to calculate EXACTLY what a guild has bid *before* the bids process. This forces guilds in a competitive location to be on just before the kiosks flip to "top off" their bid. Numerous suggestions have been put forth to eliminate this issue once and for all. Removing bids from the history (which used to be posted after the bids processed) has accomplished nothing other than reducing transparency to members while allowing bid spies to keep right on spying. This also creates paranoia and bad blood between guilds.
Flip Time
In the summer, Kiosks flip at 5AM PDT / 8AM EDT. It's even worse in the winter - an hour earlier!
Highly active trade guilds typically do their biggest events on Sunday night and then have just a few hours to grab some sleep and be present for the flip. Even if bid-spying was eliminated, Officers still have to be on to search for an open location if the bid is lost. Why does this have to take place before the sun comes up on a *Monday* morning?
Maintenance
And now, maintenance has added a special new layer of hell. That means placing final bids at 4A East / 1A West and then being at the mercy of whenever servers come back up to know the results and search for a location if the bid isn't won.
Why do kiosk flip times have to be early Monday morning? How about something closer to peak play time so people don't have to interrupt their sleep 1-2 times every Monday just to secure a kiosk?
I realize this affects a small slice of the community and there are far more pressing issues that affect bigger portions of the population. But c'mon. These have been our main "pain points" with Trading Guilds for a very long time and despite extensive and thoughtful feedback, we can't even get an answer, let alone any sort of improvement to the situation.
Suggestions:
- Eliminate bid spying once and for all.
- Move kiosk flip time to something at or near "prime time" on Saturday or Sunday nights, when we're all online holding our end of week guild events.
- If the above isn't possible, can we please be told why? And if that's the case, then yes, the last resort would be a request to move maintenance so it doesn't directly conflict with this critical game mechanic for trading guilds, but it seems there are much greater benefits to moving Kiosk flip times instead, to a time that would never interfere with regular maintenance and would allow people to get a good night's sleep. Mondays are hard enough as it is!
@ZOS_GinaBruno
AzraelAcid wrote: »I'm personally ready to quit over it. I'm West Coast, so this is insanity for me. I've never seen any game run a system like this. ....
@ZOS_GinaBruno,@ZOS_JessicaFolsom we have provided feedback on this major pain point for so long. Please, for the love of all that is sacred, CHANGE THE BID TIMES so we can all get some sleep!
Darkmage1337 wrote: »A minor solution would be to increase the max number of sales-slots per guild, from 30 to 50, 100, or even more (to consolidate the desire for needing so many "trade-guilds;
By definition, the economy is created by the transactions performed by humans.
....
Personally, I think the mechanic of being able to jump on super quickly and snipe some other trader if your bid loses isn't a mechanic that should exist to begin with. If you lose, you lose, and that should be that. It would alleviate the need to wait around and try to be on immediately on a kiosk reset day, maintenance or not.
Oh, I understand the role of guild traders. What is apparently not widely understood is that the guild traders were not intended to be put to use this intensely.Shadowshire wrote: »By definition, the economy is created by the transactions performed by humans.
....
Well, at least you got that right. As to the rest of your remarks, evidently you do not understand the role of the Guild Traders, i.e., of the "economy", in the play of the game. It is possible to design a game such as ESO without any provision for exchanging goods and/or services among players at all. But it would be a much less interesting game to play.
Trading allows players who have something that their characters don't need to exchange it for something that their characters do need. It also encourages and rewards players to use their characters to obtain and/or to create items that other players might need in order to exchange them for other items which they need for themselves.
One ESO feature allows us to trade items in "face-to-face" meetings between our respective characters, whether to exchange an item for Gold Pieces (GP) or as barter for another item instead. The Guild Store is another way to "sell" items for GP that we can then use to "buy" other items which we want. With the Guild Store, the seller does not have to be present, or currently playing the game, in order for the buyer to obtain what they want. This is convenient for both parties to the transaction.
Guild Traders simply make the content of a Guild Store available to players who are not members of its guild. This approach has its advantages, but also has disadvantages. In particular, there is no limit to the number of guilds that players may organize, but there must be a limit to the number of Guild Traders. Arguably, Bethesda Software could increase the number of Traders beyond the current number, in order to offer more guilds an opportunity to sell goods in their stores to non-members. But it is doubtful whether there will ever be enough Traders for every guild that seriously wants one.
As to whether any player produces or otherwise obtains items for the sake of simply accumulating GP from selling them, I suppose that their greed does not, in and of itself, adversely affect anyone. Personally, I only sell items because I want to get the GP that I will need to buy others. Of course, the more GP that I earn, the more likely it becomes that I can buy rare items which are currently in high demand. Regardless, in ESO the Gold Piece primarily functions as a medium of exchange, not as a store of wealth.
Note that it is Bethesda Software which is responsible for whether an item is plentiful or is scarce, not the players. So, if you don't like the economy, then you know to whom you should complain.
Shadowshire wrote: »By definition, the economy is created by the transactions performed by humans.
....
Well, at least you got that right. As to the rest of your remarks, evidently you do not understand the role of the Guild Traders, i.e., of the "economy", in the play of the game. It is possible to design a game such as ESO without any provision for exchanging goods and/or services among players at all. But it would be a much less interesting game to play.
Trading allows players who have something that their characters don't need to exchange it for something that their characters do need. It also encourages and rewards players to use their characters to obtain and/or to create items that other players might need in order to exchange them for other items which they need for themselves.
One ESO feature allows us to trade items in "face-to-face" meetings between our respective characters, whether to exchange an item for Gold Pieces (GP) or as barter for another item instead. The Guild Store is another way to "sell" items for GP that we can then use to "buy" other items which we want. With the Guild Store, the seller does not have to be present, or currently playing the game, in order for the buyer to obtain what they want. This is convenient for both parties to the transaction.
Guild Traders simply make the content of a Guild Store available to players who are not members of its guild. This approach has its advantages, but also has disadvantages. In particular, there is no limit to the number of guilds that players may organize, but there must be a limit to the number of Guild Traders. Arguably, Bethesda Software could increase the number of Traders beyond the current number, in order to offer more guilds an opportunity to sell goods in their stores to non-members. But it is doubtful whether there will ever be enough Traders for every guild that seriously wants one.
As to whether any player produces or otherwise obtains items for the sake of simply accumulating GP from selling them, I suppose that their greed does not, in and of itself, adversely affect anyone. Personally, I only sell items because I want to get the GP that I will need to buy others. Of course, the more GP that I earn, the more likely it becomes that I can buy rare items which are currently in high demand. Regardless, in ESO the Gold Piece primarily functions as a medium of exchange, not as a store of wealth.
Note that it is Bethesda Software which is responsible for whether an item is plentiful or is scarce, not the players. So, if you don't like the economy, then you know to whom you should complain.
Oh, I understand the role of guild traders. What is apparently not widely understood is that the guild traders were not intended to be put to use this intensely.
There are signs that things with guild traders have gone beyond what they were made to handle.
Alphabetical listings are for long lists. No alphabetical listing option leads one to consider that long lists such as found on trading guilds are not what the design had in mind. Simple logic - if they expected long lists then they would have included better ways to navigate long lists.