I'd like to take this opportunity to lay out a few of the issues we have with Kiosk flip times. Despite our best efforts of asking about this and suggesting specific solutions for over a year, we've never had any sort of response.
Bid Spying
It remains a huge issue in the game and is extremely easy to do. It is possible to calculate EXACTLY what a guild has bid *before* the bids process. This forces guilds in a competitive location to be on just before the kiosks flip to "top off" their bid. Numerous suggestions have been put forth to eliminate this issue once and for all. Removing bids from the history (which used to be posted after the bids processed) has accomplished nothing other than reducing transparency to members while allowing bid spies to keep right on spying. This also creates paranoia and bad blood between guilds.
Flip Time
In the summer, Kiosks flip at 5AM PDT / 8AM EDT. It's even worse in the winter - an hour earlier!
Highly active trade guilds typically do their biggest events on Sunday night and then have just a few hours to grab some sleep and be present for the flip. Even if bid-spying was eliminated, Officers still have to be on to search for an open location if the bid is lost. Why does this have to take place before the sun comes up on a *Monday* morning?
Maintenance
And now, maintenance has added a special new layer of hell. That means placing final bids at 4A East / 1A West and then being at the mercy of whenever servers come back up to know the results and search for a location if the bid isn't won.
Why do kiosk flip times have to be early Monday morning? How about something closer to peak play time so people don't have to interrupt their sleep 1-2 times every Monday just to secure a kiosk?
I realize this affects a small slice of the community and there are far more pressing issues that affect bigger portions of the population. But c'mon. These have been our main "pain points" with Trading Guilds for a very long time and despite extensive and thoughtful feedback, we can't even get an answer, let alone any sort of improvement to the situation.
Suggestions:
- Eliminate bid spying once and for all.
- Move kiosk flip time to something at or near "prime time" on Saturday or Sunday nights, when we're all online holding our end of week guild events.
- If the above isn't possible, can we please be told why? And if that's the case, then yes, the last resort would be a request to move maintenance so it doesn't directly conflict with this critical game mechanic for trading guilds, but it seems there are much greater benefits to moving Kiosk flip times instead, to a time that would never interfere with regular maintenance and would allow people to get a good night's sleep. Mondays are hard enough as it is!
@ZOS_GinaBruno
Everyone is down at the same time yes? So if anything, this maintenance just gives you more real life time before you have to go bid in game.
Trade guilds reflect the entire economy. Many of them are elitist to some degree because they have to be. Why? The system is designed that way if you want a trade guild to be good, competitive and have a place where people actually traffic.I think trade guilds might be more elitist than me, god damn
I think trade guilds might be more elitist than me, god damn
This is true. Those vendors don't tend to get filled with gold Viscous Death and Viper jewelry by random players.clayandaudrey_ESO wrote: »PvPers and PVEers only thought they were hardcore. Trade guilds are where the true hardcore reside.
I think trade guilds might be more elitist than me, god damn
The fact that ZOS employees have been posting pretty heavily in other threads all morning, but not in this one does nothing but show that they don't care about this issue at all. Not one whit, and that's pretty damned pathetic.
Every GM in this game represents 500 people. It doesn't affect only a few people in this game, it affects most of them.
If the trade system around which the economy is built is actually pretty novel compared to a lot of other games, and if it really has an impact on the players, why not let it work as intended?
Stuff like this is why I
1) Always remember to thank and appreciate my trade guild GMs.
2) Donate to trade guild raffles, auctions, events, etc with whatever cash I can spare.
3) Help promote civil discourse among my trade guilds and never EVER whine or blame if we lose a trader.
Have you hugged your trade guild GM today?
Please ZoS, we really just want an answer (any response will do, just want to be in the loop!) about this issue so that we (or at least I) can stop worrying about the health, well-being, and sanity of our GMs.
I can see your point on what you called the first brilliant thing about it. But the deflationary element isn't all that applicable. There are people sitting on tens of millions in gold, with nothing to bother to spend it on. Prices go up and down, mainly up recently on the C150/160 related items because of the change in level mechanics beyond level 50; and down on the C1 to C149 related items for the same reason.I get the impression this thread is filled with some VERY experienced players (GMs or senior leaders in competitive guilds), so it might seem out of place for me to post here as someone who's only been playing for a week.
Still, I want to point out how obvious of a problem this is even to someone who has only been playing a week and whose highest level character is in the mid 20s.
I read a guide before I started that said joining guilds right away was wise, so I took up a few offers in chat early on and joined three guilds. At the time I had no clue how the guild trader system worked, but eventually had it explained to me when I asked how the "Auction House" worked in guild chat. Even at that time I didn't get an explanation of the weekly bidding process and how guilds got good locations to sell - that only came when one of my guild masters posted a message of the day about buying raffle tickets so that we could afford to win a good spot.
In any case, after having the basics explained, I had two incoherent mental responses following one after the other:
1) This is an idiotic system (why not just have an AH like other games?).
then
2) Wow this is actually pretty brilliant.
The first response was because I've played so many games with a standard AH that it seems really silly to limit transactions rather than letting any person sell to the entirety of the population. The second thought came after mulling it over for a bit. This concept really seems to promote guilds as something that can be competitive in a way that isn't so traditional. I was in a few really high level raiding guilds in WoW at different times and while there were certainly delineations between premier guilds and those below them, it was mostly based on raiding progression, how fast they could take down new content, ect. Having a paradigm that allows guilds to be competitive based on how good they are collectively as traders, including a mechanics that lets them continue that prestige by buying sought after real estate to sell from, is really cool.
The second genius thing about the guild trading system is the deflationary impact it must have on the game. This is only speculation, but I've played a lot of MMOs and for all of them that actually allow truly useful items to be purchased with the base currency, inflation is something they have to deal with. It's too early for me to know if this is actually true, but it seems like the bidding system is actually removing millions and millions of gold from the economy each week, which is actually healthy for the game (when games don't have a good way to eliminate currency, you can take a 6 month break, come back, and find everything costs 10x what it does when you left).
Anyway, back to the point...
For the above reasons, as well as the fact that the game seems to contain a lot of things that are actually worth trading, it seems really odd to short circuit the system and disrupt it by failing to deconflict maintenance times. If the trade system around which the economy is built is actually pretty novel compared to a lot of other games, and if it really has an impact on the players, why not let it work as intended?
The craziest part is that, as others have pointed out, this doesn't seem to require any extra work. I've seen thousands of requests/demands for fixes across dozens of games that come from players who have no way of knowing how much they are asking of the dev team. "JUST FIX THIS LADDER BUG, IT CAN'T BE THAT HARD..." etc, etc. I'm always sympathetic of people asking for such fixes, but I also realize it's usually impossible to know what it would take for devs to come up with a fix. I just assume they usually take a sort of triage approach to bug fixes and for bugs that are left in place, someone's done the math and said the resulting improvement to the game wouldn't be worth the man hours it takes to fix (especially given other things they could be addressing).
In this case though, there doesn't seem to be ANY such justification. The scheduled maintenance contains the same code and requires the same amount of work regardless of when it's released. This is literally just a matter of someone saying "lets do it X day instead of Y day."
Sorry for the long post, but I feel for you guys who are bidding for spots, even though I'm a little fish with maybe 20k gold to my name.
I'd like to take this opportunity to lay out a few of the issues we have with Kiosk flip times. Despite our best efforts of asking about this and suggesting specific solutions for over a year, we've never had any sort of response.
Bid Spying
It remains a huge issue in the game and is extremely easy to do. It is possible to calculate EXACTLY what a guild has bid *before* the bids process. This forces guilds in a competitive location to be on just before the kiosks flip to "top off" their bid. Numerous suggestions have been put forth to eliminate this issue once and for all. Removing bids from the history (which used to be posted after the bids processed) has accomplished nothing other than reducing transparency to members while allowing bid spies to keep right on spying. This also creates paranoia and bad blood between guilds.
Flip Time
In the summer, Kiosks flip at 5AM PDT / 8AM EDT. It's even worse in the winter - an hour earlier!
Highly active trade guilds typically do their biggest events on Sunday night and then have just a few hours to grab some sleep and be present for the flip. Even if bid-spying was eliminated, Officers still have to be on to search for an open location if the bid is lost. Why does this have to take place before the sun comes up on a *Monday* morning?
Maintenance
And now, maintenance has added a special new layer of hell. That means placing final bids at 4A East / 1A West and then being at the mercy of whenever servers come back up to know the results and search for a location if the bid isn't won.
Why do kiosk flip times have to be early Monday morning? How about something closer to peak play time so people don't have to interrupt their sleep 1-2 times every Monday just to secure a kiosk?
I realize this affects a small slice of the community and there are far more pressing issues that affect bigger portions of the population. But c'mon. These have been our main "pain points" with Trading Guilds for a very long time and despite extensive and thoughtful feedback, we can't even get an answer, let alone any sort of improvement to the situation.
Suggestions:
- Eliminate bid spying once and for all.
- Move kiosk flip time to something at or near "prime time" on Saturday or Sunday nights, when we're all online holding our end of week guild events.
- If the above isn't possible, can we please be told why? And if that's the case, then yes, the last resort would be a request to move maintenance so it doesn't directly conflict with this critical game mechanic for trading guilds, but it seems there are much greater benefits to moving Kiosk flip times instead, to a time that would never interfere with regular maintenance and would allow people to get a good night's sleep. Mondays are hard enough as it is!
@ZOS_GinaBruno
I'd like to take this opportunity to lay out a few of the issues we have with Kiosk flip times. Despite our best efforts of asking about this and suggesting specific solutions for over a year, we've never had any sort of response.
Bid Spying
It remains a huge issue in the game and is extremely easy to do. It is possible to calculate EXACTLY what a guild has bid *before* the bids process. This forces guilds in a competitive location to be on just before the kiosks flip to "top off" their bid. Numerous suggestions have been put forth to eliminate this issue once and for all. Removing bids from the history (which used to be posted after the bids processed) has accomplished nothing other than reducing transparency to members while allowing bid spies to keep right on spying. This also creates paranoia and bad blood between guilds.
Flip Time
In the summer, Kiosks flip at 5AM PDT / 8AM EDT. It's even worse in the winter - an hour earlier!
Highly active trade guilds typically do their biggest events on Sunday night and then have just a few hours to grab some sleep and be present for the flip. Even if bid-spying was eliminated, Officers still have to be on to search for an open location if the bid is lost. Why does this have to take place before the sun comes up on a *Monday* morning?
Maintenance
And now, maintenance has added a special new layer of hell. That means placing final bids at 4A East / 1A West and then being at the mercy of whenever servers come back up to know the results and search for a location if the bid isn't won.
Why do kiosk flip times have to be early Monday morning? How about something closer to peak play time so people don't have to interrupt their sleep 1-2 times every Monday just to secure a kiosk?
I realize this affects a small slice of the community and there are far more pressing issues that affect bigger portions of the population. But c'mon. These have been our main "pain points" with Trading Guilds for a very long time and despite extensive and thoughtful feedback, we can't even get an answer, let alone any sort of improvement to the situation.
Suggestions:
- Eliminate bid spying once and for all.
- Move kiosk flip time to something at or near "prime time" on Saturday or Sunday nights, when we're all online holding our end of week guild events.
- If the above isn't possible, can we please be told why? And if that's the case, then yes, the last resort would be a request to move maintenance so it doesn't directly conflict with this critical game mechanic for trading guilds, but it seems there are much greater benefits to moving Kiosk flip times instead, to a time that would never interfere with regular maintenance and would allow people to get a good night's sleep. Mondays are hard enough as it is!
@ZOS_GinaBruno
This is perfectly stated. /signed
So people overpay for a greasy product due to store location.