DisgracefulMind wrote: »PainfulFAFA wrote: »Fasalla is the next item on the list that needs a HUGE nerf for the sake of Pvp balance AND pvp performance. Prolly gonna need 30 maybe 40 threads for that one...
Only after they nerf healing.
They dont need to do that. What they could do is nerf sustain, which would cause less healing overtime in the span of a fight. If I go full defensive its resource intensive on a magicka build. However, on a stamina build I can recover easily due to how little sustain it costs to recover and heal.
All I heard was "Major Mending + CP makes Vigor heal too much." lol
CP overinflates stats across the board. Hots tick for over 2k without Major Mending, Honor the Dead heals for 20k+, people are one shotting each other, people are tanking small zergs (albeit mostly with broken sets, not CP), no one ever runs out of resources...ugh. I'm so tired of it all.
OK. Let's really try and not exaggerate. Most of us are in agreement on a lot of the broken things, but a very very strong HtD on someone with all CP in healing will crit around 15k-ish with major mending on. Even a major vitality potion wouldn't bring you that high, you'd need both that and malubeth proc.
If you don't know the numbers, just say "high" or "hits hard". There's enough misinformation on these forums as it is, we don't need to exaggerate on top of that.
Lyric's record when I was hanging out on K-Hole TS as of a couple months back was 22k, Michael hit a 24k yesterday. They're above the norm, but they're doable. I wouldn't make up a number like that, so please don't imply that I am.
I'm actually going to defend Kena on this. I've definitely hit a 20k+ BoL in PvP lol. Which is an absurd number, I agree.
I wonder what my PvE heal setup could do... xD
Just have to take the mending passive into account, honestly. The numbers are going to be high the less HP the person you hit has.
PainfulFAFA wrote: »Fasalla is the next item on the list that needs a HUGE nerf for the sake of Pvp balance AND pvp performance. Prolly gonna need 30 maybe 40 threads for that one...
Only after they nerf healing.
They dont need to do that. What they could do is nerf sustain, which would cause less healing overtime in the span of a fight. If I go full defensive its resource intensive on a magicka build. However, on a stamina build I can recover easily due to how little sustain it costs to recover and heal.
PainfulFAFA wrote: »Fasalla is the next item on the list that needs a HUGE nerf for the sake of Pvp balance AND pvp performance. Prolly gonna need 30 maybe 40 threads for that one...
Only after they nerf healing.
They dont need to do that. What they could do is nerf sustain, which would cause less healing overtime in the span of a fight. If I go full defensive its resource intensive on a magicka build. However, on a stamina build I can recover easily due to how little sustain it costs to recover and heal.
All I heard was "Major Mending + CP makes Vigor heal too much." lol
CP overinflates stats across the board. Hots tick for over 2k without Major Mending, Honor the Dead heals for 20k+, people are one shotting each other, people are tanking small zergs (albeit mostly with broken sets, not CP), no one ever runs out of resources...ugh. I'm so tired of it all.
OK. Let's really try and not exaggerate. Most of us are in agreement on a lot of the broken things, but a very very strong HtD on someone with all CP in healing will crit around 15k-ish with major mending on. Even a major vitality potion wouldn't bring you that high, you'd need both that and malubeth proc.
If you don't know the numbers, just say "high" or "hits hard". There's enough misinformation on these forums as it is, we don't need to exaggerate on top of that.
Lyric's record when I was hanging out on K-Hole TS as of a couple months back was 22k, Michael hit a 24k yesterday. They're above the norm, but they're doable. I wouldn't make up a number like that, so please don't imply that I am.
DisgracefulMind wrote: »PainfulFAFA wrote: »Fasalla is the next item on the list that needs a HUGE nerf for the sake of Pvp balance AND pvp performance. Prolly gonna need 30 maybe 40 threads for that one...
Only after they nerf healing.
They dont need to do that. What they could do is nerf sustain, which would cause less healing overtime in the span of a fight. If I go full defensive its resource intensive on a magicka build. However, on a stamina build I can recover easily due to how little sustain it costs to recover and heal.
All I heard was "Major Mending + CP makes Vigor heal too much." lol
CP overinflates stats across the board. Hots tick for over 2k without Major Mending, Honor the Dead heals for 20k+, people are one shotting each other, people are tanking small zergs (albeit mostly with broken sets, not CP), no one ever runs out of resources...ugh. I'm so tired of it all.
OK. Let's really try and not exaggerate. Most of us are in agreement on a lot of the broken things, but a very very strong HtD on someone with all CP in healing will crit around 15k-ish with major mending on. Even a major vitality potion wouldn't bring you that high, you'd need both that and malubeth proc.
If you don't know the numbers, just say "high" or "hits hard". There's enough misinformation on these forums as it is, we don't need to exaggerate on top of that.
Lyric's record when I was hanging out on K-Hole TS as of a couple months back was 22k, Michael hit a 24k yesterday. They're above the norm, but they're doable. I wouldn't make up a number like that, so please don't imply that I am.
I'm actually going to defend Kena on this. I've definitely hit a 20k+ BoL in PvP lol. Which is an absurd number, I agree.
I wonder what my PvE heal setup could do... xD
Just have to take the mending passive into account, honestly. The numbers are going to be high the less HP the person you hit has.
Yes, but your spec'd for healer, no?
PvP logic once again: Tanking more than 1 player longer than 5 seconds is considered broken/OP and those itemsets used by tanking must be nerfed/removed, but 2-3 shooting someone is completely legit.
OrphanHelgen wrote: »no.. nerfes are boring.. buffs are fun.
Buffs means game progression. its fun..
-1 your post
OrphanHelgen wrote: »no.. nerfes are boring.. buffs are fun.
Buffs means game progression. its fun..
-1 your post
You're wrong lmao. Look what happened to the game now that they essentially buffed everything. It's stale, no skill and incredibly boring. -1 to your comment.
Mojomonkeyman wrote: »Ressource management due to softcaps was the most important layer of skill this game had. ESO wasn`t skill based anymore since the removal of said softcaps.
However, even if we had softcaps in place now - healing would be miles ahead of anything else due to mending/vitality stacking which is not affected by softcaps in its old form. Which would, again, force people to run burst builds because of how strong and efficient healing over time gets with those two buffs.
As long as mending/vitality is as easily accessible and stackable on certain classes sets like fasalla are the only viable choice to not run burst builds and focus more on tactical gameplay.
If you remove fasalla you have to merge major mending/vitality to one single buff which would increase healing done by the same amount major defile would decrease healing.
Everything from back then.
Actually the only thing i would change would be to lower the potency of cost reduction jewelry to match all other jewelry enchants back then (it was 64 spelldmg for example).
Everything from back then.
Actually the only thing i would change would be to lower the potency of cost reduction jewelry to match all other jewelry enchants back then (it was 64 spelldmg for example).
Everything from back then.
Actually the only thing i would change would be to lower the potency of cost reduction jewelry to match all other jewelry enchants back then (it was 64 spelldmg for example).
Everything from back then.
Actually the only thing i would change would be to lower the potency of cost reduction jewelry to match all other jewelry enchants back then (it was 64 spelldmg for example).
I'm sold.
Everything from back then.
Actually the only thing i would change would be to lower the potency of cost reduction jewelry to match all other jewelry enchants back then (it was 64 spelldmg for example).
Everything from back then.
Actually the only thing i would change would be to lower the potency of cost reduction jewelry to match all other jewelry enchants back then (it was 64 spelldmg for example).
I'm sold.
Ya I also think the buff to jewelry glyphs were also too much. I feel like they should at least give regular amount of stats that armor sets do n stuff
Everything from back then.
Actually the only thing i would change would be to lower the potency of cost reduction jewelry to match all other jewelry enchants back then (it was 64 spelldmg for example).
Everything from back then.
Actually the only thing i would change would be to lower the potency of cost reduction jewelry to match all other jewelry enchants back then (it was 64 spelldmg for example).
I'm sold.
Ya I also think the buff to jewelry glyphs were also too much. I feel like they should at least give regular amount of stats that armor sets do n stuff
The comparison is arbitrary.
Its why dueling is becoming less and less popular. Fights are becoming less skill based and more about your spec, stats, class, race, etc.
DisgracefulMind wrote: »PainfulFAFA wrote: »Fasalla is the next item on the list that needs a HUGE nerf for the sake of Pvp balance AND pvp performance. Prolly gonna need 30 maybe 40 threads for that one...
Only after they nerf healing.
They dont need to do that. What they could do is nerf sustain, which would cause less healing overtime in the span of a fight. If I go full defensive its resource intensive on a magicka build. However, on a stamina build I can recover easily due to how little sustain it costs to recover and heal.
All I heard was "Major Mending + CP makes Vigor heal too much." lol
CP overinflates stats across the board. Hots tick for over 2k without Major Mending, Honor the Dead heals for 20k+, people are one shotting each other, people are tanking small zergs (albeit mostly with broken sets, not CP), no one ever runs out of resources...ugh. I'm so tired of it all.
OK. Let's really try and not exaggerate. Most of us are in agreement on a lot of the broken things, but a very very strong HtD on someone with all CP in healing will crit around 15k-ish with major mending on. Even a major vitality potion wouldn't bring you that high, you'd need both that and malubeth proc.
If you don't know the numbers, just say "high" or "hits hard". There's enough misinformation on these forums as it is, we don't need to exaggerate on top of that.
Lyric's record when I was hanging out on K-Hole TS as of a couple months back was 22k, Michael hit a 24k yesterday. They're above the norm, but they're doable. I wouldn't make up a number like that, so please don't imply that I am.
I'm actually going to defend Kena on this. I've definitely hit a 20k+ BoL in PvP lol. Which is an absurd number, I agree.
I wonder what my PvE heal setup could do... xD
Just have to take the mending passive into account, honestly. The numbers are going to be high the less HP the person you hit has.
Yes, but your spec'd for healer, no?
Its why dueling is becoming less and less popular. Fights are becoming less skill based and more about your spec, stats, class, race, etc.
Simply not true and I am certain that I kill you with any race and class and if I don't someone else will ...
And the reason is that adapting changes to encounter opponents or whatever is part of player skill.
The problem is that you guys copy templates and think the suitable for your play style.
But reality is that many players can't handle it or they are still playing "outdated" because of bad habits.
The problem is that you are not flexible enough to adapt breaking changes in combat because you expect things matching your old habits ...