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• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

PTS Patch Notes v2.5.1

ZOS_JessicaFolsom
ZOS_JessicaFolsom
Community Manager
OVERVIEW
The Elder Scrolls Online v2.5.1 is our first incremental patch on the PTS for Update 11 and the Shadows of the Hist DLC game pack. It addresses a number of issues with the new content and systems as well as introducing three new features that were missing in the initial PTS launch. This incremental patch also includes some fixes in the base game patch for quests, itemization, crafting, and more. We’ve also updated the existing character templates to include the six new dungeon item sets, two new Monster Mask sets (Velidreth and Haj Mota), and updated Trials and Dragonstar Arena item sets and Master Weapons.The size of this patch is approximately 640MB.

Thanks to everyone for your feedback and bug reports so far! We’ve been reading your forum threads and posts, and look forward to seeing what you think of this latest patch and the new features!

NEW FEATURES / UPDATES / BIG CHANGES

Base Game Patch

Trade Bind-on-Pickup Items to Group Members
Equipment looted while in a group can now be traded to active group members for two hours after being looted. 
  • Group members must have been present when the items dropped, and in the instance (if applicable), in order for trading to be an option.
  • Items that can be traded will have modified tooltips indicating how long they can be traded for, as well as to whom.
  • Not all items that are bind-on-pickup can be traded. Monster Shoulders, since they drop from Undaunted chests for example, are not tradeable by design. (Monster Helms, since they drop from Veteran Dungeon final bosses, on the other hand, are.)
  • This system is not exclusive to Dungeons and Trials—the system is universal, but most of our bind-on-pickup items that are tradeable do drop in Dungeons and Trials.
a6d98564104a2fcdae062cb86d6745.jpg

Dye Stamps (Crown Store)
You will soon have the opportunity to purchase consumable Dye Stamps from the Crown Store.
  • Each Dye Stamp comes preset with specific colors and color order—they can be applied to your Costumes and Hats, regardless of whether or not you have unlocked the associated dye colors via the Achievement System.
  • You can purchase multiple of the same Dye Stamp and store them in stacks in your bank for later use. You can preview the new look prior to purchase and prior to application of the Dye Stamp.
  • Dye Stamps will cycle out of availability regularly to introduce others.
(Note: Rare dyes unlocked from achievements are not available on dye stamps, however other colors, unavailable as Dyes, may be.)

Find the Crow Caller to Herald the Witches Festival!
For a short time, players can petition a Witchmother for her boon! But does it come with a price?
  • Use the Crow Caller, an item available from the Crown Store, to start your quest and obtain the Witchmother’s Cauldron! (The Crow Caller item will be free, just distributed in the Crown Store much like the Jubilee Cake Voucher.)
  • After obtaining and drinking from the Witchmother’s Cauldron, bosses from delves, dungeons and all around the world will drop Plunder Skulls, containing various limited time items only obtainable during the event!
  • The Witches Festival event is not part of Update 11—it will go live around the same time as the Witches Festival, in October.

FIXES & IMPROVEMENTS, SHADOWS OF THE HIST

Crafting & Economy
Harvesting
  • Heavy Sacks found in Cradle of Shadows and Ruins of Mazzatun now provide loot that is appropriately scaled to the passive rank of the associated tradeskill.

Dungeons & Group Content
General
  • Cradle of Shadows: Corrected an issue where the Veteran mode Achievements "Shadowplay" and "Divided He Fell" could be completed in the dungeon’s Normal mode.
  • Ruins of Mazzatun: Corrected an issue where the Veteran mode Achievement "Haj Mota Matador" could be completed in the dungeon’s Normal mode.
  • Veteran Ruins of Mazzatun: Tree-Minder Na-Kesh now properly grants the Achievements "Blind Luck" and "Sticky Situation."
  • Some of the new Achievements for the Shadows of the Hist update have new names.
Cradle of Shadows
  • Quest markers for the Cradle of Shadows Undaunted Pledge will now properly display.
  • You can now enter Cradle of Shadows using the main entrance in Shadowfen regardless of your character's quest progression on the Stillrise Village objective.
  • Dranos:
    • Fixed an issue with Dranos’ Essence Orbs that were resulting in being stuck in combat and blocking progression. The Essence Orbs will now correctly be removed when Dranos dies.
  • Velidreth:
    • Velidreth's Shadow Sense ability no longer displays a red area of effect. The green “safe” area is still present.
    • Velidreth’s Shadow Spines will now properly animate when they retract into the ground.
Ruins of Mazzatun
  • Quest markers for the Ruins of Mazzatun Undaunted Pledge will now properly display.
  • Monsters casting Barrage of Stone will no longer immediately try to cast Barrage of Stone after recovering from a player character's crowd control effect.
  • Multiple monsters will no longer attempt to cast Barrage of Stone at the same time.
  • Reduced the duration of Barrage of Stone.
  • Monsters in the Ruins of Mazzatun will now properly obey “pack” mentality when deciding to attack players rather than all monsters attacking at once.
  • Haj Mota:
    • Reduced the number of Haj Mota which appear in the second wave of the ambush in this dungeon’s Normal version.
    • Reduced the health for all Haj Mota in this dungeon.
  • Naheesh Dakeeto’s name will now always be visible.
  • Xit-Xaht Root-Masons:
    • Xit-Xaht Root-Masons will now only use Stone Shield on allies. If no allies are nearby, they will use Stone Shield on themselves.
    • Reduced the damage done by Xit-Xaht Root-Masons’ Stone Strike.
  • Increased the cast time of the Xit-Xaht Sludge-Slinger's Mad Hist's Mania ability.
  • Xit-Xaht Stoneshaper:
    • Xit-Xaht Stoneshaper's Heavy Bleeding ability will now properly disappear when the ability is removed.
    • Xit-Xaht Stoneshaper's Laceration effect is now properly removed when the Heavy Bleeding effect is removed.
    • Reduced the number of Xit-Xaht Stoneshapers which appear in the final wave of the Ambush encounter.
  • Reduced the damage done by Xit-Xaht Thunderscales in this dungeon’s Normal version.
  • Zatsu The Spine-Breaker will no longer become susceptible to crowd control after casting Rumbling Smash.

FIXES & IMPROVEMENTS, DARK BROTHERHOOD

Art & Animations
Fixtures
  • Fixed the Castle Anvil door so you will now see it from a distance as you approach.

Combat & Gameplay
Monster Abilities
  • Mass Paralysis: If you are killed while under the effects of Mass Paralysis, the Death Recap Window now correctly suggests a possible solution.

Exploration & Itemization
General
  • Fixed an issue where changing zones as the Monk Disguise was expiring could cause a crash.
  • The Monk’s Disguise obtained from the Shadowy Supplier will now be appropriately removed if the timer expires after you die.
  • Fixed an issue where un-equipping the Monk Disguise could cause a UI error in Gamepad Mode.

FIXES & IMPROVEMENTS, THIEVES GUILD

Exploration & Itemization
Trials
  • Maw of Lorkhaj
    • We've updated the rewards for defeating Rakkhat in the Maw of Lorkhaj's Veteran (non-Hard) mode. Now, Rakkhat in Veteran mode will always drop a single gold-quality piece of jewelry. It will usually be from the Moondancer, Twilight Remedy, Roar of Alkosh, or Lunar Bastion sets; occasionally, it will be from the Worm's Raiment, Hircine's Veneer, or Ebon Armory sets.

FIXES & IMPROVEMENTS, BASE GAME PATCH

Alliance War
General
  • Updated the Achievement Point value for the Grand Dragonknight Slayer Achievement so that it matches the point values of the equivalent Achievements for the other classes.

Art & Animations
Animations
  • Made some minor adjustments to facial animations for Crown Store Personalities.
Figures
  • Fixed some clipping issues with various hairstyles and hoods/hats.
  • Fixed clipping and floating issues with some adornments.
  • Fixed a small missing texture on the Haj Mota Monster Mask.
  • Attached the loincloth piece on the Mazzatun set to the belt.
  • Argonian side horns on the lower jaw will no longer disappear when wearing a hat.
  • Werewolf Lord: Fixed a clipping issue with the robe and legs.
Fixtures
  • Fixed collision issues with various fixtures so that player characters no longer floats above them.

Combat & Gameplay
Monster Abilities
  • Humanoids monsters will now display an interruptible telegraph when they’re quaffing a potion.

Crafting & Economy
General
  • Achievements referencing Trait research now properly refer to Decisive and Prosperous rather than Weighted and Exploration.
Alchemy
  • Potions of Protection and Vulnerability now state their correct duration.
  • Fixed an issue wherein damage-dealing poisons would at times incorrectly deal damage multiple times per tick.
  • Addressed a rarely occurring issue that could cause some potions to display the incorrect duration for their Breach effect.
  • Potions that contain more than one of Ravage Magicka, Ravage Stamina, Sustained Restore Health, or Creeping Ravage Health will now see those effects all apply properly when the potion is used. In the specific case of Sustained Restore Health and Creeping Ravage Health both being in the same potion, these two effects will cancel each other out.
  • New visual effects have been added to poisons that apply Ward, Uncertainty, Hindrance, Cowardice, Maim, Savagery, Fracture, and Resolve.
Harvesting
  • Removed an extraneous tooltip that could be seen in the world near some survey sites.
  • Survey Report Runestones now produce a Potency Rune in lieu of one of their previous two Essence Runes. Additionally, these Runestones have been renamed to avoid confusion related to calling them "dual" when they produce four (or more) runes.

Crown Store & ESO Plus
Appearance/Name/Race Change
  • Changing your character’s gender with an Appearance Change or Race Change Token will no longer result in the character appearing to be bald if they had a hair style collectable applied that was only usable by the character’s original gender.
  • Fixed an issue where characters could retain the base Racial Passives of their character’s previous race even after changing races with a Race Change Token.
  • Personality animations will now correctly play on the Character Select Screen after a player has used a Race Change or Appearance Change Token.
Costume Dyeing
  • Costume Dyeing will no longer appear in the upgrades section of the Collection system. ESO Plus members still have access to it, but there will be no icon for it in Collections.
  • Fixed an issue that could prevent some hats from being dyed more than one color.

Dungeons & Group Content
Arenas
  • Dragonstar Arena
    • We've added Powered versions of The Master's Greatsword, Sword, Inferno Staff, and Restoration Staff to the pool of possible Master Weapons available in the Dragonstar Arena.
    • The Archer's Mind, Destruction Mastery, Footman's, and Healer's Habit sets now have shields in infused, Divines, Well-Fitted, Reinforced, and Sturdy now available from Dragonstar Arena drops. Before, they were only available in Infused.
Trials
  • Hel Ra Citadel
    • The Necromancer and Stygian item sets have been removed from the Champion 160 Hel Ra Citadel item set drop tables, and the Hide of the Werewolf has been added. The Necromancer and Stygian item sets will be reintroduced at Champion 160 at a later date.

Exploration & Itemization
General
  • Crusty Sweetrolls and Crusty Bread found on tables in the world will now scale to any level.

Miscellaneous
General
  • Fixed an issue that was causing Memento functionality to break if your Memento cooldown expired while on a load screen. (Note: While this fix will not retroactively remove any existing timers, we are working on a supplemental fix that will clear any remaining timers in a future patch.)
  • Loading screen tips that referred to the old Group Finder have been updated to reflect the new features and functionality.

Quests & Zones
Main Quest
  • Soul Shriven in Coldharbour: If you ignore the Prophet upon returning to Tamriel and running around without turning in this quest, your quest pins will no longer try to direct you to Auridon, Glenumbra, or Stonefalls.
Auridon
  • Plague of Phaer: Fixed an issue with this quest where the guards could shove you into a post, resulting in your character becoming stuck.

UI
General
  • Fixed an issue where lockboxes, Thieves Troves, and chests displayed an item name instead of the correct container name.
Japanese Game Client
  • Fixed an issue where the day character (日) associated with the guild creation date was being displayed as a blank square on the guild screen.

KNOWN ISSUES

New Features
Trade Bind-on-Pickup Items in Dungeons & Trials to Group Members
  • Currently, traded bind-on-pickup items can be put in Guild Banks, Guild Stores and Mail. This is not intended, and will be fixed in the next PTS patch.
Witches Festival
  • Upon use, the Grim Harlequin style chapter items are not currently teaching the Grim Harlequin style.
  • Many delve bosses won't currently drop Plunder Skulls from with the Witches Festival buff.

Art & Animations
Animations
  • The Heroic Personality does not currently have audio associated with it.
Figures
  • The Molag Kena Monster Mask is currently suppressing beards and whiskers.
Fixtures
  • Some of the assets (cocoons, flowers, etc.) in the Cradle of Shadow boss room are currently missing textures.

Combat & Gameplay
Racial
  • Khajiit Skills
    • Nimble: Nimble Rank III has a minor typo (missing the word “by”) in its description.

Crafting & Economy
Alchemy
  • Spell Critical poisons currently use an incorrect visual effect on the target when procced.

Exploration & Itemization
General
  • The Haj Mota's Monster Mask set items should be named "Mighty Chudan." Instead, they incorrectly display “Haj Mota” as the name.

UI
General
  • The ESO Plus Benefits description is currently missing text in all supported languages.
  • The bind-on-pickup icon and tooltip info are not currently displaying in active trade windows.
Gamepad Mode
  • Unequipping the Monk Disguise while in Gamepad Mode will cause a UI error.
Jessica Folsom
Associate Director of Community - ZeniMax Online Studios
Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
Staff Post
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    looks like the templates weren't given the new sets from the scaled trials, that's a shame.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • GreenSoup2HoT
    GreenSoup2HoT
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    Nothing new about the racial passives huh? So i guess the changes will stick regardless of all the feedback? Interesting...
    PS4 NA DC
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    Dungeons & Group Content
    Arenas
    • Dragonstar Arena
      • We've added Powered versions of The Master's Greatsword, Sword, Inferno Staff, and Restoration Staff to the pool of possible Master Weapons available in the Dragonstar Arena.

    Powered? is useless except maybe for the resto staff. We need sharpened/precise/nirn, otherwise most of the master weapons will be useless
    Edited by ManDraKE on July 5, 2016 5:44PM
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    Trade Bind-on-Pickup Items in Dungeons & Trials to Group Members
    Equipment looted while in a group can now be traded to active group members for two hours after being looted. 
    • Group members must have been present when the items dropped, and in the instance (if applicable), in order for trading to be an option.
    • Items that can be traded will have modified tooltips indicating how long they can be traded for, as well as to whom.
    • Not all items that are bind-on-pickup can be traded. Monster Set pieces, for example, are not tradeable by design.
    • This system is not exclusive to Dungeons and Trials—the system is universal, but most of our bind-on-pickup items that are tradeable do drop in Dungeons and Trials.

    Cool, literally the only piece of gear that'd I'd be interested in trading. I'm going back to never owning a bloodspawn helmet, because since debut it remains the one helmet that I've never been able to loot, not even in a bad trait.
    The Age of Wrobel.
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    I shouldn't only post something negative, I'm super excited to try out trading.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Jaronking
    Jaronking
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    We also need Impen added back to the loot table @ZOS_GinaBruno
  • code65536
    code65536
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    Not all items that are bind-on-pickup can be traded. Monster Set pieces, for example, are not tradeable by design.
    a6d98564104a2fcdae062cb86d6745.jpg
    It seems rather strange that you state that monster set pieces cannot be traded, yet right below that, the screenshot that you use to illustrate this feature shows a tradeable monster set piece. This is rather confusing, as you might imagine.

    Also, if monster set pieces cannot traded, this begs the question, why? This exclusion makes absolutely no sense and substantially devalues this feature. If everyone was there for the boss kill, why should they be barred from sharing in the loot?
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    OdinForge wrote: »
    Trade Bind-on-Pickup Items in Dungeons & Trials to Group Members
    Equipment looted while in a group can now be traded to active group members for two hours after being looted. 
    • Group members must have been present when the items dropped, and in the instance (if applicable), in order for trading to be an option.
    • Items that can be traded will have modified tooltips indicating how long they can be traded for, as well as to whom.
    • Not all items that are bind-on-pickup can be traded. Monster Set pieces, for example, are not tradeable by design.
    • This system is not exclusive to Dungeons and Trials—the system is universal, but most of our bind-on-pickup items that are tradeable do drop in Dungeons and Trials.

    Cool, literally the only piece of gear that'd I'd be interested in trading. I'm going back to never owning a bloodspawn helmet, because since debut it remains the one helmet that I've never been able to loot, not even in a bad trait.

    Hahaha is this a joke :smiley: check the picture below those points wtf
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • rhapsodious
    rhapsodious
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    You said that Monster Set pieces are untradeable by design... but the picture shows a monster set item which says it can be traded. So, uh... can they be traded or not? D:

    @ZOS_GinaBruno @ZOS_JessicaFolsom clarification please? That's a really confusing image.
    Edited by rhapsodious on July 5, 2016 5:52PM
  • Akimbro
    Akimbro
    ✭✭✭✭
    • Items that can be traded will have modified tooltips indicating how long they can be traded for, as well as to whom.
    • Not all items that are bind-on-pickup can be traded. Monster Set pieces, for example, are not tradeable by design.
    • This system is not exclusive to Dungeons and Trials—the system is universal, but most of our bind-on-pickup items that are tradeable do drop in Dungeons and Trials.
    a6d98564104a2fcdae062cb86d6745.jpg

    Shows picture of monster set piece as tradeable.
    ALACRITY Emperors united RIP
    LAST PRODIGIES World first SO clear RIP

    The last egg in the carton.
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    Honestly, I'm in favor of monster sets being unable to be traded, but I wonder if they only meant the shoulder piece and that's why the helm is shown.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    -Monster pieces aren't tradable
    -Picture with a monster helm.

    Nicely done, ZOS. I don't understand a ***.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • code65536
    code65536
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    ✭✭✭✭✭
    We've added Powered versions of The Master's Greatsword, Sword, Inferno Staff, and Restoration Staff to the pool of possible Master Weapons available in the Dragonstar Arena.
    Can we please get a smarter loot table?

    Why would anyone in their right mind want a Powered Greatsword? Yes, the Powered trait would be quite nice for the Restoration Staff. So add it to that. Don't add it to the weapons for which the trait makes absolutely no sense.
    Edited by code65536 on July 5, 2016 5:54PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • AJTC5000
    AJTC5000
    ✭✭✭✭
    Nothing on wearing hats causing Macs to crash? Will authenticate when the PTS goes live to see if it's still there.
    • PC/NA - @AJTC5000
      DC - Alena-Draco - Dunmer Magicka Templar

      PvE Achievements
      Trials
      • vHRC HM
      • vAA HM
      • vSO HM
      • vMoL HM (Dro-m'Athra Destroyer)
      • vHoF HM (Tick-Tock Tormentor/The Dynamo)
      • vAS HM (Saintly Saviour/Immortal Redeemer)
      • vCR HM
      • vSS HM
      • vRG (Oax HM)
      • vDSR (Reef Guardian HM)


      Arenas
      • vMA Flawless
      • vBRP
      • vVA Flawless (Spirit Slayer)


      Dungeons
      • vFL HM (Leave No Bone Unbroken)
      • vSCP HM (Mountain God)
      • vMHK HM (Pure Lunacy)
      • vMoS HM (Apex Predator)
      • vFV HM (Relentless Raider)
      • vDoM HM (Depths Defier)
      • vLoM HM (Nature's Wrath)
      • vMGF HM (Defanged the Devourer)
      • vIcereach HM (No Rest for the Wicked/Storm Foe)
      • vUG HM (In Defiance of Death/Bonecaller's Bane)
      • vSG HM
      • vCT HM (Bane of Thorns)
      • vBDV HM (Ardent Bibliophile)
      • vCauldron HM (Subterranean Smasher)
      • vRPB HM (Bastion Breaker/of the Silver Rose)
      • vDC HM (Battlespire's Best/The Dreaded)
      • vCA HM
      • vSR HM
      • vERE HM (Invaders' Bane)
      • vGD HM (Fist of Tava)
      • vSH HM (Magnastylus in the Making/Curator's Champion)
      • vBS HM (Temporal Tempest)
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    The Archer's Mind, Destruction Mastery, Footman's, and Healer's Habit sets now have shields in infused, Divines, Well-Fitted, Reinforced, and Sturdy now available from Dragonstar Arena drops. Before, they were only available in Infused.

    While the additional armor traits are appreciated, we also need Impen.

    Just please don't add training or prosperus!
  • zerosingularity
    zerosingularity
    ✭✭✭✭
    Same as everyone else, non-tradeable monster helms when you show it as tradeable?

    And Powered weapons from vDSA? Did you mean the powered trait, which is garbage for non-resto staves, or did you mean an EMPOWERED version, that is better than the normal weapons?
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
    Sheila Feyrondas - Magicka Dragonknight Tank (Frost staves are gonna be fun!)

    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    You said that Monster Set pieces are untradeable by design... but the picture shows a monster set item which says it can be traded. So, uh... can they be traded or not? D:

    @ZOS_GinaBruno @ZOS_JessicaFolsom clarification please? That's a really confusing image.

    We're working on getting this clarified now. Stand by!
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Sarousse
    Sarousse
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    Mmmh all the feedback we did has been ignored, it's a shame.
  • SirCritical
    SirCritical
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    "Not all items that are bind-on-pickup can be traded. Monster Set pieces, for example, are not tradeable by design."

    Hm, but you show a monster helm as example. And these kind of items should really be tradable, while most groups are formed for helm-farming.


    And no switches in the bosmer and khajiit racial skills (you know, the pickpocketing bonus). Sad.
    Edited by SirCritical on July 5, 2016 6:19PM
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    Sarousse wrote: »
    Mmmh all the feedback we did has been ignored, it's a shame.

    This is only an incremental patch, one they anticipated including trading and dye stamp, chances are many of these changes were already set in stone and therefore any attempts to adjust based on feedback will have to wait until the official changeover to EU.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Mettaricana
    Mettaricana
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    ✭✭✭
    Gotta love all that racial feedback you didn't listen to...
  • Akimbro
    Akimbro
    ✭✭✭✭
    code65536 wrote: »
    We've added Powered versions of The Master's Greatsword, Sword, Inferno Staff, and Restoration Staff to the pool of possible Master Weapons available in the Dragonstar Arena.
    Can we please get a smarter loot table?

    Why would anyone in their right mind want a Powered Greatsword? Yes, the Powered trait would be quite nice for the Restoration Staff. So add it to that. Don't add it to the weapons for which the trait makes absolutely no sense.

    For vigor! :D:D
    ALACRITY Emperors united RIP
    LAST PRODIGIES World first SO clear RIP

    The last egg in the carton.
  • Saturn
    Saturn
    ✭✭✭✭✭
    I wish you wouldn't keep adding nonsensical traits to places they don't belong. Like Prosperous and Training on endgame gear, and powered on other things than resto staves. Sure there will always be one or two people who will use powered on a destro staff or a bow, or whatever, but for the majority of players it will be a useless trait. I feel like the endgame gear should have traits that people desire.
    Precise/Sharpened/Nirnhoned on offensive weapons, Defensive/Powered on defensive/healing weapons.
    Infused/Divines/Nirnhoned/Reinforced/Well-fitted/Impenetrable on gear pieces.
    The other traits are extremely useless for the most part as they either don't compare to the good traits or simply have no proper application at end level.
    Training is good for levelling, but that's about it.
    Prosperous is good for ???, I've yet to figure out if this actually is good for anyone but inefficient goldfarmers.
    Charged on weapons doesn't really seem to do much either.

    EDIT: At the very least if you aren't going to make the traits sensible, give the players a way to change traits. Maybe a max level crafter has a cooldown ability to change one trait on an item per week or something like that.
    Edited by Saturn on July 5, 2016 6:20PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    "Not all items that are bind-on-pickup can be traded. Monster Set pieces, for example, are not tradeable by design."

    Hm, but you show a monster helm as example. And these kind of items should really be tradable, while most groups are formed for helm-farming.

    And no switches in the bosmer and khajiit racial skills (you know, the pickpocketing bonus). Sad.

    Sorry for the confusion regarding the Monster Set bind-on-pickup note. There was a bit of a miscommunication. We've updated the note to say the following:
    Not all items that are bind-on-pickup can be traded. Monster Shoulders, since they drop from Undaunted chests for example, are not tradeable by design. (Monster Helms, since they drop from Veteran Dungeon final bosses, on the other hand, are.)

    So, Monster Helms are tradeable, Monster Shoulders are not.

    We're planning on discussing the Racial Passives during ESO Live this Friday, so we'll address some of the concerns and questions.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    "Not all items that are bind-on-pickup can be traded. Monster Set pieces, for example, are not tradeable by design."

    Hm, but you show a monster helm as example. And these kind of items should really be tradable, while most groups are formed for helm-farming.

    And no switches in the bosmer and khajiit racial skills (you know, the pickpocketing bonus). Sad.

    Sorry for the confusion regarding the Monster Set bind-on-pickup note. There was a bit of a miscommunication. We've updated the note to say the following:
    Not all items that are bind-on-pickup can be traded. Monster Shoulders, since they drop from Undaunted chests for example, are not tradeable by design. (Monster Helms, since they drop from Veteran Dungeon final bosses, on the other hand, are.)

    So, Monster Helms are tradeable, Monster Shoulders are not.

    We're planning on discussing the Racial Passives during ESO Live this Friday, so we'll address some of the concerns and questions.

    1. I'm glad to hear theres an upcoming live
    2. Called it
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • SirCritical
    SirCritical
    ✭✭✭✭✭
    Sorry for the confusion regarding the Monster Set bind-on-pickup note. There was a bit of a miscommunication. We've updated the note to say the following:
    Not all items that are bind-on-pickup can be traded. Monster Shoulders, since they drop from Undaunted chests for example, are not tradeable by design. (Monster Helms, since they drop from Veteran Dungeon final bosses, on the other hand, are.)

    Thank you, Jessica.

  • Preyfar
    Preyfar
    ✭✭✭✭✭
    ✭✭
    Saturn wrote: »
    Prosperous is good for ???, I've yet to figure out if this actually is good for anyone but inefficient goldfarmers.
    A full set of prosperous won't even generate enough gold to cover the repair bills for grinding out gold while wearing it. Yes, it helps, but it's not nearly enough. Prosperous is a neat idea but doesn't do well in execution. Prosperous may have worked well as an alternative to the Treasure Hunter CP passive to give you a higher chance to loot more/better items, but as it is, getting Prosperous from vault keys and other end game rewards is just aggravating.
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    Preyfar wrote: »
    Saturn wrote: »
    Prosperous is good for ???, I've yet to figure out if this actually is good for anyone but inefficient goldfarmers.
    A full set of prosperous won't even generate enough gold to cover the repair bills for grinding out gold while wearing it. Yes, it helps, but it's not nearly enough. Prosperous is a neat idea but doesn't do well in execution. Prosperous may have worked well as an alternative to the Treasure Hunter CP passive to give you a higher chance to loot more/better items, but as it is, getting Prosperous from vault keys and other end game rewards is just aggravating.

    Someday they'll adjust it so that the quality of ornate items dropped by mobs is increased.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    "Not all items that are bind-on-pickup can be traded. Monster Set pieces, for example, are not tradeable by design."

    Hm, but you show a monster helm as example. And these kind of items should really be tradable, while most groups are formed for helm-farming.

    And no switches in the bosmer and khajiit racial skills (you know, the pickpocketing bonus). Sad.

    Sorry for the confusion regarding the Monster Set bind-on-pickup note. There was a bit of a miscommunication. We've updated the note to say the following:
    Not all items that are bind-on-pickup can be traded. Monster Shoulders, since they drop from Undaunted chests for example, are not tradeable by design. (Monster Helms, since they drop from Veteran Dungeon final bosses, on the other hand, are.)

    So, Monster Helms are tradeable, Monster Shoulders are not.

    We're planning on discussing the Racial Passives during ESO Live this Friday, so we'll address some of the concerns and questions.

    Can you address the broken dark elf racial please, don't let this be like the broken kahjiit passive.
  • TheHsN
    TheHsN
    ✭✭✭✭✭
    You said that Monster Set pieces are untradeable by design... but the picture shows a monster set item which says it can be traded. So, uh... can they be traded or not? D:

    @ZOS_GinaBruno @ZOS_JessicaFolsom clarification please? That's a really confusing image.

    We're working on getting this clarified now. Stand by!

    clarifie it as tradeable...pls:)
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
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