Impen is the most vital trait for one part of the game. It has its place in all loot tables, same as how PvP gear should come in all (good) traits. Especially considering how a lot of the new/upscaled sets are more or less only useful in PvP.
On the other hand, prosperous and training shouldn't drop on end game gear.
Impen is the most vital trait for one part of the game. It has its place in all loot tables, same as how PvP gear should come in all (good) traits. Especially considering how a lot of the new/upscaled sets are more or less only useful in PvP.
On the other hand, prosperous and training shouldn't drop on end game gear.
Just make an option (toggle or what ever) to make all your gear Impen while in Cyro and remove it from the loot tables. Then if you get a well fitted you're like "Woot! Never got to do that crap again" cause you'll just make it Impen when in PVP.
ZOS_JessicaFolsom wrote: »What would be the cons?
Every added Trait adds to the RNG aspect of trying to get the specific item set piece(s) and Trait combination you want. We're sensitive to the fact that this can already be a frustrating experience due to the randomness of it. So, we'd like to hear from the community if adding another Trait to the pool, as it were, is considered worthwhile.
Impen is the most vital trait for one part of the game. It has its place in all loot tables, same as how PvP gear should come in all (good) traits. Especially considering how a lot of the new/upscaled sets are more or less only useful in PvP.
On the other hand, prosperous and training shouldn't drop on end game gear.
Just make an option (toggle or what ever) to make all your gear Impen while in Cyro and remove it from the loot tables. Then if you get a well fitted you're like "Woot! Never got to do that crap again" cause you'll just make it Impen when in PVP.
I really hope that during eso live we get some reasons for some of the racial changes. That's the heaviest balance pass this patch and many of the changes are off at best. I won't want to hear "we did this because reasons, deal with it". As someone who plays khajiit primarily I do not look forward to the rest of this pts run up til live. Either the racials will be reverted so AD doesn't end up with 2 almost identical races, or the things that make khajiit unique will be nerfed to compensate for these 'buffs'.
Please, just revert the khajiit's racial changes.
It seems rather strange that you state that monster set pieces cannot be traded, yet right below that, the screenshot that you use to illustrate this feature shows a tradeable monster set piece. This is rather confusing, as you might imagine.ZOS_JessicaFolsom wrote: »Not all items that are bind-on-pickup can be traded. Monster Set pieces, for example, are not tradeable by design.
Also, if monster set pieces cannot traded, this begs the question, why? This exclusion makes absolutely no sense and substantially devalues this feature. If everyone was there for the boss kill, why should they be barred from sharing in the loot?
It seems rather strange that you state that monster set pieces cannot be traded, yet right below that, the screenshot that you use to illustrate this feature shows a tradeable monster set piece. This is rather confusing, as you might imagine.ZOS_JessicaFolsom wrote: »Not all items that are bind-on-pickup can be traded. Monster Set pieces, for example, are not tradeable by design.
Also, if monster set pieces cannot traded, this begs the question, why? This exclusion makes absolutely no sense and substantially devalues this feature. If everyone was there for the boss kill, why should they be barred from sharing in the loot?
It seems rather strange that you state that monster set pieces cannot be traded, yet right below that, the screenshot that you use to illustrate this feature shows a tradeable monster set piece. This is rather confusing, as you might imagine.ZOS_JessicaFolsom wrote: »Not all items that are bind-on-pickup can be traded. Monster Set pieces, for example, are not tradeable by design.
Also, if monster set pieces cannot traded, this begs the question, why? This exclusion makes absolutely no sense and substantially devalues this feature. If everyone was there for the boss kill, why should they be barred from sharing in the loot?
ZOS_JessicaFolsom wrote: »
- Items that can be traded will have modified tooltips indicating how long they can be traded for, as well as to whom.
- Not all items that are bind-on-pickup can be traded. Monster Set pieces, for example, are not tradeable by design.
- This system is not exclusive to Dungeons and Trials—the system is universal, but most of our bind-on-pickup items that are tradeable do drop in Dungeons and Trials.
Shows picture of monster set piece as tradeable.
ARIES SERPICO wrote: »ZOS_JessicaFolsom wrote: »
- Items that can be traded will have modified tooltips indicating how long they can be traded for, as well as to whom.
- Not all items that are bind-on-pickup can be traded. Monster Set pieces, for example, are not tradeable by design.
- This system is not exclusive to Dungeons and Trials—the system is universal, but most of our bind-on-pickup items that are tradeable do drop in Dungeons and Trials.
Shows picture of monster set piece as tradeable.
You cut out the quote that mentioned the monster shoulders from undaunted chest not being trade able. It was clearly stated in the notes.
snip for brevity
Impen is the most vital trait for one part of the game. It has its place in all loot tables, same as how PvP gear should come in all (good) traits. Especially considering how a lot of the new/upscaled sets are more or less only useful in PvP.
On the other hand, prosperous and training shouldn't drop on end game gear.
Just make an option (toggle or what ever) to make all your gear Impen while in Cyro and remove it from the loot tables. Then if you get a well fitted you're like "Woot! Never got to do that crap again" cause you'll just make it Impen when in PVP.
If they do so, i want an option to turn all gear into divines/precise/sharpened while pve-ing.
But yeah...just add impen and delete prosperous and training. Everyone would be happy
ZOS_JessicaFolsom wrote: »Can you ask someone about adding impen back to the PVE loot table?Many PVPers will like to use these new sets but if they don't come in impenetrable we really can't use them.
This has been long asked about (and long discussed internally), and we'd like to get the community's thoughts on it. There are some pros and cons, and ultimately it boils down to doing what's best for you, the players. We'll try to get a thread up about this later in the week, and get the discussion going.ZOS_JessicaFolsom wrote: »What would be the cons?
Every added Trait adds to the RNG aspect of trying to get the specific item set piece(s) and Trait combination you want. We're sensitive to the fact that this can already be a frustrating experience due to the randomness of it. So, we'd like to hear from the community if adding another Trait to the pool, as it were, is considered worthwhile.
You want our Feedback?
-Remove Training and Prosperous from the End-Game Loottable
-Bring back Inpen
Impen is the most vital trait for one part of the game. It has its place in all loot tables, same as how PvP gear should come in all (good) traits. Especially considering how a lot of the new/upscaled sets are more or less only useful in PvP.
On the other hand, prosperous and training shouldn't drop on end game gear.
Just make an option (toggle or what ever) to make all your gear Impen while in Cyro and remove it from the loot tables. Then if you get a well fitted you're like "Woot! Never got to do that crap again" cause you'll just make it Impen when in PVP.
If they do so, i want an option to turn all gear into divines/precise/sharpened while pve-ing.
But yeah...just add impen and delete prosperous and training. Everyone would be happy
You're thinking of this as an "US" vs "THEM." PVP is a mini-game that everyone can play. If you don't like PVP, well it extremely unlikely you'll ever even attempt it knowing you'll need to craft max level gold Impen gear with gold glyphs before you'll even have much of a chance to survive long enough to get a feel for it ... Which means you'll never catch the PVP bug. It requires to much investment. The population of PVP has been steady shrinking. There are fewer campaigns with lower populations. Player gaps are fine when you're Raiding because in PVE players are all on the same team.
PVE can be completed with out divines/precise/sharpend ... You could have no trait on purple gear and complete all questing, vet dungeons, probably get through normal trials as well. You won't be min/max but isn't that why you PVE? For the progression and to build towards min/maxed? If you're dps is weak you're party can carry you while you work out your rotation and improve your gear. In PVP if you're not wearing Impen you're not going to have much of chance to do anything. You're going to melt and feel weak or inept, etc ... and then you get tea bagged.
We ALL should want PVP to be competitive so that it might survive. There are many PVP games that fail or never get off the ground because there's no participation. PVP in ESO has been shrinking. They only thing saving it is the reduction of servers.
Seriously, why would this be such an insult to PVEers? It benefits them should they ever choose to PVP (like they do when they want caltrops, vigor, magicka det, War Horn, etc.) and removing it from all loot tables would mean more likely to get Divines. It makes PVP more welcoming for PVEers, casuals, and noobs.
Oh and it would create a market for all those worthless traits all the PvEers keep getting and they'd be able to sell them for more profit.
Impen is the most vital trait for one part of the game. It has its place in all loot tables, same as how PvP gear should come in all (good) traits. Especially considering how a lot of the new/upscaled sets are more or less only useful in PvP.
On the other hand, prosperous and training shouldn't drop on end game gear.
Just make an option (toggle or what ever) to make all your gear Impen while in Cyro and remove it from the loot tables. Then if you get a well fitted you're like "Woot! Never got to do that crap again" cause you'll just make it Impen when in PVP.
If they do so, i want an option to turn all gear into divines/precise/sharpened while pve-ing.
But yeah...just add impen and delete prosperous and training. Everyone would be happy
You're thinking of this as an "US" vs "THEM." PVP is a mini-game that everyone can play. If you don't like PVP, well it extremely unlikely you'll ever even attempt it knowing you'll need to craft max level gold Impen gear with gold glyphs before you'll even have much of a chance to survive long enough to get a feel for it ... Which means you'll never catch the PVP bug. It requires to much investment. The population of PVP has been steady shrinking. There are fewer campaigns with lower populations. Player gaps are fine when you're Raiding because in PVE players are all on the same team.
PVE can be completed with out divines/precise/sharpend ... You could have no trait on purple gear and complete all questing, vet dungeons, probably get through normal trials as well. You won't be min/max but isn't that why you PVE? For the progression and to build towards min/maxed? If you're dps is weak you're party can carry you while you work out your rotation and improve your gear. In PVP if you're not wearing Impen you're not going to have much of chance to do anything. You're going to melt and feel weak or inept, etc ... and then you get tea bagged.
We ALL should want PVP to be competitive so that it might survive. There are many PVP games that fail or never get off the ground because there's no participation. PVP in ESO has been shrinking. They only thing saving it is the reduction of servers.
Seriously, why would this be such an insult to PVEers? It benefits them should they ever choose to PVP (like they do when they want caltrops, vigor, magicka det, War Horn, etc.) and removing it from all loot tables would mean more likely to get Divines. It makes PVP more welcoming for PVEers, casuals, and noobs.
Oh and it would create a market for all those worthless traits all the PvEers keep getting and they'd be able to sell them for more profit.
Where's the main difference between competitive PvE and PvP? You want to be the best and therefore you will need the best gear. Subpar traits are definitely not an option and getting the best gear is just the way, but the main goal. My goal in PvE is to clear all challenges and be Nr. 1 on leaderboards. I can't be carried by my group, bc we need every possible dps and just have to avoid any faults and if possible. Where is this any different from pvp? I'm farming dungeons and stuff from their release and don't have all the gear i need. So why should anyone be able to convert gear to traits only bc he wants to pvp? It's only fair, if everyone would be able to and not only pvpers.
You can also play pvp without full gold gear in perefct traits. I don't even have perfect pvp gear, but it works for me.
You can also buy/craft more endgame pvp-equip than you can buy/craft pve-equip. All those pvp-sets are bound on equip, in pve it's mostly bound on pickup. It's mostly easy to get perfect (or near perfect) PvP-gear, but for some classes extremely hard to get the perfect PvE-gear.
@ZOS_GinaBruno and @ZOS_JessicaFolsom will the thread on adding Impen back to the PVE loot table being put up today?ZOS_JessicaFolsom wrote: »Can you ask someone about adding impen back to the PVE loot table?Many PVPers will like to use these new sets but if they don't come in impenetrable we really can't use them.
This has been long asked about (and long discussed internally), and we'd like to get the community's thoughts on it. There are some pros and cons, and ultimately it boils down to doing what's best for you, the players. We'll try to get a thread up about this later in the week, and get the discussion going.
ZOS_JessicaFolsom wrote: »Can you ask someone about adding impen back to the PVE loot table?Many PVPers will like to use these new sets but if they don't come in impenetrable we really can't use them.
This has been long asked about (and long discussed internally), and we'd like to get the community's thoughts on it. There are some pros and cons, and ultimately it boils down to doing what's best for you, the players. We'll try to get a thread up about this later in the week, and get the discussion going.
cosmic_niklas_93b16_ESO wrote: »So still nothing on sorc fixes. Guess it's just to wait another patch and not pay ZoS anything for now.
ZOS_JessicaFolsom wrote: »What would be the cons?
Every added Trait adds to the RNG aspect of trying to get the specific item set piece(s) and Trait combination you want. We're sensitive to the fact that this can already be a frustrating experience due to the randomness of it. So, we'd like to hear from the community if adding another Trait to the pool, as it were, is considered worthwhile.
SL any chance of the thread being put HP today?@ZOS_GinaBruno and @ZOS_JessicaFolsom will the thread on adding Impen back to the PVE loot table being put up today?ZOS_JessicaFolsom wrote: »Can you ask someone about adding impen back to the PVE loot table?Many PVPers will like to use these new sets but if they don't come in impenetrable we really can't use them.
This has been long asked about (and long discussed internally), and we'd like to get the community's thoughts on it. There are some pros and cons, and ultimately it boils down to doing what's best for you, the players. We'll try to get a thread up about this later in the week, and get the discussion going.
ZOS_JessicaFolsom wrote: »What would be the cons?
Every added Trait adds to the RNG aspect of trying to get the specific item set piece(s) and Trait combination you want. We're sensitive to the fact that this can already be a frustrating experience due to the randomness of it. So, we'd like to hear from the community if adding another Trait to the pool, as it were, is considered worthwhile.
Prosperous is the worst trait in the loot table. (The link goes to a thread explaining why.) Nobody will complain if it was removed and replaced with Impenetrable. That will maintain the exact same number of traits, and remove a much-hated trait in favor of a much-desired trait.
As a bonus, you can also remove Training too while you're at it. But I'm okay with you leaving that in if all you do is swap Prosperous out for Impenetrable.
ZOS_JessicaFolsom wrote: »Can you ask someone about adding impen back to the PVE loot table?Many PVPers will like to use these new sets but if they don't come in impenetrable we really can't use them.
This has been long asked about (and long discussed internally), and we'd like to get the community's thoughts on it. There are some pros and cons, and ultimately it boils down to doing what's best for you, the players. We'll try to get a thread up about this later in the week, and get the discussion going.
Problem solved.ZOS_JessicaFolsom wrote: »Can you ask someone about adding impen back to the PVE loot table?Many PVPers will like to use these new sets but if they don't come in impenetrable we really can't use them.
This has been long asked about (and long discussed internally), and we'd like to get the community's thoughts on it. There are some pros and cons, and ultimately it boils down to doing what's best for you, the players. We'll try to get a thread up about this later in the week, and get the discussion going.ZOS_JessicaFolsom wrote: »What would be the cons?
Every added Trait adds to the RNG aspect of trying to get the specific item set piece(s) and Trait combination you want. We're sensitive to the fact that this can already be a frustrating experience due to the randomness of it. So, we'd like to hear from the community if adding another Trait to the pool, as it were, is considered worthwhile.
You want our Feedback?
-Remove Training and Prosperous from the End-Game Loottable
-Bring back Inpen