puffytheslayer wrote: »Could somebody please provide a link to the updated changes for ALL races, it appears to be lost under an avalanche of threads about the changes,
thank you in advance
Patchnotes 2.5 and 2.5.2 are your friend...
Carbonised wrote: »As a Dunmer magicka DK, I am somewhat disappointed in your racial changes for the Dunmer race
Argonians get a large buff to magic and healing. Some of this was needed, but still, a rather large buff.
Khajiit, already very useful, got an increased pickpocketing, which is nice. Also I cannot believe you even considered giving them max stamina. Who would even think that was a good idea?
Wood elves, already very powerful, get even more stamina, which is extremely good.
High elf get more exp, Bretons get more AP, and so on.
And what do Dunmer get? Lava damage halved. Seriously? Extremely useless, circumstancial and comical use at best. Unless you have the habit of falling down into lava pools constantly, this is a joke.
And frost and shock damage increased 2 %. Come on, are you trolling us here? Every Dunmer in this game is created to make use of the DK class, the Inferno staff, and otherwise utilize our + flame damage racial. Do you think people will start making Dunmer sorcerors, when an Altmer or Breton would still be better? For us Dragonknights, it is completely useless. None of the skills for magicka nor stamina are ice or shock, so basically you're giving us a buff that doesn't buff us in any single way.
Not only does it make zero sense in a lore perspective, Dunmer have nothing to do with shock or ice, it also seems trollish to give us a buff that isn't really a buff, when other classes get something that's either very useful or at least somewhat useful.
You asked what I feel about the race changes?`Well here are my thoughts, I'm disappointed through and through.
The Dragonknight class is already one of the most manhandled one, you keep nerfing it, changing things that didn't need to be changed, and ignoring things that needs attention. Apparently now my race is also going through the same treatment as my class. No thank you.
Shadesofkin wrote: »Carbonised wrote: »As a Dunmer magicka DK, I am somewhat disappointed in your racial changes for the Dunmer race
Argonians get a large buff to magic and healing. Some of this was needed, but still, a rather large buff.
Khajiit, already very useful, got an increased pickpocketing, which is nice. Also I cannot believe you even considered giving them max stamina. Who would even think that was a good idea?
Wood elves, already very powerful, get even more stamina, which is extremely good.
High elf get more exp, Bretons get more AP, and so on.
And what do Dunmer get? Lava damage halved. Seriously? Extremely useless, circumstancial and comical use at best. Unless you have the habit of falling down into lava pools constantly, this is a joke.
And frost and shock damage increased 2 %. Come on, are you trolling us here? Every Dunmer in this game is created to make use of the DK class, the Inferno staff, and otherwise utilize our + flame damage racial. Do you think people will start making Dunmer sorcerors, when an Altmer or Breton would still be better? For us Dragonknights, it is completely useless. None of the skills for magicka nor stamina are ice or shock, so basically you're giving us a buff that doesn't buff us in any single way.
Not only does it make zero sense in a lore perspective, Dunmer have nothing to do with shock or ice, it also seems trollish to give us a buff that isn't really a buff, when other classes get something that's either very useful or at least somewhat useful.
You asked what I feel about the race changes?`Well here are my thoughts, I'm disappointed through and through.
The Dragonknight class is already one of the most manhandled one, you keep nerfing it, changing things that didn't need to be changed, and ignoring things that needs attention. Apparently now my race is also going through the same treatment as my class. No thank you.
A number of great Dunmer mDK DPS set ups have begun using the Lightning Staff on their back bar combined with the Infallible Aether set. A boost to lightning adds to the already impressive AOE that it's capable of providing as well as single target applications during weaving.
The Overwhelming Surge set is Lightning Damage, which will receive an increase to it's totals thanks to this new additional passive bonus, the mDK rotations rely very very heavily on Class Skills and this will be useful for those who wish to try things that do not fully revolve around Julianos or Twice Born Star all the time. I refer to my newest build write up as "The Blue Dragon"
It is not "useless" you just seem to lack any imagination. I will bet 20k gold I will be able to get respectable Veteran Trial numbers with the set ups I just mentioned (in fact I already do with Aether).
The Dunmer is in a good place, it's almost laughable to think anyone would be unhappy with them.
Carbonised wrote: »Shadesofkin wrote: »Carbonised wrote: »As a Dunmer magicka DK, I am somewhat disappointed in your racial changes for the Dunmer race
Argonians get a large buff to magic and healing. Some of this was needed, but still, a rather large buff.
Khajiit, already very useful, got an increased pickpocketing, which is nice. Also I cannot believe you even considered giving them max stamina. Who would even think that was a good idea?
Wood elves, already very powerful, get even more stamina, which is extremely good.
High elf get more exp, Bretons get more AP, and so on.
And what do Dunmer get? Lava damage halved. Seriously? Extremely useless, circumstancial and comical use at best. Unless you have the habit of falling down into lava pools constantly, this is a joke.
And frost and shock damage increased 2 %. Come on, are you trolling us here? Every Dunmer in this game is created to make use of the DK class, the Inferno staff, and otherwise utilize our + flame damage racial. Do you think people will start making Dunmer sorcerors, when an Altmer or Breton would still be better? For us Dragonknights, it is completely useless. None of the skills for magicka nor stamina are ice or shock, so basically you're giving us a buff that doesn't buff us in any single way.
Not only does it make zero sense in a lore perspective, Dunmer have nothing to do with shock or ice, it also seems trollish to give us a buff that isn't really a buff, when other classes get something that's either very useful or at least somewhat useful.
You asked what I feel about the race changes?`Well here are my thoughts, I'm disappointed through and through.
The Dragonknight class is already one of the most manhandled one, you keep nerfing it, changing things that didn't need to be changed, and ignoring things that needs attention. Apparently now my race is also going through the same treatment as my class. No thank you.
A number of great Dunmer mDK DPS set ups have begun using the Lightning Staff on their back bar combined with the Infallible Aether set. A boost to lightning adds to the already impressive AOE that it's capable of providing as well as single target applications during weaving.
The Overwhelming Surge set is Lightning Damage, which will receive an increase to it's totals thanks to this new additional passive bonus, the mDK rotations rely very very heavily on Class Skills and this will be useful for those who wish to try things that do not fully revolve around Julianos or Twice Born Star all the time. I refer to my newest build write up as "The Blue Dragon"
It is not "useless" you just seem to lack any imagination. I will bet 20k gold I will be able to get respectable Veteran Trial numbers with the set ups I just mentioned (in fact I already do with Aether).
The Dunmer is in a good place, it's almost laughable to think anyone would be unhappy with them.
If you think Overwhelming Surge is better than Julianos, then it's you who are laughable. And in any case, an Altmer would most likely be better than a Dunmer in that set regardless, even with the +2 % extra damage.
Infallible Mage is also not a dps set, it's usually one of the healer who wear it at trials, not the dps (who go for Juli or TBS instead). I do't care if you get 'respectable' numbers at trials. First of all, you would also get 'respectable' numbers in Juli or TBS, and trials is a tiny part of things you can do in ESO anyway.
I'm not saying Dunmer is not in a good place, I'm saying I'm unhappy with the changes, since Dunmer get nothing useful, while other races at least get something that has use.
I would rather they had given us +2 % extra magic damage. That would at least have been useful for those few skills that deal magic damage, while still not buffing those already OP stamina DKs.
Carbonised wrote: »Shadesofkin wrote: »Carbonised wrote: »As a Dunmer magicka DK, I am somewhat disappointed in your racial changes for the Dunmer race
Argonians get a large buff to magic and healing. Some of this was needed, but still, a rather large buff.
Khajiit, already very useful, got an increased pickpocketing, which is nice. Also I cannot believe you even considered giving them max stamina. Who would even think that was a good idea?
Wood elves, already very powerful, get even more stamina, which is extremely good.
High elf get more exp, Bretons get more AP, and so on.
And what do Dunmer get? Lava damage halved. Seriously? Extremely useless, circumstancial and comical use at best. Unless you have the habit of falling down into lava pools constantly, this is a joke.
And frost and shock damage increased 2 %. Come on, are you trolling us here? Every Dunmer in this game is created to make use of the DK class, the Inferno staff, and otherwise utilize our + flame damage racial. Do you think people will start making Dunmer sorcerors, when an Altmer or Breton would still be better? For us Dragonknights, it is completely useless. None of the skills for magicka nor stamina are ice or shock, so basically you're giving us a buff that doesn't buff us in any single way.
Not only does it make zero sense in a lore perspective, Dunmer have nothing to do with shock or ice, it also seems trollish to give us a buff that isn't really a buff, when other classes get something that's either very useful or at least somewhat useful.
You asked what I feel about the race changes?`Well here are my thoughts, I'm disappointed through and through.
The Dragonknight class is already one of the most manhandled one, you keep nerfing it, changing things that didn't need to be changed, and ignoring things that needs attention. Apparently now my race is also going through the same treatment as my class. No thank you.
A number of great Dunmer mDK DPS set ups have begun using the Lightning Staff on their back bar combined with the Infallible Aether set. A boost to lightning adds to the already impressive AOE that it's capable of providing as well as single target applications during weaving.
The Overwhelming Surge set is Lightning Damage, which will receive an increase to it's totals thanks to this new additional passive bonus, the mDK rotations rely very very heavily on Class Skills and this will be useful for those who wish to try things that do not fully revolve around Julianos or Twice Born Star all the time. I refer to my newest build write up as "The Blue Dragon"
It is not "useless" you just seem to lack any imagination. I will bet 20k gold I will be able to get respectable Veteran Trial numbers with the set ups I just mentioned (in fact I already do with Aether).
The Dunmer is in a good place, it's almost laughable to think anyone would be unhappy with them.
If you think Overwhelming Surge is better than Julianos, then it's you who are laughable. And in any case, an Altmer would most likely be better than a Dunmer in that set regardless, even with the +2 % extra damage.
Infallible Mage is also not a dps set, it's usually one of the healer who wear it at trials, not the dps (who go for Juli or TBS instead). I do't care if you get 'respectable' numbers at trials. First of all, you would also get 'respectable' numbers in Juli or TBS, and trials is a tiny part of things you can do in ESO anyway.
I'm not saying Dunmer is not in a good place, I'm saying I'm unhappy with the changes, since Dunmer get nothing useful, while other races at least get something that has use.
I would rather they had given us +2 % extra magic damage. That would at least have been useful for those few skills that deal magic damage, while still not buffing those already OP stamina DKs.
Carbonised wrote: »As a Dunmer magicka DK, I am somewhat disappointed in your racial changes for the Dunmer race
Argonians get a large buff to magic and healing. Some of this was needed, but still, a rather large buff.
Khajiit, already very useful, got an increased pickpocketing, which is nice. Also I cannot believe you even considered giving them max stamina. Who would even think that was a good idea?
Wood elves, already very powerful, get even more stamina, which is extremely good.
High elf get more exp, Bretons get more AP, and so on.
And what do Dunmer get? Lava damage halved. Seriously? Extremely useless, circumstancial and comical use at best. Unless you have the habit of falling down into lava pools constantly, this is a joke.
And frost and shock damage increased 2 %. Come on, are you trolling us here? Every Dunmer in this game is created to make use of the DK class, the Inferno staff, and otherwise utilize our + flame damage racial. Do you think people will start making Dunmer sorcerors, when an Altmer or Breton would still be better? For us Dragonknights, it is completely useless. None of the skills for magicka nor stamina are ice or shock, so basically you're giving us a buff that doesn't buff us in any single way.
Not only does it make zero sense in a lore perspective, Dunmer have nothing to do with shock or ice, it also seems trollish to give us a buff that isn't really a buff, when other classes get something that's either very useful or at least somewhat useful.
You asked what I feel about the race changes?`Well here are my thoughts, I'm disappointed through and through.
The Dragonknight class is already one of the most manhandled one, you keep nerfing it, changing things that didn't need to be changed, and ignoring things that needs attention. Apparently now my race is also going through the same treatment as my class. No thank you.
PlagueMonk wrote: »Carbonised wrote: »As a Dunmer magicka DK, I am somewhat disappointed in your racial changes for the Dunmer race
Argonians get a large buff to magic and healing. Some of this was needed, but still, a rather large buff.
Khajiit, already very useful, got an increased pickpocketing, which is nice. Also I cannot believe you even considered giving them max stamina. Who would even think that was a good idea?
Wood elves, already very powerful, get even more stamina, which is extremely good.
High elf get more exp, Bretons get more AP, and so on.
And what do Dunmer get? Lava damage halved. Seriously? Extremely useless, circumstancial and comical use at best. Unless you have the habit of falling down into lava pools constantly, this is a joke.
And frost and shock damage increased 2 %. Come on, are you trolling us here? Every Dunmer in this game is created to make use of the DK class, the Inferno staff, and otherwise utilize our + flame damage racial. Do you think people will start making Dunmer sorcerors, when an Altmer or Breton would still be better? For us Dragonknights, it is completely useless. None of the skills for magicka nor stamina are ice or shock, so basically you're giving us a buff that doesn't buff us in any single way.
Not only does it make zero sense in a lore perspective, Dunmer have nothing to do with shock or ice, it also seems trollish to give us a buff that isn't really a buff, when other classes get something that's either very useful or at least somewhat useful.
You asked what I feel about the race changes?`Well here are my thoughts, I'm disappointed through and through.
The Dragonknight class is already one of the most manhandled one, you keep nerfing it, changing things that didn't need to be changed, and ignoring things that needs attention. Apparently now my race is also going through the same treatment as my class. No thank you.
Wait, WHAT? Where is this rather large buff Argonians got?! Did I miss it somehow???!
Now if nothing has changed, I wouldn't call a nerf to healing received by almost half, a 5% add to healing done and 3% max magicka "large". If people only understood why this wasn't great.
This is the type of thing that keeps Argonians down......people who do not play the race and have no idea about the racials (and the current issues with them) or how they changed but yet see some random numbers and jump to the conclusion they got some huge buff. Please stop making gross assumptions.......please.
What if you PvP? Breton and Altmer are still top choices. Your assessment of Breton is exaggerated. 10% boost to either stamina or magicka is still the best passive by far.
Carbonised wrote: »PlagueMonk wrote: »Carbonised wrote: »As a Dunmer magicka DK, I am somewhat disappointed in your racial changes for the Dunmer race
Argonians get a large buff to magic and healing. Some of this was needed, but still, a rather large buff.
Khajiit, already very useful, got an increased pickpocketing, which is nice. Also I cannot believe you even considered giving them max stamina. Who would even think that was a good idea?
Wood elves, already very powerful, get even more stamina, which is extremely good.
High elf get more exp, Bretons get more AP, and so on.
And what do Dunmer get? Lava damage halved. Seriously? Extremely useless, circumstancial and comical use at best. Unless you have the habit of falling down into lava pools constantly, this is a joke.
And frost and shock damage increased 2 %. Come on, are you trolling us here? Every Dunmer in this game is created to make use of the DK class, the Inferno staff, and otherwise utilize our + flame damage racial. Do you think people will start making Dunmer sorcerors, when an Altmer or Breton would still be better? For us Dragonknights, it is completely useless. None of the skills for magicka nor stamina are ice or shock, so basically you're giving us a buff that doesn't buff us in any single way.
Not only does it make zero sense in a lore perspective, Dunmer have nothing to do with shock or ice, it also seems trollish to give us a buff that isn't really a buff, when other classes get something that's either very useful or at least somewhat useful.
You asked what I feel about the race changes?`Well here are my thoughts, I'm disappointed through and through.
The Dragonknight class is already one of the most manhandled one, you keep nerfing it, changing things that didn't need to be changed, and ignoring things that needs attention. Apparently now my race is also going through the same treatment as my class. No thank you.
Wait, WHAT? Where is this rather large buff Argonians got?! Did I miss it somehow???!
Now if nothing has changed, I wouldn't call a nerf to healing received by almost half, a 5% add to healing done and 3% max magicka "large". If people only understood why this wasn't great.
This is the type of thing that keeps Argonians down......people who do not play the race and have no idea about the racials (and the current issues with them) or how they changed but yet see some random numbers and jump to the conclusion they got some huge buff. Please stop making gross assumptions.......please.
You know, you're completely right. In fact, why don't I take that petty 3 % max magicka and 5 % healing done off your hands, and you can have my lava resistance and 2 % frost/lightning instead. Sounds good? o_0
Carbonised wrote: »PlagueMonk wrote: »Carbonised wrote: »As a Dunmer magicka DK, I am somewhat disappointed in your racial changes for the Dunmer race
Argonians get a large buff to magic and healing. Some of this was needed, but still, a rather large buff.
Khajiit, already very useful, got an increased pickpocketing, which is nice. Also I cannot believe you even considered giving them max stamina. Who would even think that was a good idea?
Wood elves, already very powerful, get even more stamina, which is extremely good.
High elf get more exp, Bretons get more AP, and so on.
And what do Dunmer get? Lava damage halved. Seriously? Extremely useless, circumstancial and comical use at best. Unless you have the habit of falling down into lava pools constantly, this is a joke.
And frost and shock damage increased 2 %. Come on, are you trolling us here? Every Dunmer in this game is created to make use of the DK class, the Inferno staff, and otherwise utilize our + flame damage racial. Do you think people will start making Dunmer sorcerors, when an Altmer or Breton would still be better? For us Dragonknights, it is completely useless. None of the skills for magicka nor stamina are ice or shock, so basically you're giving us a buff that doesn't buff us in any single way.
Not only does it make zero sense in a lore perspective, Dunmer have nothing to do with shock or ice, it also seems trollish to give us a buff that isn't really a buff, when other classes get something that's either very useful or at least somewhat useful.
You asked what I feel about the race changes?`Well here are my thoughts, I'm disappointed through and through.
The Dragonknight class is already one of the most manhandled one, you keep nerfing it, changing things that didn't need to be changed, and ignoring things that needs attention. Apparently now my race is also going through the same treatment as my class. No thank you.
Wait, WHAT? Where is this rather large buff Argonians got?! Did I miss it somehow???!
Now if nothing has changed, I wouldn't call a nerf to healing received by almost half, a 5% add to healing done and 3% max magicka "large". If people only understood why this wasn't great.
This is the type of thing that keeps Argonians down......people who do not play the race and have no idea about the racials (and the current issues with them) or how they changed but yet see some random numbers and jump to the conclusion they got some huge buff. Please stop making gross assumptions.......please.
You know, you're completely right. In fact, why don't I take that petty 3 % max magicka and 5 % healing done off your hands, and you can have my lava resistance and 2 % frost/lightning instead. Sounds good? o_0
Silver_Strider wrote: »Carbonised wrote: »PlagueMonk wrote: »Carbonised wrote: »As a Dunmer magicka DK, I am somewhat disappointed in your racial changes for the Dunmer race
Argonians get a large buff to magic and healing. Some of this was needed, but still, a rather large buff.
Khajiit, already very useful, got an increased pickpocketing, which is nice. Also I cannot believe you even considered giving them max stamina. Who would even think that was a good idea?
Wood elves, already very powerful, get even more stamina, which is extremely good.
High elf get more exp, Bretons get more AP, and so on.
And what do Dunmer get? Lava damage halved. Seriously? Extremely useless, circumstancial and comical use at best. Unless you have the habit of falling down into lava pools constantly, this is a joke.
And frost and shock damage increased 2 %. Come on, are you trolling us here? Every Dunmer in this game is created to make use of the DK class, the Inferno staff, and otherwise utilize our + flame damage racial. Do you think people will start making Dunmer sorcerors, when an Altmer or Breton would still be better? For us Dragonknights, it is completely useless. None of the skills for magicka nor stamina are ice or shock, so basically you're giving us a buff that doesn't buff us in any single way.
Not only does it make zero sense in a lore perspective, Dunmer have nothing to do with shock or ice, it also seems trollish to give us a buff that isn't really a buff, when other classes get something that's either very useful or at least somewhat useful.
You asked what I feel about the race changes?`Well here are my thoughts, I'm disappointed through and through.
The Dragonknight class is already one of the most manhandled one, you keep nerfing it, changing things that didn't need to be changed, and ignoring things that needs attention. Apparently now my race is also going through the same treatment as my class. No thank you.
Wait, WHAT? Where is this rather large buff Argonians got?! Did I miss it somehow???!
Now if nothing has changed, I wouldn't call a nerf to healing received by almost half, a 5% add to healing done and 3% max magicka "large". If people only understood why this wasn't great.
This is the type of thing that keeps Argonians down......people who do not play the race and have no idea about the racials (and the current issues with them) or how they changed but yet see some random numbers and jump to the conclusion they got some huge buff. Please stop making gross assumptions.......please.
You know, you're completely right. In fact, why don't I take that petty 3 % max magicka and 5 % healing done off your hands, and you can have my lava resistance and 2 % frost/lightning instead. Sounds good? o_0
@Carbonised
Your comparison is outright terrible.
Dunmer have been fine from the get-go, Argonians have been limited to a subpar tank race for the better part of ESO's lifespan, with only the short time before 1.6 where they had a decent synergy with NB being the only time Argonians had SOMETHING unique that worked wonderfully only to have it nerfed to death.
Dunmer get 2 buff, 1 that increases your damage numbers even higher and 1 that while limited in utility is still completely free without a single nerf to any of your racials, whereas Argonians lost 4% healing received, which was our main tank passive, for 5% increased healing done, which is sort of redundant as overhealing is already stupid easy to do, and 3% more magic, which is laughably small in comparison to the 9-10% more magic that the 3 other magic races have, thus making all their support abilities stronger anyways. We became better healers in general but healing is more than just having strong heals, it also means providing some level of support via shards/force siphon/etc and since more magic makes those skills stronger, the other 3 Magic races are still better suited for healers, on top of the fact that Breton/Altmer at least have higher levels of sustain via their cost reduction and magic regen passives respectively.
Argonians have always struggled to be relevant in this game and as nice as the recent buffs are, it really isn't enough to make them overly competitive.
Silver_Strider wrote: »Carbonised wrote: »PlagueMonk wrote: »Carbonised wrote: »As a Dunmer magicka DK, I am somewhat disappointed in your racial changes for the Dunmer race
Argonians get a large buff to magic and healing. Some of this was needed, but still, a rather large buff.
Khajiit, already very useful, got an increased pickpocketing, which is nice. Also I cannot believe you even considered giving them max stamina. Who would even think that was a good idea?
Wood elves, already very powerful, get even more stamina, which is extremely good.
High elf get more exp, Bretons get more AP, and so on.
And what do Dunmer get? Lava damage halved. Seriously? Extremely useless, circumstancial and comical use at best. Unless you have the habit of falling down into lava pools constantly, this is a joke.
And frost and shock damage increased 2 %. Come on, are you trolling us here? Every Dunmer in this game is created to make use of the DK class, the Inferno staff, and otherwise utilize our + flame damage racial. Do you think people will start making Dunmer sorcerors, when an Altmer or Breton would still be better? For us Dragonknights, it is completely useless. None of the skills for magicka nor stamina are ice or shock, so basically you're giving us a buff that doesn't buff us in any single way.
Not only does it make zero sense in a lore perspective, Dunmer have nothing to do with shock or ice, it also seems trollish to give us a buff that isn't really a buff, when other classes get something that's either very useful or at least somewhat useful.
You asked what I feel about the race changes?`Well here are my thoughts, I'm disappointed through and through.
The Dragonknight class is already one of the most manhandled one, you keep nerfing it, changing things that didn't need to be changed, and ignoring things that needs attention. Apparently now my race is also going through the same treatment as my class. No thank you.
Wait, WHAT? Where is this rather large buff Argonians got?! Did I miss it somehow???!
Now if nothing has changed, I wouldn't call a nerf to healing received by almost half, a 5% add to healing done and 3% max magicka "large". If people only understood why this wasn't great.
This is the type of thing that keeps Argonians down......people who do not play the race and have no idea about the racials (and the current issues with them) or how they changed but yet see some random numbers and jump to the conclusion they got some huge buff. Please stop making gross assumptions.......please.
You know, you're completely right. In fact, why don't I take that petty 3 % max magicka and 5 % healing done off your hands, and you can have my lava resistance and 2 % frost/lightning instead. Sounds good? o_0
@Carbonised
Your comparison is outright terrible.
Dunmer have been fine from the get-go, Argonians have been limited to a subpar tank race for the better part of ESO's lifespan, with only the short time before 1.6 where they had a decent synergy with NB being the only time Argonians had SOMETHING unique that worked wonderfully only to have it nerfed to death.
Dunmer get 2 buff, 1 that increases your damage numbers even higher and 1 that while limited in utility is still completely free without a single nerf to any of your racials, whereas Argonians lost 4% healing received, which was our main tank passive, for 5% increased healing done, which is sort of redundant as overhealing is already stupid easy to do, and 3% more magic, which is laughably small in comparison to the 9-10% more magic that the 3 other magic races have, thus making all their support abilities stronger anyways. We became better healers in general but healing is more than just having strong heals, it also means providing some level of support via shards/force siphon/etc and since more magic makes those skills stronger, the other 3 Magic races are still better suited for healers, on top of the fact that Breton/Altmer at least have higher levels of sustain via their cost reduction and magic regen passives respectively.
Argonians have always struggled to be relevant in this game and as nice as the recent buffs are, it really isn't enough to make them overly competitive.
PS4_ZeColmeia wrote: »I posted this in combat mechanics, Please make the khajiit passive work for both spell and weapon damage and that balances that race for the most part.
PS4_ZeColmeia wrote: »I posted this in combat mechanics, Please make the khajiit passive work for both spell and weapon damage and that balances that race for the most part.
Why khajiit?
Bosmer need those spell crit/damage or max magicka regen/magicka. They still use magic in lore for making houses.
the_man_of_steal wrote: »Please @ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom Give Khajits a stamina bonus. Compared to Redguard & Bosmer Khajits just cannot compete.
I'm going to reiterate my concerns with Argonian passives one last time... cause you never know.
The Argonian passives are a mismash of half thought through changes that leave the race in no mans land. They aren't first choice tanks or healers or dps, or even hybrids. They are decent self healers of any persuasion (10.05%) and thats about it.
The healing received and done passive is generally worse than either of the other two options for min max, and only very marginally better for solo/self healing.
The poison/disease resistances only add to your current resistances up to resistance caps and dont do anything vs player poisons that don't do damage but apply debuffs. Making it completely useless for tanks and pretty poor for everyone else - partly due to being situational, partly because they don't help with another primary role, and partly due to being quite a small boost.
The potion passive is extremely annoying rather than really bad, because in theory it should be good but in practice it isn't. The resource return would be very good, but for the fact that potions are not generally used solely as a resource regeneration mechanism. They are used for buffs/prebuffs, emergencies, cc immunity and invisibility/detection as well. Meaning a chug on 45s cooldown to get the passive bonuses is a gameplay limitation as you can no longer situationally apply them. This may be okay for some situations and bad in others (pvp). Of course potions cost money and currently have no working cooldown reduction which doesn't help.
Finally a max health bonus mostly helps tanks more than anyone else, and the small magicka bonus won't push Argonians to be anyones first magicka race choice.
This therefore leaves an unfocused passive mess that is not great for anything and hence why Argonians are probably the least populace race in Tamriel. The current passives certainly don't encourage shadowscales and sneak thieves (which has been the traditional view of Argonians), but as can be seen they are not really evocative of hist born sentient marsh lizards either... except for swim speed (which is mechanically nearly the worst flavour passive as it grants nothing actually useful to gameplay).
Carbonised wrote: »As a Dunmer magicka DK, I am somewhat disappointed in your racial changes for the Dunmer race
Argonians get a large buff to magic and healing. Some of this was needed, but still, a rather large buff.
Khajiit, already very useful, got an increased pickpocketing, which is nice. Also I cannot believe you even considered giving them max stamina. Who would even think that was a good idea?
Wood elves, already very powerful, get even more stamina, which is extremely good.
High elf get more exp, Bretons get more AP, and so on.
And what do Dunmer get? Lava damage halved. Seriously? Extremely useless, circumstancial and comical use at best. Unless you have the habit of falling down into lava pools constantly, this is a joke.
And frost and shock damage increased 2 %. Come on, are you trolling us here? Every Dunmer in this game is created to make use of the DK class, the Inferno staff, and otherwise utilize our + flame damage racial. Do you think people will start making Dunmer sorcerors, when an Altmer or Breton would still be better? For us Dragonknights, it is completely useless. None of the skills for magicka nor stamina are ice or shock, so basically you're giving us a buff that doesn't buff us in any single way.
Not only does it make zero sense in a lore perspective, Dunmer have nothing to do with shock or ice, it also seems trollish to give us a buff that isn't really a buff, when other classes get something that's either very useful or at least somewhat useful.
You asked what I feel about the race changes?`Well here are my thoughts, I'm disappointed through and through.
The Dragonknight class is already one of the most manhandled one, you keep nerfing it, changing things that didn't need to be changed, and ignoring things that needs attention. Apparently now my race is also going through the same treatment as my class. No thank you.
Most PvE-manablades will change to dunmer (if they are not already) and templars also. They reverted the buff to khajiit and bosmer did deserve a buff. Breton tbh is the worst magicka-Race for DPS/Healing. Altmer is top for sorcs, whereas Dunmer is best for NB, Templar and DK.
The XP is kinda useless tbh as soon as you reach 531 CP you don't need any XP at all. All races got a semiusefull racial passive. I won't care too much about this. There will be a situation where you make use out of it (valkyn skoria for example ), but there are more situations where it is useless.
What if you PvP? Breton and Altmer are still top choices. Your assessment of Breton is exaggerated. 10% boost to either stamina or magicka is still the best passive by far.
depends on your build and what you are focussing on. But even if 10% boost to stats is superior to everything, Altmer are stronger bc they get also 4% more elemental damage. For firebased build (or builds with only fire as elemental dmg) dunmer is stronger than altmer if you have more than 20% firedamage.
You seem to forget that 10% more stats is not 10% more dmg. It's more like 3...5%, depending on the build. For spell/weapon dmg-based builds it's less, for Stam/Magicka-based builds it is more.
PlagueMonk wrote: »Carbonised wrote: »As a Dunmer magicka DK, I am somewhat disappointed in your racial changes for the Dunmer race
Argonians get a large buff to magic and healing. Some of this was needed, but still, a rather large buff.
Khajiit, already very useful, got an increased pickpocketing, which is nice. Also I cannot believe you even considered giving them max stamina. Who would even think that was a good idea?
Wood elves, already very powerful, get even more stamina, which is extremely good.
High elf get more exp, Bretons get more AP, and so on.
And what do Dunmer get? Lava damage halved. Seriously? Extremely useless, circumstancial and comical use at best. Unless you have the habit of falling down into lava pools constantly, this is a joke.
And frost and shock damage increased 2 %. Come on, are you trolling us here? Every Dunmer in this game is created to make use of the DK class, the Inferno staff, and otherwise utilize our + flame damage racial. Do you think people will start making Dunmer sorcerors, when an Altmer or Breton would still be better? For us Dragonknights, it is completely useless. None of the skills for magicka nor stamina are ice or shock, so basically you're giving us a buff that doesn't buff us in any single way.
Not only does it make zero sense in a lore perspective, Dunmer have nothing to do with shock or ice, it also seems trollish to give us a buff that isn't really a buff, when other classes get something that's either very useful or at least somewhat useful.
You asked what I feel about the race changes?`Well here are my thoughts, I'm disappointed through and through.
The Dragonknight class is already one of the most manhandled one, you keep nerfing it, changing things that didn't need to be changed, and ignoring things that needs attention. Apparently now my race is also going through the same treatment as my class. No thank you.
Wait, WHAT? Where is this rather large buff Argonians got?! Did I miss it somehow???!
Now if nothing has changed, I wouldn't call a nerf to healing received by almost half, a 5% add to healing done and 3% max magicka "large". If people only understood why this wasn't great.
This is the type of thing that keeps Argonians down......people who do not play the race and have no idea about the racials (and the current issues with them) or how they changed but yet see some random numbers and jump to the conclusion they got some huge buff. Please stop making gross assumptions.......please.
Carbonised wrote: »PlagueMonk wrote: »Carbonised wrote: »As a Dunmer magicka DK, I am somewhat disappointed in your racial changes for the Dunmer race
Argonians get a large buff to magic and healing. Some of this was needed, but still, a rather large buff.
Khajiit, already very useful, got an increased pickpocketing, which is nice. Also I cannot believe you even considered giving them max stamina. Who would even think that was a good idea?
Wood elves, already very powerful, get even more stamina, which is extremely good.
High elf get more exp, Bretons get more AP, and so on.
And what do Dunmer get? Lava damage halved. Seriously? Extremely useless, circumstancial and comical use at best. Unless you have the habit of falling down into lava pools constantly, this is a joke.
And frost and shock damage increased 2 %. Come on, are you trolling us here? Every Dunmer in this game is created to make use of the DK class, the Inferno staff, and otherwise utilize our + flame damage racial. Do you think people will start making Dunmer sorcerors, when an Altmer or Breton would still be better? For us Dragonknights, it is completely useless. None of the skills for magicka nor stamina are ice or shock, so basically you're giving us a buff that doesn't buff us in any single way.
Not only does it make zero sense in a lore perspective, Dunmer have nothing to do with shock or ice, it also seems trollish to give us a buff that isn't really a buff, when other classes get something that's either very useful or at least somewhat useful.
You asked what I feel about the race changes?`Well here are my thoughts, I'm disappointed through and through.
The Dragonknight class is already one of the most manhandled one, you keep nerfing it, changing things that didn't need to be changed, and ignoring things that needs attention. Apparently now my race is also going through the same treatment as my class. No thank you.
Wait, WHAT? Where is this rather large buff Argonians got?! Did I miss it somehow???!
Now if nothing has changed, I wouldn't call a nerf to healing received by almost half, a 5% add to healing done and 3% max magicka "large". If people only understood why this wasn't great.
This is the type of thing that keeps Argonians down......people who do not play the race and have no idea about the racials (and the current issues with them) or how they changed but yet see some random numbers and jump to the conclusion they got some huge buff. Please stop making gross assumptions.......please.
You know, you're completely right. In fact, why don't I take that petty 3 % max magicka and 5 % healing done off your hands, and you can have my lava resistance and 2 % frost/lightning instead. Sounds good? o_0
PS4_ZeColmeia wrote: »I posted this in combat mechanics, Please make the khajiit passive work for both spell and weapon damage and that balances that race for the most part.
Why khajiit?
Bosmer need those spell crit/damage or max magicka regen/magicka. They still use magic in lore for making houses.
Bosmer have had plus in alteration in the past, (plus alchemy )spinners use magicka, and they were awesome in illusion. The lore is there.(stealth, illusion, bows, poisons,) It's why I was hoping for magicka regeneration instead of a stamina plus. Dark elves get plus to both, bosmer could get regen to both. Since we apparently are DESIGNED to be 2nd best(not have the sustain of redguards, and not the damage of khajiit but be "in the middle" of both) let us have our magicka regen!
dodgehopper_ESO wrote: »PS4_ZeColmeia wrote: »I posted this in combat mechanics, Please make the khajiit passive work for both spell and weapon damage and that balances that race for the most part.
Why khajiit?
Bosmer need those spell crit/damage or max magicka regen/magicka. They still use magic in lore for making houses.
Bosmer have had plus in alteration in the past, (plus alchemy )spinners use magicka, and they were awesome in illusion. The lore is there.(stealth, illusion, bows, poisons,) It's why I was hoping for magicka regeneration instead of a stamina plus. Dark elves get plus to both, bosmer could get regen to both. Since we apparently are DESIGNED to be 2nd best(not have the sustain of redguards, and not the damage of khajiit but be "in the middle" of both) let us have our magicka regen!
Interesting idea. I've always felt that Argonians should have been more regenerative as well (and quite possibly should have gotten something similar to swift warrior or stealthy or both).
I'm going to reiterate my concerns with Argonian passives one last time... cause you never know.
The Argonian passives are a mismash of half thought through changes that leave the race in no mans land. They aren't first choice tanks or healers or dps, or even hybrids. They are decent self healers of any persuasion (10.05%) and thats about it.
The healing received and done passive is generally worse than either of the other two options for min max, and only very marginally better for solo/self healing.
The poison/disease resistances only add to your current resistances up to resistance caps and dont do anything vs player poisons that don't do damage but apply debuffs. Making it completely useless for tanks and pretty poor for everyone else - partly due to being situational, partly because they don't help with another primary role, and partly due to being quite a small boost.
The potion passive is extremely annoying rather than really bad, because in theory it should be good but in practice it isn't. The resource return would be very good, but for the fact that potions are not generally used solely as a resource regeneration mechanism. They are used for buffs/prebuffs, emergencies, cc immunity and invisibility/detection as well. Meaning a chug on 45s cooldown to get the passive bonuses is a gameplay limitation as you can no longer situationally apply them. This may be okay for some situations and bad in others (pvp). Of course potions cost money and currently have no working cooldown reduction which doesn't help.
Finally a max health bonus mostly helps tanks more than anyone else, and the small magicka bonus won't push Argonians to be anyones first magicka race choice.
This therefore leaves an unfocused passive mess that is not great for anything and hence why Argonians are probably the least populace race in Tamriel. The current passives certainly don't encourage shadowscales and sneak thieves (which has been the traditional view of Argonians), but as can be seen they are not really evocative of hist born sentient marsh lizards either... except for swim speed (which is mechanically nearly the worst flavour passive as it grants nothing actually useful to gameplay).