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Still no brutality for Bow?

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Any buff so big and so ubiquitous that every char needs it and every char can have it should be scrapped ot eliminated.
    [/quote]

    Correct, and Major Brutality/Sorcery would be those buffs. You really think it's MORE likely that they go away or that they make a slight alteration to one skill? [/quote]

    Neither. I think they have been clear that not every subset needs to have everuthing the other subsets have especially if they have other ways to approach the goals.

    As i showed in the list above the FG line has multiple different damage ups that raise damage by different mechanics than the brutaility same-as option. I doubt they will add brutality and remove the others, period. I doubt they will add brut and leave the others. So, i expect beyond burning up pixels on a failing argument based on flawed premises, this goes anywhere.

    This was the stamina overhaul... a major overhaul of FG in fact as well.

    No brut means something.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • masterbroodub17_ESO
    STEVIL wrote: »
    Any buff so big and so ubiquitous that every char needs it and every char can have it should be scrapped ot eliminated.

    Correct, and Major Brutality/Sorcery would be those buffs. You really think it's MORE likely that they go away or that they make a slight alteration to one skill? [/quote]

    Neither. I think they have been clear that not every subset needs to have everuthing the other subsets have especially if they have other ways to approach the goals.

    As i showed in the list above the FG line has multiple different damage ups that raise damage by different mechanics than the brutaility same-as option. I doubt they will add brutality and remove the others, period. I doubt they will add brut and leave the others. So, i expect beyond burning up pixels on a failing argument based on flawed premises, this goes anywhere.

    This was the stamina overhaul... a major overhaul of FG in fact as well.

    No brut means something.[/quote]

    Right, so do nothing and just avoid main-handing a bow instead of trying to address an obvious flaw then I guess.
    We get it, it doesn't affect you and you don't care...doesn't mean it isn't a problem or doesn't exist.
    You try to make it seem like the problem is made up yet there's myriad examples of people in this thread alone (to say nothing of all the threads where someone asks about creating an archer build) that say otherwise.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Right, so do nothing and just avoid main-handing a bow instead of trying to address an obvious flaw then I guess.
    We get it, it doesn't affect you and you don't care...doesn't mean it isn't a problem or doesn't exist.
    You try to make it seem like the problem is made up yet there's myriad examples of people in this thread alone (to say nothing of all the threads where someone asks about creating an archer build) that say otherwise.

    Have you explored the drawbacks on major brut on bow line?

    If you go Bow with major brut, why bothering in sloting a 2h or a DW? major brut, heavy attack, poison inject, swap and invasion. Permablock while ransacking. swap, draining shot for healing... snipe for end,

    Ganking with bow and S/B, nice... but no.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • masterbroodub17_ESO
    Xvorg wrote: »
    Right, so do nothing and just avoid main-handing a bow instead of trying to address an obvious flaw then I guess.
    We get it, it doesn't affect you and you don't care...doesn't mean it isn't a problem or doesn't exist.
    You try to make it seem like the problem is made up yet there's myriad examples of people in this thread alone (to say nothing of all the threads where someone asks about creating an archer build) that say otherwise.

    Have you explored the drawbacks on major brut on bow line?

    If you go Bow with major brut, why bothering in sloting a 2h or a DW? major brut, heavy attack, poison inject, swap and invasion. Permablock while ransacking. swap, draining shot for healing... snipe for end,

    Ganking with bow and S/B, nice... but no.

    The direction of the proposed alteration has changed since the OP. The most current iteration suggests that Fighter's Guild has Major Brutality so that no matter who you are you have access to it.
    It doesn't have to be an addition, remove a bunch of the other buffs if you want, they're not nearly as important as Major Brutality.
    This is in line with the Mage's Guild skill line, as it provides a source of Major Sorcery.
    Why is it that Melee (Both melee weapons have a skill for it) and Magic, which has ranged attacks (Mage's guild) are given easy access to a Major damage buff, and Ranged physical damage is the odd man out? We've already determined there is no advantage to being at range in PvE and for PvP the longest range skill bows get would only fail to be dodged by a complete and total newbie.
    So, where's the justification for ranged physical damage being the red-headed step-child? Why is it relegated to being only a support weapon when literally every other weapon in the game is totally viable to main?
    It is literally the only weapon in the game without easy access to this damage buff from either a skill line that is not related to class, or one that is part of the weapon line itself. It doesn't make sense, period.

    Edited by masterbroodub17_ESO on June 14, 2016 11:49PM
  • Acsvf
    Acsvf
    ✭✭✭
    acw37162 wrote: »
    If you want to run bow/bow and want major brutality.

    Use potions
    Slot Drain power
    Play a class that has passive brutality buffs DK/Sorc

    The options exist if you so choose to use them.

    So let me get this straight. Your fixes are:

    -Re-Roll, *** all that time you invested or the fact that you like the class besides this one thing.
    -Spend all your gold on potions
    -Use a melee skill on a ranged build

    Nope, nope, and nope.
    Spending all gold on potions? I could make several potions with Major Brutality with the money harvesting and then selling a node of iron ore gives you. That's quite a bit of an exaggeration.
    Yes. You intentionally leave out the percentage increase on Major Sorcery, how convenient. 20% boost to damage, not based on target type, not based on anything else other than using it. Nice try though.
    20% boost to spell power. There's a difference here. While it varies greatly depending on stats, major sorcery/brutality is roughly a 10% increase in damage.
    Edited by Acsvf on June 14, 2016 11:33PM
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Xvorg wrote: »
    Right, so do nothing and just avoid main-handing a bow instead of trying to address an obvious flaw then I guess.
    We get it, it doesn't affect you and you don't care...doesn't mean it isn't a problem or doesn't exist.
    You try to make it seem like the problem is made up yet there's myriad examples of people in this thread alone (to say nothing of all the threads where someone asks about creating an archer build) that say otherwise.

    Have you explored the drawbacks on major brut on bow line?

    If you go Bow with major brut, why bothering in sloting a 2h or a DW? major brut, heavy attack, poison inject, swap and invasion. Permablock while ransacking. swap, draining shot for healing... snipe for end,

    Ganking with bow and S/B, nice... but no.

    The direction of the proposed alteration has changed since the OP. The most current iteration suggests that Fighter's Guild has Major Brutality so that no matter who you are you have access to it.
    It doesn't have to be an addition, remove a bunch of the other buffs if you want, they're not nearly as important as Major Brutality.
    This is in line with the Mage's Guild skill line, as it provides a source of Major Sorcery.
    Why is it that Melee (Both melee weapons have a skill for it) and Magic, which has ranged attacks (Mage's guild) are given easy access to a Major damage buff, and Ranged physical damage is the odd man out? We've already determined there is no advantage to being at range in PvE and for PvP the longest range skill bows get would only fail to be dodged by a complete and total newbie.
    So, where's the justification for ranged physical damage being the red-headed step-child? Why is it relegated to being only a support weapon when literally every other weapon in the game is totally viable to main?

    Who uses entropy?

    1 Sorcs? No, they have their own buff
    2 DKs? No, they have their own buff
    3- NBs? Though they have their buff in sap essence, Most ranged mageblades prefer minor brutality from grim focus rather than a skill that basically does the same than strife, but with less dmg and less healing
    4- That leaves mageplars who prefer melee fight with their "I win " button and their jesus beam which doesn't need major sorc (just a huge mana pool)

    Personaly I don´t likee entropy... it's like saying your ebeny "now my attacks are stronger, so be careful"
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Acsvf wrote: »
    acw37162 wrote: »
    If you want to run bow/bow and want major brutality.

    Use potions
    Slot Drain power
    Play a class that has passive brutality buffs DK/Sorc

    The options exist if you so choose to use them.

    So let me get this straight. Your fixes are:

    -Re-Roll, *** all that time you invested or the fact that you like the class besides this one thing.
    -Spend all your gold on potions
    -Use a melee skill on a ranged build

    Nope, nope, and nope.
    Spending all gold on potions? I could make several potions with Major Brutality with the money harvesting and then selling a node of iron ore gives you. That's quite a bit of an exaggeration.
    Yes. You intentionally leave out the percentage increase on Major Sorcery, how convenient. 20% boost to damage, not based on target type, not based on anything else other than using it. Nice try though.
    20% boost to spell power. There's a difference here. While it varies greatly depending on stats, major sorcery/brutality is roughly a 10% increase in damage.

    People syill believes 20% spell power is 20% extra dmg.

    20% extra spell or wpn power is an extra number in a formula that calculates damage. Major berserk (which we NBs have access throgh a series if tasks like marking your enemy with the mark of death, killing him and exposing his bowels in the name of sanguine, mephala and sithis) gives you a 20% extra dmg

    And THAT is a buff. Saddly it lasts 5 mississippis
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • masterbroodub17_ESO
    Xvorg wrote: »
    Xvorg wrote: »
    Right, so do nothing and just avoid main-handing a bow instead of trying to address an obvious flaw then I guess.
    We get it, it doesn't affect you and you don't care...doesn't mean it isn't a problem or doesn't exist.
    You try to make it seem like the problem is made up yet there's myriad examples of people in this thread alone (to say nothing of all the threads where someone asks about creating an archer build) that say otherwise.

    Have you explored the drawbacks on major brut on bow line?

    If you go Bow with major brut, why bothering in sloting a 2h or a DW? major brut, heavy attack, poison inject, swap and invasion. Permablock while ransacking. swap, draining shot for healing... snipe for end,

    Ganking with bow and S/B, nice... but no.

    The direction of the proposed alteration has changed since the OP. The most current iteration suggests that Fighter's Guild has Major Brutality so that no matter who you are you have access to it.
    It doesn't have to be an addition, remove a bunch of the other buffs if you want, they're not nearly as important as Major Brutality.
    This is in line with the Mage's Guild skill line, as it provides a source of Major Sorcery.
    Why is it that Melee (Both melee weapons have a skill for it) and Magic, which has ranged attacks (Mage's guild) are given easy access to a Major damage buff, and Ranged physical damage is the odd man out? We've already determined there is no advantage to being at range in PvE and for PvP the longest range skill bows get would only fail to be dodged by a complete and total newbie.
    So, where's the justification for ranged physical damage being the red-headed step-child? Why is it relegated to being only a support weapon when literally every other weapon in the game is totally viable to main?

    Who uses entropy?

    1 Sorcs? No, they have their own buff
    2 DKs? No, they have their own buff
    3- NBs? Though they have their buff in sap essence, Most ranged mageblades prefer minor brutality from grim focus rather than a skill that basically does the same than strife, but with less dmg and less healing
    4- That leaves mageplars who prefer melee fight with their "I win " button and their jesus beam which doesn't need major sorc (just a huge mana pool)

    Personaly I don´t likee entropy... it's like saying your ebeny "now my attacks are stronger, so be careful"

    Xvorg wrote: »
    Acsvf wrote: »
    acw37162 wrote: »
    If you want to run bow/bow and want major brutality.

    Use potions
    Slot Drain power
    Play a class that has passive brutality buffs DK/Sorc

    The options exist if you so choose to use them.

    So let me get this straight. Your fixes are:

    -Re-Roll, *** all that time you invested or the fact that you like the class besides this one thing.
    -Spend all your gold on potions
    -Use a melee skill on a ranged build

    Nope, nope, and nope.
    Spending all gold on potions? I could make several potions with Major Brutality with the money harvesting and then selling a node of iron ore gives you. That's quite a bit of an exaggeration.
    Yes. You intentionally leave out the percentage increase on Major Sorcery, how convenient. 20% boost to damage, not based on target type, not based on anything else other than using it. Nice try though.
    20% boost to spell power. There's a difference here. While it varies greatly depending on stats, major sorcery/brutality is roughly a 10% increase in damage.

    People syill believes 20% spell power is 20% extra dmg.

    20% extra spell or wpn power is an extra number in a formula that calculates damage. Major berserk (which we NBs have access throgh a series if tasks like marking your enemy with the mark of death, killing him and exposing his bowels in the name of sanguine, mephala and sithis) gives you a 20% extra dmg

    And THAT is a buff. Saddly it lasts 5 mississippis

    5 Mississippis....hahaha, take my awesome.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Xvorg wrote: »
    Right, so do nothing and just avoid main-handing a bow instead of trying to address an obvious flaw then I guess.
    We get it, it doesn't affect you and you don't care...doesn't mean it isn't a problem or doesn't exist.
    You try to make it seem like the problem is made up yet there's myriad examples of people in this thread alone (to say nothing of all the threads where someone asks about creating an archer build) that say otherwise.

    Have you explored the drawbacks on major brut on bow line?

    If you go Bow with major brut, why bothering in sloting a 2h or a DW? major brut, heavy attack, poison inject, swap and invasion. Permablock while ransacking. swap, draining shot for healing... snipe for end,

    Ganking with bow and S/B, nice... but no.

    The direction of the proposed alteration has changed since the OP. The most current iteration suggests that Fighter's Guild has Major Brutality so that no matter who you are you have access to it.
    It doesn't have to be an addition, remove a bunch of the other buffs if you want, they're not nearly as important as Major Brutality.
    This is in line with the Mage's Guild skill line, as it provides a source of Major Sorcery.
    Why is it that Melee (Both melee weapons have a skill for it) and Magic, which has ranged attacks (Mage's guild) are given easy access to a Major damage buff, and Ranged physical damage is the odd man out? We've already determined there is no advantage to being at range in PvE and for PvP the longest range skill bows get would only fail to be dodged by a complete and total newbie.
    So, where's the justification for ranged physical damage being the red-headed step-child? Why is it relegated to being only a support weapon when literally every other weapon in the game is totally viable to main?
    It is literally the only weapon in the game without easy access to this damage buff from either a skill line that is not related to class, or one that is part of the weapon line itself. It doesn't make sense, period.

    Don't argue with them they don't care and they don't see our point even though we've reiterated numerous times our arguement. They want everyone to be a Fotm build and are against options.

    To them, bow should only be a support weapon to help their Meta builds.
    Edited by Anti_Virus on June 15, 2016 1:01AM
    Power Wealth And Influence.
  • acw37162
    acw37162
    ✭✭✭✭✭
    acw37162 wrote: »
    If you want to run bow/bow and want major brutality.

    Use potions
    Slot Drain power
    Play a class that has passive brutality buffs DK/Sorc

    The options exist if you so choose to use them.

    So let me get this straight. Your fixes are:

    -Re-Roll, *** all that time you invested or the fact that you like the class besides this one thing.
    -Spend all your gold on potions
    -Use a melee skill on a ranged build

    Nope, nope, and nope.

    So your basically want exactly what you want and to not use the tools you have because you don't like them.

    Cool.

    You could also make you own potions or buy them with AP if you PvP but whatever.

    Or find a friend who is a DK and shares his buff there are ways for you to get the buff you so desperately want but your just being obstinate at this point.

    Edited by acw37162 on June 15, 2016 1:47AM
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    acw37162 wrote: »
    acw37162 wrote: »
    If you want to run bow/bow and want major brutality.

    Use potions
    Slot Drain power
    Play a class that has passive brutality buffs DK/Sorc

    The options exist if you so choose to use them.

    So let me get this straight. Your fixes are:

    -Re-Roll, *** all that time you invested or the fact that you like the class besides this one thing.
    -Spend all your gold on potions
    -Use a melee skill on a ranged build

    Nope, nope, and nope.

    So your basically want exactly what you want and to not use the tools you have because you don't like them.

    Cool.

    You could also make you own potions or buy them with AP if you PvP but whatever.

    Or find a friend who is a DK and shares his buff there are ways for you to get the buff you so desperately want but your just being obstinate at this point.

    Stop being ignorant, The OP wants access to these buffs without using pots or being restricted to a weapon. Why doesn't that get through your head?

    DKs/Sorcs have a class buff which allows them for freedom of weapon choice NBs/Templars don't (NBs require you to hit a target in melee range) so why is can we have access to these buffs and have freedom of choice? Is this selfishness? Or In spite of other classes?

    Edited by Anti_Virus on June 15, 2016 2:34AM
    Power Wealth And Influence.
  • Some_Guy
    Some_Guy
    ✭✭✭✭
    May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
    "I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
    Speaking of which....
    We Wipe On Trash
    Vivian Naiviv CP Altmer Sorcerer
    Shivnado the Potato CP Redguard Sorcerer
    Cüddle Mönster CP Argonian Sorcerer
    Ebonheart Pact Spy CP Dunmer Dragonknight
    Delilah Blackheart CP Redguard Dragonknight
    My Best Friend CP Argonian Dragonknight
    Sensual Heals CP Dunmer Templar
    Daggerfall Covenant Spy CP Redguard Templar
    Föcùs-Thê-Hælèr CP Argonian Templar
    Goes-the-Wrong-Way CP Dunmer Nightblade
    Anu'Thir Phuh'Kinspy CP Redguard Nightblade
    Works-in-Sweatshop CP Argonian Nightblade
    Anu'thir Phuh'kin Bearpun CP Altmer Warden
    Bubble Crumbles CP Redguard Warden
    A'driån Kin'hör CP Argonian Warden
    Clearly, your egg was left in the shade too long.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Some_Guy wrote: »
    May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
    "I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
    Speaking of which....

    The same sensless argument "Not everything works do deal with it" this is a stupid closed minded argument that shouldn't ever be vaild.

    Actual argument Translation:

    "Wait what people are trying to make different diverse builds? How dare they do that! Go back to all the competitive Fotm Meta builds like everyone else!"

    Edited by Anti_Virus on June 15, 2016 4:20AM
    Power Wealth And Influence.
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    Why is ranged physcial damage gimped compared to the other two DPS options still? I just don't get it . Being at range is not some sort of magical protection in this game like it would be in a classic EQ-style mmo, there is literally no point in this. When you consider that melee buids have a gap closer it isn't even true in PvP so there's no excuse.
    If someone wants to run a DW/DW build they are not left without a massive DPS buff, if someone wants to run a 2H/2H build the same applies. Why is Bow different, given the above?

    Also, why is there no ranged execute of any kind for stamina? If you're a nightblade, Impale is a joke, as it's a magicka morph.

    Because you are using buffs like Grim Focus morphs without wasting stamina for more damage and stamina reg while sniping. Nothing wrong with that.
    Edited by Bromburak on June 15, 2016 5:34AM
  • Mike0987
    Mike0987
    ✭✭✭
    I would agree there is no reason to not have a at least a minor brutality. Since I do use bow now I get targeted even more by other players because when you use an ability on someone close by, and they move, it breaks the animation and cancels the ability/button you just pressed. If your further out you have to move a much greater distance for this to occur, putting you at a disadvantage.
  • masterbroodub17_ESO
    Some_Guy wrote: »
    May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
    "I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
    Speaking of which....

    I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
    In fact, it does damage from 28 Meters, increases your max health, AND does a HoT

    Thanks for proving my point!
  • masterbroodub17_ESO
    Mike0987 wrote: »
    I would agree there is no reason to not have a at least a minor brutality. Since I do use bow now I get targeted even more by other players because when you use an ability on someone close by, and they move, it breaks the animation and cancels the ability/button you just pressed. If your further out you have to move a much greater distance for this to occur, putting you at a disadvantage.

    Which is why there's no reason for Bows to be gimped in DPS. There is literally no advantage to using a ranged weapon, and even if there was....then what's the excuse for Destro Staff then? Is it not also ranged?
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Some_Guy wrote: »
    May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
    "I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
    Speaking of which....

    I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
    In fact, it does damage from 28 Meters, increases your max health, AND does a HoT

    Thanks for proving my point!

    Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)

    But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?

    6c9af362e0a34b3e8edbc1ed65d4cce8.png

    This seems to be the new meta for gankers different from NBs. Sorcs and DKs can stack major berserk and major brutality (and minor brutality for DKs). Snipe + medium attack + poison inject almost at the same time, the three from crouch do an important dmg (in the case of dks Snipe + medium + stonefist to knock down the enemy and recover some stamina while doing a second snipe or heavy attack)
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • masterbroodub17_ESO
    Xvorg wrote: »
    Some_Guy wrote: »
    May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
    "I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
    Speaking of which....

    I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
    In fact, it does damage from 28 Meters, increases your max health, AND does a HoT

    Thanks for proving my point!

    Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)

    But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?

    That skill is class-dependent. The point is you can be any class, any weapon, and get the major sorcery buff and a useful skill to boot!

    Bows are the only weapon in the game that does not have the option to get a Major Brutality/Sorcery buff in a manner that makes sense to the playstyle and is not class-dependent.
    2H? Has one (rally)
    DW? Has one (flying blade)
    Destro Staff? Has one (Entropy)
    Restro staff? Has one (Entropy)
    Bow? Nope.

    If opponents to this are REALLY concerned with "uniqueness" then really all weapon lines should be re-worked or Major brutality/Sorcery removed entirely.
    Edited by masterbroodub17_ESO on June 15, 2016 5:17PM
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Xvorg wrote: »
    Some_Guy wrote: »
    May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
    "I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
    Speaking of which....

    I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
    In fact, it does damage from 28 Meters, increases your max health, AND does a HoT

    Thanks for proving my point!

    Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)

    But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?

    That skill is class-dependent. The point is you can be any class, any weapon, and get the major sorcery buff and a useful skill to boot!

    Bows are the only weapon in the game that does not have the option to get a Major Brutality/Sorcery buff in a manner that makes sense to the playstyle and is not class-dependent.
    2H? Has one (rally)
    DW? Has one (flying blade)
    Destro Staff? Has one (Entropy)
    Restro staff? Has one (Entropy)
    Bow? Nope.

    Bow also doesn't have a spammable dps skill

    2H has one (Dizzing swing/Wrecking Blow) also has CC built in

    DW has one (Rapid strikes)

    Destro staff has one(force pulse)

    Bow has one (Nothing)
    Edited by Anti_Virus on June 15, 2016 5:29PM
    Power Wealth And Influence.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Xvorg wrote: »
    Some_Guy wrote: »
    May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
    "I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
    Speaking of which....

    I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
    In fact, it does damage from 28 Meters, increases your max health, AND does a HoT

    Thanks for proving my point!

    Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)

    But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?

    That skill is class-dependent. The point is you can be any class, any weapon, and get the major sorcery buff and a useful skill to boot!

    Bows are the only weapon in the game that does not have the option to get a Major Brutality/Sorcery buff in a manner that makes sense to the playstyle and is not class-dependent.
    2H? Has one (rally)
    DW? Has one (flying blade)
    Destro Staff? Has one (Entropy)
    Restro staff? Has one (Entropy)
    Bow? Nope.

    If opponents to this are REALLY concerned with "uniqueness" then really all weapon lines should be re-worked or Major brutality/Sorcery removed entirely.

    Neither S/B, and I don't see any tank complaining

    But as I've mentioned before, you give too much value to major brut. It is a good buff but by no mean is going to change your numbers in a 20% more dmg. Just a 20% more wpn dmg which, without the buff is high enough

    in a 3K wpn dmg build that's 600 points extra, in a 4k wpn dmg build gets 800 points extra. How much extra dmg you do with that?

    223d5c3d043847eba62b7bf72e4703af.png

    Tell me, is there any other weapon with such passive? 12% extra dmg in ALL attacks. Fire destro has something similar but only in full heavy attacks. And 12% extra dmg is a lot.

    Would you trade that one for a permanent major brut?
    Edited by Xvorg on June 15, 2016 5:54PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Xvorg wrote: »
    Xvorg wrote: »
    Some_Guy wrote: »
    May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
    "I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
    Speaking of which....

    I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
    In fact, it does damage from 28 Meters, increases your max health, AND does a HoT

    Thanks for proving my point!

    Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)

    But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?

    That skill is class-dependent. The point is you can be any class, any weapon, and get the major sorcery buff and a useful skill to boot!

    Bows are the only weapon in the game that does not have the option to get a Major Brutality/Sorcery buff in a manner that makes sense to the playstyle and is not class-dependent.
    2H? Has one (rally)
    DW? Has one (flying blade)
    Destro Staff? Has one (Entropy)
    Restro staff? Has one (Entropy)
    Bow? Nope.

    If opponents to this are REALLY concerned with "uniqueness" then really all weapon lines should be re-worked or Major brutality/Sorcery removed entirely.

    Neither S/B, and I don't see any tank complaining

    But as I've mentioned before, you give too much value to major brut. It is a good buff but by no mean is going to change your numbers in a 20% more dmg. Just a 20% more wpn dmg which, without the buff is high enough

    in a 3K wpn dmg build that's 600 points extra, in a 4k wpn dmg build gets 800 points extra. How much extra dmg you do with that?

    223d5c3d043847eba62b7bf72e4703af.png

    Tell me, is there any other weapon with such passive? 12% extra dmg in ALL attacks. Fire destro has something similar but only in full heavy attacks. And 12% extra dmg is a lot.

    Would you trade that one for a permanent major brut?

    1.) SnB is a tanking weapon so it doesn't need it hence why the WD of it is as low as the bow. SnB gets extra armor with a shield and passives that allows for the best dmg mitigation while blocking.

    But bow doesn't have it either? Yet it's a dps, or at least we think it is one who knows the devs might have wants it to be a support weapon like SnB

    2.) Major Brutality is very important not only does it increase your dmg, but also your healing since high dmg = high healing its vital for survivability and dmg.

    3.) The 12% dmg bonus is useless you will NEVER be at range in this game due to gap closer spam and CC immune mobs.
    Edited by Anti_Virus on June 15, 2016 6:27PM
    Power Wealth And Influence.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Xvorg wrote: »
    Some_Guy wrote: »
    May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
    "I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
    Speaking of which....

    I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
    In fact, it does damage from 28 Meters, increases your max health, AND does a HoT

    Thanks for proving my point!

    Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)

    But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?

    That skill is class-dependent. The point is you can be any class, any weapon, and get the major sorcery buff and a useful skill to boot!

    Bows are the only weapon in the game that does not have the option to get a Major Brutality/Sorcery buff in a manner that makes sense to the playstyle and is not class-dependent.
    2H? Has one (rally)
    DW? Has one (flying blade)
    Destro Staff? Has one (Entropy)
    Restro staff? Has one (Entropy)
    Bow? Nope.

    Bow also doesn't have a spammable dps skill

    2H has one (Dizzing swing/Wrecking Blow) also has CC built in

    DW has one (Rapid strikes)

    Destro staff has one(force pulse)

    Bow has one (Nothing)

    Last time I checked, bombard was the best spammable skill in any weapon skill line. AoE, CC, range, instant. A little expensive though, but with 5 medium and some cps can work properly.

    And... as a NB, I hate it
    Edited by Xvorg on June 15, 2016 6:15PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Xvorg wrote: »
    Xvorg wrote: »
    Some_Guy wrote: »
    May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
    "I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
    Speaking of which....

    I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
    In fact, it does damage from 28 Meters, increases your max health, AND does a HoT

    Thanks for proving my point!

    Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)

    But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?

    That skill is class-dependent. The point is you can be any class, any weapon, and get the major sorcery buff and a useful skill to boot!

    Bows are the only weapon in the game that does not have the option to get a Major Brutality/Sorcery buff in a manner that makes sense to the playstyle and is not class-dependent.
    2H? Has one (rally)
    DW? Has one (flying blade)
    Destro Staff? Has one (Entropy)
    Restro staff? Has one (Entropy)
    Bow? Nope.

    Bow also doesn't have a spammable dps skill

    2H has one (Dizzing swing/Wrecking Blow) also has CC built in

    DW has one (Rapid strikes)

    Destro staff has one(force pulse)

    Bow has one (Nothing)

    Last time I checked, bombard was the best spammable skill in any skill line. AoE, CC, range, instant. A little expensive though, but with 5 medium and some cps can work properly.

    And... as a NB, I hate it

    Yeah, bombard does decent dmg but it's really expensive especially with the cost increase in DB :neutral:
    Power Wealth And Influence.
  • masterbroodub17_ESO
    Xvorg wrote: »
    Xvorg wrote: »
    Some_Guy wrote: »
    May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
    "I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
    Speaking of which....

    I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
    In fact, it does damage from 28 Meters, increases your max health, AND does a HoT

    Thanks for proving my point!

    Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)

    But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?

    That skill is class-dependent. The point is you can be any class, any weapon, and get the major sorcery buff and a useful skill to boot!

    Bows are the only weapon in the game that does not have the option to get a Major Brutality/Sorcery buff in a manner that makes sense to the playstyle and is not class-dependent.
    2H? Has one (rally)
    DW? Has one (flying blade)
    Destro Staff? Has one (Entropy)
    Restro staff? Has one (Entropy)
    Bow? Nope.

    If opponents to this are REALLY concerned with "uniqueness" then really all weapon lines should be re-worked or Major brutality/Sorcery removed entirely.

    Neither S/B, and I don't see any tank complaining

    But as I've mentioned before, you give too much value to major brut. It is a good buff but by no mean is going to change your numbers in a 20% more dmg. Just a 20% more wpn dmg which, without the buff is high enough

    in a 3K wpn dmg build that's 600 points extra, in a 4k wpn dmg build gets 800 points extra. How much extra dmg you do with that?

    223d5c3d043847eba62b7bf72e4703af.png

    Tell me, is there any other weapon with such passive? 12% extra dmg in ALL attacks. Fire destro has something similar but only in full heavy attacks. And 12% extra dmg is a lot.

    Would you trade that one for a permanent major brut?

    1.) SnB is a tanking weapon so it doesn't need it hence why the WD of it is as low as the bow. SnB gets extra armor with a shield and passives that alos for the best dmg mitigation while blocking.

    But bow doesn't have it either? Yet it's a dps, or at least we think it is one who knows the devs might have wantes it to be a support weapon like SnB

    2.) Major Brutality is very important not only does it increase your dmg, but also your healing since high dmg = high healing its vital for survivability and dmg.

    3.) The 12% dmg bonus is useless you will NEVER be at range in this game due to gap closer spam and CC immune mobs.

    This. A buff that is only actually in effect part of the time vs always available is a huge difference. Also, the skills that grant Major buffs have additional effects, it's not just the buff that we're missing out on. Self-healing, AoE, DoT, HoT, all of these things are included in the buff options for other weapons.

    It almost sounds like we're going back to debating whether or not bows are gimp compared to other weapons again, which we've already established is absolutely true. In no other circumstance are you going to instantly be asked to leave or be told you're a noob for running your weapon of choice as your main.

    Also, with 2H you can get +5% damage so yes I have seen a passive like that. The difference is the 2H passive is ALWAYS active.
    Twin Blade and Blunt, 2.5%x2 or in other words, another 5% that is again ALWAYS active.
    That passive on the Bow is double the others for the very reason mentioned above, so as far as passives go it's a wash.

    This is about more than just "I want to run this build, make it work". This is about an obvious flaw in a weapon that no other weapon in the game has. What's more, it's been this way for a very long time.
    Edited by masterbroodub17_ESO on June 15, 2016 7:14PM
  • MrTarkanian48
    MrTarkanian48
    ✭✭✭✭
    @ShadowStarKing @masterbroodub17_ESO

    I still would like someone to give me a reasonable explanation as to why you would want to run a bow on both bars.

    Very few people do this regardless of what build you run. I know that Magic builds can do double bar destro, and have Major Sorcery from Entropy, but they usually opt for DW/Destro for the added damage on one bar.

    I think most people, even purely bow builds, don't complain about this because it just makes sense to run 2H and Bow.

    1) Rally and Vigor ticks tick harder on your 2H bar
    2) Major Brutality. And unique to 2H it does not break stealth, which is huge.
    3) It provides them with Melee options (Most people like this though you may not). Even if its is just the ability to light/heavy attack.
    4) You can still slot all bow abilities and your bow bar and use your 2H as a buff/heal bar
    5) If you are a NB, you have access to Double Take, which you can slot on your back bar for Major Expedition, without burning all your stam dodge-rolling.

    If you are arguing that the tooltip damage of bow should be in line with Melee, thats fine, but then you would need to buff destro-resto damage. Bow currently is inline with other ranged weapons.

    If your main complaint is no Major Brutality, run potions or slot a 2H buff bar. Maybe they will add it to the Fighter's Guild sometime, but I doubt it.

    If your main complaint is that Bow is not comparable damage-wise, it is gimped compared to melee. But it is inline with magicka ranged options. Sure Destro has a spammable ability in Force Pulse, but what else does it have? Wall of elements, A ground AoE that is easily avoided. Impulse: A weak AoE that barely anyone uses in PVP. It does not have a hard ticking dot like poison injection that is an execute. It does not have an ability like snipe that hits almost as hard as wrecking blow. It doesnt have a spammable AoE ability that roots multiple opponents.

    Magicka builds aren't burning people down with Destro abilities. They are killing people with ranged magicka based class abilities, and weaving in some destro attacks occasionally. When you die to a magicka templar, its because he lined up some dark flares, maybe vampires bane, Javelin etc. and then burned you down with Jesus Beam. When a sorc kills you he catches you with a Frag, curse, and gets you to execute range and finishes you with Fury. Many Magic NBs in PVP dont even run a destro, they use Funnel, Crippling Grasp, Lotus Fan, Concealed Weapon and Impale

    The problem is that Stamina builds do not have many, if any, ranged class abilities to compliment bow. Which kind of makes sense because what would they be? Magic builds use Magic. What would a stamina player have that is comparable to C-Frags, Curse, Inevitable Det, Dark Flare, Jesus Beam, etc?

    If you want to go full bow, you would need the devs to create some Stamina based ranged abilities that can compete with what Magicka builds currently have, and compliment a ranged playstyle. Good luck with that, since it took so long just to get what we have now. This is why 99% of stam builds involve some sort of melee component, because that is the range on most of their abilities.
    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
    Imperial DK (Tank)
    Redguard DK (DPS)
    Altmer Templar (Healer)

    EP - PS4
  • masterbroodub17_ESO
    @ShadowStarKing @masterbroodub17_ESO

    I still would like someone to give me a reasonable explanation as to why you would want to run a bow on both bars.

    Very few people do this regardless of what build you run. I know that Magic builds can do double bar destro, and have Major Sorcery from Entropy, but they usually opt for DW/Destro for the added damage on one bar.

    I think most people, even purely bow builds, don't complain about this because it just makes sense to run 2H and Bow.

    1) Rally and Vigor ticks tick harder on your 2H bar
    2) Major Brutality. And unique to 2H it does not break stealth, which is huge.
    3) It provides them with Melee options (Most people like this though you may not). Even if its is just the ability to light/heavy attack.
    4) You can still slot all bow abilities and your bow bar and use your 2H as a buff/heal bar
    5) If you are a NB, you have access to Double Take, which you can slot on your back bar for Major Expedition, without burning all your stam dodge-rolling.

    If you are arguing that the tooltip damage of bow should be in line with Melee, thats fine, but then you would need to buff destro-resto damage. Bow currently is inline with other ranged weapons.

    If your main complaint is no Major Brutality, run potions or slot a 2H buff bar. Maybe they will add it to the Fighter's Guild sometime, but I doubt it.

    If your main complaint is that Bow is not comparable damage-wise, it is gimped compared to melee. But it is inline with magicka ranged options. Sure Destro has a spammable ability in Force Pulse, but what else does it have? Wall of elements, A ground AoE that is easily avoided. Impulse: A weak AoE that barely anyone uses in PVP. It does not have a hard ticking dot like poison injection that is an execute. It does not have an ability like snipe that hits almost as hard as wrecking blow. It doesnt have a spammable AoE ability that roots multiple opponents.

    Magicka builds aren't burning people down with Destro abilities. They are killing people with ranged magicka based class abilities, and weaving in some destro attacks occasionally. When you die to a magicka templar, its because he lined up some dark flares, maybe vampires bane, Javelin etc. and then burned you down with Jesus Beam. When a sorc kills you he catches you with a Frag, curse, and gets you to execute range and finishes you with Fury. Many Magic NBs in PVP dont even run a destro, they use Funnel, Crippling Grasp, Lotus Fan, Concealed Weapon and Impale

    The problem is that Stamina builds do not have many, if any, ranged class abilities to compliment bow. Which kind of makes sense because what would they be? Magic builds use Magic. What would a stamina player have that is comparable to C-Frags, Curse, Inevitable Det, Dark Flare, Jesus Beam, etc?

    If you want to go full bow, you would need the devs to create some Stamina based ranged abilities that can compete with what Magicka builds currently have, and compliment a ranged playstyle. Good luck with that, since it took so long just to get what we have now. This is why 99% of stam builds involve some sort of melee component, because that is the range on most of their abilities.

    My intent is to run potions as a temporary fix, but honestly it just shouldn't be that way (and it's still not as good as the melee options).
    Also, the statement about being in line with destro/restro staves is 100% false. Not because of the Destro/Restro Staff skills, but because of the mage's guild line. I addressed this already earlier.

    That's why the easiest fix in my mind is to alter something in the Fighter's Guild line to work more like an entropy or a rally-type buff.
    Why even have a bow if you can't use it on its own to deal adequate damage for endgame content?

    You ask why I don't just run a 2H on my back bar, I ask why should I have to in order to be even close to viable? If it was a matter of min-max then sure, I would agree 100% but it's the difference in being *** and being viable.

    You're telling me there is only one way to play with a bow, but because there exists one way in which it can be viable, there's nothing wrong with it? Come the heck on....

    Edited by masterbroodub17_ESO on June 15, 2016 8:28PM
  • MrTarkanian48
    MrTarkanian48
    ✭✭✭✭

    My intent is to run potions as a temporary fix, but honestly it just shouldn't be that way (and it's still not as good as the melee options).
    Also, the statement about being in line with destro/restro staves is 100% false. Not because of the Destro/Restro Staff skills, but because of the mage's guild line. I addressed this already earlier.
    That's why the easiest fix in my mind is to alter something in the Fighter's Guild line to work more like an entropy or a rally-type buff.
    Why even have a bow if you can't use it on its own to deal adequate damage for endgame content?
    You ask why I don't just run a 2H on my back bar, I ask why should I have to in order to be even close to viable? If it was a matter of min-max then sure, I would agree 100%. The reality is you either play one way or you're gimped with a bow.

    My main point is that what you are trying to do is definitely an uphill battle due to how Stamina is designed.

    If your a stam NB, your stam class damage skills are Surprise Attack, Ambush, Drain Power, Incap Strike (all melee). If your a Stam DK its Venomous Claw, Noxious Breath, Take Flight (all melee), If your a Stam Templar its Jabs, Toppling Charge, Javelin, (One ranged, rest melee). If your a stam sorc you have zero spammable damage melee or not and rely 100% on weapon abilities.

    Now if you're a Magic build you have ranged class abilities in every class. These players use ranged destro staves, but also weave in a lot of class abilities. C-Frags, Curse, Darkflare, Inev Det, Overload, Mages Wrath, Liquid Lightning, Aurora Javelin, Blazing Spear, Jesus Beam, Vampire's Bane, Funnel Health, Crippling Grasp, Impale, Soul Assault. These are just some that come to mind, but there are many.

    Imagine if you were a Magic build, but you did not have any of these ranged class abilities and they were all melee range, and you were 100% reliant on the Destro/Resto staff skill lines. You would get absolutely dominated.

    That is essentially what you are trying to do by going 100% ranged with bow. Is it fair? Thats debatable. But you are not playing to your classes strength. By relying 100% on bow abilities you are gimped. Not because bow is terrible, but because your class abilities do not support that playstyle.

    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
    Imperial DK (Tank)
    Redguard DK (DPS)
    Altmer Templar (Healer)

    EP - PS4
  • Toc de Malsvi
    Toc de Malsvi
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    That is essentially what you are trying to do by going 100% ranged with bow. Is it fair? Thats debatable. But you are not playing to your classes strength. By relying 100% on bow abilities you are gimped. Not because bow is terrible, but because your class abilities do not support that playstyle.

    No bow isn't terrible but it is gimped in many aspects and does work better as a buff to melee than as a pure dps option. There certainly are options to make it work in PVE and be competitive, in PVP it is forced more towards a ganking/support role.

    I agree that it lacks class support but so do most weapon builds and the argument is that because of all the weapon skill line options they don't need class options.

    Bow's weakness' are a bit more about how it functions and less about the skills themselves. Poison Injection is an excellent execute but it is just as accessible to melee as it is to archers and increases its functioning potential when combined with melee.

    The fact that both Volley and Poison Arrow are better used as back bar support for melee builds is a sticking point for many of us who want to main bar bow. Basically we are giving every melee main bar a huge boost to execute damage and DoT throughput while the only functional bonus they give back is Rally's heal+Major Brutality.

    The passive Long Shots is supposed to make up for the lower weapon damage but all too often has little to no effect due to the inability to keep enemies at range. Gap closer's ensure that Melee can always keep themselves in range, where as there is no gap creator that can keep archers at range. The bow's damage is way to dependent upon this passive and it is way to significant, where as it will be completely negated for 90% of pvp battles, and 10-20% of PVE fights.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Bromburak
    Bromburak
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    Bow also doesn't have a spammable dps skill

    2H has one (Dizzing swing/Wrecking Blow) also has CC built in

    DW has one (Rapid strikes)

    Destro staff has one(force pulse)

    Bow has one (Nothing)

    Sorry, you cannot expect every line is the same and ignore current trade offs.

    A ranged skill like snipe for example is an outstanding opener but not available for other weapon lines.
    Now what? You want the same skill copied to other weapon lines?

    Bow is a great weapon line and statistically the most used opener out of stealth.
    Do the math what that means in PvP within 2 seconds.
    Edited by Bromburak on June 15, 2016 9:31PM
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