Any buff so big and so ubiquitous that every char needs it and every char can have it should be scrapped ot eliminated.masterbroodub17_ESO wrote: »
Any buff so big and so ubiquitous that every char needs it and every char can have it should be scrapped ot eliminated.masterbroodub17_ESO wrote: »
Right, so do nothing and just avoid main-handing a bow instead of trying to address an obvious flaw then I guess.
We get it, it doesn't affect you and you don't care...doesn't mean it isn't a problem or doesn't exist.
You try to make it seem like the problem is made up yet there's myriad examples of people in this thread alone (to say nothing of all the threads where someone asks about creating an archer build) that say otherwise.
Right, so do nothing and just avoid main-handing a bow instead of trying to address an obvious flaw then I guess.
We get it, it doesn't affect you and you don't care...doesn't mean it isn't a problem or doesn't exist.
You try to make it seem like the problem is made up yet there's myriad examples of people in this thread alone (to say nothing of all the threads where someone asks about creating an archer build) that say otherwise.
Have you explored the drawbacks on major brut on bow line?
If you go Bow with major brut, why bothering in sloting a 2h or a DW? major brut, heavy attack, poison inject, swap and invasion. Permablock while ransacking. swap, draining shot for healing... snipe for end,
Ganking with bow and S/B, nice... but no.
Spending all gold on potions? I could make several potions with Major Brutality with the money harvesting and then selling a node of iron ore gives you. That's quite a bit of an exaggeration.masterbroodub17_ESO wrote: »If you want to run bow/bow and want major brutality.
Use potions
Slot Drain power
Play a class that has passive brutality buffs DK/Sorc
The options exist if you so choose to use them.
So let me get this straight. Your fixes are:
-Re-Roll, *** all that time you invested or the fact that you like the class besides this one thing.
-Spend all your gold on potions
-Use a melee skill on a ranged build
Nope, nope, and nope.
20% boost to spell power. There's a difference here. While it varies greatly depending on stats, major sorcery/brutality is roughly a 10% increase in damage.masterbroodub17_ESO wrote: »Yes. You intentionally leave out the percentage increase on Major Sorcery, how convenient. 20% boost to damage, not based on target type, not based on anything else other than using it. Nice try though.
masterbroodub17_ESO wrote: »Right, so do nothing and just avoid main-handing a bow instead of trying to address an obvious flaw then I guess.
We get it, it doesn't affect you and you don't care...doesn't mean it isn't a problem or doesn't exist.
You try to make it seem like the problem is made up yet there's myriad examples of people in this thread alone (to say nothing of all the threads where someone asks about creating an archer build) that say otherwise.
Have you explored the drawbacks on major brut on bow line?
If you go Bow with major brut, why bothering in sloting a 2h or a DW? major brut, heavy attack, poison inject, swap and invasion. Permablock while ransacking. swap, draining shot for healing... snipe for end,
Ganking with bow and S/B, nice... but no.
The direction of the proposed alteration has changed since the OP. The most current iteration suggests that Fighter's Guild has Major Brutality so that no matter who you are you have access to it.
It doesn't have to be an addition, remove a bunch of the other buffs if you want, they're not nearly as important as Major Brutality.
This is in line with the Mage's Guild skill line, as it provides a source of Major Sorcery.
Why is it that Melee (Both melee weapons have a skill for it) and Magic, which has ranged attacks (Mage's guild) are given easy access to a Major damage buff, and Ranged physical damage is the odd man out? We've already determined there is no advantage to being at range in PvE and for PvP the longest range skill bows get would only fail to be dodged by a complete and total newbie.
So, where's the justification for ranged physical damage being the red-headed step-child? Why is it relegated to being only a support weapon when literally every other weapon in the game is totally viable to main?
Spending all gold on potions? I could make several potions with Major Brutality with the money harvesting and then selling a node of iron ore gives you. That's quite a bit of an exaggeration.masterbroodub17_ESO wrote: »If you want to run bow/bow and want major brutality.
Use potions
Slot Drain power
Play a class that has passive brutality buffs DK/Sorc
The options exist if you so choose to use them.
So let me get this straight. Your fixes are:
-Re-Roll, *** all that time you invested or the fact that you like the class besides this one thing.
-Spend all your gold on potions
-Use a melee skill on a ranged build
Nope, nope, and nope.20% boost to spell power. There's a difference here. While it varies greatly depending on stats, major sorcery/brutality is roughly a 10% increase in damage.masterbroodub17_ESO wrote: »Yes. You intentionally leave out the percentage increase on Major Sorcery, how convenient. 20% boost to damage, not based on target type, not based on anything else other than using it. Nice try though.
masterbroodub17_ESO wrote: »Right, so do nothing and just avoid main-handing a bow instead of trying to address an obvious flaw then I guess.
We get it, it doesn't affect you and you don't care...doesn't mean it isn't a problem or doesn't exist.
You try to make it seem like the problem is made up yet there's myriad examples of people in this thread alone (to say nothing of all the threads where someone asks about creating an archer build) that say otherwise.
Have you explored the drawbacks on major brut on bow line?
If you go Bow with major brut, why bothering in sloting a 2h or a DW? major brut, heavy attack, poison inject, swap and invasion. Permablock while ransacking. swap, draining shot for healing... snipe for end,
Ganking with bow and S/B, nice... but no.
The direction of the proposed alteration has changed since the OP. The most current iteration suggests that Fighter's Guild has Major Brutality so that no matter who you are you have access to it.
It doesn't have to be an addition, remove a bunch of the other buffs if you want, they're not nearly as important as Major Brutality.
This is in line with the Mage's Guild skill line, as it provides a source of Major Sorcery.
Why is it that Melee (Both melee weapons have a skill for it) and Magic, which has ranged attacks (Mage's guild) are given easy access to a Major damage buff, and Ranged physical damage is the odd man out? We've already determined there is no advantage to being at range in PvE and for PvP the longest range skill bows get would only fail to be dodged by a complete and total newbie.
So, where's the justification for ranged physical damage being the red-headed step-child? Why is it relegated to being only a support weapon when literally every other weapon in the game is totally viable to main?
Who uses entropy?
1 Sorcs? No, they have their own buff
2 DKs? No, they have their own buff
3- NBs? Though they have their buff in sap essence, Most ranged mageblades prefer minor brutality from grim focus rather than a skill that basically does the same than strife, but with less dmg and less healing
4- That leaves mageplars who prefer melee fight with their "I win " button and their jesus beam which doesn't need major sorc (just a huge mana pool)
Personaly I don´t likee entropy... it's like saying your ebeny "now my attacks are stronger, so be careful"
Spending all gold on potions? I could make several potions with Major Brutality with the money harvesting and then selling a node of iron ore gives you. That's quite a bit of an exaggeration.masterbroodub17_ESO wrote: »If you want to run bow/bow and want major brutality.
Use potions
Slot Drain power
Play a class that has passive brutality buffs DK/Sorc
The options exist if you so choose to use them.
So let me get this straight. Your fixes are:
-Re-Roll, *** all that time you invested or the fact that you like the class besides this one thing.
-Spend all your gold on potions
-Use a melee skill on a ranged build
Nope, nope, and nope.20% boost to spell power. There's a difference here. While it varies greatly depending on stats, major sorcery/brutality is roughly a 10% increase in damage.masterbroodub17_ESO wrote: »Yes. You intentionally leave out the percentage increase on Major Sorcery, how convenient. 20% boost to damage, not based on target type, not based on anything else other than using it. Nice try though.
People syill believes 20% spell power is 20% extra dmg.
20% extra spell or wpn power is an extra number in a formula that calculates damage. Major berserk (which we NBs have access throgh a series if tasks like marking your enemy with the mark of death, killing him and exposing his bowels in the name of sanguine, mephala and sithis) gives you a 20% extra dmg
And THAT is a buff. Saddly it lasts 5 mississippis
masterbroodub17_ESO wrote: »Right, so do nothing and just avoid main-handing a bow instead of trying to address an obvious flaw then I guess.
We get it, it doesn't affect you and you don't care...doesn't mean it isn't a problem or doesn't exist.
You try to make it seem like the problem is made up yet there's myriad examples of people in this thread alone (to say nothing of all the threads where someone asks about creating an archer build) that say otherwise.
Have you explored the drawbacks on major brut on bow line?
If you go Bow with major brut, why bothering in sloting a 2h or a DW? major brut, heavy attack, poison inject, swap and invasion. Permablock while ransacking. swap, draining shot for healing... snipe for end,
Ganking with bow and S/B, nice... but no.
The direction of the proposed alteration has changed since the OP. The most current iteration suggests that Fighter's Guild has Major Brutality so that no matter who you are you have access to it.
It doesn't have to be an addition, remove a bunch of the other buffs if you want, they're not nearly as important as Major Brutality.
This is in line with the Mage's Guild skill line, as it provides a source of Major Sorcery.
Why is it that Melee (Both melee weapons have a skill for it) and Magic, which has ranged attacks (Mage's guild) are given easy access to a Major damage buff, and Ranged physical damage is the odd man out? We've already determined there is no advantage to being at range in PvE and for PvP the longest range skill bows get would only fail to be dodged by a complete and total newbie.
So, where's the justification for ranged physical damage being the red-headed step-child? Why is it relegated to being only a support weapon when literally every other weapon in the game is totally viable to main?
It is literally the only weapon in the game without easy access to this damage buff from either a skill line that is not related to class, or one that is part of the weapon line itself. It doesn't make sense, period.
masterbroodub17_ESO wrote: »If you want to run bow/bow and want major brutality.
Use potions
Slot Drain power
Play a class that has passive brutality buffs DK/Sorc
The options exist if you so choose to use them.
So let me get this straight. Your fixes are:
-Re-Roll, *** all that time you invested or the fact that you like the class besides this one thing.
-Spend all your gold on potions
-Use a melee skill on a ranged build
Nope, nope, and nope.
masterbroodub17_ESO wrote: »If you want to run bow/bow and want major brutality.
Use potions
Slot Drain power
Play a class that has passive brutality buffs DK/Sorc
The options exist if you so choose to use them.
So let me get this straight. Your fixes are:
-Re-Roll, *** all that time you invested or the fact that you like the class besides this one thing.
-Spend all your gold on potions
-Use a melee skill on a ranged build
Nope, nope, and nope.
So your basically want exactly what you want and to not use the tools you have because you don't like them.
Cool.
You could also make you own potions or buy them with AP if you PvP but whatever.
Or find a friend who is a DK and shares his buff there are ways for you to get the buff you so desperately want but your just being obstinate at this point.
May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
"I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
Speaking of which....
masterbroodub17_ESO wrote: »Why is ranged physcial damage gimped compared to the other two DPS options still? I just don't get it . Being at range is not some sort of magical protection in this game like it would be in a classic EQ-style mmo, there is literally no point in this. When you consider that melee buids have a gap closer it isn't even true in PvP so there's no excuse.
If someone wants to run a DW/DW build they are not left without a massive DPS buff, if someone wants to run a 2H/2H build the same applies. Why is Bow different, given the above?
Also, why is there no ranged execute of any kind for stamina? If you're a nightblade, Impale is a joke, as it's a magicka morph.
May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
"I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
Speaking of which....
I would agree there is no reason to not have a at least a minor brutality. Since I do use bow now I get targeted even more by other players because when you use an ability on someone close by, and they move, it breaks the animation and cancels the ability/button you just pressed. If your further out you have to move a much greater distance for this to occur, putting you at a disadvantage.
masterbroodub17_ESO wrote: »May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
"I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
Speaking of which....
I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
In fact, it does damage from 28 Meters, increases your max health, AND does a HoT
Thanks for proving my point!
masterbroodub17_ESO wrote: »May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
"I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
Speaking of which....
I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
In fact, it does damage from 28 Meters, increases your max health, AND does a HoT
Thanks for proving my point!
Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)
But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?
masterbroodub17_ESO wrote: »masterbroodub17_ESO wrote: »May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
"I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
Speaking of which....
I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
In fact, it does damage from 28 Meters, increases your max health, AND does a HoT
Thanks for proving my point!
Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)
But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?
That skill is class-dependent. The point is you can be any class, any weapon, and get the major sorcery buff and a useful skill to boot!
Bows are the only weapon in the game that does not have the option to get a Major Brutality/Sorcery buff in a manner that makes sense to the playstyle and is not class-dependent.
2H? Has one (rally)
DW? Has one (flying blade)
Destro Staff? Has one (Entropy)
Restro staff? Has one (Entropy)
Bow? Nope.
masterbroodub17_ESO wrote: »masterbroodub17_ESO wrote: »May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
"I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
Speaking of which....
I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
In fact, it does damage from 28 Meters, increases your max health, AND does a HoT
Thanks for proving my point!
Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)
But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?
That skill is class-dependent. The point is you can be any class, any weapon, and get the major sorcery buff and a useful skill to boot!
Bows are the only weapon in the game that does not have the option to get a Major Brutality/Sorcery buff in a manner that makes sense to the playstyle and is not class-dependent.
2H? Has one (rally)
DW? Has one (flying blade)
Destro Staff? Has one (Entropy)
Restro staff? Has one (Entropy)
Bow? Nope.
If opponents to this are REALLY concerned with "uniqueness" then really all weapon lines should be re-worked or Major brutality/Sorcery removed entirely.
masterbroodub17_ESO wrote: »masterbroodub17_ESO wrote: »May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
"I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
Speaking of which....
I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
In fact, it does damage from 28 Meters, increases your max health, AND does a HoT
Thanks for proving my point!
Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)
But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?
That skill is class-dependent. The point is you can be any class, any weapon, and get the major sorcery buff and a useful skill to boot!
Bows are the only weapon in the game that does not have the option to get a Major Brutality/Sorcery buff in a manner that makes sense to the playstyle and is not class-dependent.
2H? Has one (rally)
DW? Has one (flying blade)
Destro Staff? Has one (Entropy)
Restro staff? Has one (Entropy)
Bow? Nope.
If opponents to this are REALLY concerned with "uniqueness" then really all weapon lines should be re-worked or Major brutality/Sorcery removed entirely.
Neither S/B, and I don't see any tank complaining
But as I've mentioned before, you give too much value to major brut. It is a good buff but by no mean is going to change your numbers in a 20% more dmg. Just a 20% more wpn dmg which, without the buff is high enough
in a 3K wpn dmg build that's 600 points extra, in a 4k wpn dmg build gets 800 points extra. How much extra dmg you do with that?
Tell me, is there any other weapon with such passive? 12% extra dmg in ALL attacks. Fire destro has something similar but only in full heavy attacks. And 12% extra dmg is a lot.
Would you trade that one for a permanent major brut?
ShadowStarKing wrote: »masterbroodub17_ESO wrote: »masterbroodub17_ESO wrote: »May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
"I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
Speaking of which....
I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
In fact, it does damage from 28 Meters, increases your max health, AND does a HoT
Thanks for proving my point!
Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)
But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?
That skill is class-dependent. The point is you can be any class, any weapon, and get the major sorcery buff and a useful skill to boot!
Bows are the only weapon in the game that does not have the option to get a Major Brutality/Sorcery buff in a manner that makes sense to the playstyle and is not class-dependent.
2H? Has one (rally)
DW? Has one (flying blade)
Destro Staff? Has one (Entropy)
Restro staff? Has one (Entropy)
Bow? Nope.
Bow also doesn't have a spammable dps skill
2H has one (Dizzing swing/Wrecking Blow) also has CC built in
DW has one (Rapid strikes)
Destro staff has one(force pulse)
Bow has one (Nothing)
ShadowStarKing wrote: »masterbroodub17_ESO wrote: »masterbroodub17_ESO wrote: »May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
"I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
Speaking of which....
I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
In fact, it does damage from 28 Meters, increases your max health, AND does a HoT
Thanks for proving my point!
Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)
But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?
That skill is class-dependent. The point is you can be any class, any weapon, and get the major sorcery buff and a useful skill to boot!
Bows are the only weapon in the game that does not have the option to get a Major Brutality/Sorcery buff in a manner that makes sense to the playstyle and is not class-dependent.
2H? Has one (rally)
DW? Has one (flying blade)
Destro Staff? Has one (Entropy)
Restro staff? Has one (Entropy)
Bow? Nope.
Bow also doesn't have a spammable dps skill
2H has one (Dizzing swing/Wrecking Blow) also has CC built in
DW has one (Rapid strikes)
Destro staff has one(force pulse)
Bow has one (Nothing)
Last time I checked, bombard was the best spammable skill in any skill line. AoE, CC, range, instant. A little expensive though, but with 5 medium and some cps can work properly.
And... as a NB, I hate it
ShadowStarKing wrote: »masterbroodub17_ESO wrote: »masterbroodub17_ESO wrote: »May I remind you that this game is "play how you want" not "win how you want". If you choose to play a playstyle that cannot compete with other playstyles, that is your choice and your right. But don't complain that you can't win because the way you want to play can't beat those who play to win another way.
"I'm going to play a destro / sword and board Nightblade, because I think that's fun. But... I has no buff... I mean, I have a buff, but I don't like the way it works. I better make a forum post asking ZOS to give sword and board a major sorcery buff."
Speaking of which....
I'm glad you used that example, because guess what? That build WOULD HAVE MAJOR SORCERERY from the mages guild skill line, it doesn't have any catches or tricks to it either, other than to slot it.
In fact, it does damage from 28 Meters, increases your max health, AND does a HoT
Thanks for proving my point!
Hmm, not sure about it. I insist that a sap tank rarely use entropy to get major sorc (as he can use sap essence to get it)
But that's a playing style that was created to solve the issue on "how can I get the major sorc buff without getting to much dmg"?
That skill is class-dependent. The point is you can be any class, any weapon, and get the major sorcery buff and a useful skill to boot!
Bows are the only weapon in the game that does not have the option to get a Major Brutality/Sorcery buff in a manner that makes sense to the playstyle and is not class-dependent.
2H? Has one (rally)
DW? Has one (flying blade)
Destro Staff? Has one (Entropy)
Restro staff? Has one (Entropy)
Bow? Nope.
If opponents to this are REALLY concerned with "uniqueness" then really all weapon lines should be re-worked or Major brutality/Sorcery removed entirely.
Neither S/B, and I don't see any tank complaining
But as I've mentioned before, you give too much value to major brut. It is a good buff but by no mean is going to change your numbers in a 20% more dmg. Just a 20% more wpn dmg which, without the buff is high enough
in a 3K wpn dmg build that's 600 points extra, in a 4k wpn dmg build gets 800 points extra. How much extra dmg you do with that?
Tell me, is there any other weapon with such passive? 12% extra dmg in ALL attacks. Fire destro has something similar but only in full heavy attacks. And 12% extra dmg is a lot.
Would you trade that one for a permanent major brut?
1.) SnB is a tanking weapon so it doesn't need it hence why the WD of it is as low as the bow. SnB gets extra armor with a shield and passives that alos for the best dmg mitigation while blocking.
But bow doesn't have it either? Yet it's a dps, or at least we think it is one who knows the devs might have wantes it to be a support weapon like SnB
2.) Major Brutality is very important not only does it increase your dmg, but also your healing since high dmg = high healing its vital for survivability and dmg.
3.) The 12% dmg bonus is useless you will NEVER be at range in this game due to gap closer spam and CC immune mobs.
MrTarkanian48 wrote: »@ShadowStarKing @masterbroodub17_ESO
I still would like someone to give me a reasonable explanation as to why you would want to run a bow on both bars.
Very few people do this regardless of what build you run. I know that Magic builds can do double bar destro, and have Major Sorcery from Entropy, but they usually opt for DW/Destro for the added damage on one bar.
I think most people, even purely bow builds, don't complain about this because it just makes sense to run 2H and Bow.
1) Rally and Vigor ticks tick harder on your 2H bar
2) Major Brutality. And unique to 2H it does not break stealth, which is huge.
3) It provides them with Melee options (Most people like this though you may not). Even if its is just the ability to light/heavy attack.
4) You can still slot all bow abilities and your bow bar and use your 2H as a buff/heal bar
5) If you are a NB, you have access to Double Take, which you can slot on your back bar for Major Expedition, without burning all your stam dodge-rolling.
If you are arguing that the tooltip damage of bow should be in line with Melee, thats fine, but then you would need to buff destro-resto damage. Bow currently is inline with other ranged weapons.
If your main complaint is no Major Brutality, run potions or slot a 2H buff bar. Maybe they will add it to the Fighter's Guild sometime, but I doubt it.
If your main complaint is that Bow is not comparable damage-wise, it is gimped compared to melee. But it is inline with magicka ranged options. Sure Destro has a spammable ability in Force Pulse, but what else does it have? Wall of elements, A ground AoE that is easily avoided. Impulse: A weak AoE that barely anyone uses in PVP. It does not have a hard ticking dot like poison injection that is an execute. It does not have an ability like snipe that hits almost as hard as wrecking blow. It doesnt have a spammable AoE ability that roots multiple opponents.
Magicka builds aren't burning people down with Destro abilities. They are killing people with ranged magicka based class abilities, and weaving in some destro attacks occasionally. When you die to a magicka templar, its because he lined up some dark flares, maybe vampires bane, Javelin etc. and then burned you down with Jesus Beam. When a sorc kills you he catches you with a Frag, curse, and gets you to execute range and finishes you with Fury. Many Magic NBs in PVP dont even run a destro, they use Funnel, Crippling Grasp, Lotus Fan, Concealed Weapon and Impale
The problem is that Stamina builds do not have many, if any, ranged class abilities to compliment bow. Which kind of makes sense because what would they be? Magic builds use Magic. What would a stamina player have that is comparable to C-Frags, Curse, Inevitable Det, Dark Flare, Jesus Beam, etc?
If you want to go full bow, you would need the devs to create some Stamina based ranged abilities that can compete with what Magicka builds currently have, and compliment a ranged playstyle. Good luck with that, since it took so long just to get what we have now. This is why 99% of stam builds involve some sort of melee component, because that is the range on most of their abilities.
masterbroodub17_ESO wrote: »
My intent is to run potions as a temporary fix, but honestly it just shouldn't be that way (and it's still not as good as the melee options).
Also, the statement about being in line with destro/restro staves is 100% false. Not because of the Destro/Restro Staff skills, but because of the mage's guild line. I addressed this already earlier.
That's why the easiest fix in my mind is to alter something in the Fighter's Guild line to work more like an entropy or a rally-type buff.
Why even have a bow if you can't use it on its own to deal adequate damage for endgame content?
You ask why I don't just run a 2H on my back bar, I ask why should I have to in order to be even close to viable? If it was a matter of min-max then sure, I would agree 100%. The reality is you either play one way or you're gimped with a bow.
MrTarkanian48 wrote: »That is essentially what you are trying to do by going 100% ranged with bow. Is it fair? Thats debatable. But you are not playing to your classes strength. By relying 100% on bow abilities you are gimped. Not because bow is terrible, but because your class abilities do not support that playstyle.
ShadowStarKing wrote: »
Bow also doesn't have a spammable dps skill
2H has one (Dizzing swing/Wrecking Blow) also has CC built in
DW has one (Rapid strikes)
Destro staff has one(force pulse)
Bow has one (Nothing)