Master_Kas wrote: »1. A little damagebuff on the wet noodle (whip)
2. Buff dragonblood
3. Evasion on cinder storm
4. Some passive or morph of a skill which gives some extra ultimate (minor/major heroism?)
5. Make Standard of the might morph cost 200 ult
Am I close enough?
@ZOS_JessicaFolsom
Master_Kas wrote: »1. A little damagebuff on the wet noodle (whip)
2. Buff dragonblood
3. Evasion on cinder storm
4. Some passive or morph of a skill which gives some extra ultimate (minor/major heroism?)
5. Make Standard of the might morph cost 200 ult
Am I close enough?
@ZOS_JessicaFolsom
Yeah this is basically what I've been asking for for about six months now. Honestly, we really just need 2 and 3. I don't think whip needs a buff... mDKs are usually forced to spec pretty defensively which is why it seems weak.
One thing I've noticed is that mDK really misses the utility of invasion, now that it's not really viable. Adding a CC to the gap closing chains would consolidate 2 skill slots like we used to be able to do. Wouldn't be a huge buff but would help some. I'm always desperate for 1-2 more skill slots on my DK, much more so than on my NB or Sorc
Princess_Asgari wrote: »Buffing any dots or whip would buff mDK in PvE which is def not something the game needs. The only change I can see is adding a variable to whip that it does x amount of increased dmg to players. But that doesn't follow zos idea of uniform tool tips and dmg.
You know what i would love right about now. The aoe disorient eruption. I would love to use that when i have like 3 NBs and 2 WBs on me xD Or deal with jesus beam spammers with it haha
Been trying to get into 1v1s lately and checking my FTC reports.
Battle roar = healed 2,655.
Remember when battle roar was good?
Is reflect working right? I reflected an unblocked focused aim for 3600 damage. Thats like a 2700 focused aim before the 35% damage bonus. That doesn't seem right...
OtarTheMad wrote: »I had a question for my fellow Magicka DKs out there. I have been playing my magDK more lately and noticed that I can no longer use Dragon Leap to leap onto enemies that are outside. (Example: a group front dooring a keep I liked to surprise them by getting to the edge of the keep wall and leaping down) Is this an intended nerf or a screw up on axis restrictions because of the changes to gap closers?
OtarTheMad wrote: »I had a question for my fellow Magicka DKs out there. I have been playing my magDK more lately and noticed that I can no longer use Dragon Leap to leap onto enemies that are outside. (Example: a group front dooring a keep I liked to surprise them by getting to the edge of the keep wall and leaping down) Is this an intended nerf or a screw up on axis restrictions because of the changes to gap closers?
probably a screw up lol
One thing I've noticed is that mDK really misses the utility of invasion, now that it's not really viable. Adding a CC to the gap closing chains would consolidate 2 skill slots like we used to be able to do. Wouldn't be a huge buff but would help some. I'm always desperate for 1-2 more skill slots on my DK, much more so than on my NB or Sorc
i would love invasion back but 1. stam cost is too high to run and 2. so many NBs and melee just in your face spamming gap closers that you can't back away to invasion hence why fozzile is great but a chains with knockdown from any range would be awesome
One thing I've noticed is that mDK really misses the utility of invasion, now that it's not really viable. Adding a CC to the gap closing chains would consolidate 2 skill slots like we used to be able to do. Wouldn't be a huge buff but would help some. I'm always desperate for 1-2 more skill slots on my DK, much more so than on my NB or Sorc
i would love invasion back but 1. stam cost is too high to run and 2. so many NBs and melee just in your face spamming gap closers that you can't back away to invasion hence why fozzile is great but a chains with knockdown from any range would be awesome
#underratedStoneFist
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.