ebethke_ESO wrote: »Joy_Division wrote: »
- Dragon Blood 3K "burst" heals are a joke.
I just wanted to highlight this, and mention that stamina players can get vigor HoT ticks for more than this. A dang HoT is better!
i tweaked a build im testing about to make dragon blood heal as strong as possible while maintaining some form of dmg and sustain. Best i can do is about a 8k from low health (with 25k health on back bar). Thats with igenous. Going to keep tweaking numbers i guess
What if you had to step inside it every 8 seconds to get the buff refreshed xD? Oh wrobel...If they put dodge on cinderstorm then they need to increase the radius. Back when people used it i stood on the edge and hit the DK inside with no miss chance. Sure the DK could step back but then he couldn't reach me to damage me either.
Id really like to see a morph of cinderstorm that isnt a ground effect. The last time I used it I dropped it and the guy rolled out and just stared at me until it timed out. Its too expensive to keep casting every time some one leaves. This was a month ago so it didn't even have dodge on it. He just chose not to fight in it and there was nothing I could do about it because our class damagers are melee.
What if you had to step inside it every 8 seconds to get the buff refreshed xD? Oh wrobel...If they put dodge on cinderstorm then they need to increase the radius. Back when people used it i stood on the edge and hit the DK inside with no miss chance. Sure the DK could step back but then he couldn't reach me to damage me either.
Id really like to see a morph of cinderstorm that isnt a ground effect. The last time I used it I dropped it and the guy rolled out and just stared at me until it timed out. Its too expensive to keep casting every time some one leaves. This was a month ago so it didn't even have dodge on it. He just chose not to fight in it and there was nothing I could do about it because our class damagers are melee.
Maybe evasion is better served by putting it on that stupid fireball that circles you three times and debuffs your enemies by making them laugh. Would give it a little more purpose for being on peoples bars.
xEcthelionx wrote: »everything is just going to keep on being bandaid fixes. removal of softcaps, dynamic ult, and survivability mechanics is what castrated DKs and nothing I foresee them changing can truly compensate for that. They've been attempting to equalize the classes, make them so that everything can do every role and playstyle. it's completely ruined the game. Overleveling the playing field will always do that.
Also the 50% damage nerf. We never received a bonus to our abilities to compensate for that nerf when IC came out.
I think you are right which is why I have been taking a break for the past four months. They literally don't care about endgame PvP/PvE as much as they do about funneling in new players to drop 20-30 on crowns and then who cares? They receive their money, the new players run around Tamriel and ZoS has money in their pocket.
What if you had to step inside it every 8 seconds to get the buff refreshed xD? Oh wrobel...If they put dodge on cinderstorm then they need to increase the radius. Back when people used it i stood on the edge and hit the DK inside with no miss chance. Sure the DK could step back but then he couldn't reach me to damage me either.
Id really like to see a morph of cinderstorm that isnt a ground effect. The last time I used it I dropped it and the guy rolled out and just stared at me until it timed out. Its too expensive to keep casting every time some one leaves. This was a month ago so it didn't even have dodge on it. He just chose not to fight in it and there was nothing I could do about it because our class damagers are melee.
Maybe evasion is better served by putting it on that stupid fireball that circles you three times and debuffs your enemies by making them laugh. Would give it a little more purpose for being on peoples bars.
Ghost-Shot wrote: »What if you had to step inside it every 8 seconds to get the buff refreshed xD? Oh wrobel...If they put dodge on cinderstorm then they need to increase the radius. Back when people used it i stood on the edge and hit the DK inside with no miss chance. Sure the DK could step back but then he couldn't reach me to damage me either.
Id really like to see a morph of cinderstorm that isnt a ground effect. The last time I used it I dropped it and the guy rolled out and just stared at me until it timed out. Its too expensive to keep casting every time some one leaves. This was a month ago so it didn't even have dodge on it. He just chose not to fight in it and there was nothing I could do about it because our class damagers are melee.
Maybe evasion is better served by putting it on that stupid fireball that circles you three times and debuffs your enemies by making them laugh. Would give it a little more purpose for being on peoples bars.
We always had to be in it to force the person your fighting to be in it.
Ghost-Shot wrote: »What if you had to step inside it every 8 seconds to get the buff refreshed xD? Oh wrobel...If they put dodge on cinderstorm then they need to increase the radius. Back when people used it i stood on the edge and hit the DK inside with no miss chance. Sure the DK could step back but then he couldn't reach me to damage me either.
Id really like to see a morph of cinderstorm that isnt a ground effect. The last time I used it I dropped it and the guy rolled out and just stared at me until it timed out. Its too expensive to keep casting every time some one leaves. This was a month ago so it didn't even have dodge on it. He just chose not to fight in it and there was nothing I could do about it because our class damagers are melee.
Maybe evasion is better served by putting it on that stupid fireball that circles you three times and debuffs your enemies by making them laugh. Would give it a little more purpose for being on peoples bars.
We always had to be in it to force the person your fighting to be in it.
The miss chance was much higher though so it was worth it. Major evasion... probably not worth it if you're tethered to it and can't move out if it, or have to dance in and out like focus. It's a bad mechanic in the current game, hence the slight at wrobel.
The mechanic of making you stand in a focus or cinderstorm really only worked when you could permablock and actually be tanky in a designated area.
Ghost-Shot wrote: »Agree with all of your points joy except the defending ground one. Cinder storm, talons, inhale, banner - far more dangerous than a temp house. Being in melee range of a DK is risky because of their capacity to control an area.
Yet I still feel way more tanky on my Templar than my DK with normal pvp builds, you can output more damage, sustain better with channeled focus, and have access to a far superior purge. I know you like to support the templars need help argument Zheg but they are in a far better place right now than magicka DK's, the only people who can really say they are worse off than a magicka DK are stam sorcs.
Sigh. I just need to stop playing the same class as FENGRUSH cause stam sorc is never going to get put in a good place again.
If they gave mDKs 20% dodge chance inside Ash Cloud that would boost mDKs quite a bit.
Astanphaeus wrote: »1) With regard to the chains, I actually think they made them worse in the TG patch. The whole I'm going to pull you to me is fun and all and I love yanking people off horses, but because that morph more often than not ends up not doing anything at all, it can barely be considered a real gap closer. At least before TG it always closed the gap. And the other morph is at least better, but compared to every other gap closer in the game it is pathetic. No one using a gap closer cares about major expedition.
i actually think they should scrap inferno and make it fire cloak which gives the major evasion buff.
Morph 1: AoE DoT
Morph 2: Aoe HoT
Ghost-Shot wrote: »Agree with all of your points joy except the defending ground one. Cinder storm, talons, inhale, banner - far more dangerous than a temp house. Being in melee range of a DK is risky because of their capacity to control an area.
Yet I still feel way more tanky on my Templar than my DK with normal pvp builds, you can output more damage, sustain better with channeled focus, and have access to a far superior purge. I know you like to support the templars need help argument Zheg but they are in a far better place right now than magicka DK's, the only people who can really say they are worse off than a magicka DK are stam sorcs.
Sigh. I just need to stop playing the same class as FENGRUSH cause stam sorc is never going to get put in a good place again.
If they gave mDKs 20% dodge chance inside Ash Cloud that would boost mDKs quite a bit.
poor stam sorc.
Also can we all start proposing alternatives to % dodge chance? RNG has no place in a competitive PvP game.
Oh god another magicka DK buff thread. Someones trying to find Jules love..
PainfulFAFA wrote: »Do not make dragon blood like it was when the game launched.
What a joke it was to smash 1 button on a dk and have all my hp back... basically a spammable hp pot is what it used to be.
What kept me alive as a DK back in the day was not only by tankyness and area control abilities, it was the fact that my sustain came from my ults. And you could generate ult SUPER FAST back in those awesome days.
Just give DKs options to gain ult back but do not bring back the old dragon blood... That shiz was so OP, it was essentially a dk's personal BoL.
The old cinderstorm with dodge chance was perfect and fragmented shied used to be such a good abilitiy to fight outnumbered with they need to bring that back to its former glory.
PainfulFAFA wrote: »Do not make dragon blood like it was when the game launched.
What a joke it was to smash 1 button on a dk and have all my hp back... basically a spammable hp pot is what it used to be.
PainfulFAFA wrote: »Do not make dragon blood like it was when the game launched.
What a joke it was to smash 1 button on a dk and have all my hp back... basically a spammable hp pot is what it used to be.
What kept me alive as a DK back in the day was not only by tankyness and area control abilities, it was the fact that my sustain came from my ults. And you could generate ult SUPER FAST back in those awesome days.
Just give DKs options to gain ult back but do not bring back the old dragon blood... That shiz was so OP, it was essentially a dk's personal BoL.
The old cinderstorm with dodge chance was perfect and fragmented shied used to be such a good abilitiy to fight outnumbered with they need to bring that back to its former glory.
I took my mDK to gank AD along a transit route and made 2 AD friends. Buff mDK please.
Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.xEcthelionx wrote: »@Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
Ara_Valleria wrote: »Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.xEcthelionx wrote: »@Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
Hence, a gdb fix will instantly make the classs 70% better than what it is right now.
Ara_Valleria wrote: »Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.xEcthelionx wrote: »@Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
Hence, a gdb fix will instantly make the classs 70% better than what it is right now.
Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....
IxskullzxI wrote: »Ara_Valleria wrote: »Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.xEcthelionx wrote: »@Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
Hence, a gdb fix will instantly make the classs 70% better than what it is right now.
Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....
You don't get major mending if igneous gets broke before you cast DB?