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Magicka DK needs a serious buff, not a tweak but a buff. Here is why:

  • Armitas
    Armitas
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    DKsUnite wrote: »
    • Dragon Blood 3K "burst" heals are a joke.

    I just wanted to highlight this, and mention that stamina players can get vigor HoT ticks for more than this. A dang HoT is better!

    i tweaked a build im testing about to make dragon blood heal as strong as possible while maintaining some form of dmg and sustain. Best i can do is about a 8k from low health (with 25k health on back bar). Thats with igenous. Going to keep tweaking numbers i guess :/

    Yeah thats what I was hitting for, 8k. Its not very good on its own but I am finding some use out of it when combined with our total package. 12% healing from burning heart, 8% on cDB, 20% health recovery on cDB, health recovery from elder dragon, 7% healing from powered resto staff, heavy armor healing and recovery,30% on malubeth, and multiple heals running like rapid regen, burning embers, powerlash, draw essence. It takes a lot of babying and keeping it up at all times even when your health is full but it winds up being a livable heal if you think outside of the burst heal box and combine with everything else to make a healing package.

    It can be okayish 1v1-3 when fighting more you get overwhelmed and really need a true burst heal. This is also why its so important that we have a working gap closer. We have to keep embers and powerlash going because that is our healing core. You pretty much need malubeth, with no defense from penetration your only survival comes from complicated healing which malubeth can protect through countering diseases. Its rough fight but like you are finding it can be made to work for you to some degree.

    The other down side to it is that its kind of like juggernaut. It takes us a lot of build up before it becomes strong. In particular getting burning embers on all targets and keeping it on for those cascading heals. If you get nuked hard at the start its hard to get going.
    Edited by Armitas on June 9, 2016 3:58PM
    Retired.
    Nord mDK
  • Armitas
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    If they put dodge on cinderstorm then they need to increase the radius. Back when people used it i stood on the edge and hit the DK inside with no miss chance. Sure the DK could step back but then he couldn't reach me to damage me either.

    Id really like to see a morph of cinderstorm that isnt a ground effect. The last time I used it I dropped it and the guy rolled out and just stared at me until it timed out. Its too expensive to keep casting every time some one leaves. This was a month ago so it didn't even have dodge on it. He just chose not to fight in it and there was nothing I could do about it because our class damagers are melee.
    Edited by Armitas on June 9, 2016 3:42PM
    Retired.
    Nord mDK
  • Zheg
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    Armitas wrote: »
    If they put dodge on cinderstorm then they need to increase the radius. Back when people used it i stood on the edge and hit the DK inside with no miss chance. Sure the DK could step back but then he couldn't reach me to damage me either.

    Id really like to see a morph of cinderstorm that isnt a ground effect. The last time I used it I dropped it and the guy rolled out and just stared at me until it timed out. Its too expensive to keep casting every time some one leaves. This was a month ago so it didn't even have dodge on it. He just chose not to fight in it and there was nothing I could do about it because our class damagers are melee.
    What if you had to step inside it every 8 seconds to get the buff refreshed xD? Oh wrobel...

    Maybe evasion is better served by putting it on that stupid fireball that circles you three times and debuffs your enemies by making them laugh. Would give it a little more purpose for being on peoples bars.
  • Armitas
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    Zheg wrote: »
    Armitas wrote: »
    If they put dodge on cinderstorm then they need to increase the radius. Back when people used it i stood on the edge and hit the DK inside with no miss chance. Sure the DK could step back but then he couldn't reach me to damage me either.

    Id really like to see a morph of cinderstorm that isnt a ground effect. The last time I used it I dropped it and the guy rolled out and just stared at me until it timed out. Its too expensive to keep casting every time some one leaves. This was a month ago so it didn't even have dodge on it. He just chose not to fight in it and there was nothing I could do about it because our class damagers are melee.
    What if you had to step inside it every 8 seconds to get the buff refreshed xD? Oh wrobel...

    Maybe evasion is better served by putting it on that stupid fireball that circles you three times and debuffs your enemies by making them laugh. Would give it a little more purpose for being on peoples bars.

    Yeah that would be great because that fireball is a really boring skill. They keep trying to do something with it and just fail to make it cool everytime. This last incarnation does 12 seconds of nothing and 3 seconds of boring "meh". Would be cool if it was like lightning form in appearance only with fire. On cast have it give minor crit (so you can stack with major crit from spell pots or magelight) and a dodge that causes you to erupt in a flame damage pulse on suscessful dodge. I think that would finally make this T5 skill exciting to use.

    Would probably have to take weapon crit off of it. PvErs might miss the straight damage but they are gaining minor crit while major crit is coming from magelight or spell pots.
    Edited by Armitas on June 9, 2016 5:45PM
    Retired.
    Nord mDK
  • Lokey0024
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    Draxys wrote: »
    everything is just going to keep on being bandaid fixes. removal of softcaps, dynamic ult, and survivability mechanics is what castrated DKs and nothing I foresee them changing can truly compensate for that. They've been attempting to equalize the classes, make them so that everything can do every role and playstyle. it's completely ruined the game. Overleveling the playing field will always do that.

    Also the 50% damage nerf. We never received a bonus to our abilities to compensate for that nerf when IC came out.

    I think you are right which is why I have been taking a break for the past four months. They literally don't care about endgame PvP/PvE as much as they do about funneling in new players to drop 20-30 on crowns and then who cares? They receive their money, the new players run around Tamriel and ZoS has money in their pocket.

    The50% dmg debuff is ridiculousness. A band aid fix that actually causes more problems then solves. You're pigenholed into builds that do super damage fast or The fight never ends and it turns into who has friends show up first. Weapon damage scales real funky because of this too, making the high base dmg abilities and regen more worth the investment to a point.

    And healing is just out of control. Case and point, the templar that tanked 35 meteors. He could drop 28 points into healing done ( much scales real high for the first 10%) and healing recieved (2 different trees if that makes sense) and still invest enough into damaging abilities to be a dps monster.
  • Astanphaeus
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    As someone who plays a magicka dk almost exclusively, there really are just 3 areas where I am disappointed in the class. Our gap closer is a joke, Dragon's Blood is sh**, and we don't have an execute.

    1) With regard to the chains, I actually think they made them worse in the TG patch. The whole I'm going to pull you to me is fun and all and I love yanking people off horses, but because that morph more often than not ends up not doing anything at all, it can barely be considered a real gap closer. At least before TG it always closed the gap. And the other morph is at least better, but compared to every other gap closer in the game it is pathetic. No one using a gap closer cares about major expedition.

    2) Coagulating Blood just isn't a good heal unless you are severely damaged already. As one of the two stand your ground classes, I tend to believe that we should have a better class heal than nightblades and sorcs, but since we aren't the healer class it should be weaker than templars. As such I'm not going to compare it to templar heals which it is definitely worse than, and with regard to sorc heals, yes it is better than what they have. But I will compare it to nightblades and their swallow soul ability. One of the main reasons swallow soul is better than coagulating blood is that it grants nightblades minor vitality just by having it slotted. We have to use coagulating blood first, which it is my understanding means that our first use of coagulating blood is not going to be effected by major vitality, only if we spam it more times will that make a difference. All together Swallow Soul heals a comparable amount most of the time, grants minor vitality by just having it on your bar, and deals damage to boot. The only thing that you could say dks benefit from is the major fortitude which unless you have a tank build built around health recovery isn't that meaningful, and true tanks in PvP are pointless. I'd like to see a flat heal amount that grants minor vitality just by having it on your bar, and the flat heal should be more than you can expect a nightbalde to get from swallow soul but less than a templar can get from Breath of Life (or make it a bit more expensive than Breath of Life).

    3) And give us an execute. Replace Inferno. I don't know if stam dks use the stam morph, but even as a healer dk, the cauterize morph just isn't good enough to equip and we need an execute more and a fire one would be great.

    The last thing I want to touch on briefly which isn't a complaint by me, just a recognition of where many people have troubles playing a magicka dk in PvP is that the class just doesn't fit well into how the game's PvP meta has developed. Magicka DKs are great in PvE, but in 1v1 or small group PvP, if you can't burst someone down you probably aren't going to kill them. With purges and the level of damage mitigation and heals that exist, it is very difficult to kill someone with DOTs. That's why if you pay attention to how most magicka dks including myself play, you'll notice we are very defensive most of the time until our ultimate is up, and then we use that to try and burst someone to death. In a larger group to zerg situation, the amount of dps we can put out with our DOTs is great, particularly since it is hard to keep purges going constantly in such a situation. And honestly, just having an execute would probably take care of this.
  • DUTCH_REAPER
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    Agree^

    I build to defense and wait for the ult timing usually. Thank goodness heavy armor changes came when they did.
  • Ghost-Shot
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    Zheg wrote: »
    Armitas wrote: »
    If they put dodge on cinderstorm then they need to increase the radius. Back when people used it i stood on the edge and hit the DK inside with no miss chance. Sure the DK could step back but then he couldn't reach me to damage me either.

    Id really like to see a morph of cinderstorm that isnt a ground effect. The last time I used it I dropped it and the guy rolled out and just stared at me until it timed out. Its too expensive to keep casting every time some one leaves. This was a month ago so it didn't even have dodge on it. He just chose not to fight in it and there was nothing I could do about it because our class damagers are melee.
    What if you had to step inside it every 8 seconds to get the buff refreshed xD? Oh wrobel...

    Maybe evasion is better served by putting it on that stupid fireball that circles you three times and debuffs your enemies by making them laugh. Would give it a little more purpose for being on peoples bars.

    We always had to be in it to force the person your fighting to be in it.
  • Zheg
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    Ghost-Shot wrote: »
    Zheg wrote: »
    Armitas wrote: »
    If they put dodge on cinderstorm then they need to increase the radius. Back when people used it i stood on the edge and hit the DK inside with no miss chance. Sure the DK could step back but then he couldn't reach me to damage me either.

    Id really like to see a morph of cinderstorm that isnt a ground effect. The last time I used it I dropped it and the guy rolled out and just stared at me until it timed out. Its too expensive to keep casting every time some one leaves. This was a month ago so it didn't even have dodge on it. He just chose not to fight in it and there was nothing I could do about it because our class damagers are melee.
    What if you had to step inside it every 8 seconds to get the buff refreshed xD? Oh wrobel...

    Maybe evasion is better served by putting it on that stupid fireball that circles you three times and debuffs your enemies by making them laugh. Would give it a little more purpose for being on peoples bars.

    We always had to be in it to force the person your fighting to be in it.

    The miss chance was much higher though so it was worth it. Major evasion... probably not worth it if you're tethered to it and can't move out if it, or have to dance in and out like focus. It's a bad mechanic in the current game, hence the slight at wrobel.

    The mechanic of making you stand in a focus or cinderstorm really only worked when you could permablock and actually be tanky in a designated area.
  • Ghost-Shot
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    Zheg wrote: »
    Ghost-Shot wrote: »
    Zheg wrote: »
    Armitas wrote: »
    If they put dodge on cinderstorm then they need to increase the radius. Back when people used it i stood on the edge and hit the DK inside with no miss chance. Sure the DK could step back but then he couldn't reach me to damage me either.

    Id really like to see a morph of cinderstorm that isnt a ground effect. The last time I used it I dropped it and the guy rolled out and just stared at me until it timed out. Its too expensive to keep casting every time some one leaves. This was a month ago so it didn't even have dodge on it. He just chose not to fight in it and there was nothing I could do about it because our class damagers are melee.
    What if you had to step inside it every 8 seconds to get the buff refreshed xD? Oh wrobel...

    Maybe evasion is better served by putting it on that stupid fireball that circles you three times and debuffs your enemies by making them laugh. Would give it a little more purpose for being on peoples bars.

    We always had to be in it to force the person your fighting to be in it.

    The miss chance was much higher though so it was worth it. Major evasion... probably not worth it if you're tethered to it and can't move out if it, or have to dance in and out like focus. It's a bad mechanic in the current game, hence the slight at wrobel.

    The mechanic of making you stand in a focus or cinderstorm really only worked when you could permablock and actually be tanky in a designated area.

    I used to cast it like every few skills anyway, gave me ult and one of the best area control/tanking abilities in the game when paired with talons, it was so good. But you're right, with perma blocking not really being common anymore, we well never be able to just stand and tank *** like we used to unless you actually build to do so like Vortex or Leo.
    Edited by Ghost-Shot on June 9, 2016 6:50PM
  • KenaPKK
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    Dyride wrote: »
    Ghost-Shot wrote: »
    Zheg wrote: »
    Agree with all of your points joy except the defending ground one. Cinder storm, talons, inhale, banner - far more dangerous than a temp house. Being in melee range of a DK is risky because of their capacity to control an area.

    Yet I still feel way more tanky on my Templar than my DK with normal pvp builds, you can output more damage, sustain better with channeled focus, and have access to a far superior purge. I know you like to support the templars need help argument Zheg but they are in a far better place right now than magicka DK's, the only people who can really say they are worse off than a magicka DK are stam sorcs.

    Sigh. I just need to stop playing the same class as FENGRUSH cause stam sorc is never going to get put in a good place again.

    If they gave mDKs 20% dodge chance inside Ash Cloud that would boost mDKs quite a bit. :D

    :( poor stam sorc.

    Also can we all start proposing alternatives to % dodge chance? RNG has no place in a competitive PvP game.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Armitas
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    1) With regard to the chains, I actually think they made them worse in the TG patch. The whole I'm going to pull you to me is fun and all and I love yanking people off horses, but because that morph more often than not ends up not doing anything at all, it can barely be considered a real gap closer. At least before TG it always closed the gap. And the other morph is at least better, but compared to every other gap closer in the game it is pathetic. No one using a gap closer cares about major expedition.

    Yeah I would like to see unrelenting grip remain the same for PvE tanking and have empowered chain changed back to pull first push after. One of the first things I lamented after the change to our gap closer was how much I was missing out as a PvE tank. Being able to pull mobs into a taloned pile is one of the best things about having a DK tank for dungeons. I can't do that at all if I want to pvp as mDK with a gap closer.

    Additionally having the option to pull and push with empowering chains opens up a ton of tactical pvp possibilities that are lost when they only do one or the other. There have been so many outnumbered situations where pull chains has been the deciding factor in victory over the other group. I hate not having that capability at my side. There is no harm in returning empowered chains to pull first and push after.

    I have been using empowering chains and if I didn't read the tooltip I would have never known major expedition is on it. I do not even notice it at all. I don't even know if it works, it's that ineffectual.

    The other problem with our gap closer is that dodgeroll, dodge miss cancels it. When you cast it it notifies the opponent a gap closer is occurring so they dodge roll and you never get a gap closer. So 40% of the time the skill doesn't work and 40% of the time it causes your opponent to do a barrel roll. It should be a teleport and not require a hit to gap close. It should also have a larger hit box. When I try to bomb a ball group with it it rarely finds a target even though my cross hairs are on several players in the clump or I have someone tab targeted. When it's like that it needs to just pick the nearest target and go.
    Edited by Armitas on June 9, 2016 9:27PM
    Retired.
    Nord mDK
  • AlexHo1982
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    This reminds me of another thread that went quiet.

    We need a reliable gap closer with a 2-3 second stun / knockdown instead of a speed buff. The current pull and push directions of the morphs are just fine. Our gap closer however does not trigger our Lash morph and we gain no advantage of using it. That's why most DKs are forced to only use Fossilize or Invigorating Drain as stun and to close the gap. The bugs when using gap closers in general are a whole different story...

    I also agree that we need Draconic Blood to be restored and I think it should be a single target selfheal that is increased at low health. Instead of stam (GDB) and / or (CB) health regen depending on the morph, it should give a SoT / HoT effect. This way it could still stack with potions or other regens allowing for more play styles. Also, Coagulating Blood should add the 8% as minor vitality as stated previously to be active at the first cast. The burst healing would have to be lower than BoL, except when hitting the bonus from low health. I don't think that would be OP, since it is only a self heal. I don't see stam builds as a problem, since they would struggle with the costs of an additional magicka skill on their bar - especially in DB.

    I don't think DKs need to have an execute, but having evasion would be quite useful and would increase the tankiness of mDKs. And I would also vote for Inferno, since this skill is pretty worthless in PvP. PvE players should be pacified, if it were done as suggested previously:
    i actually think they should scrap inferno and make it fire cloak which gives the major evasion buff.

    Morph 1: AoE DoT
    Morph 2: Aoe HoT

    If we don't get burst (an we probably shouldn't), we should have enough survivability. That is still not the case.
  • FENGRUSH
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    Oh god another magicka DK buff thread. Someones trying to find Jules love..
  • Ghost-Shot
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    FENGRUSH wrote: »
    Oh god another magicka DK buff thread. Someones trying to find Jules love..

    This is now a nerf stam sorc thread
  • DUTCH_REAPER
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    This horse....is dead.
  • xEcthelionx
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    KenaPKK wrote: »
    Dyride wrote: »
    Ghost-Shot wrote: »
    Zheg wrote: »
    Agree with all of your points joy except the defending ground one. Cinder storm, talons, inhale, banner - far more dangerous than a temp house. Being in melee range of a DK is risky because of their capacity to control an area.

    Yet I still feel way more tanky on my Templar than my DK with normal pvp builds, you can output more damage, sustain better with channeled focus, and have access to a far superior purge. I know you like to support the templars need help argument Zheg but they are in a far better place right now than magicka DK's, the only people who can really say they are worse off than a magicka DK are stam sorcs.

    Sigh. I just need to stop playing the same class as FENGRUSH cause stam sorc is never going to get put in a good place again.

    If they gave mDKs 20% dodge chance inside Ash Cloud that would boost mDKs quite a bit. :D

    :( poor stam sorc.

    Also can we all start proposing alternatives to % dodge chance? RNG has no place in a competitive PvP game.

    Yeah how about removing it from the game altogether. Roll dodge is already setup to where people can still permaroll, why do they need major evasion as well?

  • xEcthelionx
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    FENGRUSH wrote: »
    Oh god another magicka DK buff thread. Someones trying to find Jules love..

    Don't you ever come into my thread Stam Sorc, we don't like your kind around here. If you ever try to rise up against your overlord, the magicka DK, I will bring my whole guild to PC and roll Argonian Dragonknights, get them to level ten and burst you. We will find you and catch you, we will take flight you so hard that the forums compose a ballad called the flight of the lizards and it will be about how hard you got bursted. *takes a deep breath* Then you can go onto twitch and complain about how OP magicka DK is and then finally ZoS will buff it and leave it alone because secretly they don't nerf classes that upset you so they can all get together on Fridays drinking beer and eating popcorn watching you rage about ESO on their big screen projector in the large conference room. *takes another deep breath*

    I have a DK and Stam Sorc. Both have been in a bad place for a long time but I don't play into that flavor of the month meta so I won't be rolling another class, I really haven't had a desire to play anything other than MDK ever since beta. Something about the fire of the class fit well with my mixtape dropping skills while I was lighting up doobeys in my college apartment. It would be nice if Mag DK could actually put some pressure on opponents. I haven't looked into how stam sorc is faring in the DB patch but I hope it is a little better.
  • PainfulFAFA
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    Do not make dragon blood like it was when the game launched.
    What a joke it was to smash 1 button on a dk and have all my hp back... basically a spammable hp pot is what it used to be.

    What kept me alive as a DK back in the day was not only by tankyness and area control abilities, it was the fact that my sustain came from my ults. And you could generate ult SUPER FAST back in those awesome days.

    Just give DKs options to gain ult back but do not bring back the old dragon blood... That shiz was so OP, it was essentially a dk's personal BoL.

    The old cinderstorm with dodge chance was perfect and fragmented shied used to be such a good abilitiy to fight outnumbered with they need to bring that back to its former glory.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Ghost-Shot
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    Do not make dragon blood like it was when the game launched.
    What a joke it was to smash 1 button on a dk and have all my hp back... basically a spammable hp pot is what it used to be.

    What kept me alive as a DK back in the day was not only by tankyness and area control abilities, it was the fact that my sustain came from my ults. And you could generate ult SUPER FAST back in those awesome days.

    Just give DKs options to gain ult back but do not bring back the old dragon blood... That shiz was so OP, it was essentially a dk's personal BoL.

    The old cinderstorm with dodge chance was perfect and fragmented shied used to be such a good abilitiy to fight outnumbered with they need to bring that back to its former glory.

    Without dynamic ult dragons blood in its original state worked just fine, you can't honestly tell me DK's were unkillable in 1.6 when Dragons Blood worked like its supposed to, they just had a reliable heal.
  • Armitas
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    Do not make dragon blood like it was when the game launched.
    What a joke it was to smash 1 button on a dk and have all my hp back... basically a spammable hp pot is what it used to be.

    It can't heal you to full on it's own. It can only heal 33% of your missing health, anything more than that is due to external buffs and passives. Back then people used to combine it with igneous shield to reach full health. That means they sacrificed an ability slot to get a bigger heal and it took 2 casts and 2 magicka costs to make a full heal. All that healing has some trade off to acquire.

    Now we have 50% healing debuff on top of prolific disease distribution which has been increased through NB changes, gear sets, stam meta, and poisons. It takes a tremendous amount of external assistance for DB to even approach being useful. On top of that we have beam locks of Radiant destruction making the lower half of our health bar pointless and no great way to get above it once you drop below it. It's got to be buffed, better ultimate regen would help but it just won't be enough for the current cyrodiil.
    Edited by Armitas on June 10, 2016 9:12PM
    Retired.
    Nord mDK
  • Lokey0024
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    Do not make dragon blood like it was when the game launched.
    What a joke it was to smash 1 button on a dk and have all my hp back... basically a spammable hp pot is what it used to be.

    What kept me alive as a DK back in the day was not only by tankyness and area control abilities, it was the fact that my sustain came from my ults. And you could generate ult SUPER FAST back in those awesome days.

    Just give DKs options to gain ult back but do not bring back the old dragon blood... That shiz was so OP, it was essentially a dk's personal BoL.

    The old cinderstorm with dodge chance was perfect and fragmented shied used to be such a good abilitiy to fight outnumbered with they need to bring that back to its former glory.

    The ult gen is fine. If we got out faster we would be OP AF. Take flight every 5 seconds lol.

    Dragonsblood was a good heal. It needs to be reverted. Or make the health recovery component independent of major fortitude so it stacks and passive regen can be a thing worth going after on all builds.
  • Armitas
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    I took my mDK to gank AD along a transit route and made 2 AD friends. Buff mDK please.
    Edited by Armitas on June 11, 2016 7:41PM
    Retired.
    Nord mDK
  • Ghostbane
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    Armitas wrote: »
    I took my mDK to gank AD along a transit route and made 2 AD friends. Buff mDK please.

    I love your mDK, tanky and packs a punch.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Armitas
    Armitas
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    Ghostbane wrote: »
    Armitas wrote: »
    I took my mDK to gank AD along a transit route and made 2 AD friends. Buff mDK please.

    I love your mDK, tanky and packs a punch.
    Thanks
    Edited by Armitas on June 11, 2016 9:06PM
    Retired.
    Nord mDK
  • Ara_Valleria
    Ara_Valleria
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    @Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
    Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.

    Hence, a gdb fix will instantly make the classs 70% better than what it is right now.

    °‡° ÁDAMANT °‡°
    The Addon Abusers, Exploiters & Macro'ers Refuge
    •••• | Ara Valleria - AD NightBlade | Templàra Valleria - AD Templar | Åra Valleria - AD DragonKnight | Ára V - AD DragonKnight | Ara Laifu - DC NightBlade | Ara Waifu - EP Sorcerer | ••••

    ••••••| YOUTUBE |••••••
    Want to take a break from all the Lagging|Crashing|Cancer ?
    Play Albion Online
  • DKsUnite
    DKsUnite
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    @Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
    Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.

    Hence, a gdb fix will instantly make the classs 70% better than what it is right now.

    Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • IxskullzxI
    IxskullzxI
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    DKsUnite wrote: »
    @Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
    Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.

    Hence, a gdb fix will instantly make the classs 70% better than what it is right now.

    Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....

    You don't get major mending if igneous gets broke before you cast DB?
    #HowDoYouLikeYourDK?
  • Xsorus
    Xsorus
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    I personally wouldn't be worried about making Stamina Dk's stronger by improving things like Cinderstorm (by adding evade chance) and Dragonblood (by increasing the Heal)

    Cinderstorm will not replace Shuffle on a Stamina User, and only reason I ever used Dragonblood is because DK's didn't have access to Vigor back in the day..Now I simply wouldn't use it over using one of those abilities.
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    IxskullzxI wrote: »
    DKsUnite wrote: »
    @Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
    Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.

    Hence, a gdb fix will instantly make the classs 70% better than what it is right now.

    Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....

    You don't get major mending if igneous gets broke before you cast DB?

    i didnt think you did. I thought it was tied to the ability being active? if not then i semi retract my statement
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
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