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Magicka DK needs a serious buff, not a tweak but a buff. Here is why:

  •  Jules
    Jules
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    FENGRUSH wrote: »
    Oh god another magicka DK buff thread. Someones trying to find Jules love..

    Someone has to mend this broken heart... :'(
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Lord_Hev
    Lord_Hev
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    ✭✭
    DKsUnite wrote: »
    IxskullzxI wrote: »
    DKsUnite wrote: »
    @Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
    Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.

    Hence, a gdb fix will instantly make the classs 70% better than what it is right now.

    Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....

    You don't get major mending if igneous gets broke before you cast DB?

    i didnt think you did. I thought it was tied to the ability being active? if not then i semi retract my statement


    It's separate, you get 6 seconds of major mending regardless how long the shield lasts.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • DKsUnite
    DKsUnite
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    Lord_Hev wrote: »
    DKsUnite wrote: »
    IxskullzxI wrote: »
    DKsUnite wrote: »
    @Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
    Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.

    Hence, a gdb fix will instantly make the classs 70% better than what it is right now.

    Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....

    You don't get major mending if igneous gets broke before you cast DB?

    i didnt think you did. I thought it was tied to the ability being active? if not then i semi retract my statement


    It's separate, you get 6 seconds of major mending regardless how long the shield lasts.

    okay well then i retract my statement. WTB bigger igenous shield though
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  •  Jules
    Jules
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    ✭✭
    DKsUnite wrote: »
    Lord_Hev wrote: »
    DKsUnite wrote: »
    IxskullzxI wrote: »
    DKsUnite wrote: »
    @Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
    Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.

    Hence, a gdb fix will instantly make the classs 70% better than what it is right now.

    Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....

    You don't get major mending if igneous gets broke before you cast DB?

    i didnt think you did. I thought it was tied to the ability being active? if not then i semi retract my statement


    It's separate, you get 6 seconds of major mending regardless how long the shield lasts.

    okay well then i retract my statement. WTB bigger igenous shield though

    did u just get rekt on magicka dk trivia BY A SORC?
    smh leo
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Lord_Hev
    Lord_Hev
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    ✭✭
    Jules wrote: »
    DKsUnite wrote: »
    Lord_Hev wrote: »
    DKsUnite wrote: »
    IxskullzxI wrote: »
    DKsUnite wrote: »
    @Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
    Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.

    Hence, a gdb fix will instantly make the classs 70% better than what it is right now.

    Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....

    You don't get major mending if igneous gets broke before you cast DB?

    i didnt think you did. I thought it was tied to the ability being active? if not then i semi retract my statement


    It's separate, you get 6 seconds of major mending regardless how long the shield lasts.

    okay well then i retract my statement. WTB bigger igenous shield though

    did u just get rekt on magicka dk trivia BY A SORC?
    smh leo


    I have 4 magic DKs ;p
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • DKsUnite
    DKsUnite
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    Jules wrote: »
    DKsUnite wrote: »
    Lord_Hev wrote: »
    DKsUnite wrote: »
    IxskullzxI wrote: »
    DKsUnite wrote: »
    @Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
    Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.

    Hence, a gdb fix will instantly make the classs 70% better than what it is right now.

    Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....

    You don't get major mending if igneous gets broke before you cast DB?

    i didnt think you did. I thought it was tied to the ability being active? if not then i semi retract my statement


    It's separate, you get 6 seconds of major mending regardless how long the shield lasts.

    okay well then i retract my statement. WTB bigger igenous shield though

    did u just get rekt on magicka dk trivia BY A SORC?
    smh leo

    quiet Julie
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Armitas
    Armitas
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    I like how flames of oblivion was really cool at the start of the game but poorly designed. Then they fixed it, gave it to sorcs and gave us a mage light clone with a lazy turret.
    Edited by Armitas on June 12, 2016 12:53PM
    Retired.
    Nord mDK
  • Bashev
    Bashev
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    Armitas wrote: »
    I like how flames of oblivion was really cool at the start of the game but poorly designed. Then they fixed it, gave it to sorcs and gave us a mage light clone with a lazy turret.

    I agree, flames should be like hurricane.
    Because I can!
  • DKsUnite
    DKsUnite
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    just an idea, so just like how sorcs have disintegration/implosion, why cant we have that but with flame? when someone is below 25% and you hit them with a fire attack, you have like 5-10% chance to proc incinerate. This would greatly encourage dot builds because the more dots you have, the more chance you have to proc it. It wouldnt effect pve too much either because the proc chance is kinda low and it doesnt really come into effect until 25%

    thoughts?
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Zheg
    Zheg
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    DKsUnite wrote: »
    just an idea, so just like how sorcs have disintegration/implosion, why cant we have that but with flame? when someone is below 25% and you hit them with a fire attack, you have like 5-10% chance to proc incinerate. This would greatly encourage dot builds because the more dots you have, the more chance you have to proc it. It wouldnt effect pve too much either because the proc chance is kinda low and it doesnt really come into effect until 25%

    thoughts?

    Sorcs don't really do much in the way of aoe lightning attacks in pvp though. Every now and then you may see a lightning WoE but most of the time the implosion comes from single target abilities. Almost none of the lightning dmg comes in the form of DoTs either.

    With the amount of really good fire aoe attacks DKs have they'd be proccing it a ton more than sorcs ever were. This probably wouldn't be too much of an issue, but is aoe execute RNG really what's going to help mag DK? Their aoe and control is already the best in the game. Seems like you'd be better focused on buffing other aspects of them.
  • Yoyuyi999
    Yoyuyi999
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    My complaint about DK is the damage. MagDKs can tank zergs and can have INCREDIBLE sustain when using pots. It's arguably one of the tankiest specs in the game and now got mobility in the DB patch. My problem with DK is that is does not have enough damage capabilities to take out a good Templar, sorc or Stam DK's. IMO, it just does not hit hard enough. I mean for christ sake a 3k flame lash is considered good nowadays.

    My solution would be to give magicka cost reduction passive (as DK's already have INCREDIBLY high magicka costing abilities and with DB increasing costs of abilities more it just made it worse), making DragonBlood ignore battle spirit, and buffing flame lash as per OP's suggestion.
    Characters:

    Magicka Dragonknight, Yoyuyi
    Stamina Dragonknight, -Jombo
    Magicka Templar, -Dombo
    Magicka Sorceror, -Mombo
    Magicka Nightblade, -Wombo
    Magicka Dragonknight, -Combo

    ~~~

    Youtube
    Twitch

    ~~~

    Former GM of Mighty

    ~~~

    http://imgur.com/a/RWZZ7
  • Ghost-Shot
    Ghost-Shot
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    Yoyuyi999 wrote: »
    My complaint about DK is the damage. MagDKs can tank zergs and can have INCREDIBLE sustain when using pots. It's arguably one of the tankiest specs in the game and now got mobility in the DB patch. My problem with DK is that is does not have enough damage capabilities to take out a good Templar, sorc or Stam DK's. IMO, it just does not hit hard enough. I mean for christ sake a 3k flame lash is considered good nowadays.

    My solution would be to give magicka cost reduction passive (as DK's already have INCREDIBLY high magicka costing abilities and with DB increasing costs of abilities more it just made it worse), making DragonBlood ignore battle spirit, and buffing flame lash as per OP's suggestion.

    @Wrobel
  • xEcthelionx
    xEcthelionx
    ✭✭✭
    Ghost-Shot wrote: »
    Yoyuyi999 wrote: »
    My complaint about DK is the damage. MagDKs can tank zergs and can have INCREDIBLE sustain when using pots. It's arguably one of the tankiest specs in the game and now got mobility in the DB patch. My problem with DK is that is does not have enough damage capabilities to take out a good Templar, sorc or Stam DK's. IMO, it just does not hit hard enough. I mean for christ sake a 3k flame lash is considered good nowadays.

    My solution would be to give magicka cost reduction passive (as DK's already have INCREDIBLY high magicka costing abilities and with DB increasing costs of abilities more it just made it worse), making DragonBlood ignore battle spirit, and buffing flame lash as per OP's suggestion.

    @Wrobel

    @Wrobel Don't make me get Attacko to give you a call. Get off your stamina nightblade and play magicka DK and see what we are talking about.
  • Ishammael
    Ishammael
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    IxskullzxI wrote: »
    DKsUnite wrote: »
    @Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
    Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.

    Hence, a gdb fix will instantly make the classs 70% better than what it is right now.

    Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....

    You don't get major mending if igneous gets broke before you cast DB?

    Mending lasts 7 seconds, regardless of whether the shield stays up.
    @Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
    Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.

    Hence, a gdb fix will instantly make the classs 70% better than what it is right now.

    Exactly. I would run my 1.5 destro/sw+sh if I could heal properly.
  • CMurder435
    CMurder435
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    @Wrobel Don't make me get Attacko to give you a call. Get off your stamina nightblade and play magicka DK and see what we are talking about. [/quote]

    @Wrobel yeh, could you and Attacko stop doing vMSA repeatedly on your stamblades and plz go fight his stamblade a couple times on your mdk lol you'll see what these guys mean..
  • DKsUnite
    DKsUnite
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    CMurder435 wrote: »

    @Wrobel Don't make me get Attacko to give you a call. Get off your stamina nightblade and play magicka DK and see what we are talking about.

    @Wrobel yeh, could you and Attacko stop doing vMSA repeatedly on your stamblades and plz go fight his stamblade a couple times on your mdk lol you'll see what these guys mean..[/quote]

    stamblade, jesus beam templar healer, 3 lethal arrow archer, a tankplar and a shield stacking sorc at once. Thats what I fight everyday anyways =.=
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Attackopsn
    Attackopsn
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    Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.
    Edited by Attackopsn on June 13, 2016 8:18PM
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • xEcthelionx
    xEcthelionx
    ✭✭✭
    Attackopsn wrote: »
    Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.

    @Wrobel

    @Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.
  • Yoyuyi999
    Yoyuyi999
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    Attackopsn wrote: »
    Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.

    @Wrobel

    @Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.

    The reason why mDK's in 1.6 were balanced was because they had good healing and good damage and also good sustain as everyone in Cyrodiil ran 3 reduce cost glyphs (while still being able to maintain damage)
    Characters:

    Magicka Dragonknight, Yoyuyi
    Stamina Dragonknight, -Jombo
    Magicka Templar, -Dombo
    Magicka Sorceror, -Mombo
    Magicka Nightblade, -Wombo
    Magicka Dragonknight, -Combo

    ~~~

    Youtube
    Twitch

    ~~~

    Former GM of Mighty

    ~~~

    http://imgur.com/a/RWZZ7
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Yoyuyi999 wrote: »
    Attackopsn wrote: »
    Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.

    @Wrobel

    @Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.

    The reason why mDK's in 1.6 were balanced was because they had good healing and good damage and also good sustain as everyone in Cyrodiil ran 3 reduce cost glyphs (while still being able to maintain damage)

    Bracing plus Dragon Blood --> cost redux --> Drinks (Stam regen while blocking). That was DK 1.6
    Simply not do-able now, unfortunately.
  • Bashev
    Bashev
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    ✭✭
    Yoyuyi999 wrote: »
    Attackopsn wrote: »
    Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.

    @Wrobel

    @Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.

    The reason why mDK's in 1.6 were balanced was because they had good healing and good damage and also good sustain as everyone in Cyrodiil ran 3 reduce cost glyphs (while still being able to maintain damage)

    You can add that whip wasn't dodgable.
    Because I can!
  • Ishammael
    Ishammael
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    Bashev wrote: »
    Yoyuyi999 wrote: »
    Attackopsn wrote: »
    Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.

    @Wrobel

    @Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.

    The reason why mDK's in 1.6 were balanced was because they had good healing and good damage and also good sustain as everyone in Cyrodiil ran 3 reduce cost glyphs (while still being able to maintain damage)

    You can add that whip wasn't dodgable.

    Oh yeah! I forgot about that.
    Wish it had stayed that way.

    The only skill that is undodgeable now is a 40m range execute... oh wait, this isn't a radiant thread.
  • Yoyuyi999
    Yoyuyi999
    ✭✭✭✭
    Ishammael wrote: »
    Yoyuyi999 wrote: »
    Attackopsn wrote: »
    Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.

    @Wrobel

    @Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.

    The reason why mDK's in 1.6 were balanced was because they had good healing and good damage and also good sustain as everyone in Cyrodiil ran 3 reduce cost glyphs (while still being able to maintain damage)

    Bracing plus Dragon Blood --> cost redux --> Drinks (Stam regen while blocking). That was DK 1.6
    Simply not do-able now, unfortunately.

    You can still easily permablock on Mag DK, or damn near it. Mag DK is tanky as *** right now, and most Mag DKs i know ran food in 1.6. Including me too
    Characters:

    Magicka Dragonknight, Yoyuyi
    Stamina Dragonknight, -Jombo
    Magicka Templar, -Dombo
    Magicka Sorceror, -Mombo
    Magicka Nightblade, -Wombo
    Magicka Dragonknight, -Combo

    ~~~

    Youtube
    Twitch

    ~~~

    Former GM of Mighty

    ~~~

    http://imgur.com/a/RWZZ7
  • xEcthelionx
    xEcthelionx
    ✭✭✭
    Ishammael wrote: »
    Bashev wrote: »
    Yoyuyi999 wrote: »
    Attackopsn wrote: »
    Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.

    @Wrobel

    @Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.

    The reason why mDK's in 1.6 were balanced was because they had good healing and good damage and also good sustain as everyone in Cyrodiil ran 3 reduce cost glyphs (while still being able to maintain damage)

    You can add that whip wasn't dodgable.

    Oh yeah! I forgot about that.
    Wish it had stayed that way.

    The only skill that is undodgeable now is a 40m range execute... oh wait, this isn't a radiant thread.

    Power lash is not dodgeable unless I am mistaken
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Yoyuyi999 wrote: »
    Ishammael wrote: »
    Yoyuyi999 wrote: »
    Attackopsn wrote: »
    Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.

    @Wrobel

    @Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.

    The reason why mDK's in 1.6 were balanced was because they had good healing and good damage and also good sustain as everyone in Cyrodiil ran 3 reduce cost glyphs (while still being able to maintain damage)

    Bracing plus Dragon Blood --> cost redux --> Drinks (Stam regen while blocking). That was DK 1.6
    Simply not do-able now, unfortunately.

    You can still easily permablock on Mag DK, or damn near it. Mag DK is tanky as *** right now, and most Mag DKs i know ran food in 1.6. Including me too

    You ran food once you had enough CPs in 1.6. but anyway, it's not important.

    I think there are some strong mDK builds and players out there right now, agreed.
  • PeggymoeXD
    PeggymoeXD
    ✭✭✭✭
    Dragon Blood needs a buff. Otherwise I think DK's are alright. Of course, I wouldn't mind being able to reflect more than 4 things every 4 seconds again ;)
    Kitty DK

    Vanguärd
    Învictus
    Sun's Death
    EPHS

    - Peggy Moe - Look Mom No Emp Buff - Chalman - Linda the Zookeeper -
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    PeggymoeXD wrote: »
    Dragon Blood needs a buff. Otherwise I think DK's are alright. Of course, I wouldn't mind being able to reflect more than 4 things every 4 seconds again ;)

    @Wrobel
  • RoamingRiverElk
    RoamingRiverElk
    ✭✭✭✭✭
    Basically what has been said in this thread + chains that would actually activate and take you where you are trying to go on flat ground + cheaper blocking cost.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    Ghost-Shot wrote: »
    PeggymoeXD wrote: »
    Dragon Blood needs a buff. Otherwise I think DK's are alright. Of course, I wouldn't mind being able to reflect more than 4 things every 4 seconds again ;)

    @Wrobel

    he thinks we are fine @Ghost-Shot since we can duel fine and thats how the balance is being done =.=
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    DKsUnite wrote: »
    Ghost-Shot wrote: »
    PeggymoeXD wrote: »
    Dragon Blood needs a buff. Otherwise I think DK's are alright. Of course, I wouldn't mind being able to reflect more than 4 things every 4 seconds again ;)

    @Wrobel

    he thinks we are fine @Ghost-Shot since we can duel fine and thats how the balance is being done =.=

    :disappointed:
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