Oh god another magicka DK buff thread. Someones trying to find Jules love..
IxskullzxI wrote: »Ara_Valleria wrote: »Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.xEcthelionx wrote: »@Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
Hence, a gdb fix will instantly make the classs 70% better than what it is right now.
Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....
You don't get major mending if igneous gets broke before you cast DB?
i didnt think you did. I thought it was tied to the ability being active? if not then i semi retract my statement
IxskullzxI wrote: »Ara_Valleria wrote: »Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.xEcthelionx wrote: »@Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
Hence, a gdb fix will instantly make the classs 70% better than what it is right now.
Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....
You don't get major mending if igneous gets broke before you cast DB?
i didnt think you did. I thought it was tied to the ability being active? if not then i semi retract my statement
It's separate, you get 6 seconds of major mending regardless how long the shield lasts.
IxskullzxI wrote: »Ara_Valleria wrote: »Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.xEcthelionx wrote: »@Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
Hence, a gdb fix will instantly make the classs 70% better than what it is right now.
Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....
You don't get major mending if igneous gets broke before you cast DB?
i didnt think you did. I thought it was tied to the ability being active? if not then i semi retract my statement
It's separate, you get 6 seconds of major mending regardless how long the shield lasts.
okay well then i retract my statement. WTB bigger igenous shield though
IxskullzxI wrote: »Ara_Valleria wrote: »Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.xEcthelionx wrote: »@Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
Hence, a gdb fix will instantly make the classs 70% better than what it is right now.
Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....
You don't get major mending if igneous gets broke before you cast DB?
i didnt think you did. I thought it was tied to the ability being active? if not then i semi retract my statement
It's separate, you get 6 seconds of major mending regardless how long the shield lasts.
okay well then i retract my statement. WTB bigger igenous shield though
did u just get rekt on magicka dk trivia BY A SORC?
smh leo
IxskullzxI wrote: »Ara_Valleria wrote: »Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.xEcthelionx wrote: »@Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
Hence, a gdb fix will instantly make the classs 70% better than what it is right now.
Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....
You don't get major mending if igneous gets broke before you cast DB?
i didnt think you did. I thought it was tied to the ability being active? if not then i semi retract my statement
It's separate, you get 6 seconds of major mending regardless how long the shield lasts.
okay well then i retract my statement. WTB bigger igenous shield though
did u just get rekt on magicka dk trivia BY A SORC?
smh leo
just an idea, so just like how sorcs have disintegration/implosion, why cant we have that but with flame? when someone is below 25% and you hit them with a fire attack, you have like 5-10% chance to proc incinerate. This would greatly encourage dot builds because the more dots you have, the more chance you have to proc it. It wouldnt effect pve too much either because the proc chance is kinda low and it doesnt really come into effect until 25%
thoughts?
My complaint about DK is the damage. MagDKs can tank zergs and can have INCREDIBLE sustain when using pots. It's arguably one of the tankiest specs in the game and now got mobility in the DB patch. My problem with DK is that is does not have enough damage capabilities to take out a good Templar, sorc or Stam DK's. IMO, it just does not hit hard enough. I mean for christ sake a 3k flame lash is considered good nowadays.
My solution would be to give magicka cost reduction passive (as DK's already have INCREDIBLY high magicka costing abilities and with DB increasing costs of abilities more it just made it worse), making DragonBlood ignore battle spirit, and buffing flame lash as per OP's suggestion.
Ghost-Shot wrote: »My complaint about DK is the damage. MagDKs can tank zergs and can have INCREDIBLE sustain when using pots. It's arguably one of the tankiest specs in the game and now got mobility in the DB patch. My problem with DK is that is does not have enough damage capabilities to take out a good Templar, sorc or Stam DK's. IMO, it just does not hit hard enough. I mean for christ sake a 3k flame lash is considered good nowadays.
My solution would be to give magicka cost reduction passive (as DK's already have INCREDIBLY high magicka costing abilities and with DB increasing costs of abilities more it just made it worse), making DragonBlood ignore battle spirit, and buffing flame lash as per OP's suggestion.
@Wrobel
IxskullzxI wrote: »Ara_Valleria wrote: »Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.xEcthelionx wrote: »@Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
Hence, a gdb fix will instantly make the classs 70% better than what it is right now.
Igenous being so weak might also be a reason why we feel not tanky. Before, it used to be a 8-10k shield with major mending so you could put it on before you used DB so you knew you would get the major mending. Now if you try to put it on before, the 4k shield will instantly disappear because so many executes exist and dmg is so high so when you try to heal, its not getting major mending....
You don't get major mending if igneous gets broke before you cast DB?
Ara_Valleria wrote: »Exactly. Once gdb actually gits gud, mdks wont have to rely on restro for heals and will be able to go for dw or destro, which will automatically increase dmg.xEcthelionx wrote: »@Ara_Valleria If the damage is fine in DB then I am looking forward to the patch. Honestly if we had a proper heal I doubt I'd have any complaints because I wouldn't have to bar swap at low health or be forced to use a resto staff which imo is mediocre.
Hence, a gdb fix will instantly make the classs 70% better than what it is right now.
CMurder435 wrote: »
@Wrobel Don't make me get Attacko to give you a call. Get off your stamina nightblade and play magicka DK and see what we are talking about.
Attackopsn wrote: »Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.
xEcthelionx wrote: »Attackopsn wrote: »Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.
@Wrobel
@Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.
xEcthelionx wrote: »Attackopsn wrote: »Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.
@Wrobel
@Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.
The reason why mDK's in 1.6 were balanced was because they had good healing and good damage and also good sustain as everyone in Cyrodiil ran 3 reduce cost glyphs (while still being able to maintain damage)
xEcthelionx wrote: »Attackopsn wrote: »Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.
@Wrobel
@Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.
The reason why mDK's in 1.6 were balanced was because they had good healing and good damage and also good sustain as everyone in Cyrodiil ran 3 reduce cost glyphs (while still being able to maintain damage)
xEcthelionx wrote: »Attackopsn wrote: »Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.
@Wrobel
@Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.
The reason why mDK's in 1.6 were balanced was because they had good healing and good damage and also good sustain as everyone in Cyrodiil ran 3 reduce cost glyphs (while still being able to maintain damage)
You can add that whip wasn't dodgable.
xEcthelionx wrote: »Attackopsn wrote: »Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.
@Wrobel
@Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.
The reason why mDK's in 1.6 were balanced was because they had good healing and good damage and also good sustain as everyone in Cyrodiil ran 3 reduce cost glyphs (while still being able to maintain damage)
Bracing plus Dragon Blood --> cost redux --> Drinks (Stam regen while blocking). That was DK 1.6
Simply not do-able now, unfortunately.
xEcthelionx wrote: »Attackopsn wrote: »Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.
@Wrobel
@Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.
The reason why mDK's in 1.6 were balanced was because they had good healing and good damage and also good sustain as everyone in Cyrodiil ran 3 reduce cost glyphs (while still being able to maintain damage)
You can add that whip wasn't dodgable.
Oh yeah! I forgot about that.
Wish it had stayed that way.
The only skill that is undodgeable now is a 40m range execute... oh wait, this isn't a radiant thread.
xEcthelionx wrote: »Attackopsn wrote: »Alright, this might be an ineffective way to express my opinion here but I'll try. Many people here have given plenty of pvp oriented examples to try and give perspective to why this class is the weakest of the four magicka builds. I believe that vma is a pretty decent way to explain this in addition to these comments since it is solo content, requires some level of survivability and sustain, and makes use of a wider variety of class utilities. Right now when I run VMA, I can comfortably reach 569k on nb but only around 560k on dragonknight. My nb has the high passive healing that allows me to stay offensive more consistently without butchering my bars with abilities outside my normal dps rotation, same with sorc but more in the form of shielding and burst healing. The mag dk is forced into using a resto for vma becaue they do not have a reliable method of passive or burst healing comparable to sorc or nb. This means I have to take off two extremely important DoTs and molten whip to compensate for the lack of class based reliable healing. Thats where I believe the major issue is in pvp for mag dk. Coagulating is not viable in a meta where you are forced into allocating all your points into magicka, and dots are not nearly as powerful in a meta that favors instant damage burst. I feel that magicka dk doesnt have a competitive form of class based self healing in tune with the current meta of the game and falls short greatly in pvp due to this.
@Wrobel
@Attackopsn hey bb how YOU doin? definitely a difference between 1.6 dk that could go back and forth with you on pretty much every class vs. current DK and how I can hardly get your Magplar below 30ish%. DK is getting there, it needs to be balanced and not OP; I believe the developers can do it.
The reason why mDK's in 1.6 were balanced was because they had good healing and good damage and also good sustain as everyone in Cyrodiil ran 3 reduce cost glyphs (while still being able to maintain damage)
Bracing plus Dragon Blood --> cost redux --> Drinks (Stam regen while blocking). That was DK 1.6
Simply not do-able now, unfortunately.
You can still easily permablock on Mag DK, or damn near it. Mag DK is tanky as *** right now, and most Mag DKs i know ran food in 1.6. Including me too
PeggymoeXD wrote: »Dragon Blood needs a buff. Otherwise I think DK's are alright. Of course, I wouldn't mind being able to reflect more than 4 things every 4 seconds again
Ghost-Shot wrote: »PeggymoeXD wrote: »Dragon Blood needs a buff. Otherwise I think DK's are alright. Of course, I wouldn't mind being able to reflect more than 4 things every 4 seconds again
@Wrobel
Ghost-Shot wrote: »PeggymoeXD wrote: »Dragon Blood needs a buff. Otherwise I think DK's are alright. Of course, I wouldn't mind being able to reflect more than 4 things every 4 seconds again
@Wrobel
he thinks we are fine @Ghost-Shot since we can duel fine and thats how the balance is being done =.=