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Magicka DK needs a serious buff, not a tweak but a buff. Here is why:

  • Aquanova
    Aquanova
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    How about giving choking talons the "off balance " status effect so we can reliably use power lash?

    Since dks don't have an execute this could help finish off enemies sooner, which is what I think we really are falling behind in.
    NA/PC
  • DKsUnite
    DKsUnite
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    Aquanova wrote: »
    How about giving choking talons the "off balance " status effect so we can reliably use power lash?

    Since dks don't have an execute this could help finish off enemies sooner, which is what I think we really are falling behind in.

    i think this would be a little too strong as off balance gives a damage multiplier, and if you were to use this in a group situation, this would make choking too strong as it decreases enemy damage and increases ally damage
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  • Cinbri
    Cinbri
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    Wollust wrote: »
    The worst thing about trying to get well deserved buffs for mag DKs is that stam DKs are just so incredibly strong. Any buff to magDKs passives and utility abilities could result in buffing stam DK along the line, which is kinda not so desired.
    Same applies if you look at it from PvP to PvE perspective.

    This is most likely the hardest job balance wise regarding the classes atm.
    Sucks.

    Same things with templars and thats why we can't get more love from devs. So I think that such stuff like granting Major Evasion to some of the probably expensive magicka class skill won't be something terrific. DD specs in PvE won't use evasion skills anyway, stamknight have their own evasion buff and won't trade it for magicka one coz immunity to roots and snares from Shuffle is just too good even without evasion aspect of skill.
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    DKsUnite wrote: »
    Aquanova wrote: »
    How about giving choking talons the "off balance " status effect so we can reliably use power lash?

    Since dks don't have an execute this could help finish off enemies sooner, which is what I think we really are falling behind in.

    i think this would be a little too strong as off balance gives a damage multiplier, and if you were to use this in a group situation, this would make choking too strong as it decreases enemy damage and increases ally damage

    OK I'm gonna go out on a limb here. What about decreasing our ultimate costs so we have increased sustain. I mean it's one thing we have to go the long way to finish of an opponent but we need to have passives that support this.

    On my Argonian magicka dk I find I haven't the staying power or the burst of other classes. We should have more ways to sustain if we're meant to have long drawn-out fights.
    Edited by Aquanova on June 20, 2016 2:43PM
    NA/PC
  • Aquanova
    Aquanova
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    Perhaps changing ferocious leap to magicka damage and giving it a 50 ultimate cost?
    NA/PC
  • Ghostbane
    Ghostbane
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    ✭✭✭
    Aquanova wrote: »
    Perhaps changing ferocious leap to magicka damage and giving it a 50 ultimate cost?

    Maybe not 50, that is far too low.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
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  • Aquanova
    Aquanova
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    Ok, maybe leave the cost the same but change to magicka damage?
    NA/PC
  • Ghostbane
    Ghostbane
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    ✭✭✭
    Aquanova wrote: »
    Ok, maybe leave the cost the same but change to magicka damage?

    Flame would be nice :relaxed:
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
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  • Aquanova
    Aquanova
    ✭✭✭✭✭
    Ghostbane wrote: »
    Aquanova wrote: »
    Ok, maybe leave the cost the same but change to magicka damage?

    Flame would be nice :relaxed:

    Oh yeah. But I'll have to wait till we get race change to really capitalize on that ;)

    Ugly duckling (Argonian) to Swan (Dunmer)
    Edited by Aquanova on June 20, 2016 2:58PM
    NA/PC
  • xEcthelionx
    xEcthelionx
    ✭✭✭
    Ghostbane wrote: »
    Aquanova wrote: »
    Perhaps changing ferocious leap to magicka damage and giving it a 50 ultimate cost?

    Maybe not 50, that is far too low.

    Yet I can crit people for 17k (if they wear no impen) with a 50cost ultimate on the class @Wrobel mains so... maybe it should only cost 55? Maybe 30 because it will end up doing half the damage.
  • Actually_Goku
    Actually_Goku
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  • Lokey0024
    Lokey0024
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    if i could use DB with a SnB/destro build again id be happy. Fiery breath 8% fire dmg, elemental weakness 8% dmg increase lava whip wont suck then.

    This wont happen because mdks are good in 1v1 scenarios so they dont need fixed in ZoS logic
  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    Just change one stonefist morph to a gabcloser, one dragonleap with firedamage and dragonblood gives 50% in pve so its 25% in cyro.
    That were easy things without overpowering the class.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Stonefist gap closer = chains gap closer. It failed because it has usability issues. Add a snare or proper cc to chains, and fix the *** "target out of range/too high/too low" bug, and it'd be fine. But that isn't even what truly plagues mDK.

    I picked an experienced mDK's brain this past week in order to compile a short list of the simplest yet most impactful changes that you could make to mDK to get it back in line with other classes. In short: 1) non-ult burst damage 2) heal over time 3) inexpensive ult option. These are the changes she wanted most:

    1) Other morph of Power Lash (see I don't even know the names lolol) proc does 250% damage to targets at or below 25% health. Now you choose to morph between a damage + execute and the healing proc. Will need to be balanced for PvE, as I understand PvEers use that morph.

    2) Dragon Blood has a heal over time attached to it that ticks for ~1.5k per second with average stats, scaling with spell damage and max magicka. Heals over time do way more work in combat as far as total heal per second than burst heals. DK already has strong burst heasl in Burning Embers and Deep Breath. BE takes some setup to use, but you can spam it on one enemy and even apply it to multiple enemies for multiple heals. Deep Breath requires multiple targets to get big, but it's a full health heal when you are against good numbers -- and if you're not against 3-4+ other people, what's the problem? What DK is lacking is a heal over time, and you really feel this. All other classes have it in Vigor, Funnel, Power Surge, etc, and I'm surprised it's not caught on in this thread yet. I would also support a flat heal component added to DB, but I fear that adding both would be op.

    3) Leap fire damage morph.

    My friend wrote books on her frustrations with mDK. She wanted many other changes, such as those to chain, buffs to the usability of dots in Cyro, and sustain buffs, but this was the short list of the easiest and most influential changes. She said by the end of it that if she had access to non-ult burst, sustain wouldn't be an issue, but she thinks most people have too much sustain in PvP these days in general. Thoughts?
    Edited by KenaPKK on September 6, 2016 12:42PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    KenaPKK wrote: »
    Stonefist gap closer = chains gap closer. It failed because it has usability issues. Add a snare or proper cc to chains, and fix the *** "target out of range/too high/too low" bug, and it'd be fine. But that isn't even what truly plagues mDK.

    I picked an experienced mDK's brain this past week in order to compile a short list of the simplest yet most impactful changes that you could make to mDK to get it back in line with other classes. In short: 1) non-ult burst damage 2) heal over time 3) inexpensive ult option. These are the changes she wanted most:

    1) Other morph of Power Lash (see I don't even know the names lolol) proc does 250% damage to targets at or below 25% health. Now you choose to morph between a damage + execute and the healing proc. Will need to be balanced for PvE, as I understand PvEers use that morph.

    2) Dragon Blood has a heal over time attached to it that ticks for ~1.5k per second with average stats, scaling with spell damage and max magicka. Heals over time do way more work in combat as far as total heal per second than burst heals. DK already has strong burst heasl in Burning Embers and Deep Breath. BE takes some setup to use, but you can spam it on one enemy and even apply it to multiple enemies for multiple heals. Deep Breath requires multiple targets to get big, but it's a full health heal when you are against good numbers -- and if you're not against 3-4+ other people, what's the problem? What DK is lacking is a heal over time, and you really feel this. All other classes have it in Vigor, Funnel, Power Surge, etc, and I'm surprised it's not caught on in this thread yet. I would also support a flat heal component added to DB, but I fear that adding both would be op.

    3) Leap fire damage morph.

    My friend wrote books on her frustrations with mDK. She wanted many other changes, such as those to chain, buffs to the usability of dots in Cyro, and sustain buffs, but this was the short list of the easiest and most influential changes. She said by the end of it that if she had access to non-ult burst, sustain wouldn't be an issue, but she thinks most people have too much sustain in PvP these days in general. Thoughts?

    They would be good changes for sure but the class is fundamentally flawed, it was designed for and thrived in what was for all intents and purposes an entirely different game. I would love it so much if I turn out to be wrong and some tweaks like that make it playable but I've reached a point where I just can't take playing mine anymore and its led to a drastic reduction in my playtime of this game, I don't like working twice as hard for a kill as every other spec in the game.
  • Nser
    Nser
    ✭✭✭
    I agree with u @Ghost-Shot
    also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
    passive like reduce cost ability + ultim 8% would be nice.

    magdk4life
    <3
  • Nser
    Nser
    ✭✭✭
    Nser wrote: »
    I agree with u @KenaPKK
    also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
    passive like reduce cost ability + ultim 8% would be nice.

    magdk4life
    <3

  • Nser
    Nser
    ✭✭✭
    sorry ,my first time in forums L0L
    :expressionless:
  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    KenaPKK wrote: »
    Stonefist gap closer = chains gap closer. It failed because it has usability issues. Add a snare or proper cc to chains, and fix the *** "target out of range/too high/too low" bug, and it'd be fine. But that isn't even what truly plagues mDK.

    I picked an experienced mDK's brain this past week in order to compile a short list of the simplest yet most impactful changes that you could make to mDK to get it back in line with other classes. In short: 1) non-ult burst damage 2) heal over time 3) inexpensive ult option. These are the changes she wanted most:

    1) Other morph of Power Lash (see I don't even know the names lolol) proc does 250% damage to targets at or below 25% health. Now you choose to morph between a damage + execute and the healing proc. Will need to be balanced for PvE, as I understand PvEers use that morph.

    2) Dragon Blood has a heal over time attached to it that ticks for ~1.5k per second with average stats, scaling with spell damage and max magicka. Heals over time do way more work in combat as far as total heal per second than burst heals. DK already has strong burst heasl in Burning Embers and Deep Breath. BE takes some setup to use, but you can spam it on one enemy and even apply it to multiple enemies for multiple heals. Deep Breath requires multiple targets to get big, but it's a full health heal when you are against good numbers -- and if you're not against 3-4+ other people, what's the problem? What DK is lacking is a heal over time, and you really feel this. All other classes have it in Vigor, Funnel, Power Surge, etc, and I'm surprised it's not caught on in this thread yet. I would also support a flat heal component added to DB, but I fear that adding both would be op.

    3) Leap fire damage morph.

    My friend wrote books on her frustrations with mDK. She wanted many other changes, such as those to chain, buffs to the usability of dots in Cyro, and sustain buffs, but this was the short list of the easiest and most influential changes. She said by the end of it that if she had access to non-ult burst, sustain wouldn't be an issue, but she thinks most people have too much sustain in PvP these days in general. Thoughts?

    With stonfist gabcloser i mean reworking this skill to an real gabcloser, not just like chaines. The other things are interessting, but mdk with burst will hard to balance in pve. The greatest nerv for me was the block stamregen change for a year.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Saint_Bud wrote: »
    KenaPKK wrote: »
    Stonefist gap closer = chains gap closer. It failed because it has usability issues. Add a snare or proper cc to chains, and fix the *** "target out of range/too high/too low" bug, and it'd be fine. But that isn't even what truly plagues mDK.

    I picked an experienced mDK's brain this past week in order to compile a short list of the simplest yet most impactful changes that you could make to mDK to get it back in line with other classes. In short: 1) non-ult burst damage 2) heal over time 3) inexpensive ult option. These are the changes she wanted most:

    1) Other morph of Power Lash (see I don't even know the names lolol) proc does 250% damage to targets at or below 25% health. Now you choose to morph between a damage + execute and the healing proc. Will need to be balanced for PvE, as I understand PvEers use that morph.

    2) Dragon Blood has a heal over time attached to it that ticks for ~1.5k per second with average stats, scaling with spell damage and max magicka. Heals over time do way more work in combat as far as total heal per second than burst heals. DK already has strong burst heasl in Burning Embers and Deep Breath. BE takes some setup to use, but you can spam it on one enemy and even apply it to multiple enemies for multiple heals. Deep Breath requires multiple targets to get big, but it's a full health heal when you are against good numbers -- and if you're not against 3-4+ other people, what's the problem? What DK is lacking is a heal over time, and you really feel this. All other classes have it in Vigor, Funnel, Power Surge, etc, and I'm surprised it's not caught on in this thread yet. I would also support a flat heal component added to DB, but I fear that adding both would be op.

    3) Leap fire damage morph.

    My friend wrote books on her frustrations with mDK. She wanted many other changes, such as those to chain, buffs to the usability of dots in Cyro, and sustain buffs, but this was the short list of the easiest and most influential changes. She said by the end of it that if she had access to non-ult burst, sustain wouldn't be an issue, but she thinks most people have too much sustain in PvP these days in general. Thoughts?

    With stonfist gabcloser i mean reworking this skill to an real gabcloser, not just like chaines. The other things are interessting, but mdk with burst will hard to balance in pve. The greatest nerv for me was the block stamregen change for a year.

    They don't even need to do that with stonefist, they just need to make chains work like a magicka invasion.
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Nser wrote: »
    I agree with u @KenaPKK
    also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
    passive like reduce cost ability + ultim 8% would be nice.

    magdk4life
    <3

    Welcome to the forums Nser. A passive magicka ability cost reduction is a good option. Not sure if it will make it into any live server buffs, but sustain is certainly a common complaint I hear. Then again, those complaints mostly come from heavy armor double snb build mDKs....

    Ghost-Shot wrote: »
    Saint_Bud wrote: »
    KenaPKK wrote: »
    Stonefist gap closer = chains gap closer. It failed because it has usability issues. Add a snare or proper cc to chains, and fix the *** "target out of range/too high/too low" bug, and it'd be fine. But that isn't even what truly plagues mDK.

    I picked an experienced mDK's brain this past week in order to compile a short list of the simplest yet most impactful changes that you could make to mDK to get it back in line with other classes. In short: 1) non-ult burst damage 2) heal over time 3) inexpensive ult option. These are the changes she wanted most:

    1) Other morph of Power Lash (see I don't even know the names lolol) proc does 250% damage to targets at or below 25% health. Now you choose to morph between a damage + execute and the healing proc. Will need to be balanced for PvE, as I understand PvEers use that morph.

    2) Dragon Blood has a heal over time attached to it that ticks for ~1.5k per second with average stats, scaling with spell damage and max magicka. Heals over time do way more work in combat as far as total heal per second than burst heals. DK already has strong burst heasl in Burning Embers and Deep Breath. BE takes some setup to use, but you can spam it on one enemy and even apply it to multiple enemies for multiple heals. Deep Breath requires multiple targets to get big, but it's a full health heal when you are against good numbers -- and if you're not against 3-4+ other people, what's the problem? What DK is lacking is a heal over time, and you really feel this. All other classes have it in Vigor, Funnel, Power Surge, etc, and I'm surprised it's not caught on in this thread yet. I would also support a flat heal component added to DB, but I fear that adding both would be op.

    3) Leap fire damage morph.

    My friend wrote books on her frustrations with mDK. She wanted many other changes, such as those to chain, buffs to the usability of dots in Cyro, and sustain buffs, but this was the short list of the easiest and most influential changes. She said by the end of it that if she had access to non-ult burst, sustain wouldn't be an issue, but she thinks most people have too much sustain in PvP these days in general. Thoughts?

    With stonfist gabcloser i mean reworking this skill to an real gabcloser, not just like chaines. The other things are interessting, but mdk with burst will hard to balance in pve. The greatest nerv for me was the block stamregen change for a year.

    They don't even need to do that with stonefist, they just need to make chains work like a magicka invasion.

    This. They just need to add some utility to Chains and make it cast reliably, and it would be a great ability. I only just started playing mDK myself (which is why I based my suggestions on discussions with long-time mDK players), but I already love using Chains...when it works... It does crowd out some key utility spells from my bars, though.
    Edited by KenaPKK on September 6, 2016 2:52PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Nser
    Nser
    ✭✭✭
    Ghost-Shot wrote: »
    Saint_Bud wrote: »
    KenaPKK wrote: »
    Stonefist gap closer = chains gap closer. It failed because it has usability issues. Add a snare or proper cc to chains, and fix the *** "target out of range/too high/too low" bug, and it'd be fine. But that isn't even what truly plagues mDK.

    I picked an experienced mDK's brain this past week in order to compile a short list of the simplest yet most impactful changes that you could make to mDK to get it back in line with other classes. In short: 1) non-ult burst damage 2) heal over time 3) inexpensive ult option. These are the changes she wanted most:

    1) Other morph of Power Lash (see I don't even know the names lolol) proc does 250% damage to targets at or below 25% health. Now you choose to morph between a damage + execute and the healing proc. Will need to be balanced for PvE, as I understand PvEers use that morph.

    2) Dragon Blood has a heal over time attached to it that ticks for ~1.5k per second with average stats, scaling with spell damage and max magicka. Heals over time do way more work in combat as far as total heal per second than burst heals. DK already has strong burst heasl in Burning Embers and Deep Breath. BE takes some setup to use, but you can spam it on one enemy and even apply it to multiple enemies for multiple heals. Deep Breath requires multiple targets to get big, but it's a full health heal when you are against good numbers -- and if you're not against 3-4+ other people, what's the problem? What DK is lacking is a heal over time, and you really feel this. All other classes have it in Vigor, Funnel, Power Surge, etc, and I'm surprised it's not caught on in this thread yet. I would also support a flat heal component added to DB, but I fear that adding both would be op.

    3) Leap fire damage morph.

    My friend wrote books on her frustrations with mDK. She wanted many other changes, such as those to chain, buffs to the usability of dots in Cyro, and sustain buffs, but this was the short list of the easiest and most influential changes. She said by the end of it that if she had access to non-ult burst, sustain wouldn't be an issue, but she thinks most people have too much sustain in PvP these days in general. Thoughts?

    With stonfist gabcloser i mean reworking this skill to an real gabcloser, not just like chaines. The other things are interessting, but mdk with burst will hard to balance in pve. The greatest nerv for me was the block stamregen change for a year.

    They don't even need to do that with stonefist, they just need to make chains work like a magicka invasion.



    Yea its would be nice XD
  • Aerem
    Aerem
    ✭✭✭
    KenaPKK wrote: »
    Nser wrote: »
    I agree with u @KenaPKK
    also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
    passive like reduce cost ability + ultim 8% would be nice.

    magdk4life
    <3

    Welcome to the forums Nser. A passive magicka ability cost reduction is a good option. Not sure if it will make it into any live server buffs, but sustain is certainly a common complaint I hear. Then again, those complaints mostly come from heavy armor double snb build mDKs....


    Whoah whoah whoah whoah whoah Whatcha trying to say there bud @KenaPKK ? ;)

    Also for the love of god, give me passives that are actually relevant. No one uses the health regen passive, give me something that I am actually going to unlock instead of giving me the option to waste my skill points.

    #mDK Masterrace
    #NerfDragonblood
    #NerfmDK


    Aerem Incendium l mDK
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Aerem wrote: »
    KenaPKK wrote: »
    Nser wrote: »
    I agree with u @KenaPKK
    also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
    passive like reduce cost ability + ultim 8% would be nice.

    magdk4life
    <3

    Welcome to the forums Nser. A passive magicka ability cost reduction is a good option. Not sure if it will make it into any live server buffs, but sustain is certainly a common complaint I hear. Then again, those complaints mostly come from heavy armor double snb build mDKs....


    Whoah whoah whoah whoah whoah Whatcha trying to say there bud @KenaPKK ? ;)

    Also for the love of god, give me passives that are actually relevant. No one uses the health regen passive, give me something that I am actually going to unlock instead of giving me the option to waste my skill points.

    @duuude9192b14_ESO does :^)

    Health regen stam DK is a thing you know! And you sustain better than most with heavy armor and zero sustain in your build. Personally, I'd like to see mDK skills made more potent so despite being costly, each hit counts for more.
    Edited by KenaPKK on September 6, 2016 3:17PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Aerem
    Aerem
    ✭✭✭
    KenaPKK wrote: »
    Aerem wrote: »
    KenaPKK wrote: »
    Nser wrote: »
    I agree with u @KenaPKK
    also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
    passive like reduce cost ability + ultim 8% would be nice.

    magdk4life
    <3

    Welcome to the forums Nser. A passive magicka ability cost reduction is a good option. Not sure if it will make it into any live server buffs, but sustain is certainly a common complaint I hear. Then again, those complaints mostly come from heavy armor double snb build mDKs....


    Whoah whoah whoah whoah whoah Whatcha trying to say there bud @KenaPKK ? ;)

    Also for the love of god, give me passives that are actually relevant. No one uses the health regen passive, give me something that I am actually going to unlock instead of giving me the option to waste my skill points.

    @duuude9192b14_ESO does :^)

    Health regen stam DK is a thing you know!

    meh. There are a ton of passives that could be reworked to be more useful @KenaPKK

    #mDK Masterrace
    #NerfDragonblood
    #NerfmDK


    Aerem Incendium l mDK
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Aerem wrote: »
    KenaPKK wrote: »
    Aerem wrote: »
    KenaPKK wrote: »
    Nser wrote: »
    I agree with u @KenaPKK
    also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
    passive like reduce cost ability + ultim 8% would be nice.

    magdk4life
    <3

    Welcome to the forums Nser. A passive magicka ability cost reduction is a good option. Not sure if it will make it into any live server buffs, but sustain is certainly a common complaint I hear. Then again, those complaints mostly come from heavy armor double snb build mDKs....


    Whoah whoah whoah whoah whoah Whatcha trying to say there bud @KenaPKK ? ;)

    Also for the love of god, give me passives that are actually relevant. No one uses the health regen passive, give me something that I am actually going to unlock instead of giving me the option to waste my skill points.

    @duuude9192b14_ESO does :^)

    Health regen stam DK is a thing you know!

    meh. There are a ton of passives that could be reworked to be more useful @KenaPKK

    Oh I know. I've been playing on my mDK a lot lately leveling her, and I'm just like...what even is this when I look at some of those passives. :(
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Nser
    Nser
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    yeah health reg passive is lol
  • Aerem
    Aerem
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    KenaPKK wrote: »
    Aerem wrote: »
    KenaPKK wrote: »
    Aerem wrote: »
    KenaPKK wrote: »
    Nser wrote: »
    I agree with u @KenaPKK
    also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
    passive like reduce cost ability + ultim 8% would be nice.

    magdk4life
    <3

    Welcome to the forums Nser. A passive magicka ability cost reduction is a good option. Not sure if it will make it into any live server buffs, but sustain is certainly a common complaint I hear. Then again, those complaints mostly come from heavy armor double snb build mDKs....


    Whoah whoah whoah whoah whoah Whatcha trying to say there bud @KenaPKK ? ;)

    Also for the love of god, give me passives that are actually relevant. No one uses the health regen passive, give me something that I am actually going to unlock instead of giving me the option to waste my skill points.

    @duuude9192b14_ESO does :^)

    Health regen stam DK is a thing you know!

    meh. There are a ton of passives that could be reworked to be more useful @KenaPKK

    Oh I know. I've been playing on my mDK a lot lately leveling her, and I'm just like...what even is this when I look at some of those passives. :(



    I can haz nertblade passives? Cuz I would be good with those, *** I would be l33t with those. @KenaPKK

    #mDK Masterrace
    #NerfDragonblood
    #NerfmDK


    Aerem Incendium l mDK
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Nser wrote: »
    yeah health reg passive is lol

    In my opinion it needs a second component so that it is a relevant passive for all build styles. What if they added X% magicka cost reduction to it? That would be huge.

    I keep avoiding general cost reduction because please for the love of god don't buff stam DK sustain.
    Edited by KenaPKK on September 6, 2016 3:21PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Aerem wrote: »
    KenaPKK wrote: »
    Aerem wrote: »
    KenaPKK wrote: »
    Aerem wrote: »
    KenaPKK wrote: »
    Nser wrote: »
    I agree with u @KenaPKK
    also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
    passive like reduce cost ability + ultim 8% would be nice.

    magdk4life
    <3

    Welcome to the forums Nser. A passive magicka ability cost reduction is a good option. Not sure if it will make it into any live server buffs, but sustain is certainly a common complaint I hear. Then again, those complaints mostly come from heavy armor double snb build mDKs....


    Whoah whoah whoah whoah whoah Whatcha trying to say there bud @KenaPKK ? ;)

    Also for the love of god, give me passives that are actually relevant. No one uses the health regen passive, give me something that I am actually going to unlock instead of giving me the option to waste my skill points.

    @duuude9192b14_ESO does :^)

    Health regen stam DK is a thing you know!

    meh. There are a ton of passives that could be reworked to be more useful @KenaPKK

    Oh I know. I've been playing on my mDK a lot lately leveling her, and I'm just like...what even is this when I look at some of those passives. :(



    I can haz nertblade passives? Cuz I would be good with those, *** I would be l33t with those. @KenaPKK

    But ur l33t without those.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
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