How about giving choking talons the "off balance " status effect so we can reliably use power lash?
Since dks don't have an execute this could help finish off enemies sooner, which is what I think we really are falling behind in.
The worst thing about trying to get well deserved buffs for mag DKs is that stam DKs are just so incredibly strong. Any buff to magDKs passives and utility abilities could result in buffing stam DK along the line, which is kinda not so desired.
Same applies if you look at it from PvP to PvE perspective.
This is most likely the hardest job balance wise regarding the classes atm.
Sucks.
How about giving choking talons the "off balance " status effect so we can reliably use power lash?
Since dks don't have an execute this could help finish off enemies sooner, which is what I think we really are falling behind in.
i think this would be a little too strong as off balance gives a damage multiplier, and if you were to use this in a group situation, this would make choking too strong as it decreases enemy damage and increases ally damage
Perhaps changing ferocious leap to magicka damage and giving it a 50 ultimate cost?
Ok, maybe leave the cost the same but change to magicka damage?
Stonefist gap closer = chains gap closer. It failed because it has usability issues. Add a snare or proper cc to chains, and fix the *** "target out of range/too high/too low" bug, and it'd be fine. But that isn't even what truly plagues mDK.
I picked an experienced mDK's brain this past week in order to compile a short list of the simplest yet most impactful changes that you could make to mDK to get it back in line with other classes. In short: 1) non-ult burst damage 2) heal over time 3) inexpensive ult option. These are the changes she wanted most:
1) Other morph of Power Lash (see I don't even know the names lolol) proc does 250% damage to targets at or below 25% health. Now you choose to morph between a damage + execute and the healing proc. Will need to be balanced for PvE, as I understand PvEers use that morph.
2) Dragon Blood has a heal over time attached to it that ticks for ~1.5k per second with average stats, scaling with spell damage and max magicka. Heals over time do way more work in combat as far as total heal per second than burst heals. DK already has strong burst heasl in Burning Embers and Deep Breath. BE takes some setup to use, but you can spam it on one enemy and even apply it to multiple enemies for multiple heals. Deep Breath requires multiple targets to get big, but it's a full health heal when you are against good numbers -- and if you're not against 3-4+ other people, what's the problem? What DK is lacking is a heal over time, and you really feel this. All other classes have it in Vigor, Funnel, Power Surge, etc, and I'm surprised it's not caught on in this thread yet. I would also support a flat heal component added to DB, but I fear that adding both would be op.
3) Leap fire damage morph.
My friend wrote books on her frustrations with mDK. She wanted many other changes, such as those to chain, buffs to the usability of dots in Cyro, and sustain buffs, but this was the short list of the easiest and most influential changes. She said by the end of it that if she had access to non-ult burst, sustain wouldn't be an issue, but she thinks most people have too much sustain in PvP these days in general. Thoughts?
Stonefist gap closer = chains gap closer. It failed because it has usability issues. Add a snare or proper cc to chains, and fix the *** "target out of range/too high/too low" bug, and it'd be fine. But that isn't even what truly plagues mDK.
I picked an experienced mDK's brain this past week in order to compile a short list of the simplest yet most impactful changes that you could make to mDK to get it back in line with other classes. In short: 1) non-ult burst damage 2) heal over time 3) inexpensive ult option. These are the changes she wanted most:
1) Other morph of Power Lash (see I don't even know the names lolol) proc does 250% damage to targets at or below 25% health. Now you choose to morph between a damage + execute and the healing proc. Will need to be balanced for PvE, as I understand PvEers use that morph.
2) Dragon Blood has a heal over time attached to it that ticks for ~1.5k per second with average stats, scaling with spell damage and max magicka. Heals over time do way more work in combat as far as total heal per second than burst heals. DK already has strong burst heasl in Burning Embers and Deep Breath. BE takes some setup to use, but you can spam it on one enemy and even apply it to multiple enemies for multiple heals. Deep Breath requires multiple targets to get big, but it's a full health heal when you are against good numbers -- and if you're not against 3-4+ other people, what's the problem? What DK is lacking is a heal over time, and you really feel this. All other classes have it in Vigor, Funnel, Power Surge, etc, and I'm surprised it's not caught on in this thread yet. I would also support a flat heal component added to DB, but I fear that adding both would be op.
3) Leap fire damage morph.
My friend wrote books on her frustrations with mDK. She wanted many other changes, such as those to chain, buffs to the usability of dots in Cyro, and sustain buffs, but this was the short list of the easiest and most influential changes. She said by the end of it that if she had access to non-ult burst, sustain wouldn't be an issue, but she thinks most people have too much sustain in PvP these days in general. Thoughts?
Stonefist gap closer = chains gap closer. It failed because it has usability issues. Add a snare or proper cc to chains, and fix the *** "target out of range/too high/too low" bug, and it'd be fine. But that isn't even what truly plagues mDK.
I picked an experienced mDK's brain this past week in order to compile a short list of the simplest yet most impactful changes that you could make to mDK to get it back in line with other classes. In short: 1) non-ult burst damage 2) heal over time 3) inexpensive ult option. These are the changes she wanted most:
1) Other morph of Power Lash (see I don't even know the names lolol) proc does 250% damage to targets at or below 25% health. Now you choose to morph between a damage + execute and the healing proc. Will need to be balanced for PvE, as I understand PvEers use that morph.
2) Dragon Blood has a heal over time attached to it that ticks for ~1.5k per second with average stats, scaling with spell damage and max magicka. Heals over time do way more work in combat as far as total heal per second than burst heals. DK already has strong burst heasl in Burning Embers and Deep Breath. BE takes some setup to use, but you can spam it on one enemy and even apply it to multiple enemies for multiple heals. Deep Breath requires multiple targets to get big, but it's a full health heal when you are against good numbers -- and if you're not against 3-4+ other people, what's the problem? What DK is lacking is a heal over time, and you really feel this. All other classes have it in Vigor, Funnel, Power Surge, etc, and I'm surprised it's not caught on in this thread yet. I would also support a flat heal component added to DB, but I fear that adding both would be op.
3) Leap fire damage morph.
My friend wrote books on her frustrations with mDK. She wanted many other changes, such as those to chain, buffs to the usability of dots in Cyro, and sustain buffs, but this was the short list of the easiest and most influential changes. She said by the end of it that if she had access to non-ult burst, sustain wouldn't be an issue, but she thinks most people have too much sustain in PvP these days in general. Thoughts?
With stonfist gabcloser i mean reworking this skill to an real gabcloser, not just like chaines. The other things are interessting, but mdk with burst will hard to balance in pve. The greatest nerv for me was the block stamregen change for a year.
I agree with u @KenaPKK
also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
passive like reduce cost ability + ultim 8% would be nice.
magdk4life
Ghost-Shot wrote: »Stonefist gap closer = chains gap closer. It failed because it has usability issues. Add a snare or proper cc to chains, and fix the *** "target out of range/too high/too low" bug, and it'd be fine. But that isn't even what truly plagues mDK.
I picked an experienced mDK's brain this past week in order to compile a short list of the simplest yet most impactful changes that you could make to mDK to get it back in line with other classes. In short: 1) non-ult burst damage 2) heal over time 3) inexpensive ult option. These are the changes she wanted most:
1) Other morph of Power Lash (see I don't even know the names lolol) proc does 250% damage to targets at or below 25% health. Now you choose to morph between a damage + execute and the healing proc. Will need to be balanced for PvE, as I understand PvEers use that morph.
2) Dragon Blood has a heal over time attached to it that ticks for ~1.5k per second with average stats, scaling with spell damage and max magicka. Heals over time do way more work in combat as far as total heal per second than burst heals. DK already has strong burst heasl in Burning Embers and Deep Breath. BE takes some setup to use, but you can spam it on one enemy and even apply it to multiple enemies for multiple heals. Deep Breath requires multiple targets to get big, but it's a full health heal when you are against good numbers -- and if you're not against 3-4+ other people, what's the problem? What DK is lacking is a heal over time, and you really feel this. All other classes have it in Vigor, Funnel, Power Surge, etc, and I'm surprised it's not caught on in this thread yet. I would also support a flat heal component added to DB, but I fear that adding both would be op.
3) Leap fire damage morph.
My friend wrote books on her frustrations with mDK. She wanted many other changes, such as those to chain, buffs to the usability of dots in Cyro, and sustain buffs, but this was the short list of the easiest and most influential changes. She said by the end of it that if she had access to non-ult burst, sustain wouldn't be an issue, but she thinks most people have too much sustain in PvP these days in general. Thoughts?
With stonfist gabcloser i mean reworking this skill to an real gabcloser, not just like chaines. The other things are interessting, but mdk with burst will hard to balance in pve. The greatest nerv for me was the block stamregen change for a year.
They don't even need to do that with stonefist, they just need to make chains work like a magicka invasion.
Ghost-Shot wrote: »Stonefist gap closer = chains gap closer. It failed because it has usability issues. Add a snare or proper cc to chains, and fix the *** "target out of range/too high/too low" bug, and it'd be fine. But that isn't even what truly plagues mDK.
I picked an experienced mDK's brain this past week in order to compile a short list of the simplest yet most impactful changes that you could make to mDK to get it back in line with other classes. In short: 1) non-ult burst damage 2) heal over time 3) inexpensive ult option. These are the changes she wanted most:
1) Other morph of Power Lash (see I don't even know the names lolol) proc does 250% damage to targets at or below 25% health. Now you choose to morph between a damage + execute and the healing proc. Will need to be balanced for PvE, as I understand PvEers use that morph.
2) Dragon Blood has a heal over time attached to it that ticks for ~1.5k per second with average stats, scaling with spell damage and max magicka. Heals over time do way more work in combat as far as total heal per second than burst heals. DK already has strong burst heasl in Burning Embers and Deep Breath. BE takes some setup to use, but you can spam it on one enemy and even apply it to multiple enemies for multiple heals. Deep Breath requires multiple targets to get big, but it's a full health heal when you are against good numbers -- and if you're not against 3-4+ other people, what's the problem? What DK is lacking is a heal over time, and you really feel this. All other classes have it in Vigor, Funnel, Power Surge, etc, and I'm surprised it's not caught on in this thread yet. I would also support a flat heal component added to DB, but I fear that adding both would be op.
3) Leap fire damage morph.
My friend wrote books on her frustrations with mDK. She wanted many other changes, such as those to chain, buffs to the usability of dots in Cyro, and sustain buffs, but this was the short list of the easiest and most influential changes. She said by the end of it that if she had access to non-ult burst, sustain wouldn't be an issue, but she thinks most people have too much sustain in PvP these days in general. Thoughts?
With stonfist gabcloser i mean reworking this skill to an real gabcloser, not just like chaines. The other things are interessting, but mdk with burst will hard to balance in pve. The greatest nerv for me was the block stamregen change for a year.
They don't even need to do that with stonefist, they just need to make chains work like a magicka invasion.
I agree with u @KenaPKK
also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
passive like reduce cost ability + ultim 8% would be nice.
magdk4life
Welcome to the forums Nser. A passive magicka ability cost reduction is a good option. Not sure if it will make it into any live server buffs, but sustain is certainly a common complaint I hear. Then again, those complaints mostly come from heavy armor double snb build mDKs....
Whoah whoah whoah whoah whoah Whatcha trying to say there bud @KenaPKK ?
Also for the love of god, give me passives that are actually relevant. No one uses the health regen passive, give me something that I am actually going to unlock instead of giving me the option to waste my skill points.
I agree with u @KenaPKK
also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
passive like reduce cost ability + ultim 8% would be nice.
magdk4life
Welcome to the forums Nser. A passive magicka ability cost reduction is a good option. Not sure if it will make it into any live server buffs, but sustain is certainly a common complaint I hear. Then again, those complaints mostly come from heavy armor double snb build mDKs....
Whoah whoah whoah whoah whoah Whatcha trying to say there bud @KenaPKK ?
Also for the love of god, give me passives that are actually relevant. No one uses the health regen passive, give me something that I am actually going to unlock instead of giving me the option to waste my skill points.
I agree with u @KenaPKK
also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
passive like reduce cost ability + ultim 8% would be nice.
magdk4life
Welcome to the forums Nser. A passive magicka ability cost reduction is a good option. Not sure if it will make it into any live server buffs, but sustain is certainly a common complaint I hear. Then again, those complaints mostly come from heavy armor double snb build mDKs....
Whoah whoah whoah whoah whoah Whatcha trying to say there bud @KenaPKK ?
Also for the love of god, give me passives that are actually relevant. No one uses the health regen passive, give me something that I am actually going to unlock instead of giving me the option to waste my skill points.
@duuude9192b14_ESO does :^)
Health regen stam DK is a thing you know!
I agree with u @KenaPKK
also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
passive like reduce cost ability + ultim 8% would be nice.
magdk4life
Welcome to the forums Nser. A passive magicka ability cost reduction is a good option. Not sure if it will make it into any live server buffs, but sustain is certainly a common complaint I hear. Then again, those complaints mostly come from heavy armor double snb build mDKs....
Whoah whoah whoah whoah whoah Whatcha trying to say there bud @KenaPKK ?
Also for the love of god, give me passives that are actually relevant. No one uses the health regen passive, give me something that I am actually going to unlock instead of giving me the option to waste my skill points.
@duuude9192b14_ESO does :^)
Health regen stam DK is a thing you know!
meh. There are a ton of passives that could be reworked to be more useful @KenaPKK
I agree with u @KenaPKK
also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
passive like reduce cost ability + ultim 8% would be nice.
magdk4life
Welcome to the forums Nser. A passive magicka ability cost reduction is a good option. Not sure if it will make it into any live server buffs, but sustain is certainly a common complaint I hear. Then again, those complaints mostly come from heavy armor double snb build mDKs....
Whoah whoah whoah whoah whoah Whatcha trying to say there bud @KenaPKK ?
Also for the love of god, give me passives that are actually relevant. No one uses the health regen passive, give me something that I am actually going to unlock instead of giving me the option to waste my skill points.
@duuude9192b14_ESO does :^)
Health regen stam DK is a thing you know!
meh. There are a ton of passives that could be reworked to be more useful @KenaPKK
Oh I know. I've been playing on my mDK a lot lately leveling her, and I'm just like...what even is this when I look at some of those passives.
yeah health reg passive is lol
I agree with u @KenaPKK
also magicka dk sustain is *** its realy need buff for real cuz magicka dk ability cost much
passive like reduce cost ability + ultim 8% would be nice.
magdk4life
Welcome to the forums Nser. A passive magicka ability cost reduction is a good option. Not sure if it will make it into any live server buffs, but sustain is certainly a common complaint I hear. Then again, those complaints mostly come from heavy armor double snb build mDKs....
Whoah whoah whoah whoah whoah Whatcha trying to say there bud @KenaPKK ?
Also for the love of god, give me passives that are actually relevant. No one uses the health regen passive, give me something that I am actually going to unlock instead of giving me the option to waste my skill points.
@duuude9192b14_ESO does :^)
Health regen stam DK is a thing you know!
meh. There are a ton of passives that could be reworked to be more useful @KenaPKK
Oh I know. I've been playing on my mDK a lot lately leveling her, and I'm just like...what even is this when I look at some of those passives.
I can haz nertblade passives? Cuz I would be good with those, *** I would be l33t with those. @KenaPKK