ShedsHisTail wrote: »I wandered into VMA for the first time this weekend.
First mob killed me in three hits. Immediately decided it was not worth the effort. lol
yeah i would consider it the hardest pve thing in the game a this moment (mainly because it is solo)
Wait till you try vMoL...
never, only doing this for my wep haha
ShedsHisTail wrote: »I wandered into VMA for the first time this weekend.
First mob killed me in three hits. Immediately decided it was not worth the effort. lol
yeah i would consider it the hardest pve thing in the game a this moment (mainly because it is solo)
Wait till you try vMoL...
never, only doing this for my wep haha
pdebie64b16_ESO wrote: »I spent around 8 hours on the final boss over a few days, which is probably more than the previous 8 stages combined.
Most people get stuck here and I think it's where most people throw in the towel. It's just a case of finding the mechanic that works for you. No amount of videos will prepare you for it. You have to experience it and it will finally click.
I think it's a shame that the final boss is a hurdle that a lot of players can't overcome after getting that far, and especially after the continuing trend of nerf everything.
Strangely enough... the deaths i have are usually in stage 5, 7 or 8.
Stage 9 i had less issues with than 7 and 6 initially.
Completed Vma four times now, i can do stage 1-4 flawless now, stage 5, 6 and 8 bosses give me little problems and a few deaths, but the stage 7 and 9 bosses still gives me a nightmare due the rng i cant handle. Yes the rng is avoidable, but not for an older gamer like me, i just need luck on those two bosses and that can take hours
A tokensystem would fix that problem!
1 token for every destroyed vMSA item.
5 token to buy for all sets from vMSA, 10 token for juwelry and 20 token for weapons. 10 runs to take the weapon you want... i know people who was run it over 100 times and dont have just 1 weapon they want...
A tokensystem would fix that problem!
1 token for every destroyed vMSA item.
5 token to buy for all sets from vMSA, 10 token for juwelry and 20 token for weapons. 10 runs to take the weapon you want... i know people who was run it over 100 times and dont have just 1 weapon they want...
OC_Justice wrote: »A tokensystem would fix that problem!
1 token for every destroyed vMSA item.
5 token to buy for all sets from vMSA, 10 token for juwelry and 20 token for weapons. 10 runs to take the weapon you want... i know people who was run it over 100 times and dont have just 1 weapon they want...
Yes this will work. Token system should be added to all raids and arena's.
I am tired of getting stupid drops that are bound from coffers. I am not a healer yet I get a healing staff from a coffer. This is not a way to encourage others to play. Tokens also make it more likely that more people will join raids to help others, as they will be rewarded to purchase something else they want.
I do think DeHei's numbers are a bit high though. I would scale it back a few, unless we get to chose the type whether it be sharpened or infused or whatever.
OC_Justice wrote: »A tokensystem would fix that problem!
1 token for every destroyed vMSA item.
5 token to buy for all sets from vMSA, 10 token for juwelry and 20 token for weapons. 10 runs to take the weapon you want... i know people who was run it over 100 times and dont have just 1 weapon they want...
Yes this will work. Token system should be added to all raids and arena's.
I am tired of getting stupid drops that are bound from coffers. I am not a healer yet I get a healing staff from a coffer. This is not a way to encourage others to play. Tokens also make it more likely that more people will join raids to help others, as they will be rewarded to purchase something else they want.
I do think DeHei's numbers are a bit high though. I would scale it back a few, unless we get to chose the type whether it be sharpened or infused or whatever.
Actually this would be 2-3 runs for 1 weapon. Every item would give 1 token and weapons 2 token when they would be take apart
OC_Justice wrote: »A tokensystem would fix that problem!
1 token for every destroyed vMSA item.
5 token to buy for all sets from vMSA, 10 token for juwelry and 20 token for weapons. 10 runs to take the weapon you want... i know people who was run it over 100 times and dont have just 1 weapon they want...
Yes this will work. Token system should be added to all raids and arena's.
I am tired of getting stupid drops that are bound from coffers. I am not a healer yet I get a healing staff from a coffer. This is not a way to encourage others to play. Tokens also make it more likely that more people will join raids to help others, as they will be rewarded to purchase something else they want.
I do think DeHei's numbers are a bit high though. I would scale it back a few, unless we get to chose the type whether it be sharpened or infused or whatever.
Actually this would be 2-3 runs for 1 weapon. Every item would give 1 token and weapons 2 token when they would be take apart
i have been at it for well over a week now and on stage 9 boss fight, it is annoying but i will get it done. this journey has made me really hate playing though and has ruined my char for me... i have to take breaks every 10/15 mins doing vma to deal with ZOS *** me with *** game mechanics... i just want the 2H!... not another reason to pack up and leave this piece of BS they call a working MMO #ThisIsNotWorthIt
I just cleared it after trying for awhile... Take it slowly. After I cleared it I ran it 2 more times the next day. It can be done
seedubsrun wrote: »OC_Justice wrote: »A tokensystem would fix that problem!
1 token for every destroyed vMSA item.
5 token to buy for all sets from vMSA, 10 token for juwelry and 20 token for weapons. 10 runs to take the weapon you want... i know people who was run it over 100 times and dont have just 1 weapon they want...
Yes this will work. Token system should be added to all raids and arena's.
I am tired of getting stupid drops that are bound from coffers. I am not a healer yet I get a healing staff from a coffer. This is not a way to encourage others to play. Tokens also make it more likely that more people will join raids to help others, as they will be rewarded to purchase something else they want.
I do think DeHei's numbers are a bit high though. I would scale it back a few, unless we get to chose the type whether it be sharpened or infused or whatever.
Actually this would be 2-3 runs for 1 weapon. Every item would give 1 token and weapons 2 token when they would be take apart
My only question about this would be if each item gave you a token then if you wanted to you could just run rounds 1-4 easily, quit, and start it over again. You could then eventually get exactly the weapon you want without ever actually completing it. I think you should get 2 tokens for each deconstructed weapon and maybe 3 tokens from the final chest too or as a reward for turning in the quest. Then if it's 20 tokens for a chosen weapon you'd have to complete it at least 4 times before you could have that.
I think that's fair. Newer players would have to knock it out a few times before getting what they wanted and players that have done it a ton but keep getting shafted would be good to go as long as they saved their prizes. Maybe a successful leaderboard run would give you some bonus tokens.
i have been at it for well over a week now and on stage 9 boss fight, it is annoying but i will get it done. this journey has made me really hate playing though and has ruined my char for me... i have to take breaks every 10/15 mins doing vma to deal with ZOS *** me with *** game mechanics... i just want the 2H!... not another reason to pack up and leave this piece of BS they call a working MMO #ThisIsNotWorthIt
seedubsrun wrote: »OC_Justice wrote: »A tokensystem would fix that problem!
1 token for every destroyed vMSA item.
5 token to buy for all sets from vMSA, 10 token for juwelry and 20 token for weapons. 10 runs to take the weapon you want... i know people who was run it over 100 times and dont have just 1 weapon they want...
Yes this will work. Token system should be added to all raids and arena's.
I am tired of getting stupid drops that are bound from coffers. I am not a healer yet I get a healing staff from a coffer. This is not a way to encourage others to play. Tokens also make it more likely that more people will join raids to help others, as they will be rewarded to purchase something else they want.
I do think DeHei's numbers are a bit high though. I would scale it back a few, unless we get to chose the type whether it be sharpened or infused or whatever.
Actually this would be 2-3 runs for 1 weapon. Every item would give 1 token and weapons 2 token when they would be take apart
My only question about this would be if each item gave you a token then if you wanted to you could just run rounds 1-4 easily, quit, and start it over again. You could then eventually get exactly the weapon you want without ever actually completing it. I think you should get 2 tokens for each deconstructed weapon and maybe 3 tokens from the final chest too or as a reward for turning in the quest. Then if it's 20 tokens for a chosen weapon you'd have to complete it at least 4 times before you could have that.
I think that's fair. Newer players would have to knock it out a few times before getting what they wanted and players that have done it a ton but keep getting shafted would be good to go as long as they saved their prizes. Maybe a successful leaderboard run would give you some bonus tokens.
I dont have trouble, that guys could get weapons on this way without finishing the vMSA. They work for it hard like better player with finishing the dungeon. I agree, if we had a tokensystem, then the final chest drops token for free. But why do you not want, that other player could get best weapons?
Everybody, good and not so good players should have access to this weapons. How big is the motivation, when you dont get a trialgroup, because of not having enough DPS cause of no existing vMSA weapons for example. You dont lose your!
vMSA is nothing more then a solotrial.. just learn to do all mechanics and become a better player! But its nothing special to have this weapons..
My first completion took me two months of consistent trying and tweaking. My 5th took me 1 hour and 33 minutes with only 7 deaths and no sigils. It's all about tweaking your build and figuring out mechanics. I actually enjoy it now (I'm sure I won't after 20 more times and crap drops but for now it is actually entertaining).
vMA was always about memorizing, sort of L2P issue more or less. When I hear all this crying I am feeling even better since I was able to beat it on its very beginning, when It seem to be way harder and more satisfying. Not even mention former RNG system. I had my desired Sharpned Flame Staff after ~30 times while it was looting with 3 traits only.
vMA ''should be'' difficult, if u cant beat its yours and only your fault. Dont forget to blame Zenimax for making garbage RNG after DB patch.
Conclusion: we need rollback to 2.2
monsterblitz wrote: »The fact that no amount of Raiding, Grouping or PVP will allow me to get the BIS staff in a MMORPG is kinda sad.
Why'd you necro this damn thread? Let it die.