GoodOlPinkly wrote: »I love how this thread is literally about not being able to 1vX templars, that makes them OP. Lololol
Entirely not what I said. I do not struggle to 1vX Templars. Read again pls.
myrrrorb14_ESO wrote: »
I destroyed Templars when it was broken in IC. It marks them as easy targets.
IC is close quarters. They aren't such easy targets at upwards of 40m all buffed up across a field in Cyrodiil.
myrrrorb14_ESO wrote: »
I destroyed Templars when it was broken in IC. It marks them as easy targets.
IC is close quarters. They aren't such easy targets at upwards of 40m all buffed up across a field in Cyrodiil.
SublimeSparo wrote: »Venom arrow or crushing shock.
Begins channeling another radiant...while his friends beat you down.
Also should everyone have to run bow or destro staff, with destroy being one of the poorest weapon lines for PvP? That doesn't sound like build diversity to me!
I do not think having RD range reduced to that of gap closer range or lower is so bad. The idea was originally given to me by a magplar main too.
I love how op the rd is when the counter counter argument is "then his friends..."
New definition of overpowered: when outnumbered, this may be able to kill me.
Sigh!
Ok news flash people, in most all those one v many kung fu action theater movies where one took on many, they were many mooks, like average pve mobs, not many other pc.
Combat happens group v group in this game. You can't balance an open world AvAvA around duels.
For all the people saying radiant destruction is crap in a 1v1 scenario duel a decent magicka Templar on a stamina build.
Mojomonkeyman wrote: »Show some common sense, guys. RD is absurdely strong and counters my entire stam sorc. Just one skill...
I sincerely felt for the guys who stuck with templar through all the hard times. But templar is quite strong now, I just don`t understand why it is so difficult for you to admit that one your skills might be a bit over the top... Oneshot-Silver Shards were also "fun" for some people, but was it good for pvp?
Cyrodiil is all lasers now, with suprise attack spamming nbs inbetween - fun, fun, fun...
GoodOlPinkly wrote: »Mojomonkeyman wrote: »Show some common sense, guys. RD is absurdely strong and counters my entire stam sorc. Just one skill...
I sincerely felt for the guys who stuck with templar through all the hard times. But templar is quite strong now, I just don`t understand why it is so difficult for you to admit that one your skills might be a bit over the top... Oneshot-Silver Shards were also "fun" for some people, but was it good for pvp?
Cyrodiil is all lasers now, with suprise attack spamming nbs inbetween - fun, fun, fun...
So your stam sorc is getting killed by one Templar only using RD???????
Mojomonkeyman wrote: »GoodOlPinkly wrote: »Mojomonkeyman wrote: »Show some common sense, guys. RD is absurdely strong and counters my entire stam sorc. Just one skill...
I sincerely felt for the guys who stuck with templar through all the hard times. But templar is quite strong now, I just don`t understand why it is so difficult for you to admit that one your skills might be a bit over the top... Oneshot-Silver Shards were also "fun" for some people, but was it good for pvp?
Cyrodiil is all lasers now, with suprise attack spamming nbs inbetween - fun, fun, fun...
So your stam sorc is getting killed by one Templar only using RD???????
Dude, don`t even try that bs on me. I`m a solo player. You will not find 1v1 fights in cyrodiil anymore. Means the ONLY fights I can find are outnumbered. I am no Nightblade and cannot cloak my behind out of uncomfy situations (meaning inc of enemy reinforcements). I cannot spam shield and I cannot spam flash heal.
That means, any fight that occurs will be an uphill battle for me already. I was always able to still win those. With a lot of effort, kiting and foresight. I had a chance, not more, not less.
That skill eliminates all my chances. I can simply stop solo pvping now until that skill is nerfed, because every fight ends in laser spam that isnt counterable in real world scenarios for me.
Is it really worth to have an automatic kill button against the few solo players this game has, who are not NB or MagSorc?
I was asking for common sense and not for your childish attempt to be smart.
Mojomonkeyman wrote: »GoodOlPinkly wrote: »Mojomonkeyman wrote: »Show some common sense, guys. RD is absurdely strong and counters my entire stam sorc. Just one skill...
I sincerely felt for the guys who stuck with templar through all the hard times. But templar is quite strong now, I just don`t understand why it is so difficult for you to admit that one your skills might be a bit over the top... Oneshot-Silver Shards were also "fun" for some people, but was it good for pvp?
Cyrodiil is all lasers now, with suprise attack spamming nbs inbetween - fun, fun, fun...
So your stam sorc is getting killed by one Templar only using RD???????
Dude, don`t even try that bs on me. I`m a solo player. You will not find 1v1 fights in cyrodiil anymore. Means the ONLY fights I can find are outnumbered. I am no Nightblade and cannot cloak my behind out of uncomfy situations (meaning inc of enemy reinforcements). I cannot spam shield and I cannot spam flash heal.
That means, any fight that occurs will be an uphill battle for me already. I was always able to still win those. With a lot of effort, kiting and foresight. I had a chance, not more, not less.
That skill eliminates all my chances. I can simply stop solo pvping now until that skill is nerfed, because every fight ends in laser spam that isnt counterable in real world scenarios for me.
Is it really worth to have an automatic kill button against the few solo players this game has, who are not NB or MagSorc?
I was asking for common sense and not for your childish attempt to be smart.
Mojomonkeyman wrote: »GoodOlPinkly wrote: »Mojomonkeyman wrote: »Show some common sense, guys. RD is absurdely strong and counters my entire stam sorc. Just one skill...
I sincerely felt for the guys who stuck with templar through all the hard times. But templar is quite strong now, I just don`t understand why it is so difficult for you to admit that one your skills might be a bit over the top... Oneshot-Silver Shards were also "fun" for some people, but was it good for pvp?
Cyrodiil is all lasers now, with suprise attack spamming nbs inbetween - fun, fun, fun...
So your stam sorc is getting killed by one Templar only using RD???????
Dude, don`t even try that bs on me. I`m a solo player. You will not find 1v1 fights in cyrodiil anymore. Means the ONLY fights I can find are outnumbered. I am no Nightblade and cannot cloak my behind out of uncomfy situations (meaning inc of enemy reinforcements). I cannot spam shield and I cannot spam flash heal.
That means, any fight that occurs will be an uphill battle for me already. I was always able to still win those. With a lot of effort, kiting and foresight. I had a chance, not more, not less.
That skill eliminates all my chances. I can simply stop solo pvping now until that skill is nerfed, because every fight ends in laser spam that isnt counterable in real world scenarios for me.
Is it really worth to have an automatic kill button against the few solo players this game has, who are not NB or MagSorc?
I was asking for common sense and not for your childish attempt to be smart.
But that's actually your own doing, trying to do a playstyle that the game just isn't balanced around... it will work, but it will be an uphill battle, with some classes having more "tools" to pull it off.. stamina sorc isn't one of those.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »GoodOlPinkly wrote: »Mojomonkeyman wrote: »Show some common sense, guys. RD is absurdely strong and counters my entire stam sorc. Just one skill...
I sincerely felt for the guys who stuck with templar through all the hard times. But templar is quite strong now, I just don`t understand why it is so difficult for you to admit that one your skills might be a bit over the top... Oneshot-Silver Shards were also "fun" for some people, but was it good for pvp?
Cyrodiil is all lasers now, with suprise attack spamming nbs inbetween - fun, fun, fun...
So your stam sorc is getting killed by one Templar only using RD???????
Dude, don`t even try that bs on me. I`m a solo player. You will not find 1v1 fights in cyrodiil anymore. Means the ONLY fights I can find are outnumbered. I am no Nightblade and cannot cloak my behind out of uncomfy situations (meaning inc of enemy reinforcements). I cannot spam shield and I cannot spam flash heal.
That means, any fight that occurs will be an uphill battle for me already. I was always able to still win those. With a lot of effort, kiting and foresight. I had a chance, not more, not less.
That skill eliminates all my chances. I can simply stop solo pvping now until that skill is nerfed, because every fight ends in laser spam that isnt counterable in real world scenarios for me.
Is it really worth to have an automatic kill button against the few solo players this game has, who are not NB or MagSorc?
I was asking for common sense and not for your childish attempt to be smart.
But that's actually your own doing, trying to do a playstyle that the game just isn't balanced around... it will work, but it will be an uphill battle, with some classes having more "tools" to pull it off.. stamina sorc isn't one of those.
Thing is, my playstyle works wonderfully. Just not anymore solely because of how insanely strong jesus beam is - one skill that hardcounters an entire setup that was never fotm, never easy to play to begin with. It hardcounters any build not relying on big spammable flash heals, shields, purge or cloak. Any HP regen build, any hot build wont ever be able to keep up with that kind of sticky damage in real world small scale pvp scenarios. Please think about it.
My question to you guys is, do you really think "op stuff" justifies other "op stuff"? Do you really think we will get a better game that way?
The current output of RD doesnt add anything to the game, it just takes away. Do you really prefer entire playstyles going extinct in favor of keeping jesus beam? Really?
With such a playerbase I don`t wonder anymore about the state of this game`s pvp...
Mojomonkeyman wrote: »Mojomonkeyman wrote: »GoodOlPinkly wrote: »Mojomonkeyman wrote: »Show some common sense, guys. RD is absurdely strong and counters my entire stam sorc. Just one skill...
I sincerely felt for the guys who stuck with templar through all the hard times. But templar is quite strong now, I just don`t understand why it is so difficult for you to admit that one your skills might be a bit over the top... Oneshot-Silver Shards were also "fun" for some people, but was it good for pvp?
Cyrodiil is all lasers now, with suprise attack spamming nbs inbetween - fun, fun, fun...
So your stam sorc is getting killed by one Templar only using RD???????
Dude, don`t even try that bs on me. I`m a solo player. You will not find 1v1 fights in cyrodiil anymore. Means the ONLY fights I can find are outnumbered. I am no Nightblade and cannot cloak my behind out of uncomfy situations (meaning inc of enemy reinforcements). I cannot spam shield and I cannot spam flash heal.
That means, any fight that occurs will be an uphill battle for me already. I was always able to still win those. With a lot of effort, kiting and foresight. I had a chance, not more, not less.
That skill eliminates all my chances. I can simply stop solo pvping now until that skill is nerfed, because every fight ends in laser spam that isnt counterable in real world scenarios for me.
Is it really worth to have an automatic kill button against the few solo players this game has, who are not NB or MagSorc?
I was asking for common sense and not for your childish attempt to be smart.
But that's actually your own doing, trying to do a playstyle that the game just isn't balanced around... it will work, but it will be an uphill battle, with some classes having more "tools" to pull it off.. stamina sorc isn't one of those.
Thing is, my playstyle works wonderfully. Just not anymore solely because of how insanely strong jesus beam is - one skill that hardcounters an entire setup that was never fotm, never easy to play to begin with. It hardcounters any build not relying on big spammable flash heals, shields, purge or cloak. Any HP regen build, any hot build wont ever be able to keep up with that kind of sticky damage in real world small scale pvp scenarios. Please think about it.
My question to you guys is, do you really think "op stuff" justifies other "op stuff"? Do you really think we will get a better game that way?
The current output of RD doesnt add anything to the game, it just takes away. Do you really prefer entire playstyles going extinct in favor of keeping jesus beam? Really?
With such a playerbase I don`t wonder anymore about the state of this game`s pvp...
Every build in the game is meant to have counters good sir. Radiant has counters of it's own. It's Rock > Paper > Scissors as intended.
Also your build isn't going extinct, it just has a counter now that you need to play around.
This thread is already pushing as a bait discussion, however we are attempting to keep it open due to the more constructive arguments on the topic. Some of the comments here are punchy or off-topic. This is a reminder to keep this thread constructive and civil with responses.
This thread is already pushing as a bait discussion, however we are attempting to keep it open due to the more constructive arguments on the topic. Some of the comments here are punchy or off-topic. This is a reminder to keep this thread constructive and civil with responses.
It would help the conversation if ZOS could reiterate why RD functions the way it does. Maybe explain why this execute differs from other executes and how the combat team envisions DPS templars with how RD fits into that design intent.
I know that @ZOS_GinaBruno mentioned the team is OK with this DMG. But maybe they can chime in confirming that they indeed left a counter via gear/builds? The community already knows about the skill based counters.Just some thoughts!
This thread is already pushing as a bait discussion, however we are attempting to keep it open due to the more constructive arguments on the topic. Some of the comments here are punchy or off-topic. This is a reminder to keep this thread constructive and civil with responses.
It would help the conversation if ZOS could reiterate why RD functions the way it does. Maybe explain why this execute differs from other executes and how the combat team envisions DPS templars with how RD fits into that design intent.
I know that @ZOS_GinaBruno mentioned the team is OK with this DMG. But maybe they can chime in confirming that they indeed left a counter via gear/builds? The community already knows about the skill based counters.Just some thoughts!
I agree that this would be helpful simply because it would start a conversation about the skill.
The community won't be satisfied with them reiterating why they think it's balanced, though. The opinions and impressions of the many many players is that the skill isn't balanced for one reason or another, regardless of what ZOS says. Dev teams don't bestow balance on a skill with words. The balance of the skill is determined by play testing with player feedback, and regardless of what the templar forum zerg says, the mere fact that there is this much controversy over RD indicates that something is off and in need of adjustment. No other skill in the game creates this much frustration (that I've seen).
I agree that this would be helpful simply because it would start a conversation about the skill.
The community won't be satisfied with them reiterating why they think it's balanced, though. The opinions and impressions of the many many players is that the skill isn't balanced for one reason or another, regardless of what ZOS says. Dev teams don't bestow balance on a skill with words. The balance of the skill is determined by play testing with player feedback, and regardless of what the templar forum zerg says, the mere fact that there is this much controversy over RD indicates that something is off and in need of adjustment. No other skill in the game creates this much frustration (that I've seen).