block, cloak, interrupt... yes, we agree.
I'm pretty sure you can do it with other executes aswell. I did a rough test a few days ago and with similar weapon / spell damage and magicka / stamina, outside execute range animation canceled instant executes like executioner or assassins blade were higher dps. In execute range rd did slightly more damage. I did it without cp on a medicore build, so it might be slightly different on on high damage builds as not everything scales in the same way, but in general it's close.lolo_01b16_ESO wrote: »If I post a death recap where I take the same amount of damage over the same time from a nb skill, will you then stop crying?
Do you agree that RD -- an execute -- should be able to kill you 100-0 in half the time that it takes other executes to do so?
lolo_01b16_ESO wrote: »I'm pretty sure you can do it with other executes aswell. I did a rough test a few days ago and with similar weapon / spell damage and magicka / stamina, outside execute range animation canceled instant executes like executioner or assassins blade were higher dps. In execute range rd did slightly more damage. I did it without cp on a medicore build, so it might be slightly different on on high damage builds as not everything scales in the same way, but in general it's close.lolo_01b16_ESO wrote: »If I post a death recap where I take the same amount of damage over the same time from a nb skill, will you then stop crying?
Do you agree that RD -- an execute -- should be able to kill you 100-0 in half the time that it takes other executes to do so?
So why don't we see people using executioner at 100% hp that often? Because you can easiely dodge it.
the range has to be reduced and i would suggest that radiant should give no increased damage if you start it before execute and the target slips into execute while you channel it. it should only increase in damage if the first tick was on a target already in execute range.
Only thing that needs tweaking (with ALL executes) is that you should be penalized if you use them outside of execute range. Thing with RD is that there's people that build their character with solely RD in mind and use nothing but RD, on 100% health targets... and.. it's effective if there's other people around, as they will all follow the beam and get that person within execute range pretty quickly.
the range has to be reduced and i would suggest that radiant should give no increased damage if you start it before execute and the target slips into execute while you channel it. it should only increase in damage if the first tick was on a target already in execute range.
If this is the case you will NEVER survive radiant if you have low health and get healed. Better be happy, that it is not scaling the way you want it to.Only thing that needs tweaking (with ALL executes) is that you should be penalized if you use them outside of execute range. Thing with RD is that there's people that build their character with solely RD in mind and use nothing but RD, on 100% health targets... and.. it's effective if there's other people around, as they will all follow the beam and get that person within execute range pretty quickly.
It penalizes you with low DPS (compared to other spam abilitise like jabs/dark flare). And as you already said...it's effective because OTHER people will bring the target into execute range. So it seems like the problem are the other people and not radiant itself. But then you will die anyways if you are on low health...
so in fact you say, radiant should only scale its damage downwards, not upwards after you started casting it. Sure...and this change only bc you got outnumbered....
Sry, but better complain about NBs zergbombing with VD/Proxy/tether than about templars getting single kills in a Xv1 situation...
so in fact you say, radiant should only scale its damage downwards, not upwards after you started casting it. Sure...and this change only bc you got outnumbered....
Sry, but better complain about NBs zergbombing with VD/Proxy/tether than about templars getting single kills in a Xv1 situation...
i play a templar too. no it should scale upwards exactly like it does now. not sure how you still not understand me. it should just not scale upwards if your first tick (the one when you actually start the beam) is hitting the enemy when the enemy was not in execute range. Like that:
You start at 90% health enemy gets hit and falls to 35% health -> no execute ticks will happen.
you start at 35% -> normal execute ticks will happen.
Wasn't me, but that's beside the point m8dunno what i expected when i saw your username. within 8.2 seconds, he couldv'e probably light-attacked him to death.
better ask for something extra on more nb skills
This thread isn't about NB.
block: you lose stam standing still while the templar and friends beat you to death
cloak: you get detected by something or come out of cloak on your own and he begins a new channel...as his friends beat on you and you can't get to him
interrupt: what if he is shooting from outside of gap closer range?
SublimeSparo wrote: »Venom arrow or crushing shock.
Begins channeling another radiant...while his friends beat you down.
Also should everyone have to run bow or destro staff, with destroy being one of the poorest weapon lines for PvP? That doesn't sound like build diversity to me!
I do not think having RD range reduced to that of gap closer range or lower is so bad. The idea was originally given to me by a magplar main too.
SublimeSparo wrote: »Venom arrow or crushing shock.
Begins channeling another radiant...while his friends beat you down.
Also should everyone have to run bow or destro staff, with destroy being one of the poorest weapon lines for PvP? That doesn't sound like build diversity to me!
I do not think having RD range reduced to that of gap closer range or lower is so bad. The idea was originally given to me by a magplar main too.
I love how op the rd is when the counter counter argument is "then his friends..."
New definition of overpowered: when outnumbered, this may be able to kill me.
Sigh!
Ok news flash people, in most all those one v many kung fu action theater movies where one took on many, they were many mooks, like average pve mobs, not many other pc.
i don't even think OP has came up with any ideas in what to balance and how to balance it, just a random bait thread?
Wasn't me, but that's beside the point m8dunno what i expected when i saw your username. within 8.2 seconds, he couldv'e probably light-attacked him to death.
better ask for something extra on more nb skills
This thread isn't about NB.
like all of your threads, this one is full of hyperbole and a bias towards NBs that has completely gotten out of hand. The nerf threads are just as ridiculous as those asking for further NB buffs
Kena, I've beaten down every single one of your attempts thus far because you're unable to actually come up with strong evidence and/or a strong argument. At this point, I'll let others tell you how wrong you are
Funny how there are more and more agreements as time goes on.
And I don't see how "radiant should need to be cast within gap closer range so that melee classes have an opportunity to reach the templar" is so irrational. When radiant is cast from far away, the risk that the skill is supposed to put the templar under is simply not present. You're repeating the same abstract accusations instead of actually reading the argument and looking at it outside of your biased magplar perspective.
Those are in other threads on the same subject.
myrrrorb14_ESO wrote: »
I destroyed Templars when it was broken in IC. It marks them as easy targets.
GoodOlPinkly wrote: »I love how this thread is literally about not being able to 1vX templars, that makes them OP. Lololol
I'll tell you why these are not the greatest idea.i don't even think OP has came up with any ideas in what to balance and how to balance it, just a random bait thread?
Those are in other threads on the same subject. I've suggested reducing the range of the ability, reducing its execute range, and making it dodgeable again. My favorite suggestion is to reduce the range to within gap closer range. My concern is mainly with melee characters' inability to get onto the templar to stop them from beam spamming.