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*cough* balanced *cough*

KenaPKK
KenaPKK
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hehehe

OmVh18l.png
Edited by KenaPKK on May 11, 2016 4:16AM
Kena
Former Class Rep
Former Legend GM
Beta player
  • Ampnode
    Ampnode
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    ZOS stated they're happy with the current state of RD, which clearly means you need to learn to play against an undodgeable, long range, CP double-dipping execute.

    /s
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • STEVIL
    STEVIL
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    Ampnode wrote: »
    ZOS stated they're happy with the current state of RD, which clearly means you need to learn to play against an undodgeable, long range, CP double-dipping execute.

    /s

    block, cloak, interrupt... yes, we agree.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Strider_Roshin
    Strider_Roshin
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    It's an execute. It's suppose you hit hard. I don't care if your health is full or not. And don't even think about comparing it to other executes.
  • KenaPKK
    KenaPKK
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    STEVIL wrote: »
    Ampnode wrote: »
    ZOS stated they're happy with the current state of RD, which clearly means you need to learn to play against an undodgeable, long range, CP double-dipping execute.

    /s

    block, cloak, interrupt... yes, we agree.

    block: you lose stam standing still while the templar and friends beat you to death

    cloak: you get detected by something or come out of cloak on your own and he begins a new channel...as his friends beat on you and you can't get to him

    interrupt: what if he is shooting from outside of gap closer range? :worried:
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Joy_Division
    Joy_Division
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    Screenshot_20150701_175318_zpsu3cofqyo.png

    My screen shot with no context is better than yours
    Edited by Joy_Division on May 11, 2016 4:53AM
  • KenaPKK
    KenaPKK
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    My screen shot with no context is better than yours

    Both are op. :kissing_heart:

    But at least yours is multiple hits of Camo Hunter.
    Edited by KenaPKK on May 11, 2016 4:56AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Strider_Roshin
    Strider_Roshin
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    STEVIL wrote: »
    Ampnode wrote: »
    ZOS stated they're happy with the current state of RD, which clearly means you need to learn to play against an undodgeable, long range, CP double-dipping execute.

    /s

    block, cloak, interrupt... yes, we agree.

    Hear that guys? The next time someone hits you with a RD from 40 meters away, simply just look at your target, and bash them. See? Isn't that simple?
  • SublimeSparo
    SublimeSparo
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    Venom arrow or crushing shock.
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • KenaPKK
    KenaPKK
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    Venom arrow or crushing shock.

    Begins channeling another radiant...while his friends beat you down.

    Also should everyone have to run bow or destro staff, with destroy being one of the poorest weapon lines for PvP? That doesn't sound like build diversity to me!

    I do not think having RD range reduced to that of gap closer range or lower is so bad. The idea was originally given to me by a magplar main too. :lol:
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Joy_Division
    Joy_Division
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    KenaPKK wrote: »

    My screen shot with no context is better than yours

    Both are op. :kissing_heart:

    But at least yours is multiple hits of Camo Hunter.

    I'll concede ESO is a beer and pretzels game with many simple mechanics that frustrates players looking for a more in-depth tactical combat.

    But your RD screenshot also has multiple hits :kissing_heart:
    Edited by Joy_Division on May 11, 2016 5:17AM
  • KenaPKK
    KenaPKK
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    KenaPKK wrote: »

    My screen shot with no context is better than yours

    Both are op. :kissing_heart:

    But at least yours is multiple hits of Camo Hunter.

    I'll agree ESO is a beer and pretzels game with many simple mechanics that frustrates players looking for a more in-depth tactical combat.

    But your RD screenshot also has multiple hits :kissing_heart:

    You wouldn't feel that way about the game if you'd leave your 24 man raid. :kissing_heart:
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Nifty2g
    Nifty2g
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    KenaPKK wrote: »
    hehehe

    OmVh18l.png
    This thread again?

    The damage on RD is completely fine for how many counters it has, and also being snared while casting it and having mobility stripped away makes up for the damage.

    However, even I believe this should be allowed to be dodged. But really this whole issue is the attack not being able to be dodged, and thus making it spammed from 100%, sure it's a dps ability too as well as an execute, but letting it be dodged means it wont be spammed and players wont use it from 100% because of how much this skill actually costs.

    So yes, make it able to be dodged. There is no reason templars should be against this @Wrobel something to possibly consider?

    Adding to this, OP and everyone else do you think its balanced to leave a completely useless skill in the game by just flat nerfing it leaving all of its counters and snare attached to it? Of course not, I think it was fine how it was last patch with the dodge added to it, people actually used it as an execute like it was meant to be to finish off their enemies because standing there like an idiot dealing crap damage at 100% while other enemies are hitting that player and your beam is going through their roll dodges, that's not a fair mechanic at all and then you start seeing damage increases because they cant dodge your beam and have people spamming gap closers on them etc.

    That is what needs to be adjusted, not the damage. The mechanic of it. So please, before we *** up the skill and nerf the damage to hell and make it useless, lets fix the core problem of it accordingly. Templars need to stop defending it because you all know it's a cheese skill going through roll dodge.
    Edited by Nifty2g on May 11, 2016 5:59AM
    #MOREORBS
  • Zheg
    Zheg
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    Kena, I've beaten down every single one of your attempts thus far because you're unable to actually come up with strong evidence and/or a strong argument. At this point, I'll let others tell you how wrong you are o:)
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    there is no balance in this game, there never will be

    you see, when someone finds a good build, or hell even a decent build, that allows a underperforming class to be competitive, people complain, then that class is nerfed.

    Its been this way since launch, and to be honest, at this point id rather them just drop their 'attempts' to balance, and focus on content and fixing the lag.

    i dont want players to decide what class is viable month to month, because if ZOS's claims of 'listening' to the playerbase are true, then we suck at balancing
  • lassitershawn
    lassitershawn
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    Go Jace!
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • Xsorus
    Xsorus
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    KenaPKK wrote: »
    Venom arrow or crushing shock.

    Begins channeling another radiant...while his friends beat you down.

    Also should everyone have to run bow or destro staff, with destroy being one of the poorest weapon lines for PvP? That doesn't sound like build diversity to me!

    I do not think having RD range reduced to that of gap closer range or lower is so bad. The idea was originally given to me by a magplar main too. :lol:

    Destro is in no way one of the poorest weapon lines for PvP

    RD is moronic though.
  • KenaPKK
    KenaPKK
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    Xsorus wrote: »
    KenaPKK wrote: »
    Venom arrow or crushing shock.

    Begins channeling another radiant...while his friends beat you down.

    Also should everyone have to run bow or destro staff, with destroy being one of the poorest weapon lines for PvP? That doesn't sound like build diversity to me!

    I do not think having RD range reduced to that of gap closer range or lower is so bad. The idea was originally given to me by a magplar main too. :lol:

    Destro is in no way one of the poorest weapon lines for PvP

    RD is moronic though.

    Destro staves are useful in the same way that dual wield is for classes with the class abilities to back them up. I meant the abilities in the skill line, though. They're so not in league with 2h or bow or snb or resto. Destro and dual wield skills are weaaak. (imo)

    Sorcs use Crushing Shock because they don't have a true dps ability and need an easy way to proc frags...and sometimes Weakness to Elements if they are dueling or something. Staff mageblades don't use any destro abilities. Every now and then someone slots Destructive Reach to push people off of keeps, but that ability's cc is so short it's not strong compared to class ccs. Wall of Elements is boss in PvE, but it's nearly useless in PvP unless you're using some cheesy Winterborne + ice Maelstrom staff build, but then your damage suffers, people get just leave your aoe, and you lack impen. Destro just...ugh it makes me sad. :(

    But anyway, yea, radiant op mantra over and over until ZOS realizes. <3 tyty
    Edited by KenaPKK on May 11, 2016 6:28AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
    KenaPKK
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    Nifty2g wrote: »
    KenaPKK wrote: »
    hehehe

    OmVh18l.png
    This thread again?

    The damage on RD is completely fine for how many counters it has, and also being snared while casting it and having mobility stripped away makes up for the damage.

    However, even I believe this should be allowed to be dodged. But really this whole issue is the attack not being able to be dodged, and thus making it spammed from 100%, sure it's a dps ability too as well as an execute, but letting it be dodged means it wont be spammed and players wont use it from 100% because of how much this skill actually costs.

    So yes, make it able to be dodged. There is no reason templars should be against this @Wrobel something to possibly consider?

    Adding to this, OP and everyone else do you think its balanced to leave a completely useless skill in the game by just flat nerfing it leaving all of its counters and snare attached to it? Of course not, I think it was fine how it was last patch with the dodge added to it, people actually used it as an execute like it was meant to be to finish off their enemies because standing there like an idiot dealing crap damage at 100% while other enemies are hitting that player and your beam is going through their roll dodges, that's not a fair mechanic at all and then you start seeing damage increases because they cant dodge your beam and have people spamming gap closers on them etc.

    That is what needs to be adjusted, not the damage. The mechanic of it. So please, before we *** up the skill and nerf the damage to hell and make it useless, lets fix the core problem of it accordingly. Templars need to stop defending it because you all know it's a cheese skill going through roll dodge.

    My main problem is that people can use it outside of gap closer range. Melee classes struggle against it when in group v group fights because they need to get to the templar to kill them, but often can't because the templar is 30m+ away. At that range, the weaknesses of the ability, such as it snaring the user and it being a channel etc etc, no longer make the templar vulnerable. Being able to dodge it was nice counterplay too, though. I wonder if that alone would be enough to limit its real open world use cases to executing instead of just sitting it on enemies under fire to add pressure.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Nifty2g
    Nifty2g
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    KenaPKK wrote: »
    Nifty2g wrote: »
    KenaPKK wrote: »
    hehehe

    OmVh18l.png
    This thread again?

    The damage on RD is completely fine for how many counters it has, and also being snared while casting it and having mobility stripped away makes up for the damage.

    However, even I believe this should be allowed to be dodged. But really this whole issue is the attack not being able to be dodged, and thus making it spammed from 100%, sure it's a dps ability too as well as an execute, but letting it be dodged means it wont be spammed and players wont use it from 100% because of how much this skill actually costs.

    So yes, make it able to be dodged. There is no reason templars should be against this @Wrobel something to possibly consider?

    Adding to this, OP and everyone else do you think its balanced to leave a completely useless skill in the game by just flat nerfing it leaving all of its counters and snare attached to it? Of course not, I think it was fine how it was last patch with the dodge added to it, people actually used it as an execute like it was meant to be to finish off their enemies because standing there like an idiot dealing crap damage at 100% while other enemies are hitting that player and your beam is going through their roll dodges, that's not a fair mechanic at all and then you start seeing damage increases because they cant dodge your beam and have people spamming gap closers on them etc.

    That is what needs to be adjusted, not the damage. The mechanic of it. So please, before we *** up the skill and nerf the damage to hell and make it useless, lets fix the core problem of it accordingly. Templars need to stop defending it because you all know it's a cheese skill going through roll dodge.

    My main problem is that people can use it outside of gap closer range. Melee classes struggle against it when in group v group fights because they need to get to the templar to kill them, but often can't because the templar is 30m+ away. At that range, the weaknesses of the ability, such as it snaring the user and it being a channel etc etc, no longer make the templar vulnerable. Being able to dodge it was nice counterplay too, though. I wonder if that alone would be enough to limit its real open world use cases to executing instead of just sitting it on enemies under fire to add pressure.
    Yes because the only change it had to it before it became OP was that they brought back you couldn't dodge it.
    Before that people used it properly.
    #MOREORBS
  • Jade1986
    Jade1986
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    Ive gotten hit by a a radiant destruction for 16 k in BWB with full purple impen gear, full heavy, and defending on my sword.

    #logic
  • Rohamad_Ali
    Rohamad_Ali
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    KenaPKK wrote: »
    hehehe

    OmVh18l.png

    db9a06711bb9f42cc2b3992f29af4a55.jpg
  • maxjapank
    maxjapank
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    Nifty2g wrote: »
    Yes because the only change it had to it before it became OP was that they brought back you couldn't dodge it.
    Before that people used it properly.

    Before that, people didn't use it at all. That whole time it was bugged and dodgeable, you never saw it it pvp. Never.
  • Jaywics
    Jaywics
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    KenaPKK wrote: »
    hehehe

    OmVh18l.png

    Its a troll pic as he took off all his gear. I was told this by a member in his guild.

    /close
    XBOX1 NA
    XBL: Jaywics
    Discord ID: jaywics#2078


  • Kas
    Kas
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    dunno what i expected when i saw your username. within 8.2 seconds, he couldv'e probably light-attacked him to death.
    better ask for something extra on more nb skills
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • ArgoCye
    ArgoCye
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    KenaPKK wrote: »
    hehehe

    OmVh18l.png

    Way to just stand there and get hit with 24K damage...
  • KenaPKK
    KenaPKK
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    ArgoCye wrote: »
    KenaPKK wrote: »
    hehehe

    OmVh18l.png

    Way to just stand there and get hit with 24K damage...

    Wasn't me, but that's beside the point m8 ;)

    Kas wrote: »
    dunno what i expected when i saw your username. within 8.2 seconds, he couldv'e probably light-attacked him to death.
    better ask for something extra on more nb skills

    This thread isn't about NB.
    Edited by KenaPKK on May 11, 2016 9:03AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
    KenaPKK
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    Jaywics wrote: »
    KenaPKK wrote: »
    hehehe

    OmVh18l.png

    Its a troll pic as he took off all his gear. I was told this by a member in his guild.

    /close

    Hearsay. Also you play on a different platform than this image was taken from. Hmmmmm.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
    KenaPKK
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    Zheg wrote: »
    Kena, I've beaten down every single one of your attempts thus far because you're unable to actually come up with strong evidence and/or a strong argument. At this point, I'll let others tell you how wrong you are o:)

    Funny how there are more and more agreements as time goes on.

    And I don't see how "radiant should need to be cast within gap closer range so that melee classes have an opportunity to reach the templar" is so irrational. When radiant is cast from far away, the risk that the skill is supposed to put the templar under is simply not present. You're repeating the same abstract accusations instead of actually reading the argument and looking at it outside of your biased magplar perspective.
    Edited by KenaPKK on May 11, 2016 9:15AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    If I post a death recap where I take the same amount of damage over the same time from a nb skill, will you then stop crying?
  • KenaPKK
    KenaPKK
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    If I post a death recap where I take the same amount of damage over the same time from a nb skill, will you then stop crying?

    Do you agree that RD -- an execute -- should be able to kill you 100-0 in half the time that it takes other executes to do so?
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
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