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PTS Patch Notes v2.4.0

  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Telel wrote: »
    @ZOS_GinaBruno

    This one found something odd in the werewolf notes.

    Call of the Pack: Redesigned this passive ability so it now reduces the cost of staying in Werewolf form by 10/20% for each transformed Werewolf in your group, including yourself, up to a maximum of 40/80% at Ranks I/II.

    Currently there is no cost to stay in form as it's done a timer, and that time is increased by various means. So is this note incorrect or has there been a major revision of how the ultimate works?

    The timer, in the case of werewolves, is the second Magicka bar that's underneath your main Magicka bar. For this change, the decrease is the decay rate for the Werewolf "resource" bar, if you will.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • NBrookus
    NBrookus
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    Rylana wrote: »
    x5ofspadez wrote: »
    RIP Magicka Sorc.
    What made them think that changing wards from 20 to 6 seconds was a good idea? anyone?
    I wont suffer a bit, and I actually became stronger when slotting harness, and I already use negate liberally

    In other words, every sorc who wasn't a shield stacker in PvP pretty much has to be one now. Guess it's time to pull out my Lich set to deal with the increased magicka costs of staying alive... or turn my sorc into a ganker. :/

    Lots of meta-changing stuff here for tanks, sorcs and stam players overall.
    PC NA
    Breton Magicka Sorcerer, Breton Magicka Templar, Dunmer Magicka DK, Bosmer Stamina NB, Nord Stamina Warden, Redguard Stamina Necro
    Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka NB, Breton Magicka Sorcerer, Orc Stamina Warden
    Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka Sorcerer
  • Armitas
    Armitas
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    Heavy armor changes look really nice! Any thoughts of dealing with maul/mace penetration percentages as well?

    Note: I did not realize from the patch notes that the block reduction was removed from heavy armor. That part is very much not nice.
    Edited by Armitas on April 29, 2016 6:09PM
    Retired.
    Nord mDK
  • Tarrin
    Tarrin
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    I`m using Brawler (Cleave morth) + Reverse slice now. Thank you for this improvement. But increasing radius of Reverse Slice mb? Up to 7 meters.

    Otherwise Bone shield + Steel tornado will be much better.
    Edited by Tarrin on April 25, 2016 9:24PM
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
  • Cazic
    Cazic
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    Tarrin wrote: »
    Cazic wrote: »
    Why are DK abilities being changed from fire to poison damage?

    For stamina based non dunmer DK?

    Can you elaborate? How does having the abilities deal poison damage make them more appealing than fire?

  • Torbschka
    Torbschka
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    Cazic wrote: »
    Tarrin wrote: »
    Cazic wrote: »
    Why are DK abilities being changed from fire to poison damage?

    For stamina based non dunmer DK?

    Can you elaborate? How does having the abilities deal poison damage make them more appealing than fire?

    because u have + physical and poison damage in champion points as a stamina class. so now, ur dots as a stamina dk doing approx 25% more dmg (if u have 100 in mighty)
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Yep so just switch from wrecking blow to dizzying swing prob averted :)
  • Fetaro
    Fetaro
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    Sweet natch potes are sweet
  • Cinbri
    Cinbri
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    I am officially like this patch.
  • Cazic
    Cazic
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    Torbschka wrote: »
    Cazic wrote: »
    Tarrin wrote: »
    Cazic wrote: »
    Why are DK abilities being changed from fire to poison damage?

    For stamina based non dunmer DK?

    Can you elaborate? How does having the abilities deal poison damage make them more appealing than fire?

    because u have + physical and poison damage in champion points as a stamina class. so now, ur dots as a stamina dk doing approx 25% more dmg (if u have 100 in mighty)

    Ah k that makes sense. I'm a dunmer stam DK and have built around the dunmer fire damage bonus a bit. Just hoping this doesn't gimp my build too much.
  • Rex-Umbra
    Rex-Umbra
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    Long read, very interesting. Dusting off the stamina characters again but wish more for my hybrid.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Preyfar
    Preyfar
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    Yep so just switch from wrecking blow to dizzying swing prob averted :)
    The knockback wasn't the issue, it was the knockback + 20% power buff that made Wrecking Blow the monster it is/was.
  • Tarrin
    Tarrin
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    Epona222 wrote: »
    Sorry, but that's a rubbish change. I like to be able to harvest what I need.

    It`s for money withdraw. Not bad change.
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
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