@ZOS_GinaBruno
This one found something odd in the werewolf notes.
Call of the Pack: Redesigned this passive ability so it now reduces the cost of staying in Werewolf form by 10/20% for each transformed Werewolf in your group, including yourself, up to a maximum of 40/80% at Ranks I/II.
Currently there is no cost to stay in form as it's done a timer, and that time is increased by various means. So is this note incorrect or has there been a major revision of how the ultimate works?
x5ofspadez wrote: »RIP Magicka Sorc.
What made them think that changing wards from 20 to 6 seconds was a good idea? anyone?
I wont suffer a bit, and I actually became stronger when slotting harness, and I already use negate liberallyx5ofspadez wrote: »RIP Magicka Sorc.
What made them think that changing wards from 20 to 6 seconds was a good idea? anyone?
ZOS_GinaBruno wrote: »Uppercut: This ability and the Wrecking Blow morph no longer knockback and stun enemies hit.
ZOS_GinaBruno wrote: »Dizzying Swing will no longer apply the Minor Maim debuff to enemies hit; instead, it will add a knockback and stun to the ability.
because u have + physical and poison damage in champion points as a stamina class. so now, ur dots as a stamina dk doing approx 25% more dmg (if u have 100 in mighty)
ZOS_GinaBruno wrote: »Potency runestones no longer need to be harvested, with every tier of both polarities now available for purchase from any enchanting vendor, including Alliance Point enchanting vendors.
Does this mean you CAN'T harvest them anymore? Or just that they are now available for sale?
They cannot be harvested anymore; all Enchanting runestones now give Aspect and Essence. You can still get them by deconstructing glyphs, though, but the main way is to just buy what you need from a vendor.
The knockback wasn't the issue, it was the knockback + 20% power buff that made Wrecking Blow the monster it is/was.jamesharv2005ub17_ESO wrote: »Yep so just switch from wrecking blow to dizzying swing prob averted
Sorry, but that's a rubbish change. I like to be able to harvest what I need.
Disappointed by this. This takes absolutely zero steps towards removing the implied linearity that Veteran Ranks caused. People will feel compelled to go through areas with 10 CP monsters before areas with 60 CP monsters solely because of the numbers, just as they do now with VR1 to VR6. All enemies should be displaying Level 50, and nothing more, to promote the idea that every endgame activity is equal (be that Cadwell, Craglorn, Dungeons, Trials, or Cyrodiil).ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
Base Game Patch
Veteran Rank Removal
- Old Veteran Rank [...] monsters will now display Champion Points.
- For monsters, the number of Champion Points describes the monster’s strength.
If everything has been rescaled, hopefully this will go some way towards reducing that linearity. I doubt it has though...
- Monsters will now scale up faster in difficulty through veteran zones.
- Silver and Gold zones have been releveled to account for the increased speed at which you gain Champion Points.
Does this mean there will no longer be separate "Potency", "Essence", and "Aspect" runestone nodes? Can Potency runes still be harvested, or are they vendor only?Enchanting Improvements
- All harvestable runestones will now provide at least one Essence and Aspect runestone per harvest.
- Potency runestones no longer need to be harvested, with every tier of both polarities now available for purchase from any enchanting vendor, including Alliance Point enchanting vendors.
BOOO bad change. Correct me if I'm wrong, but doesn't that make Potency runestones the only crafting material that cannot be harvested? That's a very inconsistent setup. You shouldn't be forced to buy or deconstruct to obtain crafting materials.ZOS_GinaBruno wrote: »They cannot be harvested anymore; all Enchanting runestones now give Aspect and Essence. You can still get them by deconstructing glyphs, though, but the main way is to just buy what you need from a vendor.Potency runestones no longer need to be harvested, with every tier of both polarities now available for purchase from any enchanting vendor, including Alliance Point enchanting vendors.
Does this mean you CAN'T harvest them anymore? Or just that they are now available for sale?
I like the fact that the loss values have been consolidated to the same number. I think 50% is too low, though. Somewhere between 60-70% (eg, 67%) would be more reasonable.ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
DLC Game Packs
Changes to Imperial City
- You will now lose 50% of your Tel Var Stones for both a PvE or PvP death. Previously, you would lose 10% of your Stones for a PvE death, and 80% for a PvP death.
Great to see all this template stuff! I hope the wayshrine access to every zone has been maintained.ZOS_GinaBruno wrote: »AVAILABLE TEMPLATES
- All crafting lines except Provisioner will be maxed out. This will be addressed in a future PTS patch.
- You will have full knowledge of all Equipment Traits, including Nirnhoned.
- You will receive a new item, “The Ultimate Crafting Crate”. This crate contains:
- 10x of “The Alchemist’s Crate”
- 10x “The Crafter’s Materials Crate”
- 1x “Crafter’s Limitless Library”
- 1x “The Traveled Crafter’s Crate”
- Their contents are as follows:
- “The Alchemist’s Crate” contains 200x of every kind of Water, every kind of Alchemy Reagent, and every kind of Oil (used in poisoncrafting). This includes the new Reagents introduced with Poisoncrafting, as well.
- “The Crafter’s Materials Crate” contains 200x of every kind of Refined Material, of every level, for Clothiers, Blacksmiths, and Woodworkers. It also contains 200x of each kind of improvement material.
- “The Crafter’s Limitless Library” contains the full Style Book for every Style that your character does not know. This allows you to pick and choose which styles you’d like to learn, or you can just read all the books and learn everything.
- “The Traveled Crafter’s Crate” contains 200x of every Trait item (including both Nirncrux variants), ever refined Style Item currently available, and 200x Crown Mimic Stones.
Please reconsider "fixing" that. This sounds like a good thing to me, as it provides more incentive to capture the districts.ZOS_GinaBruno wrote: »KNOWN ISSUES
Combat & Gameplay
Exploration & Itemization
Imperial City
- The Tel Var Stone bonus is currently being applied while in the Imperial Sewers, which is not intended.
How will this work if you are an EP or AD player who has not yet reached Level 50 or completed the main quest? They do not have access to Bangkorai or Stormhaven, as they have not unlocked Cadwell's zones, so where will the gates take them?ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, ORSINIUM DLC GAME PACK
Quests & Zones
General
- The Merchant and Friendship Gates will now take you to Bangkorai and Stormhaven, respectively, and there is a new cart in Orsinium to return you to your alliance’s main city.
- Carts to Orsinium in Vulkhel Guard, Davon's Watch, and Daggerfall will bring you to the Merchant's Gate until you complete the quest "Invitation to Orsinium."
- Doing so will then teleport you to the cart in Orsinium.
ZOS_GinaBruno wrote: »Potency runestones no longer need to be harvested, with every tier of both polarities now available for purchase from any enchanting vendor, including Alliance Point enchanting vendors.
Does this mean you CAN'T harvest them anymore? Or just that they are now available for sale?
They cannot be harvested anymore; all Enchanting runestones now give Aspect and Essence. You can still get them by deconstructing glyphs, though, but the main way is to just buy what you need from a vendor.
Sorry, but that's a rubbish change. I like to be able to harvest what I need.