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Auction House/Guild Trader Compromise

  • Zerok
    Zerok
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    Ra'Shtar wrote: »
    I will keep on saying no to a AH just because the undercutting would make prices go super down and just don't want to spend 20 mins undercutting everyone just to be undercutted 2 minutes later and have to redo all the tedious process again.
    So basically you're saying you're against the law of supply and demand? :/
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • Ggrab
    Ggrab
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    I think the perfect system will be to make an auction house just for crafting mats, so we can get a stable economic because NPCing everything isn't cutting it

    I would have loved it if it was introduce with the thief guild as a blackmarket thing.
  • Averya_Teira
    Averya_Teira
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    johu31 wrote: »
    My favorite past time is traveling around the traders looking for good deals to flip. I'm a trader. I buy low and sell high. There are tons of resources out there for an individual to learn what an item is worth, but yet ppl don't, and I'll capitalize on their ignorance. Any type of global in game store or auction house will flood the market and drive the economy into oblivion.

    I'm on Xbox. It's a year behind pc which might explain the 50-75% price difference on items between pc and console. I also believe that the merchant addons have drove it down more because it's global information a mouse click away.

    Funny how Games with AHs don't have their economy In oblivion ? Is every item In WoW 1 copper ? No...
  • Averya_Teira
    Averya_Teira
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    johu31 wrote: »
    I disagree.

    I think any move away from the current structure would be the demise of trading guilds.

    The only guild I'm in has great camaraderie, leadership, events, etc. We have a RK stall consistently and keeping it MEANS something to us.

    So, I wouldn't trade all the illicit skooma in a Bandari trader's secret stash for what I have with my one and only guild right now.

    Good for you and your guild now what about all the guilds that dont have a stall and cant afford events? What of the players who dont have a guild thats actively in the hunt for a trader? There is a limited amount of space in guilds and a limited amount of traders. Im sure its all dandy on your side of the fence. But that doesnt change the fact that its not inclusive at all and keeps a vast majority of sellers and buyers out of the market.

    Why should all the other guilds be entitled to sell? I can't just walk into Walmart and start selling my goodies. Trading guilds work damn hard for their spots. I'll dumb this down for you since you didn't like my last opinion and felt the need to name call.

    1. Build a guild. Recruit hard, and never stop.
    2. Make sure your guild members keep 30/30 in the store at all times.
    3. Save your donations and house cuts.
    4. Start small. Bid on less that ideal spots.
    5. Be online during reset. If you lose your bid, run around and look for vacant traders and hire them for 100 gold.
    6. Hold guild events to generate income. Raffles, contests ect.
    7. Be patient. It takes months to build a high powered trading guild.
    8. Come to the realization that this is eso. Not guild wars, wow, mine craft, or Simmerchant.

    Eventually your guild will be generating 3-5mill a week and can self sustain competitive traders. If you do not want to do all of this WORK that the rest of us do... Then I'll send you an invite. Just make sure to pay your 3k week dues and you can sell all day.

    That sounds like a job.... This is a game, to have fun, to forget about said work ?
  • Alurria
    Alurria
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    This debate happened in beta and guild trader remained. I hope it always stays this way.
  • Hluill
    Hluill
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    Hluill wrote: »
    alexkdd99 wrote: »

    I have yet to be turned down when looking for a guild with guild trader. The guild who puts in more time and resources should have the better traders. ANYONE who wants to sell things in trader can go to guild recruitment forum and join a guild with a trader or even join 5 guilds with traders. This idea that all these players are unable to sell things in traders is untrue. If you want to sell things in trader but don't it is nobody's fault but your own. Some people just don't want to pay the 3-5k weekly guild fee which is nothing in comparison to how much money you can make in a week. I and many others like things just the way they are and dont believe ZOS has any plan to change the trader system currently in place. I personally love going around to all the traders and find great deals. It makes my day when I find kutas for 9k or temp alloys for 4k.

    Every time I talk to someone about joining a trading guild I am told about all kinds of fees and qualifiers. So I pointedly disagree with your statement that it's my own fault for not being able to take part in guild trade.

    How do you rationalize the guild trader in the newbie zone that only sells high-level gear? Where is the sense in that? How does anyone benefit, or profit, from that? Sure it's great for the high-levels to stone jump all over the world to window shop, if they have the time... But the low-levels and the time-crunched are left out of the markets.

    Vendors are more accessable and give consistent prices.

    there are no such thing as newbie zones. each zone has a differnet versions that is all vet even the monsters and mucdrabs are vet level.

    Hmmmm, so what do you call zones in which the low-level characters adventure? Stros M'Kai, Bal Foren and Kenarthi's Roost (sp) are hardly places brimming with Veterans. And the characters adventuring there have few options for traveling the world to shop Guild Traders.
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Hluill
    Hluill
    ✭✭✭
    johu31 wrote: »
    I disagree.

    I think any move away from the current structure would be the demise of trading guilds.

    The only guild I'm in has great camaraderie, leadership, events, etc. We have a RK stall consistently and keeping it MEANS something to us.

    So, I wouldn't trade all the illicit skooma in a Bandari trader's secret stash for what I have with my one and only guild right now.

    Good for you and your guild now what about all the guilds that dont have a stall and cant afford events? What of the players who dont have a guild thats actively in the hunt for a trader? There is a limited amount of space in guilds and a limited amount of traders. Im sure its all dandy on your side of the fence. But that doesnt change the fact that its not inclusive at all and keeps a vast majority of sellers and buyers out of the market.

    Why should all the other guilds be entitled to sell? I can't just walk into Walmart and start selling my goodies. Trading guilds work damn hard for their spots. I'll dumb this down for you since you didn't like my last opinion and felt the need to name call.

    1. Build a guild. Recruit hard, and never stop.
    2. Make sure your guild members keep 30/30 in the store at all times.
    3. Save your donations and house cuts.
    4. Start small. Bid on less that ideal spots.
    5. Be online during reset. If you lose your bid, run around and look for vacant traders and hire them for 100 gold.
    6. Hold guild events to generate income. Raffles, contests ect.
    7. Be patient. It takes months to build a high powered trading guild.
    8. Come to the realization that this is eso. Not guild wars, wow, mine craft, or Simmerchant.

    Eventually your guild will be generating 3-5mill a week and can self sustain competitive traders. If you do not want to do all of this WORK that the rest of us do... Then I'll send you an invite. Just make sure to pay your 3k week dues and you can sell all day.

    Thanks for the small-business class.

    I just want to sell some stuff that I don't need. I do not want to run a business in a fantasy world, I just want to play hero in it. If I want to challenge myself I can turn off my computer and do push-ups or go for a run. I think it's great that some enjoy playing online lemonade-stand in a fantasy world. I don't. I log on to be a warrior and kill monsters.
    Edited by Hluill on May 3, 2016 4:10PM
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Korah_Eaglecry
    Korah_Eaglecry
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    ✭✭✭✭
    Hluill wrote: »
    johu31 wrote: »
    I disagree.

    I think any move away from the current structure would be the demise of trading guilds.

    The only guild I'm in has great camaraderie, leadership, events, etc. We have a RK stall consistently and keeping it MEANS something to us.

    So, I wouldn't trade all the illicit skooma in a Bandari trader's secret stash for what I have with my one and only guild right now.

    Good for you and your guild now what about all the guilds that dont have a stall and cant afford events? What of the players who dont have a guild thats actively in the hunt for a trader? There is a limited amount of space in guilds and a limited amount of traders. Im sure its all dandy on your side of the fence. But that doesnt change the fact that its not inclusive at all and keeps a vast majority of sellers and buyers out of the market.

    Why should all the other guilds be entitled to sell? I can't just walk into Walmart and start selling my goodies. Trading guilds work damn hard for their spots. I'll dumb this down for you since you didn't like my last opinion and felt the need to name call.

    1. Build a guild. Recruit hard, and never stop.
    2. Make sure your guild members keep 30/30 in the store at all times.
    3. Save your donations and house cuts.
    4. Start small. Bid on less that ideal spots.
    5. Be online during reset. If you lose your bid, run around and look for vacant traders and hire them for 100 gold.
    6. Hold guild events to generate income. Raffles, contests ect.
    7. Be patient. It takes months to build a high powered trading guild.
    8. Come to the realization that this is eso. Not guild wars, wow, mine craft, or Simmerchant.

    Eventually your guild will be generating 3-5mill a week and can self sustain competitive traders. If you do not want to do all of this WORK that the rest of us do... Then I'll send you an invite. Just make sure to pay your 3k week dues and you can sell all day.

    Thanks for the small-business class.

    I just want to sell some stuff that I don't need. I do not want to run a business in a fantasy world, I just want to play hero in it. If I want to challenge myself I can turn off my computer and do push-ups or go for a run. I think it's great that some enjoy playing online lemonade-stand in a fantasy world. I don't. I log on to be a warrior and kill monsters.

    And the suggestion in the OP doesnt take that away from them.
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