You what?@HoloYoitsu Potion cooldown glyphs of any quality do NOT work.
I've noticed some huge differences with my chararcters stats with exactly the same gear and traits and buff food. (only champions points are not the same but on all screenshots I have 501 cp). I've lost around 2k of max magicka, 900 of health and 600 of stamina, also spell damages on my resto staff bar. (2267 instead of 2396)
I don't know what's wrong here, maybe bug with cp, gear ? Someone else have noticed similar problems ?
Stats in February 2016 :
Dual wield
http://img11.hostingpics.net/pics/823363Screenshot20160220172249.png
Resto staff
http://img11.hostingpics.net/pics/454865Screenshot20160220172308.png
Nowadays :
Dual wield
http://img15.hostingpics.net/pics/923920Screenshot20160411133048.png
Resto staff
http://img15.hostingpics.net/pics/957030Screenshot20160411133052.png
I'll test soon with others sets.
Surprised we all forgot to add this bug to the list. Emperor siege damage has been bugged since IC (maybe orsinium?). The double damage was changed a long time ago to only apply to structures and not players, but the bug reintroduced the extra damage to players 1 or 2 patches ago. With the moronic siege buffs that ww2 gave us in TG, when combined with the emperor bug, siege damage is broke as eff. One emp cold stone treb hits for 35-40k damage. With how laggy and poor performing the game is, when siege circles don't even show up, there's no justifying siege that can do that much damage.
We have enough aoe oneshots in the game thanks to wrobel's employment, we don't need broken siege on top of that. I made a thread almost 2 months ago inquiring about whether the siege would be bugged in TG or fixed, guess it was the former -_-
http://forums.elderscrollsonline.com/en/discussion/247537/is-bugged-emp-siege-dmg-fixed-in-tg
Good thing I have 20k+ shields.Surprised we all forgot to add this bug to the list. Emperor siege damage has been bugged since IC (maybe orsinium?). The double damage was changed a long time ago to only apply to structures and not players, but the bug reintroduced the extra damage to players 1 or 2 patches ago. With the moronic siege buffs that ww2 gave us in TG, when combined with the emperor bug, siege damage is broke as eff. One emp cold stone treb hits for 35-40k damage. With how laggy and poor performing the game is, when siege circles don't even show up, there's no justifying siege that can do that much damage.
We have enough aoe oneshots in the game thanks to wrobel's employment, we don't need broken siege on top of that. I made a thread almost 2 months ago inquiring about whether the siege would be bugged in TG or fixed, guess it was the former -_-
http://forums.elderscrollsonline.com/en/discussion/247537/is-bugged-emp-siege-dmg-fixed-in-tg
HoloYoitsu wrote: »Good thing I have 20k+ shields.Surprised we all forgot to add this bug to the list. Emperor siege damage has been bugged since IC (maybe orsinium?). The double damage was changed a long time ago to only apply to structures and not players, but the bug reintroduced the extra damage to players 1 or 2 patches ago. With the moronic siege buffs that ww2 gave us in TG, when combined with the emperor bug, siege damage is broke as eff. One emp cold stone treb hits for 35-40k damage. With how laggy and poor performing the game is, when siege circles don't even show up, there's no justifying siege that can do that much damage.
We have enough aoe oneshots in the game thanks to wrobel's employment, we don't need broken siege on top of that. I made a thread almost 2 months ago inquiring about whether the siege would be bugged in TG or fixed, guess it was the former -_-
http://forums.elderscrollsonline.com/en/discussion/247537/is-bugged-emp-siege-dmg-fixed-in-tg
Neartheral wrote: »lordrichter wrote: »
I would imagine that if they knew that, they would be able to reproduce it.
In case you didn't noticed that post was made in the PTS section during the last PTS phase.
So what you are saying is that they have a Public Test Server with a forum section dedicated to it, and they ignore actual bug reports with both steps to reproduce and videos showing the bugs happening (aka the best bug report players can make without getting a debugger and fixing the code themselves and in contrast to bug reports like "ability X is broken" and no more information whatsoever) made during the PTS phases in which new patches are deployed for testing before the release on the live server?
Sallington wrote: »Surprised we all forgot to add this bug to the list. Emperor siege damage has been bugged since IC (maybe orsinium?). The double damage was changed a long time ago to only apply to structures and not players, but the bug reintroduced the extra damage to players 1 or 2 patches ago. With the moronic siege buffs that ww2 gave us in TG, when combined with the emperor bug, siege damage is broke as eff. One emp cold stone treb hits for 35-40k damage. With how laggy and poor performing the game is, when siege circles don't even show up, there's no justifying siege that can do that much damage.
We have enough aoe oneshots in the game thanks to wrobel's employment, we don't need broken siege on top of that. I made a thread almost 2 months ago inquiring about whether the siege would be bugged in TG or fixed, guess it was the former -_-
http://forums.elderscrollsonline.com/en/discussion/247537/is-bugged-emp-siege-dmg-fixed-in-tg
Experienced this last night against Big Ernie. No red circle. 35k one shot to groups of players at chal mine.
ZOS_GinaBruno wrote: »Ok guys, here are some updates to many of the most recent issues reported.
- There is a health desync bug with a number of abilities. After watching the video, it looks like you might’ve run into some lag while fighting. That said, we weren’t able to reproduce the issue.
HoloYoitsu wrote: »I recall there was a bug w/ battle spirit not applying in cyrodiil sometimes back in IC or Orsinum.
That would explain your double damage.
hammayolettuce wrote: »Another week with no pvp bug fixes..
What..
A...
Surprise...
Thank you for being by far the best at being the worst pvp devs ever!
ZOS_GregoryV wrote:Greetings all,
We would like to thank you all for providing your insight to the troubles with the shuffle bug that you have all experienced. As we have gathered the needed information from this thread, this thread will remain closed. We would also like to inform you all that this issue is being looked into and worked on. Thank you for your understanding!
I love how most of these bugs will most likely never be fixed. Kinda shows ZoS' commitment.