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How do *you* measure success in PvP

  • Astanphaeus
    Astanphaeus
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    Taking a keep. Defending a keep. Winning the campaign.
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  • Rylana
    Rylana
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    Close competitive fights, any size really. Moments where I feel a sense of exhilaration at winning something that looked grim, come from behind, against all odds.

    Being able to build a char/strat for my group that succeeds. Heh the "Rylana Gamble" or the "Electrogoblin build" being examples. Having a bit of a legacy among my peers, not necessarily a name amongst my enemies (that leads to dead goblin :( )

    A good AP/hr doesnt hurt, gotta make dat money money yeah yeah. But at the end of the day, if I feel like my team has won more than we lost, or at least improved on a tough day, we have succeeded.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
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  • AdamBourke
    AdamBourke
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    As a VR3, I tend not to take place in PVP directly, but I do attempt to do PvE in Cyrodiil.

    I consider a successful trip to Cyrodiil to be one where I make it to a delve without dying. Some of them are a LONG way.
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
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  • Turelus
    Turelus
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    If I leave the night having had fun it was a success, if I leave annoyed and bored then it was a failure. :tongue:

    AP is just an afterthought.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
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  • Elsir
    Elsir
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    A successful PvP experience for me is in its simplest of forms: Logging off in my own time. Not the amount of AP per hour I could have gotten, or how close I've become to Empress a couple of times, none of that. Just logging off at my own pace. Not because the server was performing too poorly to move 2 feet without spiking to 4500ms latency or more. Not because of mechanics that are debatable as being "part of the game" or "fair" interfering with my personal view of that subject *cough cough*. Just because I felt like I'd had my fill for the day/night and it was time to get food, or generally go do something else. That is a successful PvP experience for me.
    Anna (AKA: Elsir)
    Templar
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  • Reb
    Reb
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    Turelus wrote: »
    If I leave the night having had fun it was a success, if I leave annoyed and bored then it was a failure. :tongue:

    AP is just an afterthought.

    This pretty much sums it up for me to :)

    AP and reward bags are just fluff
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  • reften
    reften
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    Winning the campaign. I know, I'm weird
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
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  • SmalltalkJava
    SmalltalkJava
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    I'm simple. I measure success by how much I help my group. Healing, damage, cc, distraction. After a fight did I help my group? If the answer is yes then I succeeded.
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  • themdogesbite
    themdogesbite
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    I messure sucess by how many loadingscreens / crashes / lag i can avoid.
    :]
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  • stoop420
    stoop420
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    Healing. I get upset when I am late on my ward and someone dies. I am the sucker that runs in and tries to save the nightblade 1vXing peeps. They vanish and I get pummeled.
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  • Universe
    Universe
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    I measure success in pvp by kill/death ratio, AP an hour gain and if I'm successful in defendning a keep/outpost by myself or a small group.
    It would have been great if there was a title & achievement for successfully defendning a number of keeps/outposts by yourself.
    I always solo or escorting a group(never join a group).

    I like to capture new keeps/outposts but I enjoy more the 1vx(solo a group) or 2v5 fights or defending a keep/outpost against a much larger force(winning against the odds).
    The Thieves guild patch has improved the effectiveness of siege weapons, so it is definitely easier to defend the keeps/outposts now(even against a much larger force).
    I don't consider myself an AP farmer since I do everything for fun and for the benefit of my Alliance.
    I never zerg or join a zerg group.
    Edited by Universe on March 8, 2016 4:18PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
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  • zZzleepyhead
    zZzleepyhead
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    Success == fun
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  • frozywozy
    frozywozy
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    I feel successful and accomplished when I log in at primetime with Brk and Chal under enemy control because of green alliance and log off before going to bed with all our home keeps re-captured and with a good faction score going.
    Edited by frozywozy on March 8, 2016 7:54PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
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  • Tannakaobi
    Tannakaobi
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    How do *you* measure success in PvP

    Me alive, opponent dead.....
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  • Didgerion
    Didgerion
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    When I go solo the Kill/Death ratio is my measurement.

    Sometimes I look how many positions I climbed in AP ranking during a session...but as OP said: the AP ranking is a "farm" index and not an actual PVP efficiency indicator.
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  • phillyboy7897
    phillyboy7897
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    If I beat a group 3+ and as good gear as me

    If I beat group 5+

    If I get on 8+ killstreak

    If it takes 8+ players over 1 min to kill me
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  • Karamis_Vimardon
    Karamis_Vimardon
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    The quality of the ERP in my /tells with frenemies :wink:
    PC NA

    Karamis Vimardon, DC Templar (Magplar)
    Netara, DC Nightblade (Stamblade)
    Karamis, DC Sorc (Magicka)
    Hãderus, EP Templar (Healbot)
    Mr Twinkle-Toes, DC DK (Tank)

    game
    noun: game;
    plural noun: games
    1. a form of competitive activity or sport played according to rules.
    2. an activity that one engages in for amusement.
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  • JDar
    JDar
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    This short clip basically sums it up for me:

    https://www.youtube.com/watch?v=dvjiWQDGQV8

    Just kidding. Same way I judge myself in real life: I ask myself if I have the general respect of my peers for the quality of my work, the value of my friendship and the integrity of my character.
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  • Paraflex
    Paraflex
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    Totally agree with the original poster. Smart guy I can see why you are so high ranked. It's about what you can learn in each fight/situation. If you master everything you will become a great player an be able to farm AP in all situations. I believe to be the best you need to have good competition and different competitive enemy group styles. For example if you like group play like I do you need to be able to take on a similar size competitive group and win consistently to be considered successful in my group. I would imagine your groups are ran well and very productive Crown
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


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  • Johngo0036
    Johngo0036
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    What are your goals when you pvp??? My goal is to kill more of the enemy than they do me......

    So for me my Kill to Death ratio plays a HUGE part in whether or not i am successful,


    PC EU Megaserver
    @Johngo0036
    CP900+
    Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
    Orc Stamina Dragonknight | Gru-Bolar(DC)
    Dunmer Magicka Nightblade | Chewbucca(DC)
    Khajit Stamina Nightblade | Gleaming Daggers(DC)
    Altmer Magicka Nightblade | Miss Chewbucca(EP)
    Argonian Magicka Templar | Walks-With-Friends(EP)
    Argonian Templar Healer | Dr Toxic(EP)
    Orc Stamina Sorc | Lady Streaks-Alot(DC)
    Dunmer Magicka DK | Whips-n-Chains(DC)
    Nord Warden | Demi Tank(DC)
    Dunmer Magicka Warden | Crafter-O-Crafts(DC)
    Bosmer Stamplar | Forest-Plump(DC)
    Argonian Hybrid Nb | Men-O-Paws(DC)
    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


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  • Morozov
    Morozov
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    if I can still maneuver in high lag/fps and kill/not die, then I consider that a win in my book.
    AD
    Victorem
    PC - NA - AZ
    Vr 16: Morozov - DK
    Vr 1: Zephyr Grimm - Sorc
    Vr 5: Sad_Bunnie - Templar
    23: Repressed-Canadian-Rage - NB
    Voted "Most likely to squirrel off the crown" PC-NA
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  • RAGUNAnoOne
    RAGUNAnoOne
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    In azuras arena how many stones I can get before I die without touching the portal chests. My record is around 230 so I guess that is decent...
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
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  • KenaPKK
    KenaPKK
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    I measure success in PvP by receiving Rewards for the Worthy.

    ...oh wait.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC original dueling and general PvP community guild
    Now the hub of competitive dueling and the joined PvP communities of NA and EU/PC


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

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  • Morozov
    Morozov
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    KenaPKK wrote: »
    I measure success in PvP by receiving Rewards for the Worthy.

    ...oh wait.

    iseewhatyoudidthere
    AD
    Victorem
    PC - NA - AZ
    Vr 16: Morozov - DK
    Vr 1: Zephyr Grimm - Sorc
    Vr 5: Sad_Bunnie - Templar
    23: Repressed-Canadian-Rage - NB
    Voted "Most likely to squirrel off the crown" PC-NA
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  • tinythinker
    tinythinker
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    Crown wrote: »
    There are many different ways to look at success. What's yours?

    Having fun, which for me includes (but is not limited to):

    - making a useful contribution to battles, which is why I've suggested changes to increase the number of ways to do that, such as adding moving flags and adding gear sets/skill lines for different roles
    Bringing Specialists to the battlefield:

    - limit each character to one Alliance War skill line at a time. If you want to run Support, fine, but you can't pick anything from the Assault tree. You can always respec, of course, to change specializations. Maybe something at one of the Gates? Get your skill point from the Alliance War skill line back and be free to choose another. For a modest fee, of course, perhaps using AP?

    - Modify the existing Alliance War skill lines to reflect specialization. For those upset about the 50% Battle Spirit Nerf, how about one of the passives (maybe Battle Frenzy?) add in something that makes it 40% instead. It can be done/worded various ways, but the idea is still there. Or maybe add it to Continuous Attack? Who knows? Maybe add a new passive? This would be balanced by a similar change under Support. Effectively, those who choose Assault have their healing nerfed at present (or even slightly higher levels), and those who choose Support see mirror results. Other changes could be made to make different specialists valuable to any group (might update later with some examples). There could also be changes that that would limit how often things like Barrier and Purge could be cast/the effects received, or, see the next bullet...

    - Add a new Alliance War skill line. My preference would be for something like an Engineer type. Deploy/retrieve siege faster than at present (and have others do so slower), do more damage with siege equipment/have additional or boosted effects, etc. For example, an active or passive skill at the bottom of the list (high rank) where (at least some) siege effects cannot be purged/cleansed. Partially mitigated by such abilities? Maybe. But not always entirely erased for all effects. There could be some some fun and creative skills thought up for this that are not immediately obvious as well, so put on your thinking caps. Should be at least one that is useful for open-field play that would be powerful and something you'd want to have for your group.

    - Add new mechanics/deployable equipment/personal gear to take advantage of specialization. We see this with a couple of gear sets added in 2.1 but more would be needed to take advantage of the new specialist roles, especially for Engineers in the field. Maybe some kind of fast arming trap? Or a mobile defense structure? Again, get creative! Specific engines I would add include moveable siege towers that could allow people to climb over walls and net throwers (for AoE snares that can't be purged, have to hack/burn through them with normal weapon attacks).

    -Add new Alliance War gear to encourage specialiazation. I gave some examples in another thread and republish them here:

    Siegeproof - Wearer takes 70% less from siege engines.

    Engineer - Siege engines decay 50% slower when run by the wearer and fire 25% faster for 15% more damage.

    Standard Bearer - Wearer takes 60% less damage and deals 40% more damage when fighting on a capturable flag.

    These sets encourage people who enjoy different roles. Not everyone wants to play extreme damage dealer/ganker or clutch healer. Siegeproof has obvious benefits at battles for strongholds and outposts, especially as siege damage is getting buffed. Many players like to run siege when taking/defending strongholds and outposts, and Engineer makes them much more effective by allowing them to fire faster and hit harder for longer. Standard Bearer is kind of strange when you first look at it, but it could produce some interesting results on cap and defense fights. It creates a role for flag-taker/defender. While the generic DPS may die quickly on the flag, the Standard Bearer can outlast several opponents. The numbers for these support sets are high because they need to be to make the roles worth it and encourage diversity.


    The idea here with these various bullets, again, is to spice things up and let people of varying levels of skill make meaningful contributions/be desirable for groups without "nerfing" how other, more skilled players who would want to jump on the revised "Assault" skill line like to play. Tired of playing Support or Engineer and want to play Assault? OK, but you need to practice, gain experience with combat, use the right gear, etc. And make sure things are not only useful from each specialization but challenging to play as well in their own ways. Again, skill line, gear, and equipment would need to be designed with this in mind.

    Add "moving flags" for small group objectives:
    There was a thread about supply lines a good while back, but it was more about capping stronghold resources. What if there were supply convoys, like a wagon, that acted like a moving "flag" to be defended or capped, no new quest needed. They would periodically leave from one stronghold or town to a destination with a contingent of NPC guards. You could choose to escort or not at any time, either because you planned to or just ran across one of them. They would stop moving when attacked, and you would get an O-tick for capturing the wagon or a D-tick for defending it, just like a stronghold or outpost.

    There are already NPC guards who escort captured NPC prisoners in Cyrodiil, so that could be added as another type of "moving flag".

    Capping these moving flags could have benefits beyond AP, such as loot. But capping and defending them could also have additional effects, either on resources, strongholds, or the players involved in he fight. Buffs, debuffs, etc.

    Excerpts originally from or eventually copied into this thread on PvP improvements:
    http://forums.elderscrollsonline.com/en/discussion/213766/cyrodiil-overhaul-bads-v-elite-pvdoor-etc

    - earning achievements, which doesn't happen often on my most experienced PvP characters anymore.
    New achievements from a list I started back in September of 2014, another smaller set from last month, and a few new to this comment...

    Righteous Vengeance - Score 50 Revenge kills in the Alliance War
    Deadly Avenger - Score 50 Avenge kills in the Alliance War

    Unending Retribution - Score 100 Revenge kill in the Alliance War [new]
    Dedicated Vigilante - Score 100 Avenge kills in the Alliance War [new]


    Exalted Dragonknight Slayer - Kill 250 enemy Dragonknights
    Exalted Sorcerer Slayer - Kill 250 enemy Sorcerers
    Exalted Templar Slayer - Kill 250 enemy Templars
    Exalted Nightblade Slayer - Kill 250 enemy Nightblades

    Illustrious Dragonknight Slayer - Kill 500 enemy Dragonknights [new]
    Illustrious Sorcerer Slayer - Kill 500 enemy Sorcerers [new]
    Illustrious Templar Slayer - Kill 500 enemy Templars [new]
    Illustrious Nightblade Slayer - Kill 500 enemy Nightblades [new]

    Supreme Dragonknight Slayer - Kill 1000 enemy Dragonknights
    Supreme Sorcerer Slayer - Kill 1000 enemy Sorcerers
    Supreme Templar Slayer - Kill 1000 enemy Templars
    Supreme Nightblade Slayer - Kill 1000 enemy Nightblades


    Ravager - Score 5 enemy kills in a minute
    Decimator - Score 10 enemy kills in a minute
    Devastator - Score 15 enemy kills in a minute
    Annihilator - Score 20 enemy kills in a minute

    King Maker - Help capture every ring keep on the day your Alliance crowns a new Emperor.
    Defender of the Crown - Help successfully defend the last ring keep when your Alliance has Emperor.



    Alliance Defender - Defend every home keep in your Alliance's starting territory once.
    Cyrodiil Defender - Defend every keep in Cyrodiil once.

    Alliance Conqueror - Capture every home keep in the other Alliances' starting territories once.
    Cyrodiil Conqueror - Capture every keep in Cyrodiil once.

    Resource Management - Defend every resource in your Alliance's starting territory once.
    Extended Supply Chain - Defend every resource in Cyrodiil once.

    Resource Procurement - Capture every resource in the other Alliances' starting territories once.
    Outsourcing - Capture every resource in Cyrodiil once.


    Ten in Five - Defeat 5 enemy players from each rival alliance in 5 minutes
    Twenty in Ten - Defeat 10 enemy players from each rival alliance in 10 minutes


    Scroll Thief - Steal a scroll from an enemy keep.
    Scroll Keeper - Place an enemy scroll at a keep controlled by your Alliance.


    Buff This - Kill a player while wearing no armor.
    Killing Streaker - Kill 10 players while wearing no armor.
    Naked Ambition - Kill 50 players while wearing no armor.

    With Your Bare Hands - Strike a killing blow with no weapon equipped.
    Pernicious Pugilist - Strike 5 killing blows with no weapon equipped.
    Unarmed and Extremely Dangerous - Strike 20 killing blows with no weapon equipped.

    All except those marked as new from are from these threads/comments:
    http://forums.elderscrollsonline.com/en/discussion/131606/small-ish-item-alliance-war-wish-list-for-future-updates
    http://forums.elderscrollsonline.com/en/discussion/243683/naked-and-unarmed-achievements

    - having memorable moments connected to a particular campaign/alliance, which works better with campaign/alliance pride.


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  • Millerman34n
    Millerman34n
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    Lord-Stien wrote: »
    A good way to measure success.

    Are you getting a larger amount of Hate mail / death threats from the opposing faction?>

    Butt Really.. death threats... when i start getting those .. i know for a fact made an effort theat night ..

    And you would think.... After getting death threats.. an d those said players getting reported ... they would no longer be in the game ....

    .................
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  • Tankqull
    Tankqull
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    Minno wrote: »
    Also: success measured in increments of "fun".

    Nothing will ever beat "Friday night drunk raids" with friends or that feeling you get when you and a fellow friend try to solo a reinforment lane.

    this. in any hobby success is measured in "fun" wich is impossible to press into numbers as everybody has a different definition of fun.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


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  • dRudE
    dRudE
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    I used to farm for leaderboard positions when the campaign rewards were useful, but between the lag and the removal of master weps from them I lost interest in what position I was in and looked for fun fights. Now I only pvp for the fun of it and to have a laugh with the people in fighting with and against.
    ~Necrow
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  • ku5h
    ku5h
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    If I dont ALT+F4 out of the game, because of X reasons that make me rage, I call it a good day!

    X-bugs, exploits, lag, loading screen...
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  • zyk
    zyk
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