thelordoffelines wrote: »No change is necessary one person cant stand up to ten as it is now.
thelordoffelines wrote: »No change is necessary one person cant stand up to ten as it is now.
Wrong. It happens often. It requires good tactical play by the sorc, patience and pulling out individual players if possible. And yes, it's not always possible for the sorc to stand up against 10 players. But it is possible and it happens often.
thelordoffelines wrote: »No change is necessary one person cant stand up to ten as it is now.
Wrong. It happens often. It requires good tactical play by the sorc, patience and pulling out individual players if possible. And yes, it's not always possible for the sorc to stand up against 10 players. But it is possible and it happens often.
Hi all, just wanted to throw out another idea to fix the ubiquitous sorc problem in PvP.
(For those who don't know: Due to their damage shields and mobility sorcs can take and avoid a lot of damage while being able to dish out quite hard. As a result it happens often that even groups of 10 decent players can't kill a good sorc.)
Idea: Change the functionality of damage shields so that they don't shield against physical attacks, but only against magicka based attacks. That solution would not change the balance of the magicka builds, but would make sorcs weaker to stamina based builds.
Please, no hate! I haven't thought this all the way through yet, I just wanted to throw it out and get some thoughts on the matter.
ps. I am not whining or trying to make stam builds OP. The problem is real, and I'm just looking for ways to create a more balanced pvp gameplay, in which a single person can't stand up against 10 others by himself.
thelordoffelines wrote: »No change is necessary one person cant stand up to ten as it is now.
Wrong. It happens often. It requires good tactical play by the sorc, patience and pulling out individual players if possible. And yes, it's not always possible for the sorc to stand up against 10 players. But it is possible and it happens often.
No way dude their shields aren't even that big of a deal. I mean, they're a big deal, but currently half the players are stam builds using physical attacks. This would instead make sorc shields all but useless. If they really need to adjust the numbers and scaling for it, that will come in time, but I've done a lot of PvP and murdered a lot of sorcs, and it seems to be in an OK spot to me right now.
Lol stam builds have much less of an issue going through sorcs shield than magicka.
L2p issue
thelordoffelines wrote: »No change is necessary one person cant stand up to ten as it is now.
Wrong. It happens often. It requires good tactical play by the sorc, patience and pulling out individual players if possible. And yes, it's not always possible for the sorc to stand up against 10 players. But it is possible and it happens often.
You are talking about baddies. There really is no one v X against good players. One v X ing against baddies is sometimes comically easy.
Lol stam builds have much less of an issue going through sorcs shield than magicka.
L2p issue
I'd love for it to be a L2P issue. But that would mean it's a L2P issue for all of the 10, not only for me. I've seen this so often that it's not coincidence. And it's not even that the 10 people can't get the sorc down. Most of the time they can, but that requires all of them to hit on the sorc for over a minute while he out-shields a whole group.
If I were the game's designer I wouldn't allow that.
Waffennacht wrote: »If 10 v1 vs 1 v16 then its cus they too low.
Hi all, just wanted to throw out another idea to fix the ubiquitous sorc problem in PvP.
(For those who don't know: Due to their damage shields and mobility sorcs can take and avoid a lot of damage while being able to dish out quite hard. As a result it happens often that even groups of 10 decent players can't kill a good sorc.)
Idea: Change the functionality of damage shields so that they don't shield against physical attacks, but only against magicka based attacks. That solution would not change the balance of the magicka builds, but would make sorcs weaker to stamina based builds.
Please, no hate! I haven't thought this all the way through yet, I just wanted to throw it out and get some thoughts on the matter.
ps. I am not whining or trying to make stam builds OP. The problem is real, and I'm just looking for ways to create a more balanced pvp gameplay, in which a single person can't stand up against 10 others by himself.
Does the sorc kill the 10, though? Or do they just spend all their time casting shields and have no time to attack?
There are shields that resits physical damage and shields that resist magickal damage and shileds that do both.