Ragnaroek93 wrote: »You don't want to fix shieldstacking, you want to destroy the sorc class (and magicka classes in general). Use shieldbreaker if you have so many problems against sorcs.
And this where I see we have totally different opinions. I think skill should always be superior to numbers in any game. It's much more fun to win because you were better and not because you had more numbers and it's much easier to accept that you lost when it was because the other player had more skill and not because your enemies just had more people spamming steeltornado against a single target.thelordoffelines wrote: »No change is necessary one person cant stand up to ten as it is now.
Wrong. It happens often. It requires good tactical play by the sorc, patience and pulling out individual players if possible. And yes, it's not always possible for the sorc to stand up against 10 players. But it is possible and it happens often.
You are talking about baddies. There really is no one v X against good players. One v X ing against baddies is sometimes comically easy.
Well it is my opinion, that 1 v Xing even against baddies shouldn't be possible. And seriously I might not be the best pvp player out there, but I wouldn't consider myself a baddie. If I crit rush someone three times and hit him with a Wrecking Blow, I expect his health to be at least at 50%, no questions asked.
I didn't read all the comment so I have no idea if these points have been mentioned but I shall list them anyway,
1) what you are suggesting is already in the game, it's a shield in the light armour tree
2) next patch there is actually a CP tree dedicated to killing shields
3) there is also a set to kill shields (yes I know it's niche and not used often)
4) such a change would effect PvE aswel
5) the real problem isn't hardened ward, the real problem is healing ward, hardened ward together, healing ward is an awesome heal that can save you from certain death, add that into a instant 9k damage shield you start to become very hard to kill
If 10 people can't take down even the best sorc out there, they are just crap players. That's it.
And if you say you are against 1vX you just admit that you want to make the game rather number based instead of skill based, which also says you're just a crap player yourself.
lolo_01b16_ESO wrote: »And this where I see we have totally different opinions. I think skill should always be superior to numbers in any game. It's much more fun to win because you were better and not because you had more numbers and it's much easier to accept that you lost when it was because the other player had more skill and not because your enemies just had more people spamming steeltornado against a single target.thelordoffelines wrote: »No change is necessary one person cant stand up to ten as it is now.
Wrong. It happens often. It requires good tactical play by the sorc, patience and pulling out individual players if possible. And yes, it's not always possible for the sorc to stand up against 10 players. But it is possible and it happens often.
You are talking about baddies. There really is no one v X against good players. One v X ing against baddies is sometimes comically easy.
Well it is my opinion, that 1 v Xing even against baddies shouldn't be possible. And seriously I might not be the best pvp player out there, but I wouldn't consider myself a baddie. If I crit rush someone three times and hit him with a Wrecking Blow, I expect his health to be at least at 50%, no questions asked.
Well, I don't know which boss you're talking about, but most of them can be done with just 2 players, no matter what class they are, if they have some sort of defensive skill on their bar. So not an argument against shields.I didn't read all the comment so I have no idea if these points have been mentioned but I shall list them anyway,
1) what you are suggesting is already in the game, it's a shield in the light armour tree
2) next patch there is actually a CP tree dedicated to killing shields
3) there is also a set to kill shields (yes I know it's niche and not used often)
4) such a change would effect PvE aswel
5) the real problem isn't hardened ward, the real problem is healing ward, hardened ward together, healing ward is an awesome heal that can save you from certain death, add that into a instant 9k damage shield you start to become very hard to kill
2) and 3) are not good solutions to the problem as you'll be gimping your character overall to be stronger against specific enemies.
4) Case in point: It happened last week on one of my gold runs that the tank and healer died mid-fight on the last boss and the two sorcs finished the fight by themselves. Are you suggesting that's the way it should be?
Everything you say after this has no value. Skill should always be superior to numbers, but sadly ZOS is moving your direction already. So stop the QQ and L2P - if I can kill a good sorc 1v1 and you're 10 people who can't kill him, you'll just have to go through the same process of learning the game mechanics better like everyone else did (and probably also the same shieldstacking sorcs you're talking about).thelordoffelines wrote: »No change is necessary one person cant stand up to ten as it is now.
Wrong. It happens often. It requires good tactical play by the sorc, patience and pulling out individual players if possible. And yes, it's not always possible for the sorc to stand up against 10 players. But it is possible and it happens often.
You are talking about baddies. There really is no one v X against good players. One v X ing against baddies is sometimes comically easy.
Well it is my opinion, that 1 v Xing even against baddies shouldn't be possible. And seriously I might not be the best pvp player out there, but I wouldn't consider myself a baddie. If I crit rush someone three times and hit him with a Wrecking Blow, I expect his health to be at least at 50%, no questions asked.
Everything you say after this has no value. Skill should always be superior to numbers, but sadly ZOS is moving your direction already. So stop the QQ and L2P - if I can kill a good sorc 1v1 and you're 10 people who can't kill him, you'll just have to go through the same process of learning the game mechanics better like everyone else did (and probably also the same shieldstacking sorcs you're talking about).thelordoffelines wrote: »No change is necessary one person cant stand up to ten as it is now.
Wrong. It happens often. It requires good tactical play by the sorc, patience and pulling out individual players if possible. And yes, it's not always possible for the sorc to stand up against 10 players. But it is possible and it happens often.
You are talking about baddies. There really is no one v X against good players. One v X ing against baddies is sometimes comically easy.
Well it is my opinion, that 1 v Xing even against baddies shouldn't be possible. And seriously I might not be the best pvp player out there, but I wouldn't consider myself a baddie. If I crit rush someone three times and hit him with a Wrecking Blow, I expect his health to be at least at 50%, no questions asked.
[Edited to Remove Quoted Content]
I call BS on OP's post.
You want to spam wrecking blow and be OP ? shut up and go back to your corner.
You earn no cookies today.
#Edit.
" 'Balanced Gameplay' is to make Magicka builds have no defense against stamina builds. " - OP
Stop insulting me.
I don't want to create an imbalance that favors stamina builds. I was merely exploring an idea and wanted to hear what other people think about it. If you think that the suggested change would create an imbalance, then that's valuable information to me.
Daedgaming wrote: »When a sorc wants to live, he will live I can tell you that first hand. All I have to do is stay on my utility bar and keep my shields and healing ward up. Yet I have no damage output when I do that and eventually I will run out of magicka.
Daedgaming wrote: »When a sorc wants to live, he will live I can tell you that first hand. All I have to do is stay on my utility bar and keep my shields and healing ward up. Yet I have no damage output when I do that and eventually I will run out of magicka.
I hear you @Daedgaming and thank you very much for the non-troll response (as opposed to many others here).
What do you think about the following argument: If a stamina/heavy armor players tries to achieve the same survivability, he'll have to wear full heavy armor and put a lot of Champion points into blocking. Then he'll block (using OH) and trade stamina for survivability the same way the sorc trades magicka for survivability. Now the sorc has not damage output while casting shields, but he can switch to high damage output, while a tank like character can't simply switch to high damage, because he's missing the passives from the medium armor tree and the CS that he had to invest into his toughness.
Daedgaming wrote: »Well tanks in the first place are not really designed for doing tons of damage, are we talking pvp or pve here though?
Hi all, just wanted to throw out another idea to fix the ubiquitous sorc problem in PvP.
(For those who don't know: Due to their damage shields and mobility sorcs can take and avoid a lot of damage while being able to dish out quite hard. As a result it happens often that even groups of 10 decent players can't kill a good sorc.)
Idea: Change the functionality of damage shields so that they don't shield against physical attacks, but only against magicka based attacks. That solution would not change the balance of the magicka builds, but would make sorcs weaker to stamina based builds.
Please, no hate! I haven't thought this all the way through yet, I just wanted to throw it out and get some thoughts on the matter.
ps. I am not whining or trying to make stam builds OP. The problem is real, and I'm just looking for ways to create a more balanced pvp gameplay, in which a single person can't stand up against 10 others by himself.
EDIT: I can only say this again. This is not a QQ post that I wrote because I got beat up 10 minutes ago. I've seen this happen in PvP again and again and again over the stretch of many months, at least ever since the CS was released.
Hi all, just wanted to throw out another idea to fix the ubiquitous sorc problem in PvP.
(For those who don't know: Due to their damage shields and mobility sorcs can take and avoid a lot of damage while being able to dish out quite hard. As a result it happens often that even groups of 10 decent players can't kill a good sorc.)
Idea: Change the functionality of damage shields so that they don't shield against physical attacks, but only against magicka based attacks. That solution would not change the balance of the magicka builds, but would make sorcs weaker to stamina based builds.
Please, no hate! I haven't thought this all the way through yet, I just wanted to throw it out and get some thoughts on the matter.
ps. I am not whining or trying to make stam builds OP. The problem is real, and I'm just looking for ways to create a more balanced pvp gameplay, in which a single person can't stand up against 10 others by himself.
EDIT: I can only say this again. This is not a QQ post that I wrote because I got beat up 10 minutes ago. I've seen this happen in PvP again and again and again over the stretch of many months, at least ever since the CS was released.
Waffennacht wrote: »If 10 v1 vs 1 v16 then its cus they too low.
Players are scaled up in PvP. A v1 should not be weaker than a v16.
Forestd16b14_ESO wrote: »
And here I am reading all the sorcerers post screaming "L2P".
Sorcerers don't fight it ZOS even admitted damage shields are OP and are looking for ways to make them balanced be the major system or adding a cast times to them. Face it your 1vX days are near a end accepted like most DKs did when they started to get nerfed shortly after PC launch.