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Sorcs need a Shield buff!

  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Eh, Zenimax should just take away all defensive abilities and healing, as people will just whine about those anyway, and just make it all about dps, just like all these whiners want.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • NativeJoe
    NativeJoe
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    Artjuh90 wrote: »
    NativeJoe wrote: »
    qrichou wrote: »
    Just play with a highelf templar and see the differance

    wouldn't the best race for *healing and resistances" purposes not be High elf, but breton. putting that aside... I'm just trying to address an issue for sorcs. I don't know in detail what is going on in every class, because I don't play the other classes.
    Sypher wrote: »
    NativeJoe wrote: »
    SirDopey wrote: »
    So no, the guy doesn't have a point. If ANYONE thinks their shields arn't high enough on a Sorc its a L2P issue..

    This is exactly right. I've seen plenty of good sorcs that are almost impossible to kill because they know how to play. Not trying to be rude, but it's the truth. In fact, I thought OP was just trolling...suggesting that shields need a boost. I think they are too strong. =P

    I'm sorry people like sypher who play defensivly and get slaughtered all the time are giving you the perception that sorcs are lol~stomping all of you across the battle field.

    What .. ??

    haha, no offense but the perception that since you have a large following and have many videos of yourself out there in the fields Train wrecking people with stacked shields, that every sorc is doing that is simply wrong. only reason I brought you up haha

    But the fact is, even You are not made invincible, shield stacking or not. You still die obviously. As prolly one of the best Sorcs around, do you run kill counter? care to post what a "good" kd ratio is?

    so you think you know balance yet you play only one class. roflcopter

    No, I don't know how to balance every class.
    I've been playing a year on sorcs, and my defenses have been getting worse and worse consistently. This I can Testify too.
    Just because I have never played a DK doesn't mean I don't know the class is hurting and think it needs to be brought up.
    Just because I have never played a Argonian doesn't mean I don't know their racials are complete crap.
    Just because I have never played a nightblade, doesn't mean I don't know they're being totally screwed over with multiple stealth nerfs, and someone half way point needs to be addressed.
    Just because I have never played a Stamina Sorc doesn't mean I havn't looked at the sorcerer skill tree's and realized they have like 2 skills they could *possibly* use and the rest of it is all magicka based.
    Just because I play a sorc doesn't mean I havn't seen the crippling bugs templars have had to deal with, and dk reflective scales not working as intended (IE many times when server lag is high I can literally just overload right past the reflect as if it wasn't even there.)

    I recognize and see lots of things.. but that isn't what this post is about. I am saying TG and the incoming nerf train is going to *FORCE* players to pick up a restoration staff, and your going to see a lot more shield stacking as a end result of "ward" not being enough damage mitigation. Every class has damage mitigation options, Every Class can shield stack, and I have half the mind to prove it with a screen shot. it's just that every class has Far better defensive options then a shield. because shields have zero resistance (except cp) ....

    And your going to be able to crit them, dot them, and soon, maybe even interrupt them x.x
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Eshelmen
    Eshelmen
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    Aletheion wrote: »
    I read through this thread and it's obvious that nearly no one seems to understand the OP's point (plus the countless recalls) to the fact that he's talking about the *near future* of shields, not the *current state*.

    How many responses said "you can't crit a shield", or "damage is X and your shield can take it", or "I can't kill sorcs because of shield stacking", or whatever. None of which have anything to do with his point.

    Lots of hate on the OP, but very few actually paying attention to his topic - which is:
    Next patch, damage goes up and hardened ward's damage mitigation goes down. Add the 1.5 second cast time and sorcs survivability goes way down. They will have no other option than to stack shields (which everyone hates.. both the person having to do it, and the person trying to kill them). Lets call on ZOS to buff ward a bit (in light of the upcoming nerfs) so sorcs aren't *forced* to shield stack. (my paraphrase without the details).

    Amazingly enough, he's not even calling on the nerfs not to occur. Just to buff the mitigation a bit along with the nerfs so ward isn't completely useless. In PVP a 9k shield (that offers no resistance, just raw buffer), that can be dotted and critted will be gone in one shot there is no doubt about that. So anyone saying "I can't one shot a shield" is not paying attention to his point. Sure, you can't today but you will tomorrow. Add the cast time, and the sorc is dead before further damage mitigation is re-cast unless he has the mandatory resto staff which sorcs don't want to be forced to carry.

    Anyway, I don't know the guy and I'm not trying to defend him, but the vast majority of the responses to his point are simply irrelevant. Maybe my little rant will help additional responses be more relevant as I'd like to see actual dialog about this.

    -Aletheion

    Excellent point and I may just add a welcome home sign too(Thank you ZOS!). Did you sorcs enjoy your vacation to paradise?
    PC and PS4 EP only player
  • NativeJoe
    NativeJoe
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    So someone actually understanding what im saying killed the thread. LOL@theforums x.x
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    LOL what a joke. templar and dk shields are nerfed into the ground and you want sorcs shields buffd. get real.
    NativeJoe wrote: »
    SirDopey wrote: »
    Dude, stack more shields - last night I did 80K damage in less than 10 seconds to a sorc and never touched his health. This is a L2P issue, sorcs need no more shields.....

    And that person wasn't running just 1 ward where they? they where running multiple because WARD was not strong enough to mitigate 1 attack. so they where "adapting".... x.x oddly enough... This is exactly what im trying to say is going to happen in the vast majority of sorcs if things go like this. You *think* your pointing out a issue that disproves my fortelling of the future so you can be part of the mob...but reality, you encountered another one of the sorc converts to this play style x.x

    your the only magica sorc that doesent already shield stack. the ONLY ONE. instead of buffing ward they need to adjust sun shield and dk shiled to make them more viable in pvp once again.

    try other classes, then come back and lol at yourself.
    Edited by dylanjaygrobbelaarb16_ESO on March 2, 2016 8:23AM
  • Sausage
    Sausage
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    I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.

    My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.
    Edited by Sausage on March 2, 2016 8:23AM
  • kewl
    kewl
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    I would also like unlimited ulti gain from streaking through zergs like the good ole days,

    ty in advance zeni

    Streak -> Streak -> Streak -> Bats -> repeat for 1v zerg. Thanks for taking me back.
  • Valrien
    Valrien
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    kewl wrote: »
    I would also like unlimited ulti gain from streaking through zergs like the good ole days,

    ty in advance zeni

    Streak -> Streak -> Streak -> Bats -> repeat for 1v zerg. Thanks for taking me back.

    Ah the memories. Good times...
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • NativeJoe
    NativeJoe
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    LOL what a joke. templar and dk shields are nerfed into the ground and you want sorcs shields buffd. get real.
    NativeJoe wrote: »
    SirDopey wrote: »
    Dude, stack more shields - last night I did 80K damage in less than 10 seconds to a sorc and never touched his health. This is a L2P issue, sorcs need no more shields.....

    And that person wasn't running just 1 ward where they? they where running multiple because WARD was not strong enough to mitigate 1 attack. so they where "adapting".... x.x oddly enough... This is exactly what im trying to say is going to happen in the vast majority of sorcs if things go like this. You *think* your pointing out a issue that disproves my fortelling of the future so you can be part of the mob...but reality, you encountered another one of the sorc converts to this play style x.x

    your the only magica sorc that doesent already shield stack. the ONLY ONE. instead of buffing ward they need to adjust sun shield and dk shiled to make them more viable in pvp once again.

    try other classes, then come back and lol at yourself.

    Well if you want my advice, I may not shield stack, but I do on occasion fight shield stackers, the key to killing them is simply CC. There are 2 types of CC, Hard and Soft obviously. You'll need both to take down a shield stacker. Shield stackers have 9000 or so stamina. that is 2 dodge rolls. or 2 break free's. If u empty out their resources they are screwed. put them in a long CC and just kill them. Burst is how u deal with pretty much everyone else, but if u adjust ur strategy I think you'll find them to be a bit easier...and in the long run other players will also become alot easier.

    Shield stackers by their very nature are playing defensivly, if your not to quick to blow all your resources when u see them, then you'll be fine, wait them out. they can't burst you down really because 3-5 of their 12 slots are filled with completely defensive abilities.
    Edited by NativeJoe on March 2, 2016 5:48PM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • NativeJoe
    NativeJoe
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    Sausage wrote: »
    I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.

    My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.

    And I don't want every sorc out there to be one. so hop on to my side of the fight :wink:

    As for how to destroy them. see my above post.

    Idk what options your class has, but my class has rune prison, which once the target runs out of stamina u can slap them in for 20 seconds, and Any "DOT" cannot break it...so u can literally just beat on them with mines, and heap of other abilities till they're dead. similarly if u create enough distance that you have people sprinting at you (same thing, lock them down because they have no stamina and dot slam away)
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • WarCheifLugo
    Sorcs also a north of there shields that gives a 50% chance to recast the sheild when hit n when the sheild is removed they are immune to damage for five seconds and when they get there shields broken they restore 25% of there magicka and nb need there cloak taken off and replaced with a small armor buff
    The Dragon of the west , Daggerfall Coveinet Warrior
  • Sausage
    Sausage
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    NativeJoe wrote: »
    Sausage wrote: »
    I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.

    My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.

    And I don't want every sorc out there to be one. so hop on to my side of the fight :wink:

    As for how to destroy them. see my above post.

    Idk what options your class has, but my class has rune prison, which once the target runs out of stamina u can slap them in for 20 seconds, and Any "DOT" cannot break it...so u can literally just beat on them with mines, and heap of other abilities till they're dead. similarly if u create enough distance that you have people sprinting at you (same thing, lock them down because they have no stamina and dot slam away)

    Im not taking nobodys side but the fact is, the Campaign doesnt become active until theres enough dmg to take down Sorcs, sometimes it can take even after Noon and that sucks big time. Too much passivity is bad. I dont get why devs never learn about it.
    Edited by Sausage on March 2, 2016 6:43PM
  • NativeJoe
    NativeJoe
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    Sausage wrote: »
    NativeJoe wrote: »
    Sausage wrote: »
    I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.

    My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.

    And I don't want every sorc out there to be one. so hop on to my side of the fight :wink:

    As for how to destroy them. see my above post.

    Idk what options your class has, but my class has rune prison, which once the target runs out of stamina u can slap them in for 20 seconds, and Any "DOT" cannot break it...so u can literally just beat on them with mines, and heap of other abilities till they're dead. similarly if u create enough distance that you have people sprinting at you (same thing, lock them down because they have no stamina and dot slam away)

    Im not taking nobodys side but the fact is, the Campaign doesnt become active until theres enough dmg to take down Sorcs, sometimes it can take even after Noon and that sucks big time. Too much passivity is bad. I dont get why devs never learn about it.

    You think shield stacking sorcs are bad... wait 5 days. Reactive armor Templars are coming. They are almost unkillable. As are the one shot templars, and magicka NB builds.... its going to be the Rise of the templar I predict this pvp season till Dark brotherhood.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • PlagueMonk
    PlagueMonk
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    Want a min, I think you posted this a month EARLY. April 1st is still a month away.
  • NativeJoe
    NativeJoe
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    PlagueMonk wrote: »
    Want a min, I think you posted this a month EARLY. April 1st is still a month away.

    The Thieves Guild is the third DLC expansion pack for The Elder Scrolls Online which will be released for PC/Mac on March 7, XBox One on March 22, and PlayStation4 on March 23. The Thieves Guild DLC will cost 2,000 Crowns.

    so 5 days away haha. and yeah

    Impen~ Reactive armor makes everyone hit like kittens and on a templar it is basically impossible to kill them because of the 35% reduced damage which stacks with other things. so 7/7 impenetrable reduces damage from crits which means as a templar u can't be burst down, and reactive armor means when ur knocked down ur not getting CC'd to death. so U cannot kill a reactive armor wearing templar with less then 6 people basically.

    Like I've said this entire post, Other classes have way better ways of mitigating damage then Shields. hence why they don't use the 10 *other* shields to stack sky high. Instead they use techniques like this, capitalizing on their classes strengths.

    and I said... Till Dark brother hood. dunno what is goin to happen then
    Edited by NativeJoe on March 2, 2016 8:06PM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • danno8
    danno8
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    NativeJoe wrote: »
    Sausage wrote: »
    NativeJoe wrote: »
    Sausage wrote: »
    I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.

    My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.

    And I don't want every sorc out there to be one. so hop on to my side of the fight :wink:

    As for how to destroy them. see my above post.

    Idk what options your class has, but my class has rune prison, which once the target runs out of stamina u can slap them in for 20 seconds, and Any "DOT" cannot break it...so u can literally just beat on them with mines, and heap of other abilities till they're dead. similarly if u create enough distance that you have people sprinting at you (same thing, lock them down because they have no stamina and dot slam away)

    Im not taking nobodys side but the fact is, the Campaign doesnt become active until theres enough dmg to take down Sorcs, sometimes it can take even after Noon and that sucks big time. Too much passivity is bad. I dont get why devs never learn about it.

    You think shield stacking sorcs are bad... wait 5 days. Reactive armor Templars are coming. They are almost unkillable. As are the one shot templars, and magicka NB builds.... its going to be the Rise of the templar I predict this pvp season till Dark brotherhood.

    Yup. Just like when Radiant Destruction came out. People predicted a huge Templar uprising and Templars would be dominating the PvP field. Look how well that worked out.

    You think a Templar, the class with the worst resource management in the game, is going to don a heavy armour set (the worst set for resource management) and be anything but a slow-poke meatbag that hits like a kitten and has no sustain at all? All for 35% more mitigation when he is stunned for 1 second every 7 seconds? Or perhaps you think he will not break free and just sit there for several seconds and take a beating so he can revel in his amazing extra mitigation?

    Mitigation is multiplicative in this game, not additive, so that 35% is not even going to be close to an actual 35% gain. If the guy has 50% (cap) already at best this will get him an extra 18%. On a 12k WB that means it will help with 2k. Whoopee!

    How much will a Hardened Ward absorb of a 12k WB? Oh yah pretty much the whole thing. A heck of a lot more than 2k anyway!

    So you want to make Sorcerers HW stronger or else Sorcerers will be forced to become uber strong shield stacking gods? Is that really your argument? Sorcerers that don't already shield stack don't do it because they feel they don't have to. Because HW is already good enough and they want to have more space for damage and utility.

    If anything, your argument just highlights the need for HW to be nerfed, or Healing Ward/Harness, or some combination.
  • NativeJoe
    NativeJoe
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    danno8 wrote: »
    NativeJoe wrote: »
    Sausage wrote: »
    NativeJoe wrote: »
    Sausage wrote: »
    I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.

    My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.

    And I don't want every sorc out there to be one. so hop on to my side of the fight :wink:

    As for how to destroy them. see my above post.

    Idk what options your class has, but my class has rune prison, which once the target runs out of stamina u can slap them in for 20 seconds, and Any "DOT" cannot break it...so u can literally just beat on them with mines, and heap of other abilities till they're dead. similarly if u create enough distance that you have people sprinting at you (same thing, lock them down because they have no stamina and dot slam away)

    Im not taking nobodys side but the fact is, the Campaign doesnt become active until theres enough dmg to take down Sorcs, sometimes it can take even after Noon and that sucks big time. Too much passivity is bad. I dont get why devs never learn about it.

    You think shield stacking sorcs are bad... wait 5 days. Reactive armor Templars are coming. They are almost unkillable. As are the one shot templars, and magicka NB builds.... its going to be the Rise of the templar I predict this pvp season till Dark brotherhood.

    Yup. Just like when Radiant Destruction came out. People predicted a huge Templar uprising and Templars would be dominating the PvP field. Look how well that worked out.

    You think a Templar, the class with the worst resource management in the game, is going to don a heavy armour set (the worst set for resource management) and be anything but a slow-poke meatbag that hits like a kitten and has no sustain at all? All for 35% more mitigation when he is stunned for 1 second every 7 seconds? Or perhaps you think he will not break free and just sit there for several seconds and take a beating so he can revel in his amazing extra mitigation?

    Mitigation is multiplicative in this game, not additive, so that 35% is not even going to be close to an actual 35% gain. If the guy has 50% (cap) already at best this will get him an extra 18%. On a 12k WB that means it will help with 2k. Whoopee!

    How much will a Hardened Ward absorb of a 12k WB? Oh yah pretty much the whole thing. A heck of a lot more than 2k anyway!

    So you want to make Sorcerers HW stronger or else Sorcerers will be forced to become uber strong shield stacking gods? Is that really your argument? Sorcerers that don't already shield stack don't do it because they feel they don't have to. Because HW is already good enough and they want to have more space for damage and utility.

    If anything, your argument just highlights the need for HW to be nerfed, or Healing Ward/Harness, or some combination.

    If you took away all the shields... what would sorcs have to mitigate damage with?

    Shields are already getting a huge nerf to their effectiveness and have steadily been getting worse, The next round of nerfs basically promises sorcs to have the worst set of class specific damage mitigation techniques...so to compensate we're all going to have to pick of restoration staffs to offset that weakness. We don't have other options like other classes as far as that goes.

    As for your scenerio where u land a hard wrecking blow... on breaking free you get a free big hit. because there is a few hundred to a thousand left on the shields when u break past the shield, resistances will still be set to 0% mitigation. So You WILL hit harder with 2 WB's on a sorc then you will any other class. guarantee it because of the nature of shields.

    As for your templar comment, have you fought these guys yet? I know in the current meta I can't take them down 1vs1, I I count myself as a pretty decent sorc lol stacking CC doesn't work, and bursting them is out of the question... I'll have to think about how to deal with them, but none of my set ups are remotely viable against this new meta. Don't be so quick to toss the templars in the garbage can, they're far from defenseless.

    I want hardend ward buffed up a little bit, inlight of all the nerfs incoming, (the nerfs we have received and numerous other factors like shield breaker) which includes being interruptible and having a cast time to be buffed so it can have some kind of viable use. You can't Be in the heat of battle with darkflare templars and have time to cast a 1.5 second hardend ward that isn't even going to shield against the full power of one blast. Nor against WB spammers, Nor against ambush spammers, etc. It will destroy the mitigation of sorcs. I realize you hate shield stacking sorcs right now, but if things come to pass as they are listed in previous parts of this thread... your going to see alot more of them. What other options does a sorc have if our class skills won't mitigate the damage effectively?

    Are you saying you have been pvping and have not found a way to kill sorcs effectivly yet? if so I'm sure I, and quite a few others on this thread could look at your set up and tell you how. I mean I'm not invulnerable out there, niether is sypher or any other sorc.
    Edited by NativeJoe on March 2, 2016 8:52PM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Tankqull
    Tankqull
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    Sausage wrote: »
    NativeJoe wrote: »
    Sausage wrote: »
    I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.

    My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.

    And I don't want every sorc out there to be one. so hop on to my side of the fight :wink:

    As for how to destroy them. see my above post.

    Idk what options your class has, but my class has rune prison, which once the target runs out of stamina u can slap them in for 20 seconds, and Any "DOT" cannot break it...so u can literally just beat on them with mines, and heap of other abilities till they're dead. similarly if u create enough distance that you have people sprinting at you (same thing, lock them down because they have no stamina and dot slam away)

    Im not taking nobodys side but the fact is, the Campaign doesnt become active until theres enough dmg to take down Sorcs, sometimes it can take even after Noon and that sucks big time. Too much passivity is bad. I dont get why devs never learn about it.

    i´m sorry and do not want to hurt you - but especially on consoles dealing with sorcs is a significant L2P and or stubbornness issue. i cant count the times when talking with stamina users on console asking them why they do utilize shield breaker all you get as answer is either silence or "no one uses it...". just as sth to think about what might be the reason its usage was forbidden during the last 1vs1 turnaments on PC, for sure not its uselessness...

    i do not deny fighting good sorcs is not easy, but fighting good nbs, dks or temps is neither.

    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • NativeJoe
    NativeJoe
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    Tankqull wrote: »
    Sausage wrote: »
    NativeJoe wrote: »
    Sausage wrote: »
    I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.

    My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.

    And I don't want every sorc out there to be one. so hop on to my side of the fight :wink:

    As for how to destroy them. see my above post.

    Idk what options your class has, but my class has rune prison, which once the target runs out of stamina u can slap them in for 20 seconds, and Any "DOT" cannot break it...so u can literally just beat on them with mines, and heap of other abilities till they're dead. similarly if u create enough distance that you have people sprinting at you (same thing, lock them down because they have no stamina and dot slam away)

    Im not taking nobodys side but the fact is, the Campaign doesnt become active until theres enough dmg to take down Sorcs, sometimes it can take even after Noon and that sucks big time. Too much passivity is bad. I dont get why devs never learn about it.

    i´m sorry and do not want to hurt you - but especially on consoles dealing with sorcs is a significant L2P and or stubbornness issue. i cant count the times when talking with stamina users on console asking them why they do utilize shield breaker all you get as answer is either silence or "no one uses it...". just as sth to think about what might be the reason its usage was forbidden during the last 1vs1 turnaments on PC, for sure not its uselessness...

    i do not deny fighting good sorcs is not easy, but fighting good nbs, dks or temps is neither.

    I won't say L2p issues because I feel the comment just puts people in rage mode...in which case it defeats the purpose of a debate. The objective should be to convince others to see your point of view, not *** them off so they see no side but their own. and unfortunately once emotions enter it... thats just what u have.

    but to a point I agree with you. You can't just go adventuring in wrothgar, pick yourself up a set of trinimacs valor and go out into pvp and expect to rock people.

    I think alot of the animosity vs sorcs is the fact sorcs are basically invulnerable to new players, or people that just can't wrap their minds around pvp. I see this alot when fighting in azura. You can't just come up to me and start swinging with no plan, no build, and no cc at all. All I'll do is dodge roll through you and give you a couple blasts and your done. and New sorcs are just going to back up spam shields, and then proc crystal frags and wreck your day. Once Your in the mid range of gear and skill you'll find sorcs are not that bad. And once you've got a good build and a good idea of what your doing, 90% of sorcs can be blown through like paper.

    You have to build for pvp, get different sets then you'd use in pve, and adjust your champion points. Change your skills, and try to get 1 soft CC and 1 hard CC on ur bars, and a burst mode. for difficult opponents CC them to death, once they're showing signs of low stamina, hit them with ur hard CC and burst them.
    Edited by NativeJoe on March 2, 2016 9:16PM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    and thats the long version of L2P ;) know your char its capabilities and its no goes and know the same in regard of your opponents...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • NativeJoe
    NativeJoe
    ✭✭✭✭✭
    Tankqull wrote: »
    and thats the long version of L2P ;) know your char its capabilities and its no goes and know the same in regard of your opponents...

    True. but people listen to the long version. people think I'mma break this keyboard over my head, drink some brew, and knock some holes in the wall when they hear l2p :wink:
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    NativeJoe wrote: »
    danno8 wrote: »
    NativeJoe wrote: »
    Sausage wrote: »
    NativeJoe wrote: »
    Sausage wrote: »
    I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.

    My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.

    And I don't want every sorc out there to be one. so hop on to my side of the fight :wink:

    As for how to destroy them. see my above post.

    Idk what options your class has, but my class has rune prison, which once the target runs out of stamina u can slap them in for 20 seconds, and Any "DOT" cannot break it...so u can literally just beat on them with mines, and heap of other abilities till they're dead. similarly if u create enough distance that you have people sprinting at you (same thing, lock them down because they have no stamina and dot slam away)

    Im not taking nobodys side but the fact is, the Campaign doesnt become active until theres enough dmg to take down Sorcs, sometimes it can take even after Noon and that sucks big time. Too much passivity is bad. I dont get why devs never learn about it.

    You think shield stacking sorcs are bad... wait 5 days. Reactive armor Templars are coming. They are almost unkillable. As are the one shot templars, and magicka NB builds.... its going to be the Rise of the templar I predict this pvp season till Dark brotherhood.

    Yup. Just like when Radiant Destruction came out. People predicted a huge Templar uprising and Templars would be dominating the PvP field. Look how well that worked out.

    You think a Templar, the class with the worst resource management in the game, is going to don a heavy armour set (the worst set for resource management) and be anything but a slow-poke meatbag that hits like a kitten and has no sustain at all? All for 35% more mitigation when he is stunned for 1 second every 7 seconds? Or perhaps you think he will not break free and just sit there for several seconds and take a beating so he can revel in his amazing extra mitigation?

    Mitigation is multiplicative in this game, not additive, so that 35% is not even going to be close to an actual 35% gain. If the guy has 50% (cap) already at best this will get him an extra 18%. On a 12k WB that means it will help with 2k. Whoopee!

    How much will a Hardened Ward absorb of a 12k WB? Oh yah pretty much the whole thing. A heck of a lot more than 2k anyway!

    So you want to make Sorcerers HW stronger or else Sorcerers will be forced to become uber strong shield stacking gods? Is that really your argument? Sorcerers that don't already shield stack don't do it because they feel they don't have to. Because HW is already good enough and they want to have more space for damage and utility.

    If anything, your argument just highlights the need for HW to be nerfed, or Healing Ward/Harness, or some combination.

    If you took away all the shields... what would sorcs have to mitigate damage with?

    Shields are already getting a huge nerf to their effectiveness and have steadily been getting worse, The next round of nerfs basically promises sorcs to have the worst set of class specific damage mitigation techniques...so to compensate we're all going to have to pick of restoration staffs to offset that weakness. We don't have other options like other classes as far as that goes.

    As for your scenerio where u land a hard wrecking blow... on breaking free you get a free big hit. because there is a few hundred to a thousand left on the shields when u break past the shield, resistances will still be set to 0% mitigation. So You WILL hit harder with 2 WB's on a sorc then you will any other class. guarantee it because of the nature of shields.

    As for your templar comment, have you fought these guys yet? I know in the current meta I can't take them down 1vs1, I I count myself as a pretty decent sorc lol stacking CC doesn't work, and bursting them is out of the question... I'll have to think about how to deal with them, but none of my set ups are remotely viable against this new meta. Don't be so quick to toss the templars in the garbage can, they're far from defenseless.

    I want hardend ward buffed up a little bit, inlight of all the nerfs incoming, (the nerfs we have received and numerous other factors like shield breaker) which includes being interruptible and having a cast time to be buffed so it can have some kind of viable use. You can't Be in the heat of battle with darkflare templars and have time to cast a 1.5 second hardend ward that isn't even going to shield against the full power of one blast. Nor against WB spammers, Nor against ambush spammers, etc. It will destroy the mitigation of sorcs. I realize you hate shield stacking sorcs right now, but if things come to pass as they are listed in previous parts of this thread... your going to see alot more of them. What other options does a sorc have if our class skills won't mitigate the damage effectively?

    Are you saying you have been pvping and have not found a way to kill sorcs effectivly yet? if so I'm sure I, and quite a few others on this thread could look at your set up and tell you how. I mean I'm not invulnerable out there, niether is sypher or any other sorc.

    And did the Templars kill you? Don't answer. We already know the answer.

    Saying Templars are "far from defenseless" while referencing a Heavy Armour set that is available to everyone is ridiculous. That set hardly plays to a Templars strengths.

    All said, there is no way Sorcerers should get a pre-emptive bump to the best damage mitigation skill in the game based on future considerations that aren't even in the game yet, ie 1.5s cast time on HW.

  • Daedgaming
    Daedgaming
    ✭✭✭
    Look, I am a magicka sorc. I dont let them cast those things on me, half of the time I kill them before they can even tap me once. Our shields are not the problem. What is the problem is most likely the way you play this game and the abilities you are using.
    GT-Daedxz, Guild Master of "Cannon Fodder" Xbox One, American Servers/DC for lyfe. I kill I steal I conquer
  • Elder_Night
    Elder_Night
    ✭✭✭
    Wait a min... Did someone just say shields can be dotted next patch????????????????????? WOOOOOOOOOOOOOOOOOOOT
    Edited by Elder_Night on March 3, 2016 1:45PM
    I'll blow your eyeballs off their hinges
  • Sausage
    Sausage
    ✭✭✭✭✭
    Tankqull wrote: »
    Sausage wrote: »
    NativeJoe wrote: »
    Sausage wrote: »
    I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.

    My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.

    And I don't want every sorc out there to be one. so hop on to my side of the fight :wink:

    As for how to destroy them. see my above post.

    Idk what options your class has, but my class has rune prison, which once the target runs out of stamina u can slap them in for 20 seconds, and Any "DOT" cannot break it...so u can literally just beat on them with mines, and heap of other abilities till they're dead. similarly if u create enough distance that you have people sprinting at you (same thing, lock them down because they have no stamina and dot slam away)

    Im not taking nobodys side but the fact is, the Campaign doesnt become active until theres enough dmg to take down Sorcs, sometimes it can take even after Noon and that sucks big time. Too much passivity is bad. I dont get why devs never learn about it.

    i´m sorry and do not want to hurt you - but especially on consoles dealing with sorcs is a significant L2P and or stubbornness issue. i cant count the times when talking with stamina users on console asking them why they do utilize shield breaker all you get as answer is either silence or "no one uses it...". just as sth to think about what might be the reason its usage was forbidden during the last 1vs1 turnaments on PC, for sure not its uselessness...

    i do not deny fighting good sorcs is not easy, but fighting good nbs, dks or temps is neither.

    L2P issue? It takes like 3 good guys to kill sorcs effectively or they just teleport away, if theres 10 shield-stacker on the enemy side, you need at least 20 guy for yourself. Currently Dominion has the most players too. I just logged out from PS4 EU Cyrodil, its 4PM and whole map is yellow, devs can check it themselves.

    I dont care if you cant beat them join then thats what Im gonna do if NB gets nerfed, I happen to have Dominion Sorc myself. Im pretty sure this game dies couple month after that.
    Edited by Sausage on March 3, 2016 1:56PM
  • Sausage
    Sausage
    ✭✭✭✭✭
    Sausage wrote: »
    Tankqull wrote: »
    Sausage wrote: »
    NativeJoe wrote: »
    Sausage wrote: »
    I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.

    My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.

    And I don't want every sorc out there to be one. so hop on to my side of the fight :wink:

    As for how to destroy them. see my above post.

    Idk what options your class has, but my class has rune prison, which once the target runs out of stamina u can slap them in for 20 seconds, and Any "DOT" cannot break it...so u can literally just beat on them with mines, and heap of other abilities till they're dead. similarly if u create enough distance that you have people sprinting at you (same thing, lock them down because they have no stamina and dot slam away)

    Im not taking nobodys side but the fact is, the Campaign doesnt become active until theres enough dmg to take down Sorcs, sometimes it can take even after Noon and that sucks big time. Too much passivity is bad. I dont get why devs never learn about it.

    i´m sorry and do not want to hurt you - but especially on consoles dealing with sorcs is a significant L2P and or stubbornness issue. i cant count the times when talking with stamina users on console asking them why they do utilize shield breaker all you get as answer is either silence or "no one uses it...". just as sth to think about what might be the reason its usage was forbidden during the last 1vs1 turnaments on PC, for sure not its uselessness...

    i do not deny fighting good sorcs is not easy, but fighting good nbs, dks or temps is neither.

    L2P issue? It takes like 3 good guys to kill sorcs effectively or they just teleport away, if theres 10 shield-stacker on the enemy side, you need at least 20 guy for yourself. Currently Dominion has the most players too. I just logged out from PS4 EU Cyrodil, its 4PM and whole map is yellow, devs can check it themselves.

    I dont care if you cant beat them join then thats what Im gonna do if NB gets nerfed, I happen to have Dominion Sorc myself. Im pretty sure this game dies couple month after that.

    Im going to reply to my own post, but I hope Zen is working on F2P PS4 version like I told at the console launch because we are near it. 4PM and whole map is yellow and full of teleporting shield-stacker is not a good sign.
    Edited by Sausage on March 3, 2016 2:14PM
  • NativeJoe
    NativeJoe
    ✭✭✭✭✭
    Sausage wrote: »
    Sausage wrote: »
    Tankqull wrote: »
    Sausage wrote: »
    NativeJoe wrote: »
    Sausage wrote: »
    I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.

    My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.

    And I don't want every sorc out there to be one. so hop on to my side of the fight :wink:

    As for how to destroy them. see my above post.

    Idk what options your class has, but my class has rune prison, which once the target runs out of stamina u can slap them in for 20 seconds, and Any "DOT" cannot break it...so u can literally just beat on them with mines, and heap of other abilities till they're dead. similarly if u create enough distance that you have people sprinting at you (same thing, lock them down because they have no stamina and dot slam away)

    Im not taking nobodys side but the fact is, the Campaign doesnt become active until theres enough dmg to take down Sorcs, sometimes it can take even after Noon and that sucks big time. Too much passivity is bad. I dont get why devs never learn about it.

    i´m sorry and do not want to hurt you - but especially on consoles dealing with sorcs is a significant L2P and or stubbornness issue. i cant count the times when talking with stamina users on console asking them why they do utilize shield breaker all you get as answer is either silence or "no one uses it...". just as sth to think about what might be the reason its usage was forbidden during the last 1vs1 turnaments on PC, for sure not its uselessness...

    i do not deny fighting good sorcs is not easy, but fighting good nbs, dks or temps is neither.

    L2P issue? It takes like 3 good guys to kill sorcs effectively or they just teleport away, if theres 10 shield-stacker on the enemy side, you need at least 20 guy for yourself. Currently Dominion has the most players too. I just logged out from PS4 EU Cyrodil, its 4PM and whole map is yellow, devs can check it themselves.

    I dont care if you cant beat them join then thats what Im gonna do if NB gets nerfed, I happen to have Dominion Sorc myself. Im pretty sure this game dies couple month after that.

    Im going to reply to my own post, but I hope Zen is working on F2P PS4 version like I told at the console launch because we are near it. 4PM and whole map is yellow and full of teleporting shield-stacker is not a good sign.

    dominion also has all the min~max racials...and thats why they do so well. EP is also pretty big because of skyrim...and Daggerfall is filled with ex-Wow people attracted to the pretty blue banner and old folks that actually remember the games and have followed the series this long.

    As for killing sorcs, Try soft and hard CC. to take out the stamina, then the health bar. Or get a nightblade buddy and ambush away. or get a DK buddy and start smashing the WB button while keeping up reflective scales. Or get a templar buddy and tell him to put the black ball of death on the sorc. Or pick up a set of shield breaker urself and go on a ************ murdering spree!
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    NativeJoe wrote: »
    Sausage wrote: »
    Sausage wrote: »
    Tankqull wrote: »
    Sausage wrote: »
    NativeJoe wrote: »
    Sausage wrote: »
    I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.

    My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.

    And I don't want every sorc out there to be one. so hop on to my side of the fight :wink:

    As for how to destroy them. see my above post.

    Idk what options your class has, but my class has rune prison, which once the target runs out of stamina u can slap them in for 20 seconds, and Any "DOT" cannot break it...so u can literally just beat on them with mines, and heap of other abilities till they're dead. similarly if u create enough distance that you have people sprinting at you (same thing, lock them down because they have no stamina and dot slam away)

    Im not taking nobodys side but the fact is, the Campaign doesnt become active until theres enough dmg to take down Sorcs, sometimes it can take even after Noon and that sucks big time. Too much passivity is bad. I dont get why devs never learn about it.

    i´m sorry and do not want to hurt you - but especially on consoles dealing with sorcs is a significant L2P and or stubbornness issue. i cant count the times when talking with stamina users on console asking them why they do utilize shield breaker all you get as answer is either silence or "no one uses it...". just as sth to think about what might be the reason its usage was forbidden during the last 1vs1 turnaments on PC, for sure not its uselessness...

    i do not deny fighting good sorcs is not easy, but fighting good nbs, dks or temps is neither.

    L2P issue? It takes like 3 good guys to kill sorcs effectively or they just teleport away, if theres 10 shield-stacker on the enemy side, you need at least 20 guy for yourself. Currently Dominion has the most players too. I just logged out from PS4 EU Cyrodil, its 4PM and whole map is yellow, devs can check it themselves.

    I dont care if you cant beat them join then thats what Im gonna do if NB gets nerfed, I happen to have Dominion Sorc myself. Im pretty sure this game dies couple month after that.

    Im going to reply to my own post, but I hope Zen is working on F2P PS4 version like I told at the console launch because we are near it. 4PM and whole map is yellow and full of teleporting shield-stacker is not a good sign.

    dominion also has all the min~max racials...and thats why they do so well. EP is also pretty big because of skyrim...and Daggerfall is filled with ex-Wow people attracted to the pretty blue banner and old folks that actually remember the games and have followed the series this long.

    As for killing sorcs, Try soft and hard CC. to take out the stamina, then the health bar. Or get a nightblade buddy and ambush away. or get a DK buddy and start smashing the WB button while keeping up reflective scales. Or get a templar buddy and tell him to put the black ball of death on the sorc. Or pick up a set of shield breaker urself and go on a ************ murdering spree!

    Or just, you know, get good.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • NativeJoe
    NativeJoe
    ✭✭✭✭✭
    Valrien wrote: »
    NativeJoe wrote: »
    Sausage wrote: »
    Sausage wrote: »
    Tankqull wrote: »
    Sausage wrote: »
    NativeJoe wrote: »
    Sausage wrote: »

    Or just, you know, get good.

    lol...

    I treasure my hate mail
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Ender1310
    Ender1310
    ✭✭✭✭
    Sorcs are the most oP class in the Game! Oh man you guys are funny. Listen everyone will be rolling their alts and once you see all the derp derp sorcs and the population gets outta control you will get nerfed ..hard. I know zos doesn't want us all playing the same class. Ugh you guys man.
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