ShadowStarKing wrote: »andypappb16_ESO wrote: »ShadowStarKing wrote: »OP I don't get how you are getting killed by Dark flare. Just stack harness with hardened ward and eat that dmg.
Dealing with a WB spammer? Spam mines and camp in them and streak out when toy can they can hit you while they are rooted.
I see your point about Hardened ward though but If you want that buffed shields need to be non stackable and critable (take 25% of crit dmg) and non refreshable in exchange for a large shield.
All you sorcs that claim you NEED to stack shields with healing ward don't really need too. In theives guild sorcs now have a relaible heal (pet heal) and if you refuse to use it that's your problem for following Fotm builds.
Ah you mean that pet, fighting some random dude over there?
Or the pet dieing in pvp when looked at?
Yeah, very reliable.
yep it's very reliable all you need to do is shield it and the heal button to heal yourself, I mean i use it on my sorc and its amazing. Plus is heals its self too so yeah so if people are attacking your pet that means they aren't attack you soo it's a win win. Sounds like a L2P issue if you can't maintain the pet.
ShadowStarKing wrote: »OP I don't get how you are getting killed by Dark flare. Just stack harness with hardened ward and eat that dmg.
Dealing with a WB spammer? Spam mines and camp in them and streak out when toy can they can hit you while they are rooted.
I see your point about Hardened ward though but If you want that buffed shields need to be non stackable and critable (take 25% of crit dmg) and non refreshable in exchange for a large shield.
All you sorcs that claim you NEED to stack shields with healing ward don't really need too. In theives guild sorcs now have a relaible heal (pet heal) and if you refuse to use it that's your problem for following Fotm builds.
I'm against shield stacking. But as you say... Stacking shields to eat dark flares is the status quo...simply because ward is insufficient.
WB spammers... Take it you havn't fought any decent one's. You know the Vampires that take go invisable and WB you 6 times while taking like 400 damage from mines? or the dk's that chain 5 attacks into a single burst in 1 leap animation? or how about the Macro guys whom switch from sword and board to two hand deliver the Stun lock on sword and board, and proceed to WB you into oblivion while you can't even cast?
The pet is borderline useless in 95% of builds. And as far as the restoration staff and it's healing ward... thats just cheesy. I don't want to rely on cheesy tactics like that. and im tired of cookie cutter crap. thats about as fair as me rolling up on a NB with 1000 overload. it's just in bad taste.
ShadowStarKing wrote: »andypappb16_ESO wrote: »ShadowStarKing wrote: »OP I don't get how you are getting killed by Dark flare. Just stack harness with hardened ward and eat that dmg.
Dealing with a WB spammer? Spam mines and camp in them and streak out when toy can they can hit you while they are rooted.
I see your point about Hardened ward though but If you want that buffed shields need to be non stackable and critable (take 25% of crit dmg) and non refreshable in exchange for a large shield.
All you sorcs that claim you NEED to stack shields with healing ward don't really need too. In theives guild sorcs now have a relaible heal (pet heal) and if you refuse to use it that's your problem for following Fotm builds.
Ah you mean that pet, fighting some random dude over there?
Or the pet dieing in pvp when looked at?
Yeah, very reliable.
yep it's very reliable all you need to do is shield it and the heal button to heal yourself, I mean i use it on my sorc and its amazing. Plus is heals its self too so yeah so if people are attacking your pet that means they aren't attack you soo it's a win win. Sounds like a L2P issue if you can't maintain the pet.
Are you EP or AD? I'll show you how ineffective it is.
With the recent developments in pvp and pve, I believe us sorcs need a *slight*adjustment in our shields. with bosses hitting for 34k (past the threshold of 99% of sorcs ward), and pvp players hitting for 14+k Wrecking blows in pvp (which is the average sorcs shields +3k) and the coming Darkflare madness of 22k+ hits in pvp we need a slight adjustment...which is somewhat fair since we're going to be getting dots on our shields and we already have an entire set built to go right past them...
Before the rage machine starts let me say this: sorcs have 1 shield the rest of you don't have access too. and most of you have plenty of other defenses, mitigation techniques, and your *own* form of shields...
But in past metas we got a shield strong enough to repel 1 strong attack, and 2-3 lesser attacks. If we *don't* see an adjustment to our shield values we'll be relegated to our shields taking half of a strong attack, and our pve tanking abilities are being hampered as well by the absolutely *beast mode* hits even the smallest daedra can push out.
This won't hold of sorcs if we don't receive attention like this... instead of one shield most sorcs use now, we'll see alot more shield stacking and resto staves to compensate for this weakness...which would only make fighting sorcs worse (believe me on this plz) in pvp, and more sorc exclusivity in pve because if we're all running resto staves....why do we need a templar?
in other words... not giving a small buff to ward at this point , will make the next patches sorcs adapt...and that adaption won't benefit anyone.
Savage_Audacity wrote: »With the recent developments in pvp and pve, I believe us sorcs need a *slight*adjustment in our shields. with bosses hitting for 34k (past the threshold of 99% of sorcs ward), and pvp players hitting for 14+k Wrecking blows in pvp (which is the average sorcs shields +3k) and the coming Darkflare madness of 22k+ hits in pvp we need a slight adjustment...which is somewhat fair since we're going to be getting dots on our shields and we already have an entire set built to go right past them...
Before the rage machine starts let me say this: sorcs have 1 shield the rest of you don't have access too. and most of you have plenty of other defenses, mitigation techniques, and your *own* form of shields...
But in past metas we got a shield strong enough to repel 1 strong attack, and 2-3 lesser attacks. If we *don't* see an adjustment to our shield values we'll be relegated to our shields taking half of a strong attack, and our pve tanking abilities are being hampered as well by the absolutely *beast mode* hits even the smallest daedra can push out.
This won't hold of sorcs if we don't receive attention like this... instead of one shield most sorcs use now, we'll see alot more shield stacking and resto staves to compensate for this weakness...which would only make fighting sorcs worse (believe me on this plz) in pvp, and more sorc exclusivity in pve because if we're all running resto staves....why do we need a templar?
in other words... not giving a small buff to ward at this point , will make the next patches sorcs adapt...and that adaption won't benefit anyone.
LMFAO. So your first argument "Bosses hit too hard" is absolutely ridiculous. Thats why there is a tank role haha.
As far as other players hitting too hard and the shield not lasting long enough... I mean honestly what is it you want a 30k damage shield so you can just stand there without having your health touched while doing plenty of damage to other classes. Sorcs are literally Dead last when it comes to the hierarchy of which classes needs buffs and im sure at least 70-80% of the community would agree with that statement. If anything sorcs need a debuff just look at the score difference between classes in vMSA.
Savage_Audacity wrote: »With the recent developments in pvp and pve, I believe us sorcs need a *slight*adjustment in our shields. with bosses hitting for 34k (past the threshold of 99% of sorcs ward), and pvp players hitting for 14+k Wrecking blows in pvp (which is the average sorcs shields +3k) and the coming Darkflare madness of 22k+ hits in pvp we need a slight adjustment...which is somewhat fair since we're going to be getting dots on our shields and we already have an entire set built to go right past them...
Before the rage machine starts let me say this: sorcs have 1 shield the rest of you don't have access too. and most of you have plenty of other defenses, mitigation techniques, and your *own* form of shields...
But in past metas we got a shield strong enough to repel 1 strong attack, and 2-3 lesser attacks. If we *don't* see an adjustment to our shield values we'll be relegated to our shields taking half of a strong attack, and our pve tanking abilities are being hampered as well by the absolutely *beast mode* hits even the smallest daedra can push out.
This won't hold of sorcs if we don't receive attention like this... instead of one shield most sorcs use now, we'll see alot more shield stacking and resto staves to compensate for this weakness...which would only make fighting sorcs worse (believe me on this plz) in pvp, and more sorc exclusivity in pve because if we're all running resto staves....why do we need a templar?
in other words... not giving a small buff to ward at this point , will make the next patches sorcs adapt...and that adaption won't benefit anyone.
LMFAO. So your first argument "Bosses hit too hard" is absolutely ridiculous. Thats why there is a tank role haha.
As far as other players hitting too hard and the shield not lasting long enough... I mean honestly what is it you want a 30k damage shield so you can just stand there without having your health touched while doing plenty of damage to other classes. Sorcs are literally Dead last when it comes to the hierarchy of which classes needs buffs and im sure at least 70-80% of the community would agree with that statement. If anything sorcs need a debuff just look at the score difference between classes in vMSA.
Really don't see much of a score disparity. Sure, there are more good Sorc and NB scores overall than DK and Temp, but the players that are actually good and know what they're doing have similar scores.
Also, ask any serious PvE player and they'll tell you the order of highest to lowest magicka DPS goes:
Nightblade > Templar > DK > Sorc
Sorcs simply have bad sustained DPS but people don't look past the bugfest that is Overload.
If they are allowing critical hits on shields now, then my Khajiit Stamblade is going to be unstoppable in Cyrodiil. 86% crit chance with 200% crit damage unbuffed for the win.
Right now, sorcs are the only class, that I can't burst down.
Savage_Audacity wrote: »With the recent developments in pvp and pve, I believe us sorcs need a *slight*adjustment in our shields. with bosses hitting for 34k (past the threshold of 99% of sorcs ward), and pvp players hitting for 14+k Wrecking blows in pvp (which is the average sorcs shields +3k) and the coming Darkflare madness of 22k+ hits in pvp we need a slight adjustment...which is somewhat fair since we're going to be getting dots on our shields and we already have an entire set built to go right past them...
Before the rage machine starts let me say this: sorcs have 1 shield the rest of you don't have access too. and most of you have plenty of other defenses, mitigation techniques, and your *own* form of shields...
But in past metas we got a shield strong enough to repel 1 strong attack, and 2-3 lesser attacks. If we *don't* see an adjustment to our shield values we'll be relegated to our shields taking half of a strong attack, and our pve tanking abilities are being hampered as well by the absolutely *beast mode* hits even the smallest daedra can push out.
This won't hold of sorcs if we don't receive attention like this... instead of one shield most sorcs use now, we'll see alot more shield stacking and resto staves to compensate for this weakness...which would only make fighting sorcs worse (believe me on this plz) in pvp, and more sorc exclusivity in pve because if we're all running resto staves....why do we need a templar?
in other words... not giving a small buff to ward at this point , will make the next patches sorcs adapt...and that adaption won't benefit anyone.
LMFAO. So your first argument "Bosses hit too hard" is absolutely ridiculous. Thats why there is a tank role haha.
As far as other players hitting too hard and the shield not lasting long enough... I mean honestly what is it you want a 30k damage shield so you can just stand there without having your health touched while doing plenty of damage to other classes. Sorcs are literally Dead last when it comes to the hierarchy of which classes needs buffs and im sure at least 70-80% of the community would agree with that statement. If anything sorcs need a debuff just look at the score difference between classes in vMSA.
I'm primarily a pet sorc, pve and pvp and no, they don't need a buff...in fact I think they are fine as they are and I don't stack, just empowered ward.
Just use your pet. Lol. This thread is hilarious.
10/10 troll.
You guys wanting a buff for sorc shields are absolutely nuts, this thread is a joke.
I'm primarily a pet sorc, pve and pvp and no, they don't need a buff...in fact I think they are fine as they are and I don't stack, just empowered ward.
And how is your dps in comparison. go ahead share a video of your dps and get laughed at by the rest of the forums becuase they're packing more then you. In pvp I pack lots of sets, and yes pets are part of one of my builds...and yet we still lack sufficient burst to be able to deal with elites, or even others like ourselves. Go ahead, lets meet up and have a 20 minute duel. I bet no one dies.
You may feel strong. but among a lot of different situations...we're totally bottom of the barrel. and top end pvp is one of those situations, because people that know how to pvp stack attacks together and can take down your ward + 50% if not more of your health in one go.
I'm primarily a pet sorc, pve and pvp and no, they don't need a buff...in fact I think they are fine as they are and I don't stack, just empowered ward.
And how is your dps in comparison. go ahead share a video of your dps and get laughed at by the rest of the forums becuase they're packing more then you. In pvp I pack lots of sets, and yes pets are part of one of my builds...and yet we still lack sufficient burst to be able to deal with elites, or even others like ourselves. Go ahead, lets meet up and have a 20 minute duel. I bet no one dies.
You may feel strong. but among a lot of different situations...we're totally bottom of the barrel. and top end pvp is one of those situations, because people that know how to pvp stack attacks together and can take down your ward + 50% if not more of your health in one go.
Just because not everyone agrees with you to make sorc shields even more ridiculous, you don't have to flex your muscles. You're spoiled with the invincibility of shield stacking and now you want to maintain it without even having to use a resto staff. I suggest you start playing other classes otherwise you can't really contribute to this discussion in a meaningful way.
GreenSoup2HoT wrote: »If Sorc Shield's were crit-able i would not care to see a slight buff to compensate for the extra damage.
MrGigglypants wrote: »With the recent developments in pvp and pve, I believe us sorcs need a *slight*adjustment in our shields. with bosses hitting for 34k (past the threshold of 99% of sorcs ward), and pvp players hitting for 14+k Wrecking blows in pvp (which is the average sorcs shields +3k) and the coming Darkflare madness of 22k+ hits in pvp we need a slight adjustment...which is somewhat fair since we're going to be getting dots on our shields and we already have an entire set built to go right past them...
Before the rage machine starts let me say this: sorcs have 1 shield the rest of you don't have access too. and most of you have plenty of other defenses, mitigation techniques, and your *own* form of shields...
But in past metas we got a shield strong enough to repel 1 strong attack, and 2-3 lesser attacks. If we *don't* see an adjustment to our shield values we'll be relegated to our shields taking half of a strong attack, and our pve tanking abilities are being hampered as well by the absolutely *beast mode* hits even the smallest daedra can push out.
This won't hold of sorcs if we don't receive attention like this... instead of one shield most sorcs use now, we'll see alot more shield stacking and resto staves to compensate for this weakness...which would only make fighting sorcs worse (believe me on this plz) in pvp, and more sorc exclusivity in pve because if we're all running resto staves....why do we need a templar?
in other words... not giving a small buff to ward at this point , will make the next patches sorcs adapt...and that adaption won't benefit anyone.
Stop doing coke. Clearly you're numbers are way off. Sorc shields are 9k on average and ignore crit so in pvp that's 1.5 surprise attacks with upcoming cp changes it'll be 2. In pve shields are 22k+ nothing needs to be changed if anything sorcs need a nerf defensively and a buff offensively as to not be so dependent on overload. Shield stacking is clearly a broken mechanic advocating that it's not is clearly just for self gain.
Thanks I already have quit and started pepsi a long time ago. Suprise attack hits me for 9.5k ... I dunno what you are running to get it down to 2k but please tell me your secret lol. Besides shields do not get resistances from anything... so you are always taking full damage to shields. Let me put it this way... if ur running with 15k hp +9k shield next patch. imagine this in ur head... 1 javlin for 4k and ur down on the ground. you break free, and darkflare hits you for 22k. now the templar has you in critical health and could literally sneeze on you and you'd be dead. instead they jesus beam ur face off. You can spam shields all you want...but ur going to die in less then 3 seconds.
Let me put it this way... I'm against shield stacking. I want us to rely on just 1. I don't want to have endless battles with sorcs with ward+harness magicka+ healing ward... But if they don't give a slight buff to ward, we will see resto staffs as the Normal equipment for sorcs.
That new normal... has massive implications for the game as a whole. as a sorc myself... I don't want to see that change. so just "MAINTAIN" the same respective strength of shields. I'm not saying Buff them to the sky or anything.
GreenSoup2HoT wrote: »If Sorc Shield's were crit-able i would not care to see a slight buff to compensate for the extra damage.
You say sorc shields. Arn't all shields not critable? so couldn't someone say... use the other 10 shields available to them to reap the same benefits? IE brawler, shield enchant, bone shield, harness magicka, healing ward,those dk aoe shields, barrier, etc?
if so...the most probable reason your not using those is because you have much stronger damage mitigation techniques for you class? right?
We have to spend magicka take a second or two to cast shields, (meanwhile while not attacking)
To put this in perspective to a dk earlier I used a tool tip 75k damage soul assault on him. it did 11k damage over 4 seconds. had he used his actual class skills
Savage_Audacity wrote: »I just dont get it... Sorcs are the only class with 3 skill bars, have the highest achievable weapon&spell damage, have the only toggle and storable ultimate in the game, are 1 of two classes with a teleport (that doesnt require a target), have the highest vMSA scores in comparison to other classes and have the strongest damage shield in the game. Its bad enough that you actually think sorcs need a buff at all but seriously you want a buff to one of their abilities that already makes them OP. Honestly just look at forum posts, leaderboards, ask players in game its obvious to EVERYONE that sorcs are the most OP class.
GreenSoup2HoT wrote: »If Sorc Shield's were crit-able i would not care to see a slight buff to compensate for the extra damage.
You say sorc shields. Arn't all shields not critable? so couldn't someone say... use the other 10 shields available to them to reap the same benefits? IE brawler, shield enchant, bone shield, harness magicka, healing ward,those dk aoe shields, barrier, etc?
if so...the most probable reason your not using those is because you have much stronger damage mitigation techniques for you class? right?
Nobody in their right mind thinks Hardened Ward should get buffed. At the moment sorc's hardened ward gives them incredible tankiness in pvp. I agree that the ttk has gone way down since 1.5 and that some abilities in general should hit for less but the answer isn't to just bump up Hardened Ward especially since sorc's aren't even the ones that really need it. I love how you compare brawler, shield enchant, and bone shield to Hardened Ward, just shows how poor your argument really is. No other shield in this game is as good as Hardened Ward, every shield you listed is far weaker or its an ultimate which can't be spammed.We have to spend magicka take a second or two to cast shields, (meanwhile while not attacking)
Bruh, what do you think a Templar has to do when he is healing and replacing his crittable health? If you just stand there and reapply your shields in pvp then I can understand where your frustration is coming from. I know what your problem is and I'll give you a hint, it's not the game.To put this in perspective to a dk earlier I used a tool tip 75k damage soul assault on him. it did 11k damage over 4 seconds. had he used his actual class skills
So you're saying you used an ultimate on a DK and he did absolutely nothing and yet he was still alive? It sounds like there isn't a power creep at all then, or is it that DK's just have far better passives than sorcs? DK passives must give them like 50% reduced damage or something right?
I wish the LOL button was back.
GreenSoup2HoT wrote: »If Sorc Shield's were crit-able i would not care to see a slight buff to compensate for the extra damage.
You say sorc shields. Arn't all shields not critable? so couldn't someone say... use the other 10 shields available to them to reap the same benefits? IE brawler, shield enchant, bone shield, harness magicka, healing ward,those dk aoe shields, barrier, etc?
if so...the most probable reason your not using those is because you have much stronger damage mitigation techniques for you class? right?
Nobody in their right mind thinks Hardened Ward should get buffed. At the moment sorc's hardened ward gives them incredible tankiness in pvp. I agree that the ttk has gone way down since 1.5 and that some abilities in general should hit for less but the answer isn't to just bump up Hardened Ward especially since sorc's aren't even the ones that really need it. I love how you compare brawler, shield enchant, and bone shield to Hardened Ward, just shows how poor your argument really is. No other shield in this game is as good as Hardened Ward, every shield you listed is far weaker or its an ultimate which can't be spammed.We have to spend magicka take a second or two to cast shields, (meanwhile while not attacking)
Bruh, what do you think a Templar has to do when he is healing and replacing his crittable health? If you just stand there and reapply your shields in pvp then I can understand where your frustration is coming from. I know what your problem is and I'll give you a hint, it's not the game.To put this in perspective to a dk earlier I used a tool tip 75k damage soul assault on him. it did 11k damage over 4 seconds. had he used his actual class skills
So you're saying you used an ultimate on a DK and he did absolutely nothing and yet he was still alive? It sounds like there isn't a power creep at all then, or is it that DK's just have far better passives than sorcs? DK passives must give them like 50% reduced damage or something right?
You want to be impervious to crits right? well use those shields, and you won't be crit like sorcs, and you'll still have your own class mitigation skills to boot. I'm not saying it will soak up the damage , I'm saying you won't have to deal with being crit. You'll still have to use your own class skills to get by, but even a 1 point shield will prevent you from being crit.
No other non-ultimate shield is as strong as ward... perhaps because we're wearing light armor, and it's really our only way to mitigate damage. Are you saying you feel like a limp noodle going up against a sorc? there are plenty of techniques you can use to get by it. I really don't think anyone feels as weak against sorcs as they are portraying. if so, lets see the kill counter results.
templars are usually have hots and attacks to regen their health and hardly ever hardcast a heal. if Sorcs had Hot style regenerating shields I could understand your argument. lol
He's just a really good DK, and he has far superior passive resistances that can't be measured by addons. IE I can't see it as obviously as I can see a shield. He is as tanky or far more tanky then I am. people just perceive me as being tankier because they can see it.
GreenSoup2HoT wrote: »If Sorc Shield's were crit-able i would not care to see a slight buff to compensate for the extra damage.
You say sorc shields. Arn't all shields not critable? so couldn't someone say... use the other 10 shields available to them to reap the same benefits? IE brawler, shield enchant, bone shield, harness magicka, healing ward,those dk aoe shields, barrier, etc?
if so...the most probable reason your not using those is because you have much stronger damage mitigation techniques for you class? right?
Nobody in their right mind thinks Hardened Ward should get buffed. At the moment sorc's hardened ward gives them incredible tankiness in pvp. I agree that the ttk has gone way down since 1.5 and that some abilities in general should hit for less but the answer isn't to just bump up Hardened Ward especially since sorc's aren't even the ones that really need it. I love how you compare brawler, shield enchant, and bone shield to Hardened Ward, just shows how poor your argument really is. No other shield in this game is as good as Hardened Ward, every shield you listed is far weaker or its an ultimate which can't be spammed.We have to spend magicka take a second or two to cast shields, (meanwhile while not attacking)
Bruh, what do you think a Templar has to do when he is healing and replacing his crittable health? If you just stand there and reapply your shields in pvp then I can understand where your frustration is coming from. I know what your problem is and I'll give you a hint, it's not the game.To put this in perspective to a dk earlier I used a tool tip 75k damage soul assault on him. it did 11k damage over 4 seconds. had he used his actual class skills
So you're saying you used an ultimate on a DK and he did absolutely nothing and yet he was still alive? It sounds like there isn't a power creep at all then, or is it that DK's just have far better passives than sorcs? DK passives must give them like 50% reduced damage or something right?
You want to be impervious to crits right? well use those shields, and you won't be crit like sorcs, and you'll still have your own class mitigation skills to boot. I'm not saying it will soak up the damage , I'm saying you won't have to deal with being crit. You'll still have to use your own class skills to get by, but even a 1 point shield will prevent you from being crit.
No other non-ultimate shield is as strong as ward... perhaps because we're wearing light armor, and it's really our only way to mitigate damage. Are you saying you feel like a limp noodle going up against a sorc? there are plenty of techniques you can use to get by it. I really don't think anyone feels as weak against sorcs as they are portraying. if so, lets see the kill counter results.
templars are usually have hots and attacks to regen their health and hardly ever hardcast a heal. if Sorcs had Hot style regenerating shields I could understand your argument. lol
He's just a really good DK, and he has far superior passive resistances that can't be measured by addons. IE I can't see it as obviously as I can see a shield. He is as tanky or far more tanky then I am. people just perceive me as being tankier because they can see it.
If you use one of those other shields in PvP you'll be wasting resources because it will be popped instantly and if that overflow bug is still around it will cause more damage to be done to you. DK's and Temp's don't have resources to waste, their resource management passives are absolute horse *** compared to a sorc's.
What skill gives templar's a solid HoT? You have access to the same HoT's with the resto staff. Puncturing Strikes isn't a HoT and I can assure you it does not give Templar's god mode. Do you only PvE or something? If you ever actually looked at any Templar skills or played the class at all or even watched when enemy Templars healed themselves I could understand your argument. lol
So, your friend who is a DK can't measure his tankiness but you can assure us that he is far tankier than any sorc. Do you want to list what makes him so tanky or should I just take your word on it?
What I take from this post is that your perception of the other 3 classes is completely delusional.