GreenSoup2HoT wrote: »If Sorc Shield's were crit-able i would not care to see a slight buff to compensate for the extra damage.
You say sorc shields. Arn't all shields not critable? so couldn't someone say... use the other 10 shields available to them to reap the same benefits? IE brawler, shield enchant, bone shield, harness magicka, healing ward,those dk aoe shields, barrier, etc?
if so...the most probable reason your not using those is because you have much stronger damage mitigation techniques for you class? right?
Nobody in their right mind thinks Hardened Ward should get buffed. At the moment sorc's hardened ward gives them incredible tankiness in pvp. I agree that the ttk has gone way down since 1.5 and that some abilities in general should hit for less but the answer isn't to just bump up Hardened Ward especially since sorc's aren't even the ones that really need it. I love how you compare brawler, shield enchant, and bone shield to Hardened Ward, just shows how poor your argument really is. No other shield in this game is as good as Hardened Ward, every shield you listed is far weaker or its an ultimate which can't be spammed.We have to spend magicka take a second or two to cast shields, (meanwhile while not attacking)
Bruh, what do you think a Templar has to do when he is healing and replacing his crittable health? If you just stand there and reapply your shields in pvp then I can understand where your frustration is coming from. I know what your problem is and I'll give you a hint, it's not the game.To put this in perspective to a dk earlier I used a tool tip 75k damage soul assault on him. it did 11k damage over 4 seconds. had he used his actual class skills
So you're saying you used an ultimate on a DK and he did absolutely nothing and yet he was still alive? It sounds like there isn't a power creep at all then, or is it that DK's just have far better passives than sorcs? DK passives must give them like 50% reduced damage or something right?
You want to be impervious to crits right? well use those shields, and you won't be crit like sorcs, and you'll still have your own class mitigation skills to boot. I'm not saying it will soak up the damage , I'm saying you won't have to deal with being crit. You'll still have to use your own class skills to get by, but even a 1 point shield will prevent you from being crit.
No other non-ultimate shield is as strong as ward... perhaps because we're wearing light armor, and it's really our only way to mitigate damage. Are you saying you feel like a limp noodle going up against a sorc? there are plenty of techniques you can use to get by it. I really don't think anyone feels as weak against sorcs as they are portraying. if so, lets see the kill counter results.
templars are usually have hots and attacks to regen their health and hardly ever hardcast a heal. if Sorcs had Hot style regenerating shields I could understand your argument. lol
He's just a really good DK, and he has far superior passive resistances that can't be measured by addons. IE I can't see it as obviously as I can see a shield. He is as tanky or far more tanky then I am. people just perceive me as being tankier because they can see it.
If you use one of those other shields in PvP you'll be wasting resources because it will be popped instantly and if that overflow bug is still around it will cause more damage to be done to you. DK's and Temp's don't have resources to waste, their resource management passives are absolute horse *** compared to a sorc's.
What skill gives templar's a solid HoT? You have access to the same HoT's with the resto staff. Puncturing Strikes isn't a HoT and I can assure you it does not give Templar's god mode. Do you only PvE or something? If you ever actually looked at any Templar skills or played the class at all or even watched when enemy Templars healed themselves I could understand your argument. lol
So, your friend who is a DK can't measure his tankiness but you can assure us that he is far tankier than any sorc. Do you want to list what makes him so tanky or should I just take your word on it?
What I take from this post is that your perception of the other 3 classes is completely delusional.
As for do I pvp? You can find me on haderus, imperial city, arboretum just about every night of the week dueling and brawling with others.
If you want to see who is tankier, come and duel some of the elites here. You'll see that by no means is it the Sorcs and their "OP" shields that are your issue.
As for what im saying about templars... they apply enough damage mitigation through their heals alone to easily out match a sorcs shields. And yeah, I fight templars all the time. 1vs1 and sometimes more. once they're geared properly and know their class they can sustain indefinitely. and at that point the only way to get rid of them is a CC + burst. and if they have reactive armor your totally screwed
I'm the guy standing around named "Broken'stick" come duel me when u have the time and we can talk more indepth about this in a more realistic setting.
FriedEggSandwich wrote: »Shield stacking needs to go before any rational argument can be had about the individual strength of wards. I agree with the op that hardened ward might need a buff when evaluated by itself. I've come to this conclusion this patch; last patch I believed hardened ward was fine even when used by itself. The majority of naysayers in this thread are also right though; you can't buff hardened ward in the current meta cos it would be a direct buff to shield stackers, which is not needed. What a conundrum. GJ zos.
Shields are scheduled for a massive nerf. and when that day comes... Ward simply isn't enough.
So you dont need to block? You don't need to equip a shield to raise your armor level? You dont need to add points to health to survive the cc burst thru your wards? Just buff the easy button. Got it.
Quick question. Do you actually eat solid food or just puree stuff mommy feeds ya.
I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.
My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.
And I don't want every sorc out there to be one. so hop on to my side of the fight
As for how to destroy them. see my above post.
Idk what options your class has, but my class has rune prison, which once the target runs out of stamina u can slap them in for 20 seconds, and Any "DOT" cannot break it...so u can literally just beat on them with mines, and heap of other abilities till they're dead. similarly if u create enough distance that you have people sprinting at you (same thing, lock them down because they have no stamina and dot slam away)
Im not taking nobodys side but the fact is, the Campaign doesnt become active until theres enough dmg to take down Sorcs, sometimes it can take even after Noon and that sucks big time. Too much passivity is bad. I dont get why devs never learn about it.
i´m sorry and do not want to hurt you - but especially on consoles dealing with sorcs is a significant L2P and or stubbornness issue. i cant count the times when talking with stamina users on console asking them why they do utilize shield breaker all you get as answer is either silence or "no one uses it...". just as sth to think about what might be the reason its usage was forbidden during the last 1vs1 turnaments on PC, for sure not its uselessness...
i do not deny fighting good sorcs is not easy, but fighting good nbs, dks or temps is neither.
L2P issue? It takes like 3 good guys to kill sorcs effectively or they just teleport away, if theres 10 shield-stacker on the enemy side, you need at least 20 guy for yourself. Currently Dominion has the most players too. I just logged out from PS4 EU Cyrodil, its 4PM and whole map is yellow, devs can check it themselves.
I dont care if you cant beat them join then thats what Im gonna do if NB gets nerfed, I happen to have Dominion Sorc myself. Im pretty sure this game dies couple month after that.
So you dont need to block? You don't need to equip a shield to raise your armor level? You dont need to add points to health to survive the cc burst thru your wards? Just buff the easy button. Got it.
Quick question. Do you actually eat solid food or just puree stuff mommy feeds ya.
What I dont get is that, why theres unstoppable potions for WB, detect inv pots for NBs, but nothing for Shields. Sorcs are treated like Golden Boys.
cosmic_niklas_93b16_ESO wrote: »
Attackopsn wrote: »Didn't bother reading every post, but I would like to state that the poster of the 32k wrecking blow tooltip was clearly inflating their tooltip using the stacking bug during the time of the screenshot, and it is entirely false and should be treated as a troll. Additionally, I would kindly encourage you to play any other class in this game, because if you truly believe that sorcerer shields need to be buffed in the current state of the game, then you are either not playing an end game character or you do not play at an end game level. For reinforcement of my statement, I wouldn't mind sharing my reasoning. We can begin by looking at hardened ward, which, varying between players, will be between 17-19k +33% for the caster. In cyrodiil this would be reduced to about 11.305k-12.635k of damage immunity without calculated resistances but in turn making you completely immune to all forms of critical damage and certain negative effects which cannot be applied on shields (correct me if I am wrong, I may be, considering there was an update that allowed a number of these to be applied to shielded targets). Finally, hardened ward is by far the cheapest class defense/shield/heal ability, being significantly cheaper than reflective scales, breath of life, and cloak, on top of having the highest duration, and requiring the least amount of situational awareness after application. It also defends against more than any of these abilities. Cloak is easily countered by AoE/magelight/detect pots, Breath of Life can be reduced significantly by major and minor defile, while also having a shield breaker style counter called Fasalla's Guile, and scales only reflects projectiles (when it isn't bugged). Hardened ward protects against both physical and magic damage, has low cost, high duration, and only one counter called shield breaker, requiring you to equip an entire set. Shield breaker can still be mitigated by sorcerers, which I can say at best ever becomes a minor annoyance. Sorcerer was my first character, and I have since levelled and played 7 other max level characters of all classes through all content. Without a doubt, in my opinion, do I not only believe that magicka sorcerer was the easiest class to play in almost any situation, but I found to it to be one that required significantly less situational awareness and skill to play efficiently in both pve and pvp. At heart, if you believe that you were unable to complete a task because your hardened ward is underpowered, and your class is weak, the truth is simply that you were unable to complete this task because you did not correctly assess the situation.
Attackopsn wrote: »Every class has their own mitigation Techniques. Sorcs have really 1 path to travel down.
Umm... only 1 way to mitigate? I know of 3 ways from just the sorcerer skill line: Conjured Ward (my opinion it should be based off max health instead of max magicka) , bound armor (minor resolve and magicka morph with minor ward) and Lightning Ward (major resolve and ward) and as a side note you have bolt escape to leave fights.
That combo there is the best mitigation a class has in the game. Both Major and Minor resolve and ward and you get a very strong shield to add to that in case your spamming is slower than the dps against you.
And if we're running by default with enough heals to keep a tank alive...why would we gimp the group by picking up a NB, dk, or templar dps who will need minor heals as well? why not just 3 sorcs and 1 tank?
See what im trying to say at all people? Currently we rather gain marginally higher dps by running one ward, which allows us to rely on a templar for those burst heals. and we're happy with that set up. But if u make sorcs adapt...everyone will pay for this. You'll be in zone looking for a group, and you'll see "LF1M sorc only plz"
Only reason I shield stack. Because I use det and it takes 2 seconds to charge up so I have to stack to stay alive and I have to spam shields to keep alive fighting 5 other people because I don't like big groups and I usually die because I don't have the best gear but it's okay I'll run back and try and kill everyone again it's fun to me that's why I shield stack. If I didn't shield stack I wouldn't be able to do any damage what so ever
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As you get better you will lose the shield stacking I believe. or atleast you kinda can. And I hope for the future you'll still be able to progress away from it. But just like most people start out playing with wards on both bars, and then separate shields for both bars, and eventually just 1 shield on 1 bar. You'll gain more CP for resistances, and learn when to roll dodge+block. I'm a solo player myself, and As such I suggest u show up to haderus arberetum! (imperial city)
Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
Duration change makes no difference, since shields usually last less than 6 seconds
Annulment: Reduced the duration of this ability and its morphs to 6 seconds from 20 seconds. In addition, this ability and its morphs now absorb all damage instead of just spell damage.
Is technically a buff against stamina builds (tho a general buff to magicka builds vs stamina)
Bone Shield:
This ability and its morphs now absorb all damage instead of just physical damage.
This ability and its morphs will now scale their damage shield values based on your maximum stamina instead of your maximum health.
Increased the synergy activation radius from this ability and its morphs to 4 meters from 3 meters.
Weird move from Zos, and probably a meh one. The cost of blocking, break free and dodge have been increased (by how much?), so I guess it's a way to compensate for stamina builds losing sustain on those? Not sure about this one, doesn't seem like a good idea, since you can easily get 14 in PvE, probably about 7k in PvP.
Trapping Webs:
Redesigned this ability and its morphs so they are now ground-placed area of effect abilities which create webs at the targeted location for 5 seconds, reducing the Movement Speed of enemies within by 50%. When the webs expire they burst into venom, dealing Poison Damage to enemies within.
This ability and its morphs are now Stamina abilities, and scale with Weapon Damage and Maximum Stamina.
The synergy for this ability and its morphs now deal Poison Damage.
You didn't use this, now, did you? Doesn't beat lightning staff weaving w/ force pulse. Ok it kinda sucks if you did.
Assault
Magicka Detonation: Reduced the damage of this ability and its morphs by 45%. They now deal 25% additional damage per target hit, up from 10%, and cap that bonus damage up to a total of 250% more damage done, up from 100% more damage done. The net result should be significantly less damage to 1 target, and slightly less damage to 10 targets.
Don't worry, it affects all magicka specs, and seriously needed that change. A zerg buster, where a zerg can be a group of 1 is silly.
Thaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.
Yup, this one sucks, thaumaturge is all the hate right now, just ask some templars (jabs gets it too)
Dawnbreaker: This ability and its morphs no longer deal bonus damage to Undead and Daedra, and now deals Physical Damage instead of Magic Damage.
Dawnbreaker of Smiting (Dawnbreaker morph): In addition to the changes made to the base ability, this morph also now knocks down any enemy hit instead of only Undead and Daedra. We also reduced the duration of the knock down to 2.5 seconds from 5 seconds.
Meteor + Rune prison combo inc. That was already the case, even more so now that NBs can't cloak it anymore.
This combination Destroys pet builds, Destroys tank builds... So... now every body has shields except sorcs lol
Hardened ward is still biggest non ultimate shield and super cheap, I'll agree that stamina shields sounds odd to say the least. Pet builds untouched, tank builds, likely won't change much.
And if we're running by default with enough heals to keep a tank alive...why would we gimp the group by picking up a NB, dk, or templar dps who will need minor heals as well? why not just 3 sorcs and 1 tank?
See what im trying to say at all people? Currently we rather gain marginally higher dps by running one ward, which allows us to rely on a templar for those burst heals. and we're happy with that set up. But if u make sorcs adapt...everyone will pay for this. You'll be in zone looking for a group, and you'll see "LF1M sorc only plz"
Yeah, let's just remove nb as a class. Improving sorcs is the better option over forcing them intoOnly reason I shield stack. Because I use det and it takes 2 seconds to charge up so I have to stack to stay alive and I have to spam shields to keep alive fighting 5 other people because I don't like big groups and I usually die because I don't have the best gear but it's okay I'll run back and try and kill everyone again it's fun to me that's why I shield stack. If I didn't shield stack I wouldn't be able to do any damage what so ever
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As you get better you will lose the shield stacking I believe. or atleast you kinda can. And I hope for the future you'll still be able to progress away from it. But just like most people start out playing with wards on both bars, and then separate shields for both bars, and eventually just 1 shield on 1 bar. You'll gain more CP for resistances, and learn when to roll dodge+block. I'm a solo player myself, and As such I suggest u show up to haderus arberetum! (imperial city)
People like you have caused the hatred of shield stacking. Someone who is bad should not be able to rely on one game mechanic in order to be good. Good fight, I truly hope you l2p or end up quitting. This game has had enough of players just like you
And if we're running by default with enough heals to keep a tank alive...why would we gimp the group by picking up a NB, dk, or templar dps who will need minor heals as well? why not just 3 sorcs and 1 tank?
See what im trying to say at all people? Currently we rather gain marginally higher dps by running one ward, which allows us to rely on a templar for those burst heals. and we're happy with that set up. But if u make sorcs adapt...everyone will pay for this. You'll be in zone looking for a group, and you'll see "LF1M sorc only plz"
Yeah, let's just remove nb as a class. Improving sorcs is the better option over forcing them intoOnly reason I shield stack. Because I use det and it takes 2 seconds to charge up so I have to stack to stay alive and I have to spam shields to keep alive fighting 5 other people because I don't like big groups and I usually die because I don't have the best gear but it's okay I'll run back and try and kill everyone again it's fun to me that's why I shield stack. If I didn't shield stack I wouldn't be able to do any damage what so ever
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As you get better you will lose the shield stacking I believe. or atleast you kinda can. And I hope for the future you'll still be able to progress away from it. But just like most people start out playing with wards on both bars, and then separate shields for both bars, and eventually just 1 shield on 1 bar. You'll gain more CP for resistances, and learn when to roll dodge+block. I'm a solo player myself, and As such I suggest u show up to haderus arberetum! (imperial city)
People like you have caused the hatred of shield stacking. Someone who is bad should not be able to rely on one game mechanic in order to be good. Good fight, I truly hope you l2p or end up quitting. This game has had enough of players just like you