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Sorcs need a Shield buff!

  • FriedEggSandwich
    FriedEggSandwich
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    Shield stacking needs to go before any rational argument can be had about the individual strength of wards. I agree with the op that hardened ward might need a buff when evaluated by itself. I've come to this conclusion this patch; last patch I believed hardened ward was fine even when used by itself. The majority of naysayers in this thread are also right though; you can't buff hardened ward in the current meta cos it would be a direct buff to shield stackers, which is not needed. What a conundrum. GJ zos.
    PC | EU
  • Wild_squirtle
    Wild_squirtle
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    I have two sorcs. One stam one magicka. Magicka is my main. I dont think we need a sheild buff. I run only hardend ward and I survive thru more than I should. Buffing it would be an insult to all classes. I get a 23k shiled atm and have 18k hp with the 5/1/1 undaunted passive. I run a high elf with 40k magicka 100 pts into bastion and around 4k spell dmg. My pvp ward is almost 12k, you want more? Thats a bit too much to ask from my perspective. Buffing our shields would make healers obsolete.
  • Firerock2
    Firerock2
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    NativeJoe wrote: »
    Firerock2 wrote: »
    NativeJoe wrote: »
    Firerock2 wrote: »
    NativeJoe wrote: »
    If Sorc Shield's were crit-able i would not care to see a slight buff to compensate for the extra damage.

    You say sorc shields. Arn't all shields not critable? so couldn't someone say... use the other 10 shields available to them to reap the same benefits? IE brawler, shield enchant, bone shield, harness magicka, healing ward,those dk aoe shields, barrier, etc?

    if so...the most probable reason your not using those is because you have much stronger damage mitigation techniques for you class? right?

    Nobody in their right mind thinks Hardened Ward should get buffed. At the moment sorc's hardened ward gives them incredible tankiness in pvp. I agree that the ttk has gone way down since 1.5 and that some abilities in general should hit for less but the answer isn't to just bump up Hardened Ward especially since sorc's aren't even the ones that really need it. I love how you compare brawler, shield enchant, and bone shield to Hardened Ward, just shows how poor your argument really is. No other shield in this game is as good as Hardened Ward, every shield you listed is far weaker or its an ultimate which can't be spammed.
    NativeJoe wrote: »
    We have to spend magicka take a second or two to cast shields, (meanwhile while not attacking)

    Bruh, what do you think a Templar has to do when he is healing and replacing his crittable health? If you just stand there and reapply your shields in pvp then I can understand where your frustration is coming from. I know what your problem is and I'll give you a hint, it's not the game.
    NativeJoe wrote: »
    To put this in perspective to a dk earlier I used a tool tip 75k damage soul assault on him. it did 11k damage over 4 seconds. had he used his actual class skills

    So you're saying you used an ultimate on a DK and he did absolutely nothing and yet he was still alive? It sounds like there isn't a power creep at all then, or is it that DK's just have far better passives than sorcs? DK passives must give them like 50% reduced damage or something right?

    You want to be impervious to crits right? well use those shields, and you won't be crit like sorcs, and you'll still have your own class mitigation skills to boot. I'm not saying it will soak up the damage , I'm saying you won't have to deal with being crit. You'll still have to use your own class skills to get by, but even a 1 point shield will prevent you from being crit.

    No other non-ultimate shield is as strong as ward... perhaps because we're wearing light armor, and it's really our only way to mitigate damage. Are you saying you feel like a limp noodle going up against a sorc? there are plenty of techniques you can use to get by it. I really don't think anyone feels as weak against sorcs as they are portraying. if so, lets see the kill counter results.

    templars are usually have hots and attacks to regen their health and hardly ever hardcast a heal. if Sorcs had Hot style regenerating shields I could understand your argument. lol

    He's just a really good DK, and he has far superior passive resistances that can't be measured by addons. IE I can't see it as obviously as I can see a shield. He is as tanky or far more tanky then I am. people just perceive me as being tankier because they can see it.

    If you use one of those other shields in PvP you'll be wasting resources because it will be popped instantly and if that overflow bug is still around it will cause more damage to be done to you. DK's and Temp's don't have resources to waste, their resource management passives are absolute horse *** compared to a sorc's.

    What skill gives templar's a solid HoT? You have access to the same HoT's with the resto staff. Puncturing Strikes isn't a HoT and I can assure you it does not give Templar's god mode. Do you only PvE or something? If you ever actually looked at any Templar skills or played the class at all or even watched when enemy Templars healed themselves I could understand your argument. lol

    So, your friend who is a DK can't measure his tankiness but you can assure us that he is far tankier than any sorc. Do you want to list what makes him so tanky or should I just take your word on it?

    What I take from this post is that your perception of the other 3 classes is completely delusional.

    As for do I pvp? You can find me on haderus, imperial city, arboretum just about every night of the week dueling and brawling with others.
    If you want to see who is tankier, come and duel some of the elites here. You'll see that by no means is it the Sorcs and their "OP" shields that are your issue.
    As for what im saying about templars... they apply enough damage mitigation through their heals alone to easily out match a sorcs shields. And yeah, I fight templars all the time. 1vs1 and sometimes more. once they're geared properly and know their class they can sustain indefinitely. and at that point the only way to get rid of them is a CC + burst. and if they have reactive armor your totally screwed :wink:

    I'm the guy standing around named "Broken'stick" come duel me when u have the time and we can talk more indepth about this in a more realistic setting.

    So your claim is that Puncturing Strikes is just as good as a Sorc's Hardened Ward and you want to fight me. If I do find the time I'll come by if you are on PC NA but I don't see why this isn't the appropriate forum to discuss class issues. If you can't discuss it on here then this whole thread is pointless.

    I still want to hear how DK's are tankier than sorcs. I'm ready for another laugh.
  • NativeJoe
    NativeJoe
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    Shield stacking needs to go before any rational argument can be had about the individual strength of wards. I agree with the op that hardened ward might need a buff when evaluated by itself. I've come to this conclusion this patch; last patch I believed hardened ward was fine even when used by itself. The majority of naysayers in this thread are also right though; you can't buff hardened ward in the current meta cos it would be a direct buff to shield stackers, which is not needed. What a conundrum. GJ zos.

    Now there is a reasonable well thought out post. Thanks for contributing.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • cpuScientist
    cpuScientist
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    Hardened ward if its the only ward available to Sorcs, would definitely need a buff, the only time I shield stack is if I am tanking harder content in PVE. But besides that, in PVP my shield is sitting at 11k (still need passives and gold gear) And that is enough to eat one wrecking blow. I am not tanking hits, I am CC'ing and using LoS, if I sit there and try to just reapply shields I lose BADLY. Hardned ward could use some love if they take away shield stacking. I am just afraid that they will listen to those crying for NERFS, when they don't actually understand the class at all. I have all 4 classes at vet and 3 at vr16. And have played stam and magicka version of each. And the Sorc is not the tankiest or the easiest to use in pvp TBH. I just love pets. NB's are easier by a good margin. DK's are tanky beasts. I have fought more than a few that needed a banner boss along with 9 players to put down. And templars hit frigging hard. However they need some build in mobility both DK and Templar, In a duel they are fine, and in open world they are fine just not when going up against runners, they dont have a way to get to them, or when getting overwhelmed they just get steamrolled. But buff Hardened and kill shield stacking....
  • Lokey0024
    Lokey0024
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    So you dont need to block? You don't need to equip a shield to raise your armor level? You dont need to add points to health to survive the cc burst thru your wards? Just buff the easy button. Got it.

    Quick question. Do you actually eat solid food or just puree stuff mommy feeds ya.
  • Aletheion
    Aletheion
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    NativeJoe wrote: »
    Shields are scheduled for a massive nerf. and when that day comes... Ward simply isn't enough.

    Even though this has been NativeJoe's point from the beginning, no one seems to understand that point and continually argue the current state of shields rather then what they should become when the inevitable (and as you say, planned) nerf hammer hits.

    @NativeJoe I guess you just started this thread too early and no one can see past the sorc in front of them...

    -Aletheion
  • NativeJoe
    NativeJoe
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    Lokey0024 wrote: »
    So you dont need to block? You don't need to equip a shield to raise your armor level? You dont need to add points to health to survive the cc burst thru your wards? Just buff the easy button. Got it.

    Quick question. Do you actually eat solid food or just puree stuff mommy feeds ya.

    right... and does this mitigation of yours require resources to maintain? Do you have class skills you use to mitigate your damage?
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Sausage
    Sausage
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    What I dont get is that, why theres unstoppable potions for WB, detect inv pots for NBs, but nothing for Shields. Sorcs are treated like Golden Boys.
    Edited by Sausage on April 25, 2016 5:10AM
  • Rakshat
    Rakshat
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    What I'd like to know first is whether OP plays on non-CP or regular campaign because that makes a world of a difference.
    Raven Ashcrown
    GM of CRIMSON MALICE
    Proud member of: BATMAN BRIGADE and TEAM SUICIDE SQUAD

    R.I.P. Wabbajack
  • DEATHquidox
    DEATHquidox
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    Sausage wrote: »
    Tankqull wrote: »
    Sausage wrote: »
    NativeJoe wrote: »
    Sausage wrote: »
    I just had to log out from PS4 EU Dominion's Tank and Shield-stacker Sorcs, sucks there isnt enough dmg to do anything really, teleport + shield stacking is so unbelievable strong during Morning, unless you're really bad player you cant be killed. People log in, they realize they can do a damn, they log out. Great game you have here, Zen.

    My solution is that Shield Stacking effectiviness should be scaled from the population of the Campaign. Low pop, its less effective, high pop, its more effective. Or then give us Potion of Shield Destroyer, 50% more dmg to the shields.

    And I don't want every sorc out there to be one. so hop on to my side of the fight :wink:

    As for how to destroy them. see my above post.

    Idk what options your class has, but my class has rune prison, which once the target runs out of stamina u can slap them in for 20 seconds, and Any "DOT" cannot break it...so u can literally just beat on them with mines, and heap of other abilities till they're dead. similarly if u create enough distance that you have people sprinting at you (same thing, lock them down because they have no stamina and dot slam away)

    Im not taking nobodys side but the fact is, the Campaign doesnt become active until theres enough dmg to take down Sorcs, sometimes it can take even after Noon and that sucks big time. Too much passivity is bad. I dont get why devs never learn about it.

    i´m sorry and do not want to hurt you - but especially on consoles dealing with sorcs is a significant L2P and or stubbornness issue. i cant count the times when talking with stamina users on console asking them why they do utilize shield breaker all you get as answer is either silence or "no one uses it...". just as sth to think about what might be the reason its usage was forbidden during the last 1vs1 turnaments on PC, for sure not its uselessness...

    i do not deny fighting good sorcs is not easy, but fighting good nbs, dks or temps is neither.

    L2P issue? It takes like 3 good guys to kill sorcs effectively or they just teleport away, if theres 10 shield-stacker on the enemy side, you need at least 20 guy for yourself. Currently Dominion has the most players too. I just logged out from PS4 EU Cyrodil, its 4PM and whole map is yellow, devs can check it themselves.

    I dont care if you cant beat them join then thats what Im gonna do if NB gets nerfed, I happen to have Dominion Sorc myself. Im pretty sure this game dies couple month after that.

    Only reason I shield stack. Because I use det and it takes 2 seconds to charge up so I have to stack to stay alive and I have to spam shields to keep alive fighting 5 other people because I don't like big groups and I usually die because I don't have the best gear but it's okay I'll run back and try and kill everyone again it's fun to me that's why I shield stack. If I didn't shield stack I wouldn't be able to do any damage what so ever
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Lokey0024 wrote: »
    So you dont need to block? You don't need to equip a shield to raise your armor level? You dont need to add points to health to survive the cc burst thru your wards? Just buff the easy button. Got it.

    Quick question. Do you actually eat solid food or just puree stuff mommy feeds ya.

    Do you just follow the naysayers like the sheep you are as you believe in it or just to be "cool"?
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Sausage wrote: »
    What I dont get is that, why theres unstoppable potions for WB, detect inv pots for NBs, but nothing for Shields. Sorcs are treated like Golden Boys.

    There's CC and shield breaker for sorcs, but I guess you don't want to think about those. ;)
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • NativeJoe
    NativeJoe
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    Only reason I shield stack. Because I use det and it takes 2 seconds to charge up so I have to stack to stay alive and I have to spam shields to keep alive fighting 5 other people because I don't like big groups and I usually die because I don't have the best gear but it's okay I'll run back and try and kill everyone again it's fun to me that's why I shield stack. If I didn't shield stack I wouldn't be able to do any damage what so ever

    ******************************************************************************************************************

    As you get better you will lose the shield stacking I believe. or atleast you kinda can. And I hope for the future you'll still be able to progress away from it. But just like most people start out playing with wards on both bars, and then separate shields for both bars, and eventually just 1 shield on 1 bar. You'll gain more CP for resistances, and learn when to roll dodge+block. I'm a solo player myself, and As such I suggest u show up to haderus arberetum! (imperial city)

    rdn7NeV.png

    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Attackopsn
    Attackopsn
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    Didn't bother reading every post, but I would like to state that the poster of the 32k wrecking blow tooltip was clearly inflating their tooltip using the stacking bug during the time of the screenshot, and it is entirely false and should be treated as a troll. Additionally, I would kindly encourage you to play any other class in this game, because if you truly believe that sorcerer shields need to be buffed in the current state of the game, then you are either not playing an end game character or you do not play at an end game level. For reinforcement of my statement, I wouldn't mind sharing my reasoning. We can begin by looking at hardened ward, which, varying between players, will be between 17-19k +33% for the caster. In cyrodiil this would be reduced to about 11.305k-12.635k of damage immunity without calculated resistances but in turn making you completely immune to all forms of critical damage and certain negative effects which cannot be applied on shields (correct me if I am wrong, I may be, considering there was an update that allowed a number of these to be applied to shielded targets). Finally, hardened ward is by far the cheapest class defense/shield/heal ability, being significantly cheaper than reflective scales, breath of life, and cloak, on top of having the highest duration, and requiring the least amount of situational awareness after application. It also defends against more than any of these abilities. Cloak is easily countered by AoE/magelight/detect pots, Breath of Life can be reduced significantly by major and minor defile, while also having a shield breaker style counter called Fasalla's Guile, and scales only reflects projectiles (when it isn't bugged). Hardened ward protects against both physical and magic damage, has low cost, high duration, and only one counter called shield breaker, requiring you to equip an entire set. Shield breaker can still be mitigated by sorcerers, which I can say at best ever becomes a minor annoyance. Sorcerer was my first character, and I have since levelled and played 7 other max level characters of all classes through all content. Without a doubt, in my opinion, do I not only believe that magicka sorcerer was the easiest class to play in almost any situation, but I found to it to be one that required significantly less situational awareness and skill to play efficiently in both pve and pvp. At heart, if you believe that you were unable to complete a task because your hardened ward is underpowered, and your class is weak, the truth is simply that you were unable to complete this task because you did not correctly assess the situation.
    Edited by Attackopsn on April 25, 2016 6:07PM
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • NativeJoe
    NativeJoe
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    rdn7NeV.png
    Sausage wrote: »
    What I dont get is that, why theres unstoppable potions for WB, detect inv pots for NBs, but nothing for Shields. Sorcs are treated like Golden Boys.

    There's CC and shield breaker for sorcs, but I guess you don't want to think about those. ;)

    Also shield breaker "CP", unresistable enchants.

    Yes we're the golden boys. Our OL ultimate is broken. We have sets built to kill us and Zos has joined the witch hunt against sorcs last I heard.... We have the lowest sustained damage of the classes. We do not have a instant cast super damage skill like most classes, we don't have super duper 1 button click heals unless u count that pet...but honestly with 10k health it is there for show. Steak was nerfed to the point I don't really ever use it. We havn't had direct pet support since vr 12 when they gave us Necropotence.... We don't have a weapon enchant like stamina users to increase our spell power , etc There's alot to complain about being sorc, just like there is with every other class. It isn't all rainbows and jesus beaming unicorns over on this side of the fence either.
    Edited by NativeJoe on April 25, 2016 5:41PM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • NativeJoe
    NativeJoe
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    Attackopsn wrote: »
    Didn't bother reading every post, but I would like to state that the poster of the 32k wrecking blow tooltip was clearly inflating their tooltip using the stacking bug during the time of the screenshot, and it is entirely false and should be treated as a troll. Additionally, I would kindly encourage you to play any other class in this game, because if you truly believe that sorcerer shields need to be buffed in the current state of the game, then you are either not playing an end game character or you do not play at an end game level. For reinforcement of my statement, I wouldn't mind sharing my reasoning. We can begin by looking at hardened ward, which, varying between players, will be between 17-19k +33% for the caster. In cyrodiil this would be reduced to about 11.305k-12.635k of damage immunity without calculated resistances but in turn making you completely immune to all forms of critical damage and certain negative effects which cannot be applied on shields (correct me if I am wrong, I may be, considering there was an update that allowed a number of these to be applied to shielded targets). Finally, hardened ward is by far the cheapest class defense/shield/heal ability, being significantly cheaper than reflective scales, breath of life, and cloak, on top of having the highest duration, and requiring the least amount of situational awareness after application. It also defends against more than any of these abilities. Cloak is easily countered by AoE/magelight/detect pots, Breath of Life can be reduced significantly by major and minor defile, while also having a shield breaker style counter called Fasalla's Guile, and scales only reflects projectiles (when it isn't bugged). Hardened ward protects against both physical and magic damage, has low cost, high duration, and only one counter called shield breaker, requiring you to equip an entire set. Shield breaker can still be mitigated by sorcerers, which I can say at best ever becomes a minor annoyance. Sorcerer was my first character, and I have since levelled and played 7 other max level characters of all classes through all content. Without a doubt, in my opinion, do I not only believe that magicka sorcerer was the easiest class to play in almost any situation, but I found to it to be one that required significantly less situational awareness and skill to play efficiently in both pve and pvp. At heart, if you believe that you were unable to complete a task because your hardened ward is underpowered, and your class is weak, the truth is simply that you were unable to complete this task because you did not correctly assess the situation.

    Wow your wrong on so many points...
    1.ummmm we did the WB tooltip screenshot last week. so I don't know when this stacking bug was...but we could do that pretty much anytime we want. And I believe we can get that damage much higher when we have the funds to throw away.
    2.I have repeatedly said it's about the future tense of sorc ward.
    3. I have 90+ days /played on my sorc...so I've been end game pve/pvp for a long time....
    4. your a person with clear issues of alt-titus, playing everything, but never mastering anything.
    5. You make wild assumptions without even reading my posts as you stated.
    6. You assume I'm a weak player because hardened ward has some limitations.
    7. You assume all Sorcs are pathetic players comparatively to you because we haven't honed our situational awareness and skills efficiently as you have.
    8. Your another person that puts sorcs on a pedestal. It's simply Not true that we have no counters, It's super easy mode, and we can walk through 10 players and kill everyone spamming and stacking shields to the sky.

    Every class has their own mitigation Techniques. Sorcs have really 1 path to travel down. We do not have supporting gear for an entire skill tree, pretty much pushing us into very limited builds. Now putting a Cast timer, getting rid of shield stacking, making shields critable, and making casting shields interruptible, kills even more styles of game play. If these changes go through I'll have to put away my sorc tanking set and a few other builds I've created. making Sorcs even more cookie cutter then they already are.

    I'm against these changes and that is what this thread is about. When these changes go through we need ward to be boosted as well, otherwise sorcs simply will be bottom of the barrel in every category.

    I'm happy you want to be with the rest of the people and disagree with me without reading, without understanding, and tell me I need to l2p and that I'm stupid, on drugs, and clearly have no sanity or skill left.
    But also understand I've been playing this class for a year, inside and out I believe I know it, and better yet im always open to learning more. I've joined dueling rings, I'm in Chats with many different players, Refining and honing my character and skills, and I've done just about everything this game has to offer. I've tanked maw, vicp, vwgt,AA, VCOA, vcoh, vdsa and a litany of easier dungeons, I've healed and found a shielding niche build to get everyone through, I've pioneered many wierd awkward builds that mysteriously work, I've dps'd everything too. I spent a year fighting in Azura, was in npk and chuck... I was there farming nirncrux with the rest of you for like ever. I've done solo challenges since soloing the Atronoch in AA was cool. :expressionless: I remember pvping and doing like no damage to people sporting nirnhoned EQ and being a poor scrub out their on the fields of cyrodil getting killed every time I looked at someone wrong. It took alot to get to where I am. and No small amount of skills or "situational awareness".
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Kattemynte
    Kattemynte
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    NativeJoe wrote: »
    Attackopsn wrote: »
    Every class has their own mitigation Techniques. Sorcs have really 1 path to travel down.

    Umm... only 1 way to mitigate? I know of 3 ways from just the sorcerer skill line: Conjured Ward (my opinion it should be based off max health instead of max magicka) , bound armor (minor resolve and magicka morph with minor ward) and Lightning Ward (major resolve and ward) and as a side note you have bolt escape to leave fights.

    That combo there is the best mitigation a class has in the game. Both Major and Minor resolve and ward and you get a very strong shield to add to that in case your spamming is slower than the dps against you.
  • NativeJoe
    NativeJoe
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    Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
    Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
    Annulment: Reduced the duration of this ability and its morphs to 6 seconds from 20 seconds. In addition, this ability and its morphs now absorb all damage instead of just spell damage.


    Bone Shield:

    This ability and its morphs now absorb all damage instead of just physical damage.
    This ability and its morphs will now scale their damage shield values based on your maximum stamina instead of your maximum health.
    Increased the synergy activation radius from this ability and its morphs to 4 meters from 3 meters.

    Trapping Webs:

    Redesigned this ability and its morphs so they are now ground-placed area of effect abilities which create webs at the targeted location for 5 seconds, reducing the Movement Speed of enemies within by 50%. When the webs expire they burst into venom, dealing Poison Damage to enemies within.
    This ability and its morphs are now Stamina abilities, and scale with Weapon Damage and Maximum Stamina.
    The synergy for this ability and its morphs now deal Poison Damage.

    Assault

    Magicka Detonation: Reduced the damage of this ability and its morphs by 45%. They now deal 25% additional damage per target hit, up from 10%, and cap that bonus damage up to a total of 250% more damage done, up from 100% more damage done. The net result should be significantly less damage to 1 target, and slightly less damage to 10 targets.

    Thaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.

    Dawnbreaker: This ability and its morphs no longer deal bonus damage to Undead and Daedra, and now deals Physical Damage instead of Magic Damage.
    Dawnbreaker of Smiting (Dawnbreaker morph): In addition to the changes made to the base ability, this morph also now knocks down any enemy hit instead of only Undead and Daedra. We also reduced the duration of the knock down to 2.5 seconds from 5 seconds.


    This combination Destroys pet builds, Destroys tank builds... So... now every body has shields except sorcs lol
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Burning_Talons
    Burning_Talons
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    Enjoy your buffs lol
  • Tryxus
    Tryxus
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    Well NOW they need a Shield buff :p
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • susmitds
    susmitds
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    Told ya exactly how it will go.
  • Aletheion
    Aletheion
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    Tryxus wrote: »
    Well NOW they need a Shield buff :p

    Which was the point all along....

    -Aletheion
  • greylox
    greylox
    ✭✭✭✭✭
    Yeah won't be using inevitable det anymore but apart from me having to cast my empowered ward more in Pve to keep pets alive nothing much has changed for my playstyle.

    With everyone having access to a decent shield now though, PvP will be interesting.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
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    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
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    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
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    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • Serenityx
    Serenityx
    ✭✭✭
    NativeJoe wrote: »
    And if we're running by default with enough heals to keep a tank alive...why would we gimp the group by picking up a NB, dk, or templar dps who will need minor heals as well? why not just 3 sorcs and 1 tank?

    See what im trying to say at all people? Currently we rather gain marginally higher dps by running one ward, which allows us to rely on a templar for those burst heals. and we're happy with that set up. But if u make sorcs adapt...everyone will pay for this. You'll be in zone looking for a group, and you'll see "LF1M sorc only plz"

    Yeah, let's just remove nb as a class. Improving sorcs is the better option over forcing them into
    NativeJoe wrote: »
    Only reason I shield stack. Because I use det and it takes 2 seconds to charge up so I have to stack to stay alive and I have to spam shields to keep alive fighting 5 other people because I don't like big groups and I usually die because I don't have the best gear but it's okay I'll run back and try and kill everyone again it's fun to me that's why I shield stack. If I didn't shield stack I wouldn't be able to do any damage what so ever

    ******************************************************************************************************************

    As you get better you will lose the shield stacking I believe. or atleast you kinda can. And I hope for the future you'll still be able to progress away from it. But just like most people start out playing with wards on both bars, and then separate shields for both bars, and eventually just 1 shield on 1 bar. You'll gain more CP for resistances, and learn when to roll dodge+block. I'm a solo player myself, and As such I suggest u show up to haderus arberetum! (imperial city)

    rdn7NeV.png

    People like you have caused the hatred of shield stacking. Someone who is bad should not be able to rely on one game mechanic in order to be good. Good fight, I truly hope you l2p or end up quitting. This game has had enough of players just like you
  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    NativeJoe wrote: »
    Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
    Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.

    Duration change makes no difference, since shields usually last less than 6 seconds

    Annulment: Reduced the duration of this ability and its morphs to 6 seconds from 20 seconds. In addition, this ability and its morphs now absorb all damage instead of just spell damage.

    Is technically a buff against stamina builds (tho a general buff to magicka builds vs stamina)

    Bone Shield:

    This ability and its morphs now absorb all damage instead of just physical damage.
    This ability and its morphs will now scale their damage shield values based on your maximum stamina instead of your maximum health.
    Increased the synergy activation radius from this ability and its morphs to 4 meters from 3 meters.

    Weird move from Zos, and probably a meh one. The cost of blocking, break free and dodge have been increased (by how much?), so I guess it's a way to compensate for stamina builds losing sustain on those? Not sure about this one, doesn't seem like a good idea, since you can easily get 14 in PvE, probably about 7k in PvP.

    Trapping Webs:

    Redesigned this ability and its morphs so they are now ground-placed area of effect abilities which create webs at the targeted location for 5 seconds, reducing the Movement Speed of enemies within by 50%. When the webs expire they burst into venom, dealing Poison Damage to enemies within.
    This ability and its morphs are now Stamina abilities, and scale with Weapon Damage and Maximum Stamina.
    The synergy for this ability and its morphs now deal Poison Damage.

    You didn't use this, now, did you? Doesn't beat lightning staff weaving w/ force pulse. Ok it kinda sucks if you did.

    Assault

    Magicka Detonation: Reduced the damage of this ability and its morphs by 45%. They now deal 25% additional damage per target hit, up from 10%, and cap that bonus damage up to a total of 250% more damage done, up from 100% more damage done. The net result should be significantly less damage to 1 target, and slightly less damage to 10 targets.

    Don't worry, it affects all magicka specs, and seriously needed that change. A zerg buster, where a zerg can be a group of 1 is silly.

    Thaumaturge: Fixed an issue where this Champion ability was increasing the damage of various non-damage over time effects, such as Daedric Curse or Magicka Detonation.

    Yup, this one sucks, thaumaturge is all the hate right now, just ask some templars (jabs gets it too)

    Dawnbreaker: This ability and its morphs no longer deal bonus damage to Undead and Daedra, and now deals Physical Damage instead of Magic Damage.
    Dawnbreaker of Smiting (Dawnbreaker morph): In addition to the changes made to the base ability, this morph also now knocks down any enemy hit instead of only Undead and Daedra. We also reduced the duration of the knock down to 2.5 seconds from 5 seconds.

    Meteor + Rune prison combo inc. That was already the case, even more so now that NBs can't cloak it anymore.

    This combination Destroys pet builds, Destroys tank builds... So... now every body has shields except sorcs lol

    Hardened ward is still biggest non ultimate shield and super cheap, I'll agree that stamina shields sounds odd to say the least. Pet builds untouched, tank builds, likely won't change much.

    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • NativeJoe
    NativeJoe
    ✭✭✭✭✭
    Serenityx wrote: »
    NativeJoe wrote: »
    And if we're running by default with enough heals to keep a tank alive...why would we gimp the group by picking up a NB, dk, or templar dps who will need minor heals as well? why not just 3 sorcs and 1 tank?

    See what im trying to say at all people? Currently we rather gain marginally higher dps by running one ward, which allows us to rely on a templar for those burst heals. and we're happy with that set up. But if u make sorcs adapt...everyone will pay for this. You'll be in zone looking for a group, and you'll see "LF1M sorc only plz"

    Yeah, let's just remove nb as a class. Improving sorcs is the better option over forcing them into
    NativeJoe wrote: »
    Only reason I shield stack. Because I use det and it takes 2 seconds to charge up so I have to stack to stay alive and I have to spam shields to keep alive fighting 5 other people because I don't like big groups and I usually die because I don't have the best gear but it's okay I'll run back and try and kill everyone again it's fun to me that's why I shield stack. If I didn't shield stack I wouldn't be able to do any damage what so ever

    ******************************************************************************************************************

    As you get better you will lose the shield stacking I believe. or atleast you kinda can. And I hope for the future you'll still be able to progress away from it. But just like most people start out playing with wards on both bars, and then separate shields for both bars, and eventually just 1 shield on 1 bar. You'll gain more CP for resistances, and learn when to roll dodge+block. I'm a solo player myself, and As such I suggest u show up to haderus arberetum! (imperial city)

    rdn7NeV.png

    People like you have caused the hatred of shield stacking. Someone who is bad should not be able to rely on one game mechanic in order to be good. Good fight, I truly hope you l2p or end up quitting. This game has had enough of players just like you



    I never shield stacked. And I was one of the few who didn't run a cookie cutter build. but thanks for the support on quiting the game. go bully someone else now.

    That wasn't me saying "Only reason I shield stack. Because I use det and it takes 2 seconds to charge up so I have to stack to stay alive and I have to spam shields to keep alive fighting 5 other people because I don't like big groups and I usually die because I don't have the best gear but it's okay I'll run back and try and kill everyone again it's fun to me that's why I shield stack. If I didn't shield stack I wouldn't be able to do any damage what so ever " it was @DEATHquidox
    Edited by NativeJoe on April 26, 2016 5:02PM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Serenityx wrote: »
    NativeJoe wrote: »
    And if we're running by default with enough heals to keep a tank alive...why would we gimp the group by picking up a NB, dk, or templar dps who will need minor heals as well? why not just 3 sorcs and 1 tank?

    See what im trying to say at all people? Currently we rather gain marginally higher dps by running one ward, which allows us to rely on a templar for those burst heals. and we're happy with that set up. But if u make sorcs adapt...everyone will pay for this. You'll be in zone looking for a group, and you'll see "LF1M sorc only plz"

    Yeah, let's just remove nb as a class. Improving sorcs is the better option over forcing them into
    NativeJoe wrote: »
    Only reason I shield stack. Because I use det and it takes 2 seconds to charge up so I have to stack to stay alive and I have to spam shields to keep alive fighting 5 other people because I don't like big groups and I usually die because I don't have the best gear but it's okay I'll run back and try and kill everyone again it's fun to me that's why I shield stack. If I didn't shield stack I wouldn't be able to do any damage what so ever

    ******************************************************************************************************************

    As you get better you will lose the shield stacking I believe. or atleast you kinda can. And I hope for the future you'll still be able to progress away from it. But just like most people start out playing with wards on both bars, and then separate shields for both bars, and eventually just 1 shield on 1 bar. You'll gain more CP for resistances, and learn when to roll dodge+block. I'm a solo player myself, and As such I suggest u show up to haderus arberetum! (imperial city)

    rdn7NeV.png

    People like you have caused the hatred of shield stacking. Someone who is bad should not be able to rely on one game mechanic in order to be good. Good fight, I truly hope you l2p or end up quitting. This game has had enough of players just like you

    I've had enough of stealth gankers, can we take away stealth completely then so that they have to actually use their brain and L2P or quit? As everyone hates them even more than shield stackers.
    Edited by cosmic_niklas_93b16_ESO on April 26, 2016 4:51PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • NativeJoe
    NativeJoe
    ✭✭✭✭✭
    @Asmael

    My tank build is definetly touched. destroyed infact with the alterations. and my pet build is toast. I run 5 pets. 5x25+25 for me= 150% more damage from proxy. in short I'm being hit harder then a full raid is being hit(on live)by proxy by myself.
    AS far as the duration of the shields go.. it attacks other builds then the ones ZOS was after. EVERYONE wanted zos to go after the triple shield stacking burst damage combo sorcs. (like syphers sorc) ... Instead they actualy made that cookie cutter build stronger in the right hands, and Literally destroyed several builds with this patch that where niche. in other words there was ZERO call for this. ZERO reason to do it. They made the build everyone hates stronger and Killed the builds everyone was impressed with...gave everyone sorc shields, and made pet builds completely not viable.
    Edited by NativeJoe on April 26, 2016 4:57PM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • NativeJoe
    NativeJoe
    ✭✭✭✭✭
    So kinda a recap here... I see alot of sorcs picking up their resto staves...
    arn't happy with their DB shields anymore...
    And alot of you called me crazy for asking for a slight buff.

    now look at us.

    I didn't anticipate the full gravity of everything that is happening ...but did anticipate us being shoe horned into cookie cutter builds. and I'm just saying... told you guys so.

    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
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