If you run around with more than me (i solo 90% of the time) you are a filthy scrubcakenoobzergling that needs a prootch to make your descisions.
IxSTALKERxI wrote: »idk how they can get enjoyment out of running round with 60 at that point your not even pvping, you're just chatting in ts and watching tv shows on your other monitor while holding down the w key.
Everyone who says anything under 10 people is a zerg are wrong.
There is a difference between a squad, platoon and zerg.
Just because 2 / 4 or even 6 people ganked a single guy does not make them a zerg. A zerg is a large group flocking together ( weak individually but strength in numbers ).
So I answered 11-12 because imo anything larger than a 10 man group can be seen as a zerg.
However traditionally a zerg is more than 20...
True PvP zergs in this game constitute of 40 ppl or more. Sometimes so many that your screen will freeze a.k.a. Azura's Star
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Zerging has nothing to do with numbers, it's the playstyle involved. Ball groups are zergs, no matter how many players partake.
Ball groups are groups clustering on a "leader" while abusing the two principle faults of ESO, strength of AoE attacks and smart healing.
The same people who cry about 'getting zerged' seem to think it's different if they jump on someone 6v1, 6v2, etc
So I kill groups like Analiers whenever possible, because they just "mini-zerg" small teams.
If 6 people jump 2, that's 3:1 odds. Those same 6 should expect 3:1 odds from 18 people then.
I'm just restoring the balance.
The same people who cry about 'getting zerged' seem to think it's different if they jump on someone 6v1, 6v2, etc
So I kill groups like Analiers whenever possible, because they just "mini-zerg" small teams.
If 6 people jump 2, that's 3:1 odds. Those same 6 should expect 3:1 odds from 18 people then.
I'm just restoring the balance.
Game mechanics prevent that from being 3:1 odds, just fyi.
Sometimes small groups do things that they then shouldn't complain about any kind of numbers after. However, there's plenty of small groups that try to do things away from the main action, and a group of 24 shows up to clear them out for whatever reason. You can take 4 people to a Glademist resource and expect a full raid to show up. If you go to an Arrius resource what appears to be the entirety of the EP population ends up there. The same thing happens with AD I know because sometimes I show up to a resource expecting to see a lot of enemies, and I only see a couple of known small group players. What I do is then let zone chat know it's clear, and what I don't do is engage in fighting myself. If I see them trying to get away I'll tell my group to stop chasing. If they go in the tower I won't say to follow them, but if you want to stay in the tower I can't help it if people enter it to try and fight them.
It's not about what other people do, it's about what you do.
The same people who cry about 'getting zerged' seem to think it's different if they jump on someone 6v1, 6v2, etc
So I kill groups like Analiers whenever possible, because they just "mini-zerg" small teams.
If 6 people jump 2, that's 3:1 odds. Those same 6 should expect 3:1 odds from 18 people then.
I'm just restoring the balance.
Game mechanics prevent that from being 3:1 odds, just fyi.
Sometimes small groups do things that they then shouldn't complain about any kind of numbers after. However, there's plenty of small groups that try to do things away from the main action, and a group of 24 shows up to clear them out for whatever reason. You can take 4 people to a Glademist resource and expect a full raid to show up. If you go to an Arrius resource what appears to be the entirety of the EP population ends up there. The same thing happens with AD I know because sometimes I show up to a resource expecting to see a lot of enemies, and I only see a couple of known small group players. What I do is then let zone chat know it's clear, and what I don't do is engage in fighting myself. If I see them trying to get away I'll tell my group to stop chasing. If they go in the tower I won't say to follow them, but if you want to stay in the tower I can't help it if people enter it to try and fight them.
It's not about what other people do, it's about what you do.
It would be different if I saw teams of 6+ leave solo/duo players, I've never seen one do it. They 6v1 them. We actually had this discussion in depth in Ts a few nights ago. The rule we camp up with was ~6+, you're a target. Less and and you're not. All about ratios. 3v1 is no different than 9v3 is no different than 27v9.
The same people who cry about 'getting zerged' seem to think it's different if they jump on someone 6v1, 6v2, etc
So I kill groups like Analiers whenever possible, because they just "mini-zerg" small teams.
If 6 people jump 2, that's 3:1 odds. Those same 6 should expect 3:1 odds from 18 people then.
I'm just restoring the balance.
Game mechanics prevent that from being 3:1 odds, just fyi.
Sometimes small groups do things that they then shouldn't complain about any kind of numbers after. However, there's plenty of small groups that try to do things away from the main action, and a group of 24 shows up to clear them out for whatever reason. You can take 4 people to a Glademist resource and expect a full raid to show up. If you go to an Arrius resource what appears to be the entirety of the EP population ends up there. The same thing happens with AD I know because sometimes I show up to a resource expecting to see a lot of enemies, and I only see a couple of known small group players. What I do is then let zone chat know it's clear, and what I don't do is engage in fighting myself. If I see them trying to get away I'll tell my group to stop chasing. If they go in the tower I won't say to follow them, but if you want to stay in the tower I can't help it if people enter it to try and fight them.
It's not about what other people do, it's about what you do.