4-8 could be considered zerging depending on which gameplay you're taking part in.
Even though that is a full group in both ESO and DAOC.
For example during DAOC most stealthers ran as solos or duos. You would run into trios but anything past that was called a stealth Zerg. For anyone who played Merlin server they probably remember the dumba Zerg which was usually 6 to 8 stealthers.
For anything not concerning stealth based pvp it's usually anything past one group; though frankly in this game if you hit me with 7 or 8 and I had 4 I wouldn't think ya zerged me but I wouldn't fault people who did. Simply cause the group pvp in this game is very lax with what people run. It hasn't been enforced like it was in DAOC for example. If you ran for example 10vs8 in DAOC every single 8 man would shun you; they would go out of their way to Assjam your fights; if two different realms were fighting they would seriously stop and fight the 10 man as well. It was very strictly enforced not to be *** in pvp basically.
Now you look at ESO if you hit me with 10 and I had 8 I wouldn't care... I wouldn't say you zerged or what not either... Probably cause just adding another person onto the 8 isn't going to make a break the fight like adding an extra person in DAOC did... Having 2 people in DAOC add on your fight could seriously ruin your day with the interrupt system and things like buff shears for example.
however there is a certain point where past a number you are just zerging around... In DAOC it was 9+ I'd say in this game it's probably 12+ even though I'd never run 12 I see it as the number most guilds would have simply cause of trials.
Running 24 you're a damn Zerg though... There hasn't been an MMO yet running 24 people wasn't considered a Zerg.
Tsar_Bogatyr wrote: »is funny how people forget to mention this but
"The Zerg Swarm is a terrifying and ruthless amalgamation of biologically advanced, arthropodal aliens. Dedicated to the pursuit of genetic perfection, the zerg relentlessly hunt down and assimilate advanced species across the galaxy"
Quoted from http://starcraft.wikia.com/wiki/Zerg
None of the above. The word "zerg" is used relatively, so its definition must be relative as well.
A zerg is any group larger than is necessary to achieve its objective. If two people kill a new PvPer, they zerged him. If 24 or 40 or more people swarm a well-defended keep and barely take it, they are not a zerg. Your perspective of the "zerg" must change relative to what the group is trying to accomplish.
If you have more than me you're zerging. Read my mind, know how many are in my group, forget how many other players not in my group are around me, and then cut people from your own group/guild to make it even. Otherwise, you're just a zerg baddie.
The same people who cry about 'getting zerged' seem to think it's different if they jump on someone 6v1, 6v2, etc
So I kill groups like Analiers whenever possible, because they just "mini-zerg" small teams.
If 6 people jump 2, that's 3:1 odds. Those same 6 should expect 3:1 odds from 18 people then.
I'm just restoring the balance.
Game mechanics prevent that from being 3:1 odds, just fyi.
Sometimes small groups do things that they then shouldn't complain about any kind of numbers after. However, there's plenty of small groups that try to do things away from the main action, and a group of 24 shows up to clear them out for whatever reason. You can take 4 people to a Glademist resource and expect a full raid to show up. If you go to an Arrius resource what appears to be the entirety of the EP population ends up there. The same thing happens with AD I know because sometimes I show up to a resource expecting to see a lot of enemies, and I only see a couple of known small group players. What I do is then let zone chat know it's clear, and what I don't do is engage in fighting myself. If I see them trying to get away I'll tell my group to stop chasing. If they go in the tower I won't say to follow them, but if you want to stay in the tower I can't help it if people enter it to try and fight them.
It's not about what other people do, it's about what you do.
It would be different if I saw teams of 6+ leave solo/duo players, I've never seen one do it. They 6v1 them. We actually had this discussion in depth in Ts a few nights ago. The rule we camp up with was ~6+, you're a target. Less and and you're not. All about ratios. 3v1 is no different than 9v3 is no different than 27v9.
IMO you'll never reliably decide whether or not it's less than or more than 6. Too many people inflate numbers in call outs. It's better to learn who you're fighting. Also, my point was that 3v1 may not be a "fair" fight, but at least it's fair mechanically. 3v9 is still pretty good, but getting to the point of 6v18, 9v27 you are essentially adding an extra 6 or 10.5 players to the fight via AOE caps in regards to how much damage you need to do. Certainly, if those smaller groups are trying to pick a fight go right on ahead, but to accomplish your objective and then go out of your way to kill them... I see that happen way too much.
4-8 could be considered zerging depending on which gameplay you're taking part in.
Even though that is a full group in both ESO and DAOC.
For example during DAOC most stealthers ran as solos or duos. You would run into trios but anything past that was called a stealth Zerg. For anyone who played Merlin server they probably remember the dumba Zerg which was usually 6 to 8 stealthers.
For anything not concerning stealth based pvp it's usually anything past one group; though frankly in this game if you hit me with 7 or 8 and I had 4 I wouldn't think ya zerged me but I wouldn't fault people who did. Simply cause the group pvp in this game is very lax with what people run. It hasn't been enforced like it was in DAOC for example. If you ran for example 10vs8 in DAOC every single 8 man would shun you; they would go out of their way to Assjam your fights; if two different realms were fighting they would seriously stop and fight the 10 man as well. It was very strictly enforced not to be *** in pvp basically.
Now you look at ESO if you hit me with 10 and I had 8 I wouldn't care... I wouldn't say you zerged or what not either... Probably cause just adding another person onto the 8 isn't going to make a break the fight like adding an extra person in DAOC did... Having 2 people in DAOC add on your fight could seriously ruin your day with the interrupt system and things like buff shears for example.
however there is a certain point where past a number you are just zerging around... In DAOC it was 9+ I'd say in this game it's probably 12+ even though I'd never run 12 I see it as the number most guilds would have simply cause of trials.
Running 24 you're a damn Zerg though... There hasn't been an MMO yet running 24 people wasn't considered a Zerg.
Daoc...being relavent to explaining eso pvp mechanics since never
The same people who cry about 'getting zerged' seem to think it's different if they jump on someone 6v1, 6v2, etc
So I kill groups like Analiers whenever possible, because they just "mini-zerg" small teams.
If 6 people jump 2, that's 3:1 odds. Those same 6 should expect 3:1 odds from 18 people then.
I'm just restoring the balance.
The same people who cry about 'getting zerged' seem to think it's different if they jump on someone 6v1, 6v2, etc
So I kill groups like Analiers whenever possible, because they just "mini-zerg" small teams.
If 6 people jump 2, that's 3:1 odds. Those same 6 should expect 3:1 odds from 18 people then.
I'm just restoring the balance.
Clearly whats happening.
I think you are just a little salty that when we encounter your groups and we are only outnumbered by 3 to 1 we generally win.
https://www.youtube.com/watch?v=BOOWkLcmIWY
https://www.youtube.com/watch?v=UzVwfFeALFg
The same people who cry about 'getting zerged' seem to think it's different if they jump on someone 6v1, 6v2, etc
So I kill groups like Analiers whenever possible, because they just "mini-zerg" small teams.
If 6 people jump 2, that's 3:1 odds. Those same 6 should expect 3:1 odds from 18 people then.
I'm just restoring the balance.
Game mechanics prevent that from being 3:1 odds, just fyi.
Sometimes small groups do things that they then shouldn't complain about any kind of numbers after. However, there's plenty of small groups that try to do things away from the main action, and a group of 24 shows up to clear them out for whatever reason. You can take 4 people to a Glademist resource and expect a full raid to show up. If you go to an Arrius resource what appears to be the entirety of the EP population ends up there. The same thing happens with AD I know because sometimes I show up to a resource expecting to see a lot of enemies, and I only see a couple of known small group players. What I do is then let zone chat know it's clear, and what I don't do is engage in fighting myself. If I see them trying to get away I'll tell my group to stop chasing. If they go in the tower I won't say to follow them, but if you want to stay in the tower I can't help it if people enter it to try and fight them.
It's not about what other people do, it's about what you do.
It would be different if I saw teams of 6+ leave solo/duo players, I've never seen one do it. They 6v1 them. We actually had this discussion in depth in Ts a few nights ago. The rule we camp up with was ~6+, you're a target. Less and and you're not. All about ratios. 3v1 is no different than 9v3 is no different than 27v9.
IMO you'll never reliably decide whether or not it's less than or more than 6. Too many people inflate numbers in call outs. It's better to learn who you're fighting. Also, my point was that 3v1 may not be a "fair" fight, but at least it's fair mechanically. 3v9 is still pretty good, but getting to the point of 6v18, 9v27 you are essentially adding an extra 6 or 10.5 players to the fight via AOE caps in regards to how much damage you need to do. Certainly, if those smaller groups are trying to pick a fight go right on ahead, but to accomplish your objective and then go out of your way to kill them... I see that happen way too much.
Zerglord has spoken people!!
4-8 could be considered zerging depending on which gameplay you're taking part in.
Even though that is a full group in both ESO and DAOC.
For example during DAOC most stealthers ran as solos or duos. You would run into trios but anything past that was called a stealth Zerg. For anyone who played Merlin server they probably remember the dumba Zerg which was usually 6 to 8 stealthers.
For anything not concerning stealth based pvp it's usually anything past one group; though frankly in this game if you hit me with 7 or 8 and I had 4 I wouldn't think ya zerged me but I wouldn't fault people who did. Simply cause the group pvp in this game is very lax with what people run. It hasn't been enforced like it was in DAOC for example. If you ran for example 10vs8 in DAOC every single 8 man would shun you; they would go out of their way to Assjam your fights; if two different realms were fighting they would seriously stop and fight the 10 man as well. It was very strictly enforced not to be *** in pvp basically.
Now you look at ESO if you hit me with 10 and I had 8 I wouldn't care... I wouldn't say you zerged or what not either... Probably cause just adding another person onto the 8 isn't going to make a break the fight like adding an extra person in DAOC did... Having 2 people in DAOC add on your fight could seriously ruin your day with the interrupt system and things like buff shears for example.
however there is a certain point where past a number you are just zerging around... In DAOC it was 9+ I'd say in this game it's probably 12+ even though I'd never run 12 I see it as the number most guilds would have simply cause of trials.
Running 24 you're a damn Zerg though... There hasn't been an MMO yet running 24 people wasn't considered a Zerg.
Daoc...being relavent to explaining eso pvp mechanics since never
Daoc being relevant to giving and example of what good large scale pvp for all playstyles looks like - always. Quite the opposite of eso pvp.
4-8 could be considered zerging depending on which gameplay you're taking part in.
Even though that is a full group in both ESO and DAOC.
For example during DAOC most stealthers ran as solos or duos. You would run into trios but anything past that was called a stealth Zerg. For anyone who played Merlin server they probably remember the dumba Zerg which was usually 6 to 8 stealthers.
For anything not concerning stealth based pvp it's usually anything past one group; though frankly in this game if you hit me with 7 or 8 and I had 4 I wouldn't think ya zerged me but I wouldn't fault people who did. Simply cause the group pvp in this game is very lax with what people run. It hasn't been enforced like it was in DAOC for example. If you ran for example 10vs8 in DAOC every single 8 man would shun you; they would go out of their way to Assjam your fights; if two different realms were fighting they would seriously stop and fight the 10 man as well. It was very strictly enforced not to be *** in pvp basically.
Now you look at ESO if you hit me with 10 and I had 8 I wouldn't care... I wouldn't say you zerged or what not either... Probably cause just adding another person onto the 8 isn't going to make a break the fight like adding an extra person in DAOC did... Having 2 people in DAOC add on your fight could seriously ruin your day with the interrupt system and things like buff shears for example.
however there is a certain point where past a number you are just zerging around... In DAOC it was 9+ I'd say in this game it's probably 12+ even though I'd never run 12 I see it as the number most guilds would have simply cause of trials.
Running 24 you're a damn Zerg though... There hasn't been an MMO yet running 24 people wasn't considered a Zerg.
Daoc...being relavent to explaining eso pvp mechanics since never
Daoc being relevant to giving and example of what good large scale pvp for all playstyles looks like - always. Quite the opposite of eso pvp.
So should i go ahead and say what halo did well in multiplayer and ask for that in call of duty? Or vice-versa? I mean that's essentially what is going on here. Let's stop comparing this game to others or what you want to bring from other games here.