4-8 could be considered zerging depending on which gameplay you're taking part in.
Even though that is a full group in both ESO and DAOC.
For example during DAOC most stealthers ran as solos or duos. You would run into trios but anything past that was called a stealth Zerg. For anyone who played Merlin server they probably remember the dumba Zerg which was usually 6 to 8 stealthers.
For anything not concerning stealth based pvp it's usually anything past one group; though frankly in this game if you hit me with 7 or 8 and I had 4 I wouldn't think ya zerged me but I wouldn't fault people who did. Simply cause the group pvp in this game is very lax with what people run. It hasn't been enforced like it was in DAOC for example. If you ran for example 10vs8 in DAOC every single 8 man would shun you; they would go out of their way to Assjam your fights; if two different realms were fighting they would seriously stop and fight the 10 man as well. It was very strictly enforced not to be *** in pvp basically.
Now you look at ESO if you hit me with 10 and I had 8 I wouldn't care... I wouldn't say you zerged or what not either... Probably cause just adding another person onto the 8 isn't going to make a break the fight like adding an extra person in DAOC did... Having 2 people in DAOC add on your fight could seriously ruin your day with the interrupt system and things like buff shears for example.
however there is a certain point where past a number you are just zerging around... In DAOC it was 9+ I'd say in this game it's probably 12+ even though I'd never run 12 I see it as the number most guilds would have simply cause of trials.
Running 24 you're a damn Zerg though... There hasn't been an MMO yet running 24 people wasn't considered a Zerg.
Daoc...being relavent to explaining eso pvp mechanics since never
Daoc being relevant to giving and example of what good large scale pvp for all playstyles looks like - always. Quite the opposite of eso pvp.
So should i go ahead and say what halo did well in multiplayer and ask for that in call of duty? Or vice-versa? I mean that's essentially what is going on here. Let's stop comparing this game to others or what you want to bring from other games here.
Strawman argument. Can´t compare that situation in the slightest.
4-8 could be considered zerging depending on which gameplay you're taking part in.
Even though that is a full group in both ESO and DAOC.
For example during DAOC most stealthers ran as solos or duos. You would run into trios but anything past that was called a stealth Zerg. For anyone who played Merlin server they probably remember the dumba Zerg which was usually 6 to 8 stealthers.
For anything not concerning stealth based pvp it's usually anything past one group; though frankly in this game if you hit me with 7 or 8 and I had 4 I wouldn't think ya zerged me but I wouldn't fault people who did. Simply cause the group pvp in this game is very lax with what people run. It hasn't been enforced like it was in DAOC for example. If you ran for example 10vs8 in DAOC every single 8 man would shun you; they would go out of their way to Assjam your fights; if two different realms were fighting they would seriously stop and fight the 10 man as well. It was very strictly enforced not to be *** in pvp basically.
Now you look at ESO if you hit me with 10 and I had 8 I wouldn't care... I wouldn't say you zerged or what not either... Probably cause just adding another person onto the 8 isn't going to make a break the fight like adding an extra person in DAOC did... Having 2 people in DAOC add on your fight could seriously ruin your day with the interrupt system and things like buff shears for example.
however there is a certain point where past a number you are just zerging around... In DAOC it was 9+ I'd say in this game it's probably 12+ even though I'd never run 12 I see it as the number most guilds would have simply cause of trials.
Running 24 you're a damn Zerg though... There hasn't been an MMO yet running 24 people wasn't considered a Zerg.
Daoc...being relavent to explaining eso pvp mechanics since never
Daoc being relevant to giving and example of what good large scale pvp for all playstyles looks like - always. Quite the opposite of eso pvp.
So should i go ahead and say what halo did well in multiplayer and ask for that in call of duty? Or vice-versa? I mean that's essentially what is going on here. Let's stop comparing this game to others or what you want to bring from other games here.
Strawman argument. Can´t compare that situation in the slightest.
Then why are we comparing daoc to eso? They're two completely different games and just because daoc did it doesn't mean it would be good or used in eso?
Better analogy is league of legends and Dota...since they're just about the same game...just because one of them does something doesn't automatically mean the other should...
My point is, eso is not daoc so why do we give a rat's fanny what daoc did in pvp...it's completely irrelevant.
Then why are we comparing daoc to eso? They're two completely different games and just because daoc did it doesn't mean it would be good or used in eso?
Better analogy is league of legends and Dota...since they're just about the same game...just because one of them does something doesn't automatically mean the other should...
My point is, eso is not daoc so why do we give a rat's fanny what daoc did in pvp...it's completely irrelevant.
4-8 could be considered zerging depending on which gameplay you're taking part in.
Even though that is a full group in both ESO and DAOC.
For example during DAOC most stealthers ran as solos or duos. You would run into trios but anything past that was called a stealth Zerg. For anyone who played Merlin server they probably remember the dumba Zerg which was usually 6 to 8 stealthers.
For anything not concerning stealth based pvp it's usually anything past one group; though frankly in this game if you hit me with 7 or 8 and I had 4 I wouldn't think ya zerged me but I wouldn't fault people who did. Simply cause the group pvp in this game is very lax with what people run. It hasn't been enforced like it was in DAOC for example. If you ran for example 10vs8 in DAOC every single 8 man would shun you; they would go out of their way to Assjam your fights; if two different realms were fighting they would seriously stop and fight the 10 man as well. It was very strictly enforced not to be *** in pvp basically.
Now you look at ESO if you hit me with 10 and I had 8 I wouldn't care... I wouldn't say you zerged or what not either... Probably cause just adding another person onto the 8 isn't going to make a break the fight like adding an extra person in DAOC did... Having 2 people in DAOC add on your fight could seriously ruin your day with the interrupt system and things like buff shears for example.
however there is a certain point where past a number you are just zerging around... In DAOC it was 9+ I'd say in this game it's probably 12+ even though I'd never run 12 I see it as the number most guilds would have simply cause of trials.
Running 24 you're a damn Zerg though... There hasn't been an MMO yet running 24 people wasn't considered a Zerg.
Daoc...being relavent to explaining eso pvp mechanics since never
Daoc being relevant to giving and example of what good large scale pvp for all playstyles looks like - always. Quite the opposite of eso pvp.
So should i go ahead and say what halo did well in multiplayer and ask for that in call of duty? Or vice-versa? I mean that's essentially what is going on here. Let's stop comparing this game to others or what you want to bring from other games here.
Strawman argument. Can´t compare that situation in the slightest.
Then why are we comparing daoc to eso? They're two completely different games and just because daoc did it doesn't mean it would be good or used in eso?
Better analogy is league of legends and Dota...since they're just about the same game...just because one of them does something doesn't automatically mean the other should...
My point is, eso is not daoc so why do we give a rat's fanny what daoc did in pvp...it's completely irrelevant.
Simply because one game was working with better large scale pvp in 2002 than the other is in 2016. People would damn sure compare lol to the dota warcraft 3 mod if lol would be worse in terms of playability. That´s the whole point.
This game has the potential to be so much better than daoc ever was but it´s plagued by certain design decisions that just don´t make sense when looking at pvp in general.
ESO is possibly the only MMO on the market where 10 players grouped on a huge open PvP map will be accused of being a zerg
I mean 10-12 guys is less than amount of players joining a normal battleground&similar PvP instance in any online game. Instanced PvP is generally considered small- to mid scale. Open world PvP maps is where you do the zerging and large scale lagfest combat.
In your average MMORPG where talking 20-30 players or more being a zerg. Not sure why ESO would be any different?
It's funny that you actually believe that. Brandon was the only one who ever did that afaik, and that was over a year ago.HeroOfNone wrote: »GW2 has small group zergs around 16+. The point of them is to spam so many abilities in one area they will cancel out any negative or positive enemy debuff (the server can only handle so many).
I think the small scale folks get a bad wrap since a few patches ago similar groups in eso would hide in a keep out of danger and spam healing springs to lag the server during a siege. They fixed that, but there is still lag and folks that will outnumber & out flank you.
The same people who cry about 'getting zerged' seem to think it's different if they jump on someone 6v1, 6v2, etc
So I kill groups like Analiers whenever possible, because they just "mini-zerg" small teams.
If 6 people jump 2, that's 3:1 odds. Those same 6 should expect 3:1 odds from 18 people then.
I'm just restoring the balance.
Game mechanics prevent that from being 3:1 odds, just fyi.
Sometimes small groups do things that they then shouldn't complain about any kind of numbers after. However, there's plenty of small groups that try to do things away from the main action, and a group of 24 shows up to clear them out for whatever reason. You can take 4 people to a Glademist resource and expect a full raid to show up. If you go to an Arrius resource what appears to be the entirety of the EP population ends up there. The same thing happens with AD I know because sometimes I show up to a resource expecting to see a lot of enemies, and I only see a couple of known small group players. What I do is then let zone chat know it's clear, and what I don't do is engage in fighting myself. If I see them trying to get away I'll tell my group to stop chasing. If they go in the tower I won't say to follow them, but if you want to stay in the tower I can't help it if people enter it to try and fight them.
It's not about what other people do, it's about what you do.
It would be different if I saw teams of 6+ leave solo/duo players, I've never seen one do it. They 6v1 them. We actually had this discussion in depth in Ts a few nights ago. The rule we camp up with was ~6+, you're a target. Less and and you're not. All about ratios. 3v1 is no different than 9v3 is no different than 27v9.
IMO you'll never reliably decide whether or not it's less than or more than 6. Too many people inflate numbers in call outs. It's better to learn who you're fighting. Also, my point was that 3v1 may not be a "fair" fight, but at least it's fair mechanically. 3v9 is still pretty good, but getting to the point of 6v18, 9v27 you are essentially adding an extra 6 or 10.5 players to the fight via AOE caps in regards to how much damage you need to do. Certainly, if those smaller groups are trying to pick a fight go right on ahead, but to accomplish your objective and then go out of your way to kill them... I see that happen way too much.
Zerglord has spoken people!!
You shall feel the wrath of Manoekhan and my Yellow Horde.
MountainHound wrote: »
Because by your logic, 10 vs 90 is not a zerg either.
So I answered 11-12 because imo anything larger than a 10 man group can be seen as a zerg.
ESO is possibly the only MMO on the market where 10 players grouped on a huge open PvP map will be accused of being a zerg
I mean 10-12 guys is less than amount of players joining a normal battleground&similar PvP instance in any online game. Instanced PvP is generally considered small- to mid scale. Open world PvP maps is where you do the zerging and large scale lagfest combat.
In your average MMORPG where talking 20-30 players or more being a zerg. Not sure why ESO would be any different?
4-8 could be considered zerging depending on which gameplay you're taking part in.
Even though that is a full group in both ESO and DAOC.
For example during DAOC most stealthers ran as solos or duos. You would run into trios but anything past that was called a stealth Zerg. For anyone who played Merlin server they probably remember the dumba Zerg which was usually 6 to 8 stealthers.
For anything not concerning stealth based pvp it's usually anything past one group; though frankly in this game if you hit me with 7 or 8 and I had 4 I wouldn't think ya zerged me but I wouldn't fault people who did. Simply cause the group pvp in this game is very lax with what people run. It hasn't been enforced like it was in DAOC for example. If you ran for example 10vs8 in DAOC every single 8 man would shun you; they would go out of their way to Assjam your fights; if two different realms were fighting they would seriously stop and fight the 10 man as well. It was very strictly enforced not to be *** in pvp basically.
Now you look at ESO if you hit me with 10 and I had 8 I wouldn't care... I wouldn't say you zerged or what not either... Probably cause just adding another person onto the 8 isn't going to make a break the fight like adding an extra person in DAOC did... Having 2 people in DAOC add on your fight could seriously ruin your day with the interrupt system and things like buff shears for example.
however there is a certain point where past a number you are just zerging around... In DAOC it was 9+ I'd say in this game it's probably 12+ even though I'd never run 12 I see it as the number most guilds would have simply cause of trials.
Running 24 you're a damn Zerg though... There hasn't been an MMO yet running 24 people wasn't considered a Zerg.
Daoc...being relavent to explaining eso pvp mechanics since never
Daoc being relevant to giving and example of what good large scale pvp for all playstyles looks like - always. Quite the opposite of eso pvp.
So should i go ahead and say what halo did well in multiplayer and ask for that in call of duty? Or vice-versa? I mean that's essentially what is going on here. Let's stop comparing this game to others or what you want to bring from other games here.
Strawman argument. Can´t compare that situation in the slightest.
Then why are we comparing daoc to eso? They're two completely different games and just because daoc did it doesn't mean it would be good or used in eso?
Better analogy is league of legends and Dota...since they're just about the same game...just because one of them does something doesn't automatically mean the other should...
My point is, eso is not daoc so why do we give a rat's fanny what daoc did in pvp...it's completely irrelevant.
Simply because one game was working with better large scale pvp in 2002 than the other is in 2016. People would damn sure compare lol to the dota warcraft 3 mod if lol would be worse in terms of playability. That´s the whole point.
This game has the potential to be so much better than daoc ever was but it´s plagued by certain design decisions that just don´t make sense when looking at pvp in general.
I agree but criticisms should be somewhat self evident. You can say "8 is a Zerg because 8 was a Zerg in DAOC" but that claim should also have legs of its own to stand on. Different games, different mechanics, different group size, etc. We need more to go in than comparisons to decade old games.
Some of the of the best and most engaging play I've ever seen was fleet vs fleet battles in EVE online. When I think open world RvRvR that's what I want to emulate, I want to command multiple groups and run complex battlefields. Or at least, fight in battles like that again.
The race to the bottom does nothing for me. The need to define big fights as Zerg v Zerg is honestly kind of depressing. There are SO MANY games dedicated to set teams of 4v4, 6v6, 8v8, 12v12 etc. Why than do we take the few games that give us the ability to make and run big fun battles and try to fit these games into those rule sets ? Makes no bloody sense
Zerging is relative to an extent, but there's more to it than that. I'd never call 2 people a zerg. I think zerging results when an individual's effective performance is diluted from allied group numbers to the point that the individual's output is rendered insignificant or inconsequential. For example, in a group of 2, ideally each person would be responsible for 50% of the outcome. In a group of 25, each person would have around 4% of the outcome.
You have to draw the line somewhere to deem whether or not one's actions can be determined as significant or meaningful in the general context of ESO PVP. If they're not meaningful based on the individual output %'s, then they're zerging.
That way, both the group of 48 and the group of 70 can BOTH be considered zergs in the general context of ESO PVP, and a group of 2 will (or should) never be considered a zerg.
Zerging is relative to an extent, but there's more to it than that. I'd never call 2 people a zerg. I think zerging results when an individual's effective performance is diluted from allied group numbers to the point that the individual's output is rendered insignificant or inconsequential. For example, in a group of 2, ideally each person would be responsible for 50% of the outcome. In a group of 25, each person would have around 4% of the outcome.
You have to draw the line somewhere to deem whether or not one's actions can be determined as significant or meaningful in the general context of ESO PVP. If they're not meaningful based on the individual output %'s, then they're zerging.
That way, both the group of 48 and the group of 70 can BOTH be considered zergs in the general context of ESO PVP, and a group of 2 will (or should) never be considered a zerg.
That is so hilarious.
So performing at 4% of a 24 man group is all it takes.
Someone misses a barrier while fighting outnumbered. Wipe. That's on you.
Someone misses their Negate. Wipe. That's on you.
So if anything the stakes get higher since you have to perform when called on or the whole group can wipe.
Yes on the surface, it is a clear and simple concept that individual action is more important in the small group level since the individual makes up a larger fraction of the group. However, it must also be understood that on the large scale level certain individual roles are vitally important, to the point of being even more important than an individual in the typical smaller group. These are roles such as barrier/negate/speed. One individual not performing that role properly when called upon makes the difference between wiping another group or being wiped by them in seconds.Zerging is relative to an extent, but there's more to it than that. I'd never call 2 people a zerg. I think zerging results when an individual's effective performance is diluted from allied group numbers to the point that the individual's output is rendered insignificant or inconsequential. For example, in a group of 2, ideally each person would be responsible for 50% of the outcome. In a group of 25, each person would have around 4% of the outcome.
You have to draw the line somewhere to deem whether or not one's actions can be determined as significant or meaningful in the general context of ESO PVP. If they're not meaningful based on the individual output %'s, then they're zerging.
That way, both the group of 48 and the group of 70 can BOTH be considered zergs in the general context of ESO PVP, and a group of 2 will (or should) never be considered a zerg.
That is so hilarious.
So performing at 4% of a 24 man group is all it takes.
Someone misses a barrier while fighting outnumbered. Wipe. That's on you.
Someone misses their Negate. Wipe. That's on you.
So if anything the stakes get higher since you have to perform when called on or the whole group can wipe.
That argument goes both ways, and I'd argue it makes more sense for smaller groups. There simply is less room for mistakes. In a small group you have to be self aware as well as looking out for your groupmates, whatever roll you are supposed to fill. When under pressure, group members constantly safe each other by interrupting or cc'ing enemies, walking in between teammates and foes, and ofc everyone heals you when needed, wether that is their primary role or not. I really wouldn't count it as a display of skill to not have to make certain decisions yourself (though I am aware even in large groups you should act when needed, wether called upon or not - it simply doesn't happen as much and the variety of different actions a player could take then is much more limited).
HoloYoitsu wrote: »Yes on the surface, it is a clear and simple concept that individual action is more important in the small group level since the individual makes up a larger fraction of the group. However, it must also be understood that on the large scale level certain individual roles are vitally important, to the point of being even more important than an individual in the typical smaller group. These are roles such as barrier/negate/speed. One individual not performing that role properly when called upon makes the difference between wiping another group or being wiped by them in seconds.Zerging is relative to an extent, but there's more to it than that. I'd never call 2 people a zerg. I think zerging results when an individual's effective performance is diluted from allied group numbers to the point that the individual's output is rendered insignificant or inconsequential. For example, in a group of 2, ideally each person would be responsible for 50% of the outcome. In a group of 25, each person would have around 4% of the outcome.
You have to draw the line somewhere to deem whether or not one's actions can be determined as significant or meaningful in the general context of ESO PVP. If they're not meaningful based on the individual output %'s, then they're zerging.
That way, both the group of 48 and the group of 70 can BOTH be considered zergs in the general context of ESO PVP, and a group of 2 will (or should) never be considered a zerg.
That is so hilarious.
So performing at 4% of a 24 man group is all it takes.
Someone misses a barrier while fighting outnumbered. Wipe. That's on you.
Someone misses their Negate. Wipe. That's on you.
So if anything the stakes get higher since you have to perform when called on or the whole group can wipe.
That argument goes both ways, and I'd argue it makes more sense for smaller groups. There simply is less room for mistakes. In a small group you have to be self aware as well as looking out for your groupmates, whatever roll you are supposed to fill. When under pressure, group members constantly safe each other by interrupting or cc'ing enemies, walking in between teammates and foes, and ofc everyone heals you when needed, wether that is their primary role or not. I really wouldn't count it as a display of skill to not have to make certain decisions yourself (though I am aware even in large groups you should act when needed, wether called upon or not - it simply doesn't happen as much and the variety of different actions a player could take then is much more limited).
I know a lot of the people here are solo and small group players, so this is a dynamic I don't expect them to understand. It's honestly difficult to comprehend if you haven't played in a skilled raid.
This is all of course in the context of the typical lvl of play of both smallmans and large groups. Smallmans fight unorganized pugs, other smallmans, or harass large groups - not engage them directly. While large groups fight the pug zerg and/or other large groups head on.